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  • #184955

    In reply to: Those of you with WMR

    zeveral
    Participant

    What happens if I run my Vive Pro while the Mixed Reality portal is on ?

    The universe explodes. Then nothing else happens because it doesn’t support vive. At most, you’ll get an error about an unsupported headset.

    #184905

    In reply to: Those of you with WMR

    Jarilo
    Participant

    Thanks guys, seems to work well then. I plan to swap back and forth between the Vive, Wireless Vive Pro, and Reverb as I use them for difference purposes. Hopefully it’s not an issues having them plugged in with the WMR. What happens if I run my Vive Pro while the Mixed Reality portal is on ?

    #184902

    In reply to: Those of you with WMR

    zeveral
    Participant

    WMR compatability is fine. You have to start the Mixed Reality Portal (the vr software) before starting a game or there’s a pretty good chance the game won’t render to the headset, which causes bad language every now and then when you forget, but it’s nothing major. Generally speaking, if I start MRP, then SteamVR, then the game I don’t have issues.

    The portal has some annoying QoL features, but nothing that breaks games. The biggest issue I have with it is that it will randomly start itself while doing other stuff, so it’s probably better to not leave the headset plugged in all the time (probably a good idea regardless, unless you spend a lot of time in vr).

    #184550
    moarveer
    Participant

    So I don’t know if it’s the latest Vorpx version or the new stable Pitool version I’ve just installed ( https://forum.pimaxvr.com/t/pitool-1-0-1-132-stable-released/20176 ) , but I’m getting much better performance with Vorpx now on the Pimax 8k.

    Previously these games worked fine but had some performance issues:

    Portal
    Stanley Parable
    Bulletstorm
    Singularity

    They have improved a lot, Bulletstorm looks amazing at a ridiculously high res, Stanley Parable worked surprinsingly bad even with it’s basic graphics, now it works really well but I’m capped by limited 4:3 resolutions and higher internal Vorpx resolutions say they don’t work in my computer, also I had a ton of issues with Portal, and now it’s not buttery smooth yet but works a lot better and I consider it playable.

    I’m downloading Bioshock Infinite now which had several issues before, can’t wait to see if it has improved now.

    Also Return to Castle Wolfenstein had some weird geometry showing at the sides of the screen before mostly close to walls, it works a lot better now with the new Vorpx version and it shows very slightly if you force it and get too close to the walls, but 99% of the time it works fine now.

    Ralf, I suggest you add the link to the latest stable version on the first post, or simply mention to download the latest pitool version available at https://pimaxvr.com/pages/pitool

    #184343
    dopps
    Participant

    Hi I sent through a support ticket a few days ago.

    I’ve been trying to purchase vorpx with several failed attempts. Credit card and paypal have been rejected with paypal throwing me back to biller information form saying the state I had selected is invalid.

    Is there another method of purchase available outside using the payment portal? Paypal would be preferred if possible.

    Thank you.

    #183498
    kazansky22
    Participant

    I’m getting horrible double vision in my pimax 5k+ I see this listed in the trouble shooting guide
    “Game Resolutions

    In contrast to other headsets 4:3 resolutions usually aren’t best for Pimax 5K/8K. Unless 4:3 is required for a game to work correctly (mostly Half-Life2, Portal 2 and other Source engine games), 16:10 seems to be a perfect fit for the FOV setting recommended above.

    Try 1680×1050, 1920×1200 or 2304×1440. Depending on the game and your GPU these should usually provide a decent quality/performance ratio. You can also use similar 16:9 resolutions.”

    How do I make these aspect ratios and resolutions? I don’t see anything on the in game vorpx menu to do that? Forgive my vorpx noobishness.

    #182991
    Ralf
    Keymaster

    DirectVR head tracking writes head tracking data directly into a game’s memory addresses for camera rotation. This does not affect the mouse normally.

    Only in a few rare cases unfortunately doing so creates a conflict with mouse input (Portal 2 and a few other Source engine games IIRC). In these rare cases the mouse sensitivity is hard coded with DirectVR head tracking.

    #180663
    deto15
    Participant

    I actually did had small progress, forgot to write it down.

    I figured I can get rid of jitter in non-VorpX software (like Steam VR) by turning off VorpX watcher. Easiest way to notice that is if you try out Vorpx desktop viewer and then from there while wearing the headset you right click on vorpx icon on right side of taskbar and choose “pause watcher” or something like. You should notice jitter to stop immediately, same with Steam VR.

    However as I saw many times mentioned, watcher pause by default when hooked to game, so whatever I experience in Portal 2 must be a separate problem. I also have similar problem in Kingdom Come, but not really in Nier Automata. Guess it’s related to tracking. Maybe it’s because I don’t have lighthouses, maybe will work better when I get those.

    moarveer
    Participant

    You’re right, I checked Portal and indeed it mentions 4:3 resolution to avoid flicker, I don’t think that message to avoid flicker was shown on Dear Esther though, but Portal on 16:9 had that same flicker and it was gone on Portal at 4:3, so I’ll have to try on Dear Esther but it sure look like that was the problem.

    The tracking was a bit off on Portal though, just like on BI, I would actually say that it’s 1:1 but it has some kind of strange stutter, like some kind of vsync issue, however I’ve tried BI with 4:3 resolution and the tracking seemed way better now, not perfect but a lot better, again with some kind of stutter, but if I walk straight the game is just fine.

    Tried again Bioshock 2 and 4:3 resolution, that game is just perfect on Vorpx in every way, scale and tracking, feels completely VR ready, amazing, I wish it didn’t crash from time to time, but it’s so weird that a game works flawless while others have that annyoing tracking issue.

    #180149
    Ralf
    Keymaster

    vorpX now officially supports Pimax 5K/8K headsets (vorpX 19.1.1 and above). For the best experience please check these recommendations.

    Brainwarp Settings

    • Compatible with parallel projections: has to be ON.
    • Compatible With Vive Only Game: has to be OFF.
    • Turn on smart smoothing: should be OFF to avoid judder
    • Refresh Rate: 72Hz: not necessary, but reduces CPU/GPU usage.
    • Field of View: Small: better performance, still provides very decent ~130° horizontal FOV, also helps with games that have a hardcoded FOV limit

    Render Quality Settings

    • PiTool: Rendering Quality: 1.0 (default)
    • SteamVR: Video: Manual Override: 50%

    These settings produce a large enough headset render target to play games at common vorpX resolutions.

    The above was tested with a 5K+, for Pimax 8K SteamVR quality at 50% might already be overkill. Try 30-40% instead.

    Game Resolutions

    In contrast to other headsets 4:3 resolutions usually aren’t best for Pimax 5K/8K. Unless 4:3 is required for a game to work correctly (mostly Half-Life2, Portal 2 and other Source engine games), 16:10 seems to be a perfect fit for the FOV setting recommended above.

    Try 1680×1050, 1920×1200 or 2304×1440. Depending on the game and your GPU these should usually provide a decent quality/performance ratio. You can also use similar 16:9 resolutions.

    Conclusion

    With these settings older games can be run on your Pimax even on a midrange GPU like a GTX 1070/2060 in Geometry 3D at 1200p resolutions. For more demanding games and/or higher game resolutions a faster GPU is highly recommended.

    Potential performance issues like judder can be addressed by reducing a game’s resolution and/or graphics details or by switching to Z3D in vorpX, which is a lot faster than G3D.

    #180044
    Ralf
    Keymaster

    Parallel projection definitely has to be on with vorpX since ‘normal’ games don’t consider the canted displays of the headset.

    In regard to Portal 2 please double check whether you selected a 4:3 resolution like suggested by vorpX, otherwise you will experience heavy FOV flickering.

    Not sure how vorpX could affect your SteamVR Home, only option I can think of is that it might hook some Pimax helper app. You can check what programs vorpX hooks into by creating a trouble shooting data archive in the config app. Inside this archive is a logfile. If you find anything that vorpX is not supposed to hook, you can add it to the exclude list (also in the config app).

    Would also be nice if you could send your troubleshoot data archive to support |at| vorpx com. I don’t have access to a Pimax headset yet, so all I can really do currently is checking logfiles.

    #180038
    deto15
    Participant

    Greetings,

    I just got VorpX recently and tried it out in Portal 2, but the problem I’m having is that screen jitters/stutters whenever I look around. What’s very confusing to me is that just VorpX being activated is causing this. I experience same stutter just by running Steam VR Home, even through as far as I can tell VorpX is not doing anything with it. I can clearly see through that when I turn off VorpX, jittering in Home goes away.

    For little background, I’m using Pimax 5K+. I’ve set up all lowest values in Pitool (0.5 rendering and small FOV) while keeping parallel projection option since otherwise I’m seeing double in VorpX games.

    My GPU is pretty strong (GTX 1080Ti) but my CPU not so much (i5 3750) but I can’t believe it would be CPU fault to have this problem outside of VorpX games and on lowest settings.

    I’m not really sure where to look for cause and would appriciate some suggestions.

    moarveer
    Participant

    I think I was too optimistic with Vorpx, Bioshock Infinite intro played really well, but once you get on the lift things start looking really wrong with terrible aliasing and low performance, also water is broken, I don’t know if SS is not kicking properly or what not, but right now I can’t recommend it.

    Also I just tried Portal and it’s terrible, 0,5 PiTool render, SS on, 64 hz, low fov, still an unplayable mess on geo3d with terrible stutter, so sadly avoid Vorpx if you have a Pimax headset.

    #179704
    BenMcLean
    Participant

    I did eventually find the distance slider while I was trying another game, Portal

    From what I could see, FullVR mode did not have a distance slider. But Cinema Mode did and that helped a great deal.

    I think if I follow your suggestion to turn headtracking off, then that might just do the trick.

    I’m also excited to try PCSX2 which I see has a profile. That’s alot of games! I’ll make sure to reply back with results.

    By the way, I hope VorpX has an end-of-life plan. I’d hate to find out, 20 years from now, that no one can use the software because “activation” services have been abandoned without removing them as a requirement. Normally, stuff like that would be a dealbreaker for me, but as far as I know, VorpX has no serious competition.

    I heard about VorpX from Ross Scott of Accursed Farms and you know what he’s like about dead games.

    #179602
    neodraig
    Participant

    @dellrifter22
    I didn’t know there was a Valve HDM planned, will they stop their partnership with HTC and compete against them then?
    Anyway a new portal, especialy in VR would be awesome. I just hope they won’t ditch some features like the paint puzzles that requires jumping and sliding because some people can’t stand them in VR.


    @LiFeSII

    I used my Xbox One controller to play the game.
    As a matter of fact, my only complaint playing Portal 2 with vorpX is that the native controller support of the game didn’t work I could so there was no vibrations.

    But it’s just a small complaint compared to how AWESOME the game is with vorpX :)

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