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  • #185251
    paulslocum
    Participant

    I have Quake 1 just downloaded from the Steam Store, running the OpenGL version. Vorpx attaches and the loading screen appears on my monitor and Vorpx says “attached to glquake.exe”, but then Quake just closes. Quake works normally if Vorpx isn’t running. Using Vorpx 19.2.1 and a 1080ti.

    #185092

    In reply to: G3D Setup Help

    RJK_
    Participant

    Ive just tested a demo of the game v1.000 but it was crashing soon as a hit the drive button. That game is really really old and i would doubt that you will have big fun in VR with it. Respecting that this perhaps is your favorite game though i would suggest trying something newer with better graphics. There are hundrets of newer racing games that you can buy used for a few cent only.

    Another thing you could do ist trying the opengl renderer (graphics settings). Use either the Descent2 or Quake3/4 profile for it.

    #184707
    Battlefield player
    Participant

    CPU? I thought this G3D is GPU thing, not a CPU. Also, more than 50%? Isnt 50% the absolute worst case not counting running out of VRAM?

    If someone with VorpX could do a little test and report FPS that would be awesome, I want to play Quake Champions and Battlefields but Battlefields dont support G3D I think.

    #184476
    Battlefield player
    Participant

    I see in the list that Quake Champions allows G3D, I have GTX 1070 and plan to buy Rift S that have 2x 1280×1440 resolution, I want to know what kind of FPS will I get?

    If you have windows vr like Lenovo Explorer that is 2x 1440×1440 or Vive Pro with 2x 1440×1600 you can tell me your FPS too. I would like if you tell me your FPS at ultra and low settings.

    Zarkov
    Participant

    So I love old style space sims like X-wing and Wing Commander and so. Sadly most of these games are too old to be supported by VorpX.

    However some to make “Freespace 2 open” which runs in OpenGL which is supported by VorpX. Now I haven’t been able to get the current version of feespace 2 open to work with VorpX. It simply won’t hook no matter which profile I try.

    But I have been able to get one of freespace 2 open’s offshoots to work with VorpX. Namely Wing commander Saga, which is a good space sim in its own right and is available for free if anyone wants to try it for themselves.

    Now the experience isn’t perfect but it’s definitely enjoyable. I’ve used the profile for Quake III Arena (which is also based on OpenGL). Doing that the game hooks without issue and supports geometry3d which looks awesome.

    The one issue that I have is that any information on the side of the screen is pretty hard to read and that is where quite a lot of useful info like weapon loadout is located.

    The game supports fov changes, however I haven’t been able to get that to work. I’ve asked a question in their forum but it’s not very active. So, I’m not really expecting a reply anytime soon.

    Is there any sort of setting in VorpX that I could look at to improve the text at the edges of the screen? Or can I force a different FOV in the profile?

    If anybody has an idea why Freespace 2 open won’t hook at all and one of its older offshoots works without issue I would love to find out as well. My guess it’s probably has something to do with different OpenGL functions.
    Getting Freespace 2 open to work would be awesome because there are tons of mods and full conversions out there.

    #183980

    In reply to: F22 TAW

    RJK_
    Participant

    You must uncheck the pass through option. Enable the DGVoodoo logo to see if DGVoodoo hooks. If so, vorpx should hook into the game through DX11 but since the game is DX5 VorpX will provide 2D only.
    If you wish to use opengl remove any DGVoodoo stuff from the games directory and try vorpX with one of the Quake and Descent 2 or other OLDER OpenGL profiles. There is a chance of 3D through OpenGL.

    For opengl, the remake comes with an older dgvoodoo (1.5),
    DGVoodoo 1.5 is not an OpenGL wrapper it wraps Glide to DX7 or 9

    Note: Some games dont even work at all. So no guarantee.

    #183928

    In reply to: F22 TAW

    RJK_
    Participant

    This is weird because you are using DGVoodoo2, vorpx should hook into the game when using the base profile.(Not one game i have tried so far refused to work, though many were 2D only) the only thing i can imagine is the remake is using iether OpenGL or DX9. To verify this try different DX9 profiles with the game eg. Tombraider Legend, Halo ect. or try an openGL profile eg. Quake4, Descent2. Also make shure that you add the proper games executable to the profile. IF vorpx is hooking with one of the methods above and you have no 3D, you can put the game on the wishlist.

    #183736
    moarveer
    Participant

    A few more games I’ve tried:

    Bioshock 1 RE: Works great, but once you get inside Rapture you notice game hands flip a bit, not game breaking but a bit annoying, maybe it will work better with some weapons over others. It also crashed to desktop at one point, i’m really pushing it with 2700p and everything on though.

    Hard Reset: Works great, no issues.

    Quake 4: Works great, no issues, but wow is this game ugly, it really aged badly.

    Return to Castle Wolfestain : Wow, this game really surprised me, perfect scale, really immersive, silk smooth performance, doesn’t look bad even so many years later. Still it gets some clipping at the edges of the screen, maybe it can be tweaked.

    Tron 2.0: Scale was wrong, maybe it would look better by tweaking FOV, i just didn’t bother.

    Stanley Parable: Works great, no issues, performance could be better though for such simple graphics.

    #180779
    Ralf
    Keymaster

    Vulkan definitely won’t work, OpenGL still works here. Please note though that the game is not officially supported, OpenGL support in vorpX only fully covers older OpenGL versions up until about Doom 3/Quake 4.

    However, if it doesn’t hook at all in OpenGL mode, please check for the ‘usual suspects’ in regard to hooking issues: virus scanners, GPU/CPU utilities, messengers, game recording/streaming apps, generally everything that can show notifications in games.

    If you haven’t done so already, trying the alternative hooking method in the config app is also worth a shot. Caveat: the alternative method is not meant for general use. Only activate it in case of issues with a specific game.

    #180769
    RJK_
    Participant

    First I cloned the Quake3 profile and told VorpX where the Doom3BFG exe is.

    I got the game (cinema lounge) working on the left eye only this way. The right eye shows the floor of the lounge but not the image itself, very funny.
    (HTC Vive Pro)

    works fine with the non steam version and without the touch controllers.

    I am pretty shure there is no BFG “non steam” version, https://ogdb.eu/index.php?section=simplesearchresults&searchstring=doom+3+bfg&how=AND . Is that version you are talking about an inofficial patch or something ?

    #180589
    moarveer
    Participant

    On my side I can add:
    Oblivion
    Dear Esther (non Landmark edition)

    On Vive ages ago I got working great:
    Far Cry 3
    Dishonored

    Quake 4 works well then in Vorpx?

    #179216
    legaiaflame2
    Participant

    I got the 3d to work slightly. Or as best as we’re going to get I guess. Unless anyone else want’s to take a crack at it. None of the Quake profiles worked.

    What I did was: I used the “Alternative Hook in method” and I made a profile based on the game “Unravel”. Also I checked off and used the “Expert Settings”, found in the general tab.

    The game is best viewed with “immersive screen” or “cinema mode”. Use z-normal for 3d reconstruction. Have 3d strength and Depth Weighting set to max. Finally, just turn up Focal Distance no more than 10.

    It looks 3d now, but I have a feeling it could look better than this. But I guess it’s better than nothing…I uploaded the profile to the cloud as “Final Fantasy X HD Remaster” if anyone want’s to check it out.

    #179197
    zahncisten
    Participant

    First, in all your testing, have you tried the new alternative hooking method? That may make a difference.
    Second, if there is no option to switch to an OpenGL mode, chances are, it is running by default, and you can try any of the profiles from the list above to see if you can find something that works. Just as a shot in the dark, Quake tends to be a pretty defined standard, I’d start with that. Maybe Quake 4? It really depends on what version of OpenGL FFX is using, which would be generally relative to what year it came out. So, again, try to use something with roughly the same time-frame. Chances are, the actual engine underneath the game wasn’t changed for the remake, so I’d go with the release date for the original FFX. But you never know what profile engine ends up working.
    But again, if you haven’t tried the alternative hooking method, I’d shoot for that first.

    Ralf
    Keymaster

    The game hasn’t been advertised as being supported anywhere or anytime, so I don’t see how you might have been cheated. More importantly: there is zero chance that this issue has been introduced by vorpX, especially considering that it only occurs in first person view. As Tandin pointed out the issue started to occur for him early 2018. Try to go back to an earlier version of Second Life from before the issue started to occur if possible.

    You could also try to create your own user profile based on another OpenGL game: try Descent 2 (D2X-XL), Quake, Quake 3, Quake 4 for example. They all handle OpenGL slightly different. Maybe one solves your issue.

    I can’t recommend anything more specific unfortunately since the game never even has been checked here. Providing specific help for unsupported games for obvious reasons is not possible, sorry.

    Ralf
    Keymaster

    You can probably play them, but they wou’t have 3D. Apart from a few exceptions like Amnesia only older OpenGL games are supported in 3D, roughly until Quake 4.

    BTW: I can’t help but think I gave you this very answer about half a dozen time now. Try to remember that OpenGL games after Quake 4/Doom 3 are unlikely to have 3D unless they incidentally happen to use outdated OpenGL functions.

Viewing 15 results - 61 through 75 (of 154 total)

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