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  • Dayn
    Participant

    Hi, and thanks for any help.

    I have tried, and tried to solve this 3 issues. I have changed 3d settings, POV, and played with all of the options in the VorpX control panel for hours. As well as trying every resolution, including making a custom one in Nvidia control panel

    Issue 1.
    Firstly in “Enhanced first person view” MOD, I have had the “Big Hands” problem.
    The body was fine, in this one but the hands and weapons were so big they filled half the screen.

    And so I tried “Joy of perspective,” and “Immersive camera,” but in these, I get the massive body effect.

    I have the 3rd person running really well. But as soon as I switch to first person, everything changes size, and becomes huge. My body when I look down looks absolutely massive. (not just the hands but everything)

    Also in (Immersive first person View) the whole world becomes big.
    EDIT. I have tweaked and tweaked for HOURS, and managed to get the hands normal. But the body is still huge, and also looking down the perspective is so off, that it looks like as well as being massive, I’m half sunk into the ground.

    Any help or ideas? please.

    Issue 2.
    I have looked for answers, and seen quite a few of threads that didn’t solve my problem.

    I want to use an Xbox controller (as I have always done) with the default key setting on the Skyrim Pad layout.

    But as soon as I switch off VorpX controller, as I just cant play with that layout, I loose head tracking.
    I have managed- (through luck not intentional) -to get both Xbox pad, and head tracking working.
    However, two things happened.
    1, I just cant get all the buttons to working in the VorpX pad configuration. A number of buttons just dont register.

    Any ideas how I can get all the buttons to configure, and work in VorpX configuration?

    Issue 3,
    And this is so really weird. When I turn head tracking on…
    The screen instantly shrinks, like I have activated “Edge peek.” I am now just looking at a big screen. So “head tracking” becomes me just looking round that big screen, like you do in theatre mode.
    I wondered if I had clicked “Edge Peek” by mistake, so I activated “Edge Peek” and the screen got even smaller. I then deactivated head tracking, without touching anything else, and the game became “VR” again, but with no head tracking. (And still incorrect button assigns on the Xbox controller.

    Any ideas please?

    I have gone round and round, Trying everything I can think of.
    Including the following. (Some of these are from threads that Ralf has posted.)

    1. Turn of pad in Skyrim settings.
    2. I also tried turning the Vorpx pad to partial, and then turn off the 3 options under it, (The don’t override ones.)
    Restart Vorpx etc etc .

    But as I don’t really know what Im doing, its all guess work that’s not working.

    And I have also tried to get a profile from the cloud, but after I clicked one, and was told downloaded successfully, I went into the game but nothing had changed from my own settings in VorpX.

    I know all this can be rectified, and that its only my lack of knowledge,
    Could someone who knows please help.

    I desperately want to play Skyrim on my Vive, its why I bought VorpX.
    And all I want is..
    A, Life size (not massive, and not like dolls) but normal size characters.
    B, Head tracking.
    C, Xbox pad working, with the Skyrim default pad layout.

    My PC is.
    Windows 10 64bit.
    I5 4690k
    16 Gig 2400 DDR3
    MSI 980ti 6gig.

    Thanks a lot, I will really appreciate if anyone can help me solve these problems.

    #105373
    Fredthehound
    Participant

    Part 3 – Skyrim Flora Overhaul.

    OK, now that we have the basics in place and vastly upgraded textures, it’s time to start going for the real eye candy. Skyrim in it’s normal form is a pretty sparse place and to be fair, thats geographically accurate to a degree. But since we are in a place with the forementioned talking dragons and knee-arrowed former adventurers, a few extra trees isn’t gonna break the illusion of ‘reality’ for anyone outside those stalwart loremongers that haZ sadZ every time someone installs a CBBE mod.

    Skyrim Flora Overhaul (SFO adds a LOT of new trees, plants, grass and variety thereof. It transforms vanilla Skyrim into a more fleshed out place. This is both good and bad. Good because it’s nice to look at. Bad because that performance comes at a relative cost. On lower end machines running on a normal monitor, SFO can make a game unplayable because it simply adds so much more ‘stuff’ for the computer to render. When you add things like lighting mods/ENBs, all that ‘stuff’ then casts shadows. Which have to be rendered as well. So adding SFO can quickly spiral out of control and have a devastating impact.

    SFO comes in several flavors and can be found on the nexus page here, including the assorted add-ons and details…
    http://www.nexusmods.com/skyrim/mods/141/?

    For this install I’ll be using the ‘Regular’ version because it is not as brutal as the latest build and I have to consider what effect the upcoming lighting and weather mods will result in. No other mods you make to Skyrim in VR will have the level of impact that SFO and a lighting/weather mod will. An ENB WOULD, but they are currently not usable. The only other thing we can use that would be so damaging to framerates is the Static Mesh Improvement Mod (SMIM) which massively increases the polygon count of the meshes/models. It is a fantastic mod and I use it for regular modding, but at VR resolution, the increase in detail just is not worth the performance cost.

    So… whats the result of adding SFO? To be honest, I was really surprised at the impact this mod, on it’s own, had to frame rates. Almost nothing as it turns out. It would seem, at least as far as the Titan is concerned, it’s not much of an issue until the forementioned lighting and weather mods come into play.

    On the WRF run, framerates stayed at/in the same roughly 44-45FPS range with occasional dips to 42-43. In the vast majority of the run, the framerate sat in the mid 44s. So effectively I lost about 1FPS. With 2.0 upscaling, x8 AA and x16 AO still enabled. Now Skyrim is looking VERY good, gameplay is still smooth as silk and the CheeZburger Cat haZ his happy. As do I.

    There are now more trees, bigger trees in more places, more and different ferns/plants/flowers and grasses and Skyrim is more lush overall and less desolate/barren. Think more like Upstate New York/Adirondack mountains or the Alaskan wilderness than arctic circle/Tundra.

    The Titan is starting to do some work as reflected in Afterburner with GPU use now in the 60% range and seeing a blip/high spike to the 80s on one occasion. CPU rose a bit as well, but overall, there’s a ton of headroom yet to take advantage of.

    And that, dear reader, will be the topic of the next entry. Now that we have seen our first ‘negative’ in performance, how do we mitigate it knowing full well that the weather and lighting mods are going to ALSO lower our framerates? We HAVE to stay within a playable rate. there is zero point in modding Skyrim to the point of screen archery if it’s going to mean we can’t enjoy playing it.

    Thats where the heavy voodoo comes into play. INI file tweaking, for starters. There is a lot of performance tweaks to make and it never hurts to offer up the PCMR prayer to Lord Gaben of the Steam Empire. “May our framerates be high and our temperatures low!”

    muchVRwow
    Participant

    The complete error: “vorpX could not intitialize your Oculus Rift. It reported:”

    I unistalled my 3D Vision drivers and deactivated PrecisionX. So far the only game that worked was Mass Effect 3. ME 2 worked also, but just without any form of 3D. For the rest of the games I just get the error mentioned above.
    I have the CV1 with the latest runtime (installed yesterday), OS is Windows 7. I have no problems with native VR games, everything works fine there.

    Any tips or hints on what is wrong on my end?

    #103734
    frognog
    Participant

    I had same problem as you just now, also using VorpX with Oculus Rift CV1 (and Mass Effect 1 from Steam). I noticed that when I start Mass Effect 1, I get the “allow this program to make changes to your computer?” Windows popup dialog. When you say “Yes” to that, I believe Windows then runs that program (in this case, Mass Effect 1) under a different user profile than the one you are logged in as. I theorized that this might prevent VorpX from being able to see that the MassEffect.exe program has started, because it only scans programs started by the same user who started up VorpX.

    So I exited VorpX and restarted VorpX using [right-click]->[Run as administrator] on my VorpX desktop icon. Then I started Mass Effect 1, got the “allow this program to make changes to your computer?” popup as usual, clicked “Yes”, Mass Effect 1 continued starting up, and VorpX hooked immediately.

    Usmovers_02
    Participant

    Hi, Vorpx says Mass Effect 1 is supported but I can’t get it to work with CV1. Any suggestions?

    #102571
    SantiagoDraco
    Participant

    Crashes and reboots constantly here.

    Not ready for prime time. I have no issues with any other game/app than Vorpx.

    Occurs launching games. TESO, Mass Effect 3, Fallout 4. All show as supported.

    #102240
    Oliiiiive
    Participant

    Hi,
    Thanks for your great work,vorpx worth every penny…
    Just a simple question, is it normal that Mass effect 2 has no 3d effect in vorpx?
    No Z buffer or geo 3d.

    Best regards

    #101794

    In reply to: Any news on Vive

    mitch
    Participant

    I purchased VORPX for my HTC Vive too and it is an interesting experience – however, only half of the games I’ve tried are working :

    1) GTA V will not work : after seeing the GTA Launcher, I get a message “GTA5.exe not found, please re-install the game”. But that only happens when VORPX is loaded, otherwise it launches fine.
    2) Deus Ex : with all settings to minimum and a very low resolution, I barely get 10 fps (although I have a GTX 980 ti and good CPU too).
    3) Talos Principle : will not launch, I get a “Croteam crash reporter” (but then again, that is only if VORPX is loaded in memory)
    4) Portal 1 and Half Life 2 will simply load normally on my screen and do not even show in the Vive.

    Otherwise, Mass Effect 2, Portal 2, Alien Isolation and Mirrors Edge work fine …

    I understand we are still Beta but was wondering if anybody had same problem and found a solution ?

    #101727
    grodenglaive
    Participant

    Profile uploaded.
    This is working nicely. Requires you set a custom resolution in Nvidia first (1350×1500 @60 Hz). The resolution does not need to be active. The game just needs to see that it exists.
    You need to edit Darkmod.cfg to set the resolution and screen ratio or just copy this one:

    unbindall
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "_moveup"
    bind "-" "_impulse47"
    bind "0" "_impulse10"
    bind "1" "_impulse1"
    bind "2" "_impulse2"
    bind "3" "_impulse3"
    bind "4" "_impulse4"
    bind "5" "_impulse5"
    bind "6" "_impulse6"
    bind "7" "_impulse7"
    bind "8" "_impulse8"
    bind "9" "_impulse9"
    bind "=" "_impulse48"
    bind "[" "_impulse15"
    bind "\" "_mlook"
    bind "]" "_impulse14"
    bind "" "_impulse0"
    bind "a" "_moveleft"
    bind "b" "inventory_hotkey '#str_02438'"
    bind "c" "_impulse23"
    bind "d" "_moveright"
    bind "e" "_impulse46"
    bind "f" "_impulse44"
    bind "g" "inventory_use '#str_02396'"
    bind "i" "inventory_cycle_group '#str_02391'"
    bind "k" "inventory_cycle_group '#str_02392'"
    bind "l" "inventory_use '#str_02395'"
    bind "m" "inventory_cycle_maps"
    bind "o" "_impulse19"
    bind "p" "inventory_cycle_group '#str_02389'"
    bind "q" "_impulse45"
    bind "r" "_impulse52"
    bind "s" "_back"
    bind "t" "_impulse52"
    bind "v" "inventory_hotkey '#str_02397'"
    bind "w" "_forward"
    bind "x" "_impulse24"
    bind "y" "savegame quick"
    bind "z" "_zoom"
    bind "BACKSPACE" "inventory_hotkey ''"
    bind "CAPSLOCK" "_impulse51"
    bind "PAUSE" "pause"
    bind "UPARROW" "_forward"
    bind "DOWNARROW" "_back"
    bind "LEFTARROW" "_left"
    bind "RIGHTARROW" "_right"
    bind "CTRL" "_button5"
    bind "SHIFT" "_speed"
    bind "DEL" "_lookdown"
    bind "PGDN" "_lookup"
    bind "END" "_impulse18"
    bind "F3" "_impulse17"
    bind "F4" "savegame quick"
    bind "F5" "screenshot"
    bind "F6" "loadgame quick"
    bind "F8" "_impulse22"
    bind "MOUSE1" "_attack"
    bind "MOUSE2" "_impulse41"
    bind "MWHEELDOWN" "_impulse47"
    bind "MWHEELUP" "_impulse48"
    seta gui_mediumFontLimit "0.30"
    seta gui_smallFontLimit "0.15"
    seta radiant_entityMode "0"
    seta net_socksPassword ""
    seta net_socksUsername ""
    seta net_socksPort "1080"
    seta net_socksServer ""
    seta net_socksEnabled "0"
    seta win_ypos "0"
    seta win_xpos "3"
    seta sys_lang "english"
    seta s_decompressionLimit "6"
    seta s_useEAXReverb "0"
    seta s_useOpenAL "1"
    seta s_libOpenAL "openal32.dll"
    seta s_numberOfSpeakers "2"
    seta s_doorDistanceAdd "450"
    seta s_globalFraction "0.8"
    seta s_subFraction "0.75"
    seta s_playDefaultSound "1"
    seta s_volume_dB "-10.79365"
    seta s_meterTopTime "2000"
    seta s_reverse "0"
    seta s_spatializationDecay "2"
    seta s_maxSoundsPerShader "0"
    seta r_screenshot_format "jpg"
    seta r_debugArrowStep "120"
    seta r_debugLineWidth "1"
    seta r_debugLineDepthTest "0"
    seta r_cgFragmentProfile "best"
    seta r_cgVertexProfile "best"
    seta r_forceLoadImages "0"
    seta r_shadows "1"
    seta r_skipBump "0"
    seta r_skipSpecular "0"
    seta r_skipNewAmbient "0"
    seta r_renderer "best"
    seta r_brightness "0.5"
    seta r_gamma "0.5"
    seta r_swapInterval "0"
    seta r_useIndexBuffers "1"
    seta r_customHeight "1500"
    seta r_customWidth "1350"
    seta r_fullscreen "1"
    seta r_mode "-1"
    seta r_multiSamples "0"
    seta image_downSizeLimit "256"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "128"
    seta image_downSizeSpecularLimit "64"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_useCache "0"
    seta image_cacheMegs "20"
    seta image_cacheMinK "200"
    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "2"
    seta image_useAllFormats "1"
    seta image_useCompression "1"
    seta image_preload "1"
    seta image_roundDown "1"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0"
    seta image_anisotropy "4"
    seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
    seta gui_filter_game "0"
    seta gui_filter_idle "0"
    seta gui_filter_gameType "0"
    seta gui_filter_players "0"
    seta gui_filter_password "0"
    seta net_clientDownload "1"
    seta net_master4 ""
    seta net_master3 ""
    seta net_master2 ""
    seta net_master1 ""
    seta net_clientMaxRate "16000"
    seta net_serverMaxClientRate "16000"
    seta m_strafeSmooth "4"
    seta m_smooth "1"
    seta m_strafeScale "6.25"
    seta m_yaw "0.022"
    seta m_pitch "0.022"
    seta sensitivity "3.761905"
    seta in_toggleZoom "0"
    seta in_toggleCrouch "0"
    seta in_toggleRun "1"
    seta in_alwaysRun "0"
    seta in_freeLook "1"
    seta in_anglespeedkey "1.5"
    seta in_pitchspeed "140"
    seta in_yawspeed "140"
    seta gui_configServerRate "0"
    seta com_guid ""
    seta com_preloadDemos "0"
    seta com_compressDemos "1"
    seta com_product_lang_ext "1"
    seta com_videoRam "128"
    seta com_showFPS "0"
    seta com_purgeAll "0"
    seta com_machineSpec "-1"
    seta g_spectatorChat "0"
    seta net_clientLagOMeter "1"
    seta r_postprocess_bloomKernelSize "2"
    seta r_postprocess_bloomIntensity "0.857143"
    seta r_postprocess "0"
    seta net_serverDlTable ""
    seta net_serverDlBaseURL ""
    seta net_serverDownload "0"
    seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
    seta g_mapCycle "mapcycle"
    seta g_voteFlags "0"
    seta g_gameReviewPause "10"
    seta g_countDown "10"
    seta g_password ""
    seta g_testModelHeadJoint "Spine2"
    seta g_testModelHead "atdm:ai_head_citywatch"
    seta g_showBrass "1"
    seta g_showProjectilePct "0"
    seta g_showHud "1"
    seta g_showPlayerShadow "0"
    seta pm_walkspeed "70"
    seta g_showcamerainfo "0"
    seta g_damageScale "1"
    seta g_decals "1"
    seta g_doubleVision "1"
    seta g_bloodEffects "1"
    seta g_projectileLights "1"
    seta g_muzzleFlash "1"
    seta gui_CenterY "0.5"
    seta gui_CenterX "0.5"
    seta gui_Height "1"
    seta gui_Width "1"
    seta r_fovRatio "0.9"
    seta r_aspectRatio "0"
    seta ui_showGun "1"
    seta ui_autoSwitch "1"
    seta ui_team "Red"
    seta ui_skin "skins/characters/player/marine_mp"
    seta ui_name "Player"
    seta si_serverURL ""
    seta si_spectators "1"
    seta si_usePass "0"
    seta si_warmup "0"
    seta si_teamDamage "0"
    seta si_timeLimit "10"
    seta si_fragLimit "10"
    seta si_maxPlayers "4"
    seta si_map "game/mp/d3dm1"
    seta si_gameType "singleplayer"
    seta si_name "DOOM Server"
    seta tdm_lod_bias "3.0"
    seta tdm_voice_from_off_volume "-2.222222"
    seta tdm_voice_player_volume "-6.349206"
    seta tdm_music_volume "-28.571428"
    seta tdm_ambient_method "0"
    seta tdm_door_auto_open_on_unlock "1"
    seta tdm_bow_aimer "1"
    seta tdm_lp_debug_hud "0"
    seta tdm_lp_pawlow "0"
    seta tdm_lp_randomize "1"
    seta tdm_lp_auto_pick "0"
    seta tdm_lp_autopick_attempts "3"
    seta tdm_lp_pick_timeout "500"
    seta tdm_lp_sample_delay "10"
    seta tdm_lp_base_count "5"
    seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
    seta tdm_lg_split "0"
    seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
    seta tdm_lg_weak "0"
    seta tdm_lg_interleave "1"
    seta pm_rope_snd_rep_dist "32"
    seta pm_min_stepsound_interval "200"
    seta pm_stepvol_crouch_creep "-7"
    seta pm_stepvol_crouch_run "4"
    seta pm_stepvol_crouch_walk "-2"
    seta pm_stepvol_creep "-5"
    seta pm_stepvol_run "8"
    seta pm_stepvol_walk "0"
    seta tdm_underwater_blur "3"
    seta tdm_rope_pull_force_factor "140"
    seta tdm_inv_use_visual_feedback "1"
    seta tdm_door_control "0"
    seta tdm_inv_use_on_frob "1"
    seta tdm_inv_loot_sound "frob_loot"
    seta tdm_inv_hud_pickupmessages "1"
    seta tdm_hud_hide_lightgem "0"
    seta tdm_hud_opacity "0.7"
    seta tdm_grabber_reverse_control "0"
    seta tdm_bounce_sound_min_vel "80"
    seta tdm_bounce_sound_max_vel "400"
    seta tdm_throw_max_vel "900"
    seta tdm_throw_time "1200"
    seta tdm_throw_max "3500"
    seta tdm_throw_min "600"
    seta tdm_phys_show_momentum "0"
    seta tdm_ai_vision_hardcore "1.5"
    seta tdm_ai_vision_challenging "1.2"
    seta tdm_ai_vision_forgiving "0.6"
    seta tdm_ai_vision_nearly_blind "0.2"
    seta tdm_ai_vision "2"
    seta tdm_melee_difficulty "easy"
    seta tdm_melee_max_particles "10"
    seta tdm_melee_forbid_auto_parry "0"
    seta tdm_melee_auto_parry "0"
    seta tdm_melee_invert_parry "0"
    seta tdm_melee_invert_attack "0"
    seta tdm_melee_mouse_thresh_ "0"
    seta tdm_dragged_item_highlight "1"
    seta tdm_drag_encumber_max "0.4"
    seta tdm_drag_encumber_maxmass "55"
    seta tdm_drag_encumber_minmass "10"
    seta tdm_drag_jump_masslimit "20"
    seta tdm_drag_af_free "0"
    seta tdm_drag_af_ground_timer "800"
    seta tdm_drag_damping_af "0.4"
    seta tdm_drag_damping "0.0"
    seta tdm_drag_stuck_dist "38.0"
    seta tdm_drag_force_max "100000"
    seta tdm_drag_limit_force "1"
    seta tdm_collision_damage_scale_horiz "0.5"
    seta tdm_collision_damage_scale_vert "1"
    seta tdm_frob_fadetime "100"
    seta tdm_frob_width "10.0"
    seta tdm_frob_distance_default "63"
    seta pm_lean_toggle "0"
    seta pm_lean_door_bounds_exp "8.0"
    seta pm_lean_door_max "40"
    seta pm_lean_door_increments "10"
    seta pm_lean_to_valid_increments "25"
    seta pm_lean_forward_stretch "15"
    seta pm_lean_forward_height "0.4"
    seta pm_lean_forward_time "400.0"
    seta pm_lean_forward_angle "2"
    seta pm_lean_stretch "2"
    seta pm_lean_height "0.4"
    seta pm_lean_time "400.0"
    seta pm_lean_angle "15.0"
    seta tdm_reattach_delay "100"
    seta tdm_crouch_toggle_hold_time "400"
    seta tdm_toggle_crouch "1"
    seta tdm_footfall_sounds_movetype_specific "1"
    seta pm_mantle_minflatness "0.707"
    seta pm_mantle_height "0.2"
    seta pm_mantle_reach "0.5"
    seta pm_weightmod "1"
    seta pm_push_max_mass "200"
    seta pm_push_heavy_threshold "0.15"
    seta pm_push_accel_time "1000"
    seta pm_push_start_delay "1000"
    seta pm_push_maximpulse "300"
    seta pm_pushmod "0.15"
    seta pm_max_swimspeed_mod "1.4"
    seta pm_crouchmod "0.54"
    seta pm_creepmod "0.44"
    seta pm_runmod "2.12"
    seta tdm_savegame_compress "1"
    seta tdm_force_savegame_load "0"
    seta tdm_mainmenu_confirmquit "0"
    seta tdm_debug_aastype "aas32"
    seta tdm_allow_http_access "1"
    seta tdm_proxy_pass ""
    seta tdm_proxy_user ""
    seta tdm_proxy ""
    seta tdm_fm_restart_delay "0"
    seta tdm_default_relations_def "atdm:team_relations_default"
    seta tdm_show_trainer_messages "1"
    seta tdm_menu_music "1"
    seta tdm_wideScreenMode "0"
    seta tdm_interaction_vfp_type "1"
    seta tdm_ai_show_aasfuncobstacle_state "0"
    seta tdm_show_health "0"
    seta tdm_ai_debug_greetings "0"
    seta tdm_ai_debug_transition_barks "0"
    seta tdm_ai_opt_update_enemypos_interleave "48"
    seta tdm_ai_opt_interleavethinkframes "0"
    seta tdm_ai_opt_interleavethinkskipPVS "0"
    seta tdm_ai_opt_interleavethinkmaxdist "0"
    seta tdm_ai_opt_interleavethinkmindist "0"
    seta tdm_ai_visdist_show "0.0"
    seta tdm_ai_search_show "0.0"
    seta tdm_showko "0"
    seta tdm_showsprop_radius "0"
    seta tdm_showsprop "0"
    seta tdm_spr_debug "0"
    seta tdm_sndprop_disable "0"
    seta tdm_ai_acuity_susp "1.2"
    seta tdm_ai_acuity_L5 "1.5"
    seta tdm_ai_acuity_L4 "1.3"
    seta tdm_ai_acuity_L3 "1.1"
    seta tdm_ai_show_conversationstate "0"
    seta tdm_ai_show_enemy_visibility "0"
    seta tdm_ai_sight_scale "1000.0"
    seta tdm_ai_sight_thresh "1.0"
    seta tdm_ai_showelevator "0"
    seta tdm_ai_showdoor "0"
    seta tdm_ai_debug_blocked "0"
    seta tdm_ai_showAASarea "0"
    seta tdm_ai_showgoalpos "0"
    seta tdm_ai_showdest "0"
    seta tdm_ai_showalert "0"
    seta tdm_ai_showtasks "0"
    seta tdm_ai_showanimstate "0"
    seta tdm_ai_showko "0"
    seta tdm_ai_showfov "0"
    seta tdm_ai_debug "0"
    seta tdm_ai_bumpobject_impulse "250"
    seta tdm_ai_tact "20.0"
    seta tdm_ai_sight_combat_cutoff "20.0"
    seta tdm_ai_sightmin "15.0"
    seta tdm_ai_sightmax "40.0"
    seta tdm_ai_sight_mag "1.0"
    seta tdm_ai_sight_prob "0.7"
    seta tdm_ai_showbark "0"
    seta tdm_ai_sndvol "0.0"
    seta tdm_player_wait_until_ready "1"
    seta tdm_ai_hearing_hardcore "1.5"
    seta tdm_ai_hearing_challenging "1.0"
    seta tdm_ai_hearing_forgiving "0.6"
    seta tdm_ai_hearing_nearly_deaf "0.2"
    seta tdm_ai_hearing "2"
    seta tdm_ai_showname "0"
    #100776

    In reply to: Please wait forever.

    zarlor
    Participant

    I just remembered I have Mass Effect 3 installed and ready to go so I started it up (without the Desktop Viewer running, mind you, as I saw Ralf suggest in another thread) and it popped up perfect! The black smear is as bad as usual, but that’s a DK2 issue. ;) So at least in quick testing vorpX does seem to be working just fine (outside of the oddities on startup mentioned above.) Yay!

    #91039
    Grumdark
    Participant

    The scene display during conversations between characters do not work properly.
    There seems to be a problem with the separation of the images, making it unplayable for 3D geometry.

    Please, could you fix this problem for the next version?

    #90833

    In reply to: The zoomed-in problem

    feathers632
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing.

    Looks like you’re right! Every game has been massively zoomed-in and even after I spent hours last night following the advice to change FOV in game, in vorpx or by modding game ini, it made absolutely no difference. So after finding your advice here I went in to metro ll and adjusted the IPD (haven’t used the in-game calibrate yet – i simply increased the IPD and now the game doesn’t look zoomed in anymore. Also changed the z-buffer mode and increased 3d effect. So many people are posting here about zoomed-in problems and the standard advice to mod FOV isn’t working. Well done for sorting it out!

    #87612
    NipOc
    Participant

    I have tested crysis now too.
    The weapon and hands clearly are too big, it sometimes looks as if the weapon goes into the ground.
    But I think the scale of the other objects is wrong too, some people look like action figures. (I tested with different 3d and fov settings)

    I don´t think there’s a fix for that problem, but it affects only a few games.
    The Bioshock, Witcher, Mass Effect or Borderlands games worked fine for me.

    #81682
    bluepill
    Participant

    Hi Ralf,

    first of all: brilliant program; vorpX! Recently finished Advanced Warfare single player entirely with my DK2 using VorpX:-) Now enjoying GTA V with it.

    Now the issue:
    since version 0.7.5 (I think), the edge peak changed. (activated with middle mouse)

    Before 0.7.5 –> edge peak zoomed out a little bit (+ you could still zoom in/out in edge peak mode?)
    So you could really read the small texts at the edge of the screen. Very useful.

    After 0.7.5 (and definitely in the 0.8.0 / 0.8.1) –> edge peak zooms out extremely and is useless for reading text in the edge of the screen. Text is too small (problems in Mass effect, GTA V etc. etc. any game with small text at the screen edges)

    Am I doing something wrong or is this something that could be changed back to the old edge peak behavior?

    Best Regards,
    Jasper (Paying Customer)

    #80883

    In reply to: Weird Distortion

    NipOc
    Participant

    I had set the fov to 120 (applied profile, pressed f11 in-game and the fov got bigger).
    The scene in the video is the one where I noticed it the most, it became much less obvious in the following areas.
    I have this ,,distortion” in Bioshock, Borderlands 2 and some source games, but not in Skyrim or Mass Effect.
    I´ll mock a bit with the fov again and try the 2D fov enhancement and if this doesn´t help I´ll just ignore it.

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