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Search Results
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Topic: Post Scriptum
I have got Post Scriptum to work in VR G3D using a profile derived from the Observer.
The head tracking needs some tweaking; no rotation just head movement.
Unfortunately it only works with EAC disabled and there are usually no servers than have it disabled. I created a dedicated server to test it out and it works quite well although my PC can’t handle a PS server, VorpX and PS client running at the same time.
If enough people were interested in running PS in VR then there could be more servers for it.
Topic: Among the Sleep [legacy]
I love to explore neat environments in VR, and Observer looks like one I’ll need to check out. Thanks Stryker. Here are new profiles for a couple more I enjoy:
Among the Sleep [legacy] (G3D)
This game has an old VR mode, but vorpX gives more control to make it look the way I want. It’s fun to see through the eyes of a toddler and explore his nightmarish world of exaggerated proportion.
So far I can only get 3D with the legacy version, so users will need to roll back to legacy 1.3.2 in the Steam Properties – Betas tab.
– use a 4:3 resolution (1600×1200)
– in game set FOV to max 90
– in game turn off crosshiar dot*Has toggle for shadows and scalable HUD
Lethe – Episode One (G3D)
Another atmospheric adventure through a frighting underground. It plays similar to Amnesia and is pretty well made. I hope they can continue with more episodes.
To avoid conflicts with the official Unreal 3 profile, I renamed UDK.exe to Lethe.exe in steamapps\common\Lethe – Episode One\Binaries\Win32
– launch game from Lethe.exe (not through steam)
– use a 4:3 resolution (1600×1200)
– in game set FOV to max 100*Has positional tracking and scalable HUD
Topic: Observer
Observer (G3D)
I created this profile based on Conarium a Unreal 4 game. Works pretty good in G3D considering the unique graphic style. Disabled 1/2 dozen shaders ranging from lighting, shadows and blood splatter. Profile set to immersive mode.
Notes:
– Recommend a few ini tweaks such as FOV, Anisotropic filtering (AF), High Frame Rate, Chromatic Aberration and Depth of Field. Instructions here
In Game Graphic Settings
AA – TXAA or FXAA
Shadow Quality – High
Texture Quality – High
Resolution Scalability – Uber
Lens Flare – High
Motionblur – Off
SSAO – Off
SSR – High
SSS Quality – High
Separate Translucency – OffUse highest resolution you can without killing performance. Just watch for a small cursor on higher resolutions which is used for interacting with dialog trees and some objects. Re-configure key bindings with commands that do not conflict with Vorpx.
Profile uploaded to the cloud.
Stryker
>observer_ is a cyberpunk horror game made by the creators of the Layers of Fear. While it is not a known game, it has very high reviews, it is a hidden gem. You could add -vr at launch settings and it would work for the Rift, but they “fixed” this with a patch. It is a Unreal Engine 4 game, so would it work with vorpX? There are many people in its official steam forums who want VR support for this game, but the developers are silent. It is a great atmospheric game, so I think it would be great if it was one of the official supported games from vorpX. There is also a %50 discount on Steam right now.
Please give more priority to 3rd person games (providing profiles). They are great with 3D stereoscopic without VR. I bought Vorpx because of its G3D, not VR and I think many pp bought Vorxp and play these games also have a appreciation for them.
The majority of AAA games are not VR and a good chunk of them are 3rd person while AAA VR titles are as rare as falling leaves in Springs. Vorpx should capitalize on this fact and build up its library of “life size stereoscopic” games.
Personally I’d prefer playing 3rd games with Vorpx + VR, I like to see the character play out its actions and interactions with its surrounding, the lifesize is so impressive and give a feeling of being a participant & observer at the same time. In its own immersion, 3rd person games is not unequalled to VR AAA titles and way better than less quality VR ones.
I’ve tried only a few games in Vorxp with my Rift HMD, all 3rd person games and I’m totally convinced it’s the next level in stereoscopic gaming bringing immersive level to height that other method using monitor/projector just cannot reach. Rise of the Tomb Raider silences me with joy, House of the dying Sun turns me into a rambling man and Remember me made me as happy as a little girl. The effects are so powerful and I feel like a world, traveller a witness of lives while playing and afterwards.
So please, Ralf, give these 3rd person games more love dude.
Cheers and prosper to you with much appreciation for a game changing app.Topic: Observer in VR
Just a heads up… Observer was released a while ago and would actually run in VR if you had your headset plugged in. The game ran pretty flawlessly in VR due to the engine, and aside from some UI size issues, was streamlined. For whatever reasons, the devs removed the “bug,” much to the chagrin of players.
There’s a running forum post on Steam about it (that happens to be the biggest thread for the game): http://steamcommunity.com/app/514900/discussions/0/2592234299547083675/
Perhaps this may be a game suitable for vorpx in a future update. There is quite the demand for it, and it is already vr capable under the hood.
I’d love to see Conarium & Observer being supported !
These games scream for vr !Anyway thanks again for constant updates & the great support.
