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  • #103548
    csand88
    Participant

    Third Log

    INF: VorpControl: Starting.
    INF: VorpControl: Starting 64bit.

    INF: ********************************************************************

    INF: App: Attaching to gta5.exe (64bit)
    INF: D3D11 Base: Installing Main Hook
    INF: XInput Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: C:\Users\Chuck\AppData\Local\Temp\vorpX\5cf71438-0.tmp injected (mode 1), reason: 1
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftDK2
    INF: VorpSetting: OculusProfile:
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Message: false
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: EdgePeek Mode: 2
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftDK2
    INF: DeviceSetting: Display Name: Oculus Rift Devkit 2
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 75
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 120.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 1920
    INF: DeviceSetting: Screen Res Y: 1080
    INF: DeviceSetting: Screen Aspect: 1.777778
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.015000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.025000
    INF: DeviceSetting: Minimum Color Value: 0.014000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: Number of Lens Sets: 2
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.300000
    INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.200000
    INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.200000
    INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Screen Offset Z: 0.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Head Tracking Pos Tracking: true
    INF: DeviceSetting: Raw Axis Index X: 0
    INF: DeviceSetting: Raw Axis Index Y: 1
    INF: DeviceSetting: Raw Axis Index Z: 2
    INF: DeviceSetting: Raw Axis Multiplier X: -1.000000
    INF: DeviceSetting: Raw Axis Multiplier Y: -1.000000
    INF: DeviceSetting: Raw Axis Multiplier Z: -1.000000
    INF: DeviceSetting: Enable Device Audio: false
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 10
    INF: DeviceSetting: Lens Set: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Head Tracking: true
    INF: DeviceSetting: Head Tracking Roll: true
    INF: DeviceSetting: Show Health Warning: false
    INF: DeviceSetting: Enable Device Audio: false
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: false
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    INF: HookBase: Installing Mouse Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 0.800000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Background: 10
    INF: ProgSetting User: Aspect Correction Mode: 3
    INF: ProgSetting User: Fix Chromatic Aberration: true
    INF: ProgSetting User: Minimum RGB Value: false
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Virtual Screen Enabled: true
    INF: ProgSetting User: Virtual Screen Scene: 100
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Framerate Cap: 1
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 1.250000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 2
    INF: ProgSetting User: X-Input Override Left Stick: true
    INF: ProgSetting User: X-Input Override Right Stick: true
    INF: ProgSetting User: X-Input Override Buttons: false
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 1
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.800000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLoad
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: M
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11:
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 1
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.050000
    INF: ProgSetting User: Max Separation Complex: 1.000000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.500000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 3
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Display Adapter Description: NVIDIA GeForce GTX 660 Ti
    INF: Nvidia Driver Version: 36472, r364_69
    INF: D3D11 Manager: Buffer Resolution: 1080×948
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized (D3D11)
    INF: TrackerRift: Init
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: TrackerRift: Tracking init failed. No HMD device found
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: Gamepad Manager: No Controller found
    INF: Gamepad Manager: Initialized
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    INF: UIRendererDX11: Released
    INF: Display Adapter Description: NVIDIA GeForce GTX 660 Ti
    INF: Nvidia Driver Version: 36472, r364_69
    INF: D3D11 Manager: Buffer Resolution: 1086×769
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized (D3D11)
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :

    #103546
    csand88
    Participant

    First Log

    INF: VorpControl: Starting.
    INF: VorpControl: Starting 64bit.
    INF: VorpControl Injector InjectVorpDll1: C:\Users\Chuck\AppData\Local\Temp\vorpX\6743eb80-0.tmp injected (mode 1), reason: 2

    INF: ********************************************************************

    INF: App: Attaching to dyinglightgame.exe (64bit)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: D3D9 Base: Installing Main Hook
    INF: D3D10 Base: Installing Main Hook
    INF: D3D11 Base: Installing Main Hook
    INF: OpenGL Base: Installing Main Hook
    INF: DI8 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: C:\Users\Chuck\AppData\Local\Temp\vorpX\6743eb80-0.tmp injected (mode 1), reason: 1
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftDK2
    INF: VorpSetting: OculusProfile:
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Message: false
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: EdgePeek Mode: 2
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftDK2
    INF: DeviceSetting: Display Name: Oculus Rift Devkit 2
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 75
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 120.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 1920
    INF: DeviceSetting: Screen Res Y: 1080
    INF: DeviceSetting: Screen Aspect: 1.777778
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.015000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.025000
    INF: DeviceSetting: Minimum Color Value: 0.014000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: Number of Lens Sets: 2
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.300000
    INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.200000
    INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.200000
    INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Screen Offset Z: 0.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Head Tracking Pos Tracking: true
    INF: DeviceSetting: Raw Axis Index X: 0
    INF: DeviceSetting: Raw Axis Index Y: 1
    INF: DeviceSetting: Raw Axis Index Z: 2
    INF: DeviceSetting: Raw Axis Multiplier X: -1.000000
    INF: DeviceSetting: Raw Axis Multiplier Y: -1.000000
    INF: DeviceSetting: Raw Axis Multiplier Z: -1.000000
    INF: DeviceSetting: Enable Device Audio: false
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 10
    INF: DeviceSetting: Lens Set: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Head Tracking: true
    INF: DeviceSetting: Head Tracking Roll: true
    INF: DeviceSetting: Show Health Warning: false
    INF: DeviceSetting: Enable Device Audio: false
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: false
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    INF: HookBase: Installing Mouse Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Background: 10
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Fix Chromatic Aberration: true
    INF: ProgSetting User: Minimum RGB Value: false
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 100
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Framerate Cap: 1
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 1.000000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: false
    INF: ProgSetting User: X-Input Override Right Stick: false
    INF: ProgSetting User: X-Input Override Buttons: false
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.500000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLoad
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: M
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11:
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 0
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 1.000000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.500000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 4
    INF: Display Adapter Description: NVIDIA GeForce GTX 660 Ti
    INF: Nvidia Driver Version: 36472, r364_69
    INF: D3D11 Manager: Buffer Resolution: 1360×768
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized (D3D11)
    INF: TrackerRift: Init
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: TrackerRift: Tracking init failed. No HMD device found
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    INF: VorpControl: Exiting.
    INF: VorpControl: Exiting 64bit.
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
    ERR: OculusDirectModeManager: Init failed (No HMD found.)
    INF: UIRendererDX11: Released
    INF: Main: Detaching from dyinglightgame.exe
    INF: Main: Graceful Exit
    INF: UI Manager: Released
    INF: TrackerRift: Release
    INF: Gamepad Manager: Released
    INF: Keyboard: Release
    INF: Input Manager: Released
    INF: OculusRiftDevice: Released
    INF: D3D9 Base: Removing Main Hook
    INF: D3D10 Base: Removing Main Hook
    INF: D3D11 Base: Removing Main Hook
    INF: OpenGL Main: Removing Main Hook
    INF: DI8 Base: Removing Main Hook
    INF: HookBase: Removing Mouse Hook
    INF: Sound Manager: Released
    INF: Resource Manager: Released
    INF: App: Released
    INF: Main: Graceful Exit Success

    KorbenDallas
    Participant

    Does anyone have step by step instructions for some games? I tried searching the forum and only come up with some old stuff for DK2, and I have the CV1.
    Alien Isolation, and Left 4 Dead 2, both give me super zoomed-in menus where I can’t see anything properly.
    Then, once I got into A:I the motion was reversed. I move my head left, screen goes right. Then, the height is all weird.
    I thought this $40 purchase was touted as the “plug and play” version of this kind of software…. what happened?
    I would think that each game would already have a sticky, where people can go and just follow the steps. Or a wiki or something.
    Anyway, please share some got simple, step-by-step instructions for Left 4 Dead 2, Alien Isolation, Witcher 3, Star Citizen, Assetto Corsa, Dirt Rally, Project Cars, Vanishing of Ethan Carter, Dear Esther.

    Thank you!

    rxstud2011
    Participant

    I tried it out and it will not work without a HMD. I tried loading Left 4 Dead 2 with it and it gave me an error (no head mount detected, please verify it’s plugged in). So there you have, it will not replace tridef at the moment.

    #101369
    wm79
    Participant

    Hi,

    Left 4 Dead 2 is on the supported games list, but when I start it, it just runs on the monitor, the rift doesn’t react. Vorpx seems to generally work, no errors, Fallout 4 for example works.

    Edit: now it starts, but when I want to start a game, it says “Steam must be running”. It doesn’t say that when I am playing without rift.

    #99084
    TheDreamer
    Participant

    Hello,

    I built my own Virtual Reality input device. I use VJoy to make my games(Half life 2, Left 4 Dead 2, Mirror Edge ). consider it as a standard Joystick. Everything works perfectly without VorpX.

    When I run VorpX, nothing work, the input is not received by the game.

    If I use JoyToKey to transform the Input into keyboard input, it works in Half life 2 but not in Left 4 dead 2.

    What’s the problem? Is there a workaround?

    Thank you

    #97857
    gemno
    Participant

    I have the DK2 and don’t plan on upgrading .. it’s too expensive and I don’t believe diving into another HMD at this point is a good investment as they seem to drop all support for the previous iteration on new release. My content works great as is. Vorpx has done an amazing job and I’d really like to keep what I have working. I’ll be playing Left 4 Dead 2, Skyrim and Fallout 4 for the foreseeable future. So please Ralf, can I keep Vorpx 0.9.1 and runtime 0.8 and my DK2? I don’t really want to update my Vorpx, runtime or drivers. Everything is working beautifully and I’m a happy gamer.

    VRISHERE80
    Blocked

    Okay, I enjoyed G3D games with VorpX alot, so I look at Unreal 3 Engine FPS, which are not supported yet and try them with renamed game exe. Here are my results and begging to Ralf to make them supported because of problems with steam and FOV, when renaming.
    My FOV recommendations with them: The official recommendation is 120 FOV at 1920×1080 Pixel 1:1 Distance Zoom 1.00
    With that settings you have mostly a good perspective, but massive overhead to the sides and blurry image, because you can see only a third of the picture. So I try to “calibrate” it with 90 FOV and 1600×1200 / 4:3 resolution.
    90 FOV: Distance Zoom 0.56
    or
    95 FOV: Distance Zoom 0.60
    This looks the same than 120 FOV at 1.00 Zoom, but without overhead and a much clearer graphic (more ppi).
    Renaming: There are a couple of UE3 Profiles with different features. I tested with BorderlandsPreSequel.exe and ADVGame-Win32-Shipping.exe (Deadfall)
    Both offer positional headtracking.

    Now the games:

    Bulletstorm (ShippingPC-StormGame.exe)

    Ingame graphic settings I set shadows and Post Processing to low.
    Resolution to 1920×1080 (4:3 gives black bars)
    To set FOV use this Tool, because of crypted inis:
    http://community.pcgamingwiki.com/files/download/580-bulletstorm-ini-editor/
    to edit the ini’s:
    FOV
    1. Go to %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\ StormCamera.ini
    2. Change to the desired FOV.

    Framerate
    1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormEngine.ini
    2. Change MaxSmoothedFrameRate to a higher cap; alternately, remove the frame rate cap entirely by setting bSmoothFrameRate to false.

    Mouse Smoothing (for proper Headtracking)
    1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormInput.ini
    2. Find bEnableMouseSmoothing and to ‘false’ to disable mouse smoothing.

    You also need to calibrate Headtracking manually per VorpX Menu: Fokus something in “real life” and slowly shake your head left and right and notice how it stays in your view. Then do the same ingame and edit the HeadTracking value.

    My G3D rating: 8/10

    very little lightning issues, some auto head movement when walking and fast gameplay makes it a little nauseous. Iron Sight you need to aim between the dots, its playable. Great 3D-Effekt.

    Nearly the same settings with Bulletstorm ini editor with:
    Alien Rage Unlimited (ShippingPC-AFEARGame.exe)

    This game has some strange light sources in G3D, so I only recommend Z3D.

    Homefront (HOMEFRONT.exe)

    The FOV settings ingame only works for Multiplayer, not the Campaign (only in first mission). There is a Homefront FOV Changer: http://community.pcgamingwiki.com/files/download/487-homefront-fov-changer/
    But that only works with the HOMEFRONT.exe, so we need a profile for that.

    G3D, positional-tracking works (turn of DX11 ingame, restart), but many issues especially with shadows. So turn down shadows ingame, Post Processing and turn off frame limit and mouse smoothing in the game menus. Weapon sights are good playable with red dot weapons. Easier for the eye with Z3D.

    My G3D rating 6/10. Too many graphical problems with g3d, but playable. +1 with the FOV changer.

    Medal of Honor (2010) (moh.exe)

    The Campaign is UE3 Engine, so works great (Multiplayer is Frostbite). Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini
    bSmoothFrameRate=false
    MOHAInput.ini
    bEnableMouseSmoothing=false
    The G3D looks amazing with very little lightning issues, but overall nearly perfect, but…
    The FOV is 55. Again there is a FOV-Changer for the original.exe:
    http://community.pcgamingwiki.com/files/download/389-medal-of-honor-2010-fov-changer/
    So… VorpX specific profile needed.
    G3D rating: 9.5/10 possible if getting FOV to a playable view

    Santum 2 (SanctumGame-Win32-Shipping.exe)

    Wow, that was a surprise. It’s a steam only game, so you can’t rename it so easily, but after I get it to work with the Deadfall profile (ADVGame-Win32-Shipping.exe), the game works flawlessly in G3D, with all graphic options maxed out, even shadows and lightning stuff and keeps a clean graphical image. Even FOV adjustable in the menus. Easy setup, looks great, very nice to play in VR.
    \Documents\My Games\Sanctum2\SanctumGame\Config
    SanctumEngine.ini
    bSmoothFrameRate=false
    SanctumInput.ini
    bEnableMouseSmoothing=false

    G3D-rating 10/10

    Singularity (Singularity.exe)

    Looks amazing in G3D, but yeah, bad FOV…
    Needs Flawless Widescreen or Widescreen Fixer Tool to fix FOV. So not with renamed exe.
    G3D-rating 10/10 (with better FOV)

    Section 8 Prejudice (S9-Win32-F.exe)

    Untested, because it has a launcher and can’t rename the game.exe
    FOV settings per ini:
    http://pcgamingwiki.com/wiki/Section_8:_Prejudice#Field_of_view_.28FOV.29
    bSmoothFrameRate & bEnableMouseSmoothing like usual.

    Rainbow Six Vegas 2 (R6Vegas2_Game.exe)

    Very narrow FOV and not changeable, enjoyable in a cinema view setting. Now the UE3 Engine begins to look old and outdated 😉
    Maybe it helps to fiddle around with Widescreen Fixer:
    https://www.widescreenfixer.org/
    Very good G3D Effekt.

    @Ralf: All the above called exe just need a copy/paste UE3-profile.

    How the heck do you get medal of honor to work it just fails to start in steam when i rename it. I’m getting so sick and tired of this bs

    #96396
    jamesrstuart
    Participant

    I have a DK1. I was using Tridef for a while. Now I’m here.

    I had some initial issues getting portal 2 and left for dead 2 to not crash on launching those games. I seemed to be past that now as I have set the native resolution in the games to 1440 x 900.

    I am able to play but the scale seems off zoom factor seems to way to high.

    Lets assume I’m using default settings (the one you get to pressing delete) in the game setup. Be it known Ive tried to zoom out using the zoom setting. This works to improve the way things look but then the box edges that appear to the sides of the FOV.

    Should would like an easy list of settings to setup portal 2 where the scale and zoom look good.

    Jamieking86
    Participant

    Hi guys, I’ve just recently purchased vortx so excuse me but I am a bit of a noob with it :-)

    The first problem i have is I’ve tried dead space 2-3 and outlast and each game is zoomed in too much so i can hardly see anything. It’s a little better once the game starts, but in the menus I cant see hardly anything. When i look around the screen follows my field of view therefore i can’t look left and right to see the menus properly. Is their any way to fix this? I managed to set screen size to the smallest, 1024 x 768 (or something like that) which is slightly better but still…..can’t see much.

    Second thing is when i start the games, it shows up on my oculus rift but not on my monitor. I have my PC hooked up to my 55″ TV so when mates come round we take it in turns with the Oculus but it sucks if nobody else can see what’s going on on the screen. Can i enable the screen as well as the oculus? Thanks

    #95933
    suharb
    Participant

    After every time i use vorpx to play gta \ battlefield \ left4dead etc. al my games from oculusd developers crashes ( cyberspace, UE4rollercoaster) To fix this problem i need to shut down vorpx . Including oculus games in vorpx doesn’t help. Sorry for my terrifying english

    NipOc
    Participant

    Make sure the game runs at 1920×1080, source games often reset the resolution to 1600×900, when the rift is connected (google how to force a specific resolution for source games).
    This makes the image look “messed up” and can prevent vorpx from injecting.

    If it still doesn’t work, give the .exe of garry’s mod the name of another source game .exe, like left4dead2.exe or hl2.exe, because garrys mod isn’t supported and renaming unsupported games to supported ones helped me, when vorpx didn’t inject.

    #29617
    mayshine
    Participant

    I tried mirrors edge and Left 4 dead2 under steam, both are not working at all with vorpx, then shamefully I downloaded a pirate copy of independent version of mirrors edge then vorpx hooks up with the game and works well.

    this stops me buying more games at least from steam. please let me know how to or how long is vorpx going to support steam just like Tridef 3d did?

    Another similar case is that Battle field 4 under origin (seems the only place I can buy a copy) is not workable with vorpx, every time it bounced back with the error of “directx 11 dll failure”. please help!

    thanks and best wishes.

    #27152
    molony_j
    Participant

    Anyone able to fix the flashing in Left 4 Dead 2? I see it when there are highlighted items in the room in the direction I’m looking. I know I know .. stop looking for items and kill more zeds. ;-P

    #26653
    molony_j
    Participant

    Happy happy joy joy.

    BTW .. Left 4 Dead 2 still has some minor glitches when there are objects for pickup in the room (not officially supported game yet I realize) but it has got to be one of the coolest things on Oculus with Vorpx I have seen yet (that short list includes Elite Dangerous). Friggin AWESOME! I set bilinear in L4D2 since trilinear and others make the interactive object flashing worse. Man when it is working it is SWEET! Perfect pace (lingering Zs and occasional mobs) and distances for Oculus too (5-15 virtual feet is great for 3D).

    Thank you Ralf. Metro Last Light is looking nice! Happy Holidays indeed.

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