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  • #190925
    Robocop
    Participant

    I edited my response and now it’s not appearing. Here is a copy in case you can’t see it either:

    I did finally get custom resolutions to work.

    My system specs:
    AMD Ryzen 7 2700X Eight-Core 3700mhz
    MB: X470 Gaming Pro Carbon
    16gb ram
    RX 470 graphics card
    Odyssey+ WMR Headset

    Issues I’m having:

    1) Blurriness. I can’t read any of the text that appears when I look at the controllers, regardless of “sweet spot” or distance. I can read text fine in Steam Home and in most games, but the control text is illegible.

    2) Games become nightmares in VorpX. Both Skyrim and Battlefront 2 (2017) go insane in VorpX with graphical glitches and issues. In Deus Ex, the left lens and right lens don’t display the same things, so it’s like looking at a magic eye puzzle. Shadows, for instance, only appear in the left lens. Even after turning off shadows, enough random textures and effects appear in only one lens that the game is unplayable. Skyrim seemed to have a similar issue, though it was the first game I tried so I didn’t know to check the lens issue. Everything had a copy of itself a few pixels off, like a bad 3d movie, from the mountains and trees to the characters.

    3) When I run the scan for headtracking, it usually breaks the game, forcing either a full system reboot or a forced closing of the game. Twice it has altered the resolution of my computer until I had to reboot. In Deus Ex, headtracking will be working ok until I run the scan, and then I can no longer look around the world; the screen moves with the headset. I can only look around with the controllers at that point. When I run the scan, I am not in any menues, I am not near any walls, and I am in full control of my character.

    4) Beyond the graphical issues mentioned above, the games just look very pixelated and low-quality. I’ve got Supersampling turned up in Steam as high as my system can handle. I played a bit of Arizona Sunshine and it looked great. But every game I’ve tried in VorpX has just looked awful. I can’t make out any facial details if the character is more than a few feet away. Everything is harsh and jagged.

    #190872
    Robocop
    Participant

    I just received my Odyssey+ WMR headset yesterday and am utterly new to VR, but am otherwise technically savvy. I can program, build computers, etc. I bought VorpX after reading so many rave reviews about it, but have so far had nothing but issues with it. I’m sure much of this can be blamed on the Steam VR and Microsoft issues affecting WMR devices right now, but I’m really hoping someone can help me get this figured out.

    So far I’ve tried Skyrim and Battlefront 2 (2017) and both have been utter disasters. I watched the 55-minute VorpX guide on Youtube from 2018, I’ve scoured these forums, and I’ve read and followed every tutorial and piece of advice I can find.

    With Battlefront, specifically, the game is just a nightmare to behold. I got the headtracking working ok, but the actual game looks pixelated and glitchy, with constant flickering, pop-ins, weird partical effects, etc. Is there anything I should be doing to address these issues? I’ve turned off V-Sync, though I still get the warning about it from VorpX when the game starts, telling me to disable it. I’ve lowered most of the game settings as recommended in the Youtube guide.

    Any advice for getting VorpX running, for Battlefront, Skyrim, Fallout, or otherwise, would be immensely appreciated.

    #190174
    mr_spongeworthy
    Participant

    After really delving into vorpX for the first time with FO3 I’m very impressed overall. The lounge mode is a godsend for those of us who are playing games that don’t suit full VR well. Plus I can play games that way for hour without issue, whereas a full-VR game like Skyrim VR I’m only at about 15 or 20 minutes before nausea sets-in (I’m absolutely fine with seated racing-sims however).

    One observation: Parts of the Configure vorpX app do not comply with scaled-screen settings. I run a 1080p display at 4K resolution and then scaled to 250%. I have specific reasons to do this and don’t want to have to switch back to regular 1080p. However, it makes parts of the Configure vorpX app unreadable as they appear not to scale at all (IIRC it is all of the “help” text sections which do not scale).

    A Question: Is it possible for me to turn off specific notifications? When running the vorpX Desktop app I get a message flashing in the upper-left corner that I have to dismiss every time with a key-combination. And when I’m showing the FPS with the built-in vorpX utility it continually nags me that I’m not getting 90fps. I would really like to be able to turn those notifications off if possible, but without using the “Hide Less Important Notifications” function.

    Last Question: If I turn on the “G3D Shader Authoring” function will I be able to tweak fundamental settings to try and fix things like the Fallout 3 Pip Boy and Terminal screen issues? Or are the provided profiles simply as good as they can possibly get? I’m used to having to fiddle with profiles with other products and might put in some time if there is a reason to do so, but I don’t want to just bang my head against a wall if the reality is that I’m not going to be able to correct issues like those.

    Thanks!

    #190160
    TheBalt
    Participant

    Thank you very much for the breakdown, ive intended to give new vegas a shot in vorpx, currently working on skyrim vr right now, but this may really help me out when i jump to new vegas, thank you for taking the time to give a write up!

    mr_spongeworthy
    Participant

    I finally had time to sit down and really tackle getting Fallout 3 to work properly with vorpX. For those who don’t know, titles based on that engine (so at least FNV and Skyrim, plus probably others I don’t know about) had all kinds of fundamental game-engine-based frame-rate and stuttering issues, even on vastly overpowered rigs. So I thought I would put my finding here in case other vorpX users want to get it running well.

    For reference, my rig is a Quad-core i7 overclocked (and liquid cooled) to 4.4 ghz, 16GB ram, all SSD storage, and an RTX 2080 Super card. So pretty capable, but definitely not top-end by VR standards. This is running a Pimax 5K+ HMD, so I have to run relatively high resolutions to really make use of the Pimax.

    I’m only shooting for acceptable lounge-mode performance here with – not full VR. If you want to achieve true 90fps you might have problems anyway, as the FO3 engine will experience significant issues when pushed above 60fps. So everything here will probably apply to you but you’ll likely need to to use one of the various fake-frame methods (brainwarp, async, fluid sync etc.)

    I’m not going to give step-by-step instructions here, because if you need a true step-by-step for any portion you can easily find it already written-up online many times over. I’m also not going to cover what FOV settings to use etc., because those are all going to depend on your HMD and personal preferences anyway.

    Here are the key things you will need to do to make FO3 run smoothly:

    1) Disable Vsync in your .ini files. Don’t rely on the launcher option to do this, it doesn’t actually work. You have to set the iPresentInterval value to 0 manually in the ini files.
    2) Install FOSE: https://fose.silverlock.org
    3) Install the Fallout 3 Stutter Remover: https://www.nexusmods.com/fallout3/mods/8886?tab=description
    4) Edit the stutter remover .ini file (sr_Fallout_Stutter_Remover.ini file in the Data\FOSE\plugins folder) and set the maximum fps to 60 (you can use other settings if you wish, that one works very well for me. If you rarely get 60fps you might want to limit your fps to a value that works better for you. Even clear down at 30fps the game isn’t too bad in Lounge mode).
    4b) If you are using Windows 10 also edit the stutter remover .ini file with these necessary Win10 fixes:

    turn off the features in these 2 lines:
    bHookCriticalSections = 1
    bHookLightCriticalSections = 1
    by changing the 1s to 0s:
    bHookCriticalSections = 0
    bHookLightCriticalSections = 0

    5) Disable any driver level fake-frame features (brainwarp, motion smoothing, etc.)
    5) Launch your game using the FOSE launcher app.
    6) Disable all vorpX fake-frame features (this isn’t technically necessary, but to my eyes they just make things look uneven. If you absolutely have to get 90fps I suggest trying the Fluid Sync mode and limiting the fps to 45 in the stutter remover .ini file. That’ll give you a game engine running at a solid 45fps, doubled to 90. To my eyes that looked like the best of the fake frame methods in FO3).

    Using those settings I’ve got absolutely silky-smooth framerates with zero stuttering at very high resolutions (2560×1440+) and quality maxed across the board for FO3 (plus many high-rez texture mods and ini tweaked to ugrids=7), even with all of my “VR Quality” settings set to 100%.

    Note that there appears to be some sort of a bug in the Fluid Sync setting – after an area transition and at other times it will still lock my FPS to 45 for a period of time. You can either toggle Fluid Sync on and off again, or just wait a while, and in a short while (usually less than a minute) Fluid Sync will disable itself again and your FPS will shoot back up to whatever your maximum value is. (P.S. Would *love* to see this Fluid Sync issue fixed!)

    Hope that helps a few people!

    Things I haven’t been able to fix: Incorrect focal-depth for PipBoy display and terminal screens. (If anyone knows how to fix this PLEASE LET ME KNOW!) This causes a double-vision effect for those items. (P.S. Would also *love* to see this fixed!)

    Here is a “solution” of sorts:

    1) Bring up the vorpX in-game menu and set a dominant eye.
    2) Close your non-dominant eye when using the PipBoy or Terminals.

    #188797
    Harti
    Participant

    Hi,

    Can anybody write a short “How to use vorpX with Steam” and add this to the FAQ?

    I tried some games and could not run any game.
    For example I own Elder Scrolls Online on Steam and without Steam (same account). It works fine using vorpX without steam, but running it with steam there is the error: OpenVR runtime init failed. Connect to VR Server Failed (301) (301)

    Running Skyrim VR with Steam works perfectly :)
    I tried some settings (Oculus Rift and SteamVR )
    I own an Oculus Rift.
    Nearly all games I want to play I own on Steam AND I have a physical copy without steam (I just love my Steam library and Steam sales :D ), so it is no problem for me, it just would be convenient

    Many thanks
    Harti

    #188606
    dborosev
    Participant

    Since Skyrim together (Co-op mod) just got a major release, just wondering if anyone has played it with VorpX and if it work ok. I imagine it should be fine as they are separate things?
    Apparently the mod doesn’t work with skyrim vr, which is why I’d like to play with VorpX.

    Ralf
    Keymaster

    The scan has to be run every time. In some games vorpX can cache the scan results, but not in Skyrim and Oblivion (at least not fully) since the memory location for the camera rotation changes with each program start.

    If you see the restart hint every time you launch the games, please make sure that you have write access to their .ini files and that no other program changes the ini files. E.g. some mod launchers may write protect the ini files and/or change them. Try starting the games without the mod launcher running in that case.

    apollon01
    Participant

    Hello Ralf,

    Am I supposed to run the DirectVR scan every time I launch a game?

    I am asking since it is the case with my installation even if I click OK & Save after successful scan.

    I tried with Oblivion and Skyrim.

    Thanks,

    Milan

    #187340
    Ralf
    Keymaster

    Technically that would work, but for a decent framerate you would have to use vorpX’s fast Z3D stereo method. For the better “true” Geometry 3D method your rig would be too slow in many games unfortunately, definitely in case of Skyrim SE, but probably also in case of Fallout NV.

    I’m also not entirely sure whether the DK2 still works with the latest Oculus Home software, so please check that first. vorpX does not work anymore with the old 0.8 beta Oculus runtime.

    MennoBeertje
    Participant

    I want to buy Vorpx,But i dont know if it will work well with my pc.
    My specs are G4560 Gtx 780 and 8gb 2400mhz,And my vr headset i use is oculus rift dk2.The games i normally play are fallout new vegas and skyrim special edition

    #187159
    Ralf
    Keymaster

    Also use the original Skyrim if you still have it. Not only is it better performance wise, it also looks better since it has actual multisampling antialising instead of the SE’s blurry post process AA.

    For good performance you typically will have to reduce graphics settings. Medium details with higth texture resolution is a good starting point for Skyrim SE.

    #187145
    mr_spongeworthy
    Participant

    Hmmmm. OK, I’m very new to Vorpx (but a LONG time stereoscopic gamer using Tri-Def and SuperDepth3d) and I’ve followed the instructions and certain things work – Tried Skyrim SE for example, and other than having abysmal performance it worked OK (the scene was rendered properly – other than some water-depth issues).

    But Fallout 3 is not working – it has the “double vision” effect where the 2 eyes appear to be rendering without convergence.

    Any tips on that one?

    #187124

    In reply to: 180\360 ingame view?

    MaxiJazz
    Participant

    Oculus GO via SteamVR+VirtualDesktop
    Tried Painkiller, Skyrim and Unreal Tournament 3.
    Sadly, that driver can’t render 360(or at least 180)degree screen around you. :(

    #186578
    v2Vr
    Participant

    deathorb i welcome you and agree with your points number 1,2,3.
    i currently am playing S.T.A.L.K.E.R. Shadow of Chernobyl, GTA San Andreas, and most recently GTAIV all with the most awesome G3D and first person mod among others.
    I haven’t yet experienced Enderal for Skyrim using vorpX i should however but played SkyrimVR with nearly 300 mods at one point and it was incredible.
    I love first person in VR looking around closely at things without a body in the way, i really don’t see how game designers don’t get it? really who wants to be a monkey on a some characters back forced to endure a painfull piggy back ride. I want to take on the player, I want to be the player I want to become the player game designers what are you thinking?

Viewing 15 results - 166 through 180 (of 2,057 total)

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