-
AuthorSearch Results
-
Jun 17, 2021 at 2:32pm #204689
In reply to: vorpX 21.2.3 Available Now
RalfKeymaster21/06/17
vorpX 21.2.1 has been released.Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.
The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.
They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.
Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.
Full changelog:
- Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
- The shader authoring tool can be used on top of official profiles now.
- Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
- Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
- Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
- ‘Loft’ cinema environment (finally) finalized.
- Some textures were blurry in cinema scenes since earlier this year.
- OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
- DirectVR memory scanner caching didn’t always work as intended.
- D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
- Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
- Some Epic Launcher and EA Desktop related improvements
- Elder Scrolls Online: HUD shader fixed for latest game release.
- Fallout 4: Lightning shader fixed (thanks RJK)
- Skyrim SE: Some effect fixes (thanks RJK)
- Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
- MPC-HC/VLC: some default settings tweaks,
May 28, 2021 at 4:09pm #204387In reply to: Mass Effect Legendary Edition (DX11)
XmetalholicXParticipantI get that you don’t want to release an official profile until you get it working the way you need it to be but is there a work around that we can do to at least try use?
Sidenote I might completely crazy but Mass Effect 1 LE seemed to work way better using the Batman Arkham profile as a base VS the BioShock.May 27, 2021 at 10:59pm #204378In reply to: vorpX 21.2.3 Available Now
Chris11115ParticipantI saw Mass Effect: Andromeda in the “fixed” column and decided to give it a go before playing the remastered trilogy. However, I have similar problems with the game in G3D like I have in Jedi Fallen Order; flickering shaders, specifically around the characters.
The issue around the main character can actually be resolved by changing Vocal Offset to -0.13, but then other graphic errors occur.
I guess the profile should not be broken, since it was updated recently. Am I the only one having problems? Are there any in-game options I overlooked or specific headset / graphic card issues (driver is fairly up-to-date) that might cause this? Simply no luck with EA games? ;)May 25, 2021 at 11:17pm #204335In reply to: Mass Effect Legendary Edition (DX11)
DaveParticipantI’m too ! The MassEffect2.exe Legendary is locked to the old incompatible official vorpx profile of MassEffect 2.
May 18, 2021 at 10:35pm #204158
TheBaltParticipantSo this is kinda for the community and Ralf.
So – Idea – may not go over well with many people or might be interested; if Ralf would be and is able to do this kind of modding considering he does so much work on the program…
Bascically, is it possible for a Premium version of Vorpx we can pay for that Ralf would make to turn a lot of 3rd person games, into first person games? I know there is more to it than just changing the field of view and camera position… but honestly Id happily pay another 40 bucks if many third person games like Mass Effect or Sekiro or Jedi Fallen Order got first person perspectives within Vorpx.
Just a thought, if thats in the cards, lol. but id happily pay again for this option
May 17, 2021 at 11:01pm #204113In reply to: Mass Effect Legendary Edition (DX11)
themeroteParticipantThanks, I used the custom launcher mod in the end as the game launcher is pointless so now I can just jump into all 3 games from the desk top. https://www.nexusmods.com/masseffectlegendaryedition/mods/46
All these settings work great, thanks so much, no crashes so far
Cinema mode
Head-tracking MP 0.00
HT Sensitivity 0.00
Geometry 2.00
Fluidsync on
Frameslimit 40-45fps – I used (Oculus Tray tool) for thisIn the Mass Effect in-game options change this settings.
4:3 Resolution
Borderless
Dynamic Shadows off
Blur off
Grain off
AA off
Ambient Occlusion offI also played with the FOV setting with the Bioshock Infinite profile and zoomed the screen all the way in. It looks great with hardly any borders.
It’s a great day to be able to play Mass Effect trilogy in VR, lets hope one day someone like Luke Ross works on a VR mod.
May 17, 2021 at 9:18pm #204112In reply to: Mass Effect Legendary Edition (DX11)
DaveParticipantIn the vorpx-config app you can exclude the launcher by picking the *.exe. of it. After that in the local profiles in the config app create a new profile based on the Bioshock Infinite profile with the assigned MassEffect1.exe of the Legendary Edition in the vorpx config app.
After the game was hooked by vorpx and you can see the game in your headset, just press the “Del Button” on your Keyboard and change the settings. You can also play around with the settings, you can reset it in the vorpx config app if needed.
Cinema mode
Head-tracking MP 0.00
HT Sensitivity 0.00
Geometry 2.00
Fluidsync on
Frameslimit 40-45fpsIn the Mass Effect in-game options change this settings.
4:3 Resolution
Borderless
Dynamic Shadows off
Blur off
Grain off
AA off
Ambient Occlusion offMay 17, 2021 at 8:23pm #204110In reply to: Mass Effect Legendary Edition (DX11)
SephaelParticipant@Luka2099
Not at all.
We were discussing using the Bioshock Infinite’s profile on Mass Effect Legendary Edition for the Geometry 3D, we were sayng it is really taxing on performances.This concerne no other games than Mass Effect Legendary Edition with Geometry 3D.
May 17, 2021 at 4:26am #204099In reply to: Mass Effect Legendary Edition (DX11)
DaveParticipantI play the Trilogy for the first time, and after 11 hours i have to say it is a fantastic experience to play it in G3D with “living” NPC’s. Forget Skyrim VR or Fallout 4 VR, the NPCs are technical outdated in that games and are not impressive enough to believe that they are “living”. But the Mass Effect Legendary Edition blows me away !!!
Next week will Days Gone be released with also Unreal Engine DX11 support, and we will get a second Blockbuster in G3D with “living” NPCs. It’s a pity, that we can’t play every game in G3D. I would buy a second expansive graphic card, if it would be of any use.
May 16, 2021 at 12:54am #204078In reply to: Mass Effect Legendary Edition (DX11)
DaveParticipantThe profile of the old Mass Effect does not work with the Legendary Edition. You have to create a new profile based on the Bioshock Infinite profile with the assigned MassEffect1.exe of the Legendary Edition in the vorpx config app.
After the game was hooked by vorpx and you can see the game in your headset, just press the “Del Button” on your Keyboard and change the settings. You can also play around with the settings, you can reset it in the vorpx config app if needed.
Cinema mode
Head-tracking MP 0.00
HT Sensitivity 0.00
Geometry 2.00
Fluidsync on
Frameslimit 40-45fpsIn the Mass Effect in-game options change this settings.
4:3 Resolution
Borderless
Dynamic Shadows off
Blur off
Grain off
AA off
Ambient Occlusion offMay 16, 2021 at 12:34am #204077In reply to: Mass Effect Legendary Edition (DX11)
SephaelParticipantAfter futher tests with the Bioshock Infinite’s profile, i found that the crashs when i engage in dialogue were tied to the Ambiant Occlusion.
I have no clue why, but turning it off definitly solved the problem for me.
I was still playng at 4k fullscreen.
I rushed until exploring the citadel, no crash.On another note, i found that G3D really sink the fps, even for my computer (i9 10900k & RTX3090).
First, my frame rate get caped at “45fps headset 90fps” (HP reverb G2 is a 90hz headset), and i often get low frame rate (25 to 35fps) during combat and places where there is reflections (no option in game to turn them down).What bother me is this 45fps cap; even when i select a higher cap in the option.
If i choose Z3D, then vorpx display “90fps headset 90fps”
I tried with Mass Effect 3 moded with Alot and rendered in 4k, and i’m between 75 to 90 fps with G3D.May 15, 2021 at 7:21pm #204069In reply to: Mass Effect Legendary Edition (DX11)
SephaelParticipantSome more Tests;
I tried Batman arkham city’s profile, but G3D doesn’t seems to work, even if the option is here.I tried Bioshock Infinite’s profile and the G3D seems a lot nicer than Get Even, i have no graphical glitches, no unlighted body or strange white outline or incomplet shader from left to right.
But :
-AA still cause ghosting so i turned it off
-Dynamic Shadows are still incoherent so, it’s turned off
And last but not least, i still crash when i engage in dialogue with a character in G3D.I’ll keep doing some tests with this profile as i could get a satisfyng G3D effect with no graphical glitches in the Normandy.
@ Ralph
Thanks, i really love Vorpx ! i bought my first VR headset because i heard it was possible to play the original Mass Effect games in VR with your software, and indeed it’s a blast, to the point that i can’t play it again on a flat screen XDMay 15, 2021 at 1:52pm #204058In reply to: Mass Effect Legendary Edition (DX11)
DaveParticipantI’m playing the trilogy for the first time, and Mass Effect 1 looks much better in the legendary edition. I bought EA play pro at 15€, an I’m satisfied !
You could mod the original ME2 and ME3 to have a look, that is more appropriate in 2021.
May 15, 2021 at 10:50am #204055In reply to: Mass Effect Legendary Edition (DX11)
matteo39ParticipantI’m playing now Mass effect 2 normal,and After the 3: do i Need to buy legendary,your opinion
May 15, 2021 at 5:08am #204054In reply to: Mass Effect Legendary Edition (DX11)
DaveParticipant -
AuthorSearch Results
-
Search Results
-
So this is kinda for the community and Ralf.
So – Idea – may not go over well with many people or might be interested; if Ralf would be and is able to do this kind of modding considering he does so much work on the program…
Bascically, is it possible for a Premium version of Vorpx we can pay for that Ralf would make to turn a lot of 3rd person games, into first person games? I know there is more to it than just changing the field of view and camera position… but honestly Id happily pay another 40 bucks if many third person games like Mass Effect or Sekiro or Jedi Fallen Order got first person perspectives within Vorpx.
Just a thought, if thats in the cards, lol. but id happily pay again for this option
