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  • #168199

    In reply to: Help with Skyrim SE

    StratonAce
    Participant

    Thank you for the reply and the pointers. I think I’ll try to use the “old” Skyrim instead.

    #168184

    In reply to: Help with Skyrim SE

    red
    Participant

    Start with a fresh install of Skyrim SE without mods… you can add them one at a time later (and see if any break the game). Don’t worry about how far you’ve progressed with your current character… you’ll want to play it all again in VR.

    The original Skyrim textures look better in the Rift than the Special Edition and the frame-rate is better. Personally I’d buy and use the original.

    Adjust your expectations of a Skyrim/VorpX game-world looking as crisp and clean as the Touch Tutorial. A native VR app will always have better graphical fidelity than a non-native app retrofitted to work in VR. The Skyrim/VorpX experience is wonderful though and well worth the effort.

    Run the game without VorpX to get through the Options (start with medium graphics at first) and the introduction sequence Check gamepad X/Y and any other settings you might want (have a look at the forum posts for details), then create a save and exit.

    Change the resolution to a VorpX-friendly 1920×1440 in /User/Documents/MyGames/Skyrim/SkyrimPerfs.ini -> ‘iSize H=1440’ and ‘iSize W=1920’.

    Launch Steam, Oculus Home and VorpX. Import the new cloud profile if you’re still using Skyrim SE (https://www.vorpx.com/forums/topic/skyrim-special-edition-profile-update-111027/).

    Launch Skyrim (but don’t change the graphics options as this will overwrite your ini) and load your save game.

    When you’re in-world start the DirectVR scan (ALT+L) and maybe recentre your headset (ALT+Space).

    How’s that? You should be correctly oriented, able to use the gamepad to move, use your head position to view and if you squint a bit the HUD is visible (middle-mouse button for edge-peek mode gets round this for now… mods will take care of the HUD later).

    tl;dr Get the basic mechanics working in VR via VorpX first. Then tinker with specific problems and mod to your hearts content.

    #168183
    StratonAce
    Participant

    If I’ve posted this in the wrong section, please forgive me, and please move it to the correct forum.

    Hello. I am a VR newbie and I have just picked up an Oculus Rift Bundle and have been setting it up this evening. I had been holding off on getting a VR headset as I was waiting for some lengthy triple-A games to arrive in VR. With the release of Skyrim VR for the PSVR I was thinking, “Okay, have we arrived?” So I picked up a PSVR and a copy of Skyrim VR. I played it for a bit, thought it was pretty good, or actually very good, but I was missing my mods for Skyrim.

    So, I went on youtube to see if Skyrim VR would be coming to the Vive/Rift anytime soon, and if it would support mods. And what did I see but YouTube videos of people playing Skyrim through VorpX, WITH MODS, RIGHT NOW! And they were saying it was amazing and was working really well. That lit a fire under me and I purchased an Oculus Rift Bundle and a copy of VorpX.

    My PC has the following specs:
    Windows 10 Pro
    Intel i7-6900k @ 3.20 GHz
    32 GB of RAM
    Asus Rampage V Edition 10 motherboard
    Nvidia Titan Xp 12 Gig

    I got the Rift up and running fine, and was blown away by the Touch Tutorial with the little robot. That was really, really, really amazing to me. Having played both Resident Evil 7 and Skyrim VR on the PSVR, I thought they just could not compete with what I just saw on the Rift with that Touch Tutorial.

    So, I excitedly installed the VorpX software. I already had Skyrim SE installed as I think it looks better than original Skyrim, and I run a lot of mods… the Special Edition I find to be more stable with mods.

    I started up my Oculus software, then I started up VorpX using the “Start vorpX” icon on my desktop (three vorpX icons were added upon install: Start vorpX, vorpX Desktop Viewer, and Configure vorpX). Once vorpX was started, I right-clicked the vorpX icon down in my system tray and went to Configure… I then went to Game Settings Optimizer in the left side panel and then went down to Skyrim SE, selected it and chose Optimize Settings and then I clicked Apply & Close.

    I then launched the game (unsure of what all settings I should make from the Skyrim options panel and to the Skyrim ini files) at a resolution of 1920×1080. I DID turn off V-Sync both through the Skyrim ini’s and made sure it was off in my Nvidia control panel settings for the Skyrim executable.

    Upon game start, I had trouble seeing the main screen options as they were far, far down in the bottom right corner of my view, and I just could not see them no matter how I turned my head. So I took the headset off and on my TV screen (this is my living room computer and is normally hooked up to a 4k television set through a 4k audio/video receiver) I was just able to make out the options, so I loaded a save game. Once the save was loaded, my view-point was staring straight up into the sky… So I pressed the Delete key and brought up the vorpX in-game menu, then navigated over to the Direct VR Scan and clicked it (making sure to not move any of my controls). That finished. Things were not looking too good, so I went into the vorpX menu again and changed the 3D Reconstruction from Z Adaptive to Z Normal and that looked at least a little better.

    BUT, when I turned my head, the screen/head-tracking would turn in the OPPOSITE direction. So, I didn’t know what to do to correct that, so I just shut everything down and did a restart on everything… This time the screen/head-tracking was turning to match which way I was looking, BUT, the depth just didn’t feel anywhere close to as good as it did in the Rift’s Touch Tutorial. Also everything beyond like 10 feet in the game world was pretty blurry, and when I got close to characters they all had a weird ghosting or doubling of their image.

    So, I’m sure it comes down to me not running things properly and having all things set up properly. What is the proper way to run Skyrim SE? What ini settings should I make? V-sync on or off? Shadows on trees, the land… on or off? Ambient Occlusion, yes or no? Ansiotropic Filtering? Antialiasing? What about settings for the Nvidia control panel? Maximum pre-rendered frames? Texture filtering? Triple buffering? Vertical sync?

    What should I be changing on the vorpX in-game menu for Skyrim? Also, in the main vorpX config I see Local and Cloud Profiles… Should I be using them with Skyrim? In the Cloud Profiles tab, I see that you can sign in but when I tried with my credentials that I use for these forums the program keeps telling me log-in failed.

    I’m at a loss and I’m not sure what to do or where to start. I’m fairly technical but totally new to VR, the Occulus and to vorpX. Any help that anyone can provide, well, I’d certainly appreciate it. :)

    Also, the PSVR has a quick way to re-center or re-set your VR view if it gets off-kilter, do we have anything similar with vorpX or the Rift?

    Tiggerdyret
    Participant

    Nah, biggest issue I have with Skyrim is the giant hands issue, which can be somewhat fixed with a mod called enhanced camera and you need to enable experimental hands in the ini for the mod, if i remember correctly.

    Ralf
    Keymaster

    I have to be careful what to say, so just a word of advice: do not try to reason with that guy, quite a few others already failed since almost a year. Unless you totally agree with him, all you will achieve is making him more mad – if that is even possible. Regardless what you say or how you say it.

    Skyrim is one of the most played titles with vorpX and works like Fallout 3/NV with Direct VR apart from performance (newer and thus more taxing) and positional Direct VR being disabled per default since it can cause position jitter after a while (e.g. when your character dies). ‘Normal’ positional tracking, which is suited for playing seated or standing without walking around, is available though. And if you don’t mind to restart every now and then, you can also enable positional Direct VR.

    markbradley1982
    Participant

    So I posted my New Vegas experience on Reddit:

    Just Finished New Vegas in VR
    byu/vive420 inVive

    I finished New Vegas exclusively in VR after 153 hours. It was a fantastic experience. It’s getting a lot of upvotes and aside from a few imbecile trolls that are too thick to figure out vorpx, it seems the majority of people are reacting positively to VorpX which I hope will lead to more sales for Ralf.

    One criticism I heard about VorpX was on Skyrim. Here’s what the guy said:

    “THIS.
    every after working perfectly, there are tons of problems and bugs that make enjoying games IMPOSSIBLE.
    The only value i’ve been able to get from this software is standing with my head still in my house in skyrim, looking at that in 3D.
    But whenever i moved my head around, even with direct3D, there were visual aberrations and strange things happening that made it impossible to enjoy it (like watching up or down made things morph in shape by getting bigger or smaller or distorting in weird ways).
    Gameplay itself was impossible due to the gargantuan arms bug, unsolvable via mods unless you get rid of the direct3D and thus rendering the game unplayable in different ways even worse than the gargantuan arms.”

    So this guy claims that after a DirectVR scan, aside from the giant hands (common problem) apparently movement would give a lot of weird visual distortions. Did anyone else experience that with Skyrim in the recent versions of VorpX?

    I personally never used VorpX on Skyrim and instead plan to wait for a native VR port. But I may use VorpX with skyrim in the future to play a modded version of Skyrim after I beat the game vanilla using motion controls in the vr version will probably won’t support mods (I still haven’t played eithe skyrim or fallout 4 so my first experience will be in native vr).

    For New Vegas my VorpX run was basically amazing with no distortions. The 3D was really great. The next game I plan to play with VorpX is oblivion which I expect will run pretty well since it’s old. I want to focus on older Bethesda games like New Vegas and Oblivion because it’s unlikely that they will ever get native vr ports.

    Ralf
    Keymaster

    A recent Skyrim SE update broke the Direct VR FOV scan. If you experience this issue, please download the updated profile named ‘Elder Scrolls: Skyrim – SE [vorpX]’ from the cloud into your local profiles database (config app/cloud profiles).

    Fresh vorpX installs already include this updated profile. You only need to download it if you installed vorpX prior to 2017/11/18.

    #168110
    prinyo
    Participant

    No, they can’t be disabled. I’m talking about the message that the game supports DirectVR and I should run the scan and the other one that appears after the scan.
    The first one is driving me crazy all the time as it appears on top of the list of the saves in Skyrim and I spend several seconds staring at it trying to understand what purpose does it serve except to annoy. I understand that it is some form of hand-holding but even in the most aggressively hand-holding designs those types of tool-tips appear only once or twice.
    Reading the info about the planned updates I can see that there is way more hand-holding coming in the near future and I really really hope there is a toggle for it this time.

    #168040
    mr_belowski
    Participant

    Hi all,

    I was having a lot of issues getting VorpX to hook in Skyrim – it seemed that the only thing that would make it work was reset VorpX to ‘factory’ settings before launching the game, which obviously isn’t ideal.

    I *think* adding ReviveOverlay.exe to the list of Excluded Programs in VorpX Configuration has fixed this. Might be worth adding this to the excluded program list if you’re a Vive user who’s installed ReVive

    #168010
    steve_muzz
    Participant

    So I’ve come back to Vorpx after about 6 months of not using it and now have Skyrim working quite nicely.

    Whats the general consensus here Skyrim or Special Edition? the older one has many more mods but are the enhancements to graphics noticeable on a HTC Vive?

    I have a 7700k and 1080 for performance isn’t a concern!

    #167874

    In reply to: Skyrim head rotation

    PhoenixSpyder
    Participant

    I’ve noticed G3D does do some interesting things like you say, plus even though it does look superior I find it hard to get use to due what you are describing. This is one of the main reasons why I still prefer to use Z3D, besides for the performance gain.

    I’m definitely looking forward to Ralf’s new update. I’ve put over 150 hrs into Skyrim VR alone besides the 1000’s of hrs spent in 2D before VR. If it’s that much better I just may have to start a new run again…LOL!!! Can’t get enough of running around the forests and mountains…still finding things I haven’t seen before…even after all that.

    #167858

    In reply to: Cannot change FOV

    Ralf
    Keymaster

    vorpX handles the FOV fully automatically in Skyrim through Direct VR. If it is not adjusted automatically, make sure to run the Direct Vr scan after you entered the game world.

    You can manually adjust the FOV afterwards on the Direct VR page of the vorpX ingame menu if you want to. The calculated FOV is 100% correct under all circumstances though, so I would strongly advise against that.

    #167851
    nieda113
    Participant

    @dborosev,, hi i totally disgree nothing beats a G3D gamplay i even switched back to helix mods and nvidia 3d play fpr certain games that dont have g3d support as of now.
    I really like the character or npc looking like small toy-persons acting .
    If for example you play dying light with cv1 it looks ok though characters are life like in height and it feels like walking in a flat 3d world. As soon as you switch to 3dplay you see what ur are missing real 3d..
    anyway its everbodies own taste ……

    Skyrim for reference with its G3d profile is, after paying a while like being thrown into the world, in z profiles its just a lookalike 3d play nothing extraordinary….
    you even can use the reshade 3d depth profile, not even need for voprx though.

    #167836
    alegse
    Participant

    I have been playing Skyrim VorpX again and still love it. Direct VR is pretty near to native oculus games in many ways. There is one thing I have noticed and want to throw it out there to see if I am the only one.
    In Skyrim with geometry 3D the vision gets cross eyed and blurry if you rotate/tilt your head to the side.
    Everything looks correct and proper as long as your head is parallel to the ground. And looking up/down is always fine. But any tilt (skewed left /right) and the eyes separate and get blurry/cross eyed. The more you tilt the worse it gets.
    Anyone else notice this or is it a bug with my particular setup??? I have all default values in terms of 3D separation, camera height, focal offset, image zoom ….

    #167814
    Grumdark
    Participant

    I am curious and want to buy a new Pimax 5k or 8k headset, as a headset to experiment with higher resolutions and field of vision, but I would like to know Ralf’s views on these things, especially regarding their use with Vorpx.

    Do you think it could work or be feasible to work with some regular games with Vorpx?

    It seems that Pimax will also be able to work with SteamVR, but I am concerned about some other things, such as not knowing how far it might be possible to make video games work at fov values higher than usual today like DK2/ CV1/ HTC.

    I would love to have a unit to experiment with Fallout 3, Fallout New Vegas, Oblivion, Skyrim e.t.c. with some mods, but I still have no guarantee to think that this may be possible, for now …

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