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  • #122134

    In reply to: Skyrim Special Edition

    reanor
    Participant

    Lets keep this discussion running, I’ll subscribe, if you guys ever get the good experience in Skyrim SE, please post your VORPx config. Hopefully some quick turnaround from Ralph. This is at the moment the #1 game for VorpX imho.

    #122133
    reanor
    Participant

    @Fredthehound, now when 64Bit Skyrim Special Edition is out, can you please do a similar write up, at least the short version to see how Skyrim SE runs for you on VORPx. I got 1080, 32GB RAM and i5 6000 CPU, will be trying tonight probably to put SE on Vorpx, not sure what I’ll get, but considering it’s 64Bit and don’t need performance hogging mods any longer, hopefully the frames will be ok.

    #122125

    In reply to: Skyrim Special Edition

    Grumdark
    Participant

    I’m doing some (PRELIMINARY TESTING) with the backup system profiles.

    For now, with the profile of Fallout 4:
    -Injection DX11 game with Vorpx: Running.
    -3d reconstruction Z-Normal / adaptative: Running.
    -Reconstruction 3D geometry: It does not work for now.
    -Mouse sensitivity for tracking: Running.
    -Scale HUD / GUI options: It does not work for now.
    -Zoom option and edge peek mode: Running.
    I have tried the FOV manually, and off some depth of field effect.
    ————–
    I’m trying to get some resolutions of narrower aspect, such as 1600×1200-1600×1400-1920×1440 but no luck for now,it seems to have been removed from launcher aspect ratio 4: 3.
    I tried to add customized resolutions windows,and try also in windowed mode,but so far no luck.
    Any idea to get some resolution 4: 3-5: 4 in Skyrim special edition?

    Arturo
    Participant

    I’ve experienced a couple of games on Pimax 4K powered by VorpX. I’ve bought VorpX a couple of weeks ago but I’m already experienced in VR and 3D (anaglyph 3D, cross-eyed, parallel eyed, Tridef 3D, iZ3D, Nvidia 3D TV Play, Nvidia 3D Vision, helixmod, Vireio Perception). Configuring VorpX was pretty easy. No help needed.

    Games played on Pimax 4K + VorpX + modifications like FOV, DSR, no GUI, latency optimizations:

    – Alien Isolation
    – Battlefield 3
    – Bioshock Infinite
    – GTA 5
    – Skyrim Original
    – Skyrim Special Edition (cloned Fallout 4 profile)

    Depending on the game-/vorpX compatibility geometry 3D or z-adaptive.

    Disadvantge:
    – lil bit of ghosting while moving the head (sometimes not visible, depends on the scene)
    – 60hz instead of 90hz (not recommended for fast motion games)
    – IPD adjustment is softwarewise instead of hardwarewise
    – software crashes sometimes while initial IPD adjustment (reboot needed)

    Advantage:
    – Almost no screen door effect. In most cases absolutely no screen door effect. That’s WOW!!!
    (There is a SDE comparision on YouTube between Gear VR 2.5K and Pimax 4K)
    – The image is absolutely fantastic (2.5K 1440p and 4K 2160p in-game resolution powered by Nvidia DSR supersampling – HDMI 1.4b 60hz). Provided you found the right IPD settings for your eyes and the device is not faulty. Wrong IPD settings = looks like cross eyed / blurry.
    – Even 2K 1080p looks great but I prefer at least 2.5K due to higher aliasing. Alien Isolation does not need high FPS so I played in 4K in-game resolution for superb graphics.
    – The image looks not as good on my FullHD 27 inch monitor but almost!
    – I’m able to read text easily.

    #122114

    In reply to: Skyrim Special Edition

    Ashieli
    Participant

    Yeah lets hope Ralf comments on Skyrim remastered edition as soon as he can, im gonna try to tinker with different profiles too when i get out of work. this should be prio 1.

    #122113

    In reply to: Skyrim Special Edition

    surrealeus
    Participant

    Honestly, I don’t recall why I chose that one. I tried the Skyrim profile as well but that failed. Fallout 4 and the Special Edition may both run on dx11 which I’m guessing plays a role in which profile to use.

    #122112

    In reply to: Skyrim Special Edition

    lipplog
    Participant

    For now you can create a new profile using the Fallout 4 profile.

    Why the Fallout 4 profile vs the Skyrim profile?

    #122085
    Marco
    Participant

    Skyrim has an issue, apparently unsolvable, were you can’t use headtracking while playing with a controller. To fix that issue, you can either:

    -Play with keyboard and mouse, and headtracking
    -Remap your controller so that emulates keyboard and mouse, by using Vorpx internal tool or other external tools. I wasn’t totally successful with that.
    -Play without headtracking (positional tracking only)
    -Skip this one and hope for a proper native VR version on the next year, if Fallout will be a success. This is what i chose with this game.

    #122081

    In reply to: Skyrim Special Edition

    Tiggerdyret
    Participant

    My guess is, it will come in the next update. Bethesda games have always been high on the list for vorpx profiles. I also think SSE could very well look better than your modded Skyrim, because of the lighting, which looks a lot like ENB, but will still be compatible with Vorpx, and will run faster than ENB ever could. Vorpx compatibility is actually the main reason why I am excited for SSE.

    #122078
    Anonymous
    Inactive

    With the Syrim Special Edition available this weekend I wonder whether there will be a profile available for it soon? I don’t think it will beat my modded Skyrim graphics wise, but I’m still eager to try it out.

    #122076
    Anonymous
    Inactive

    Some of what you write is true, most of it is pure nonsense. Just play at another resolution if the suggested standard res is too low for you. Or maybe you played everything in cinema mode or whatever you mean by lacking screen distortion.

    I’m using VorpX since DK2 days and to date my best VR experiences still are VorpX games. Skyrim, Fallout 4, Portal 2, Half Life (Black Mesa), just to name a few, are a lot more immersive experiences than 95% of the stuff on Oculus Home. Once there are more real games for VR that will obviously change, but it will be quite a while until then.

    #122074
    Ralf
    Keymaster

    Skyrim and other games only allow either mouse (required for vorpX’s head tracking) or gamepad, hence the gamepad is auto-disabled by vorpX.

    vorpX has a built in gamepad emulation for these games (a bare bones version of tools like Xpadder or Pinnacle Profiler), which you can freely configure in the vorpX ingame menu. To do that go to the “Gamepad” page of the ingame menu and press the “Button Mappings” button.

    For Skyrim and various other games there will be a new solution for this issue soon. With the next vorpX version you will be able to use your gamepad natively in Skyrim.

    #121997
    Fredthehound
    Participant

    VorpX’s rep on the internet is what it is because a lot of lazy people and special snowflakes either can’t be bothered to RTFM or because they like creating drama where none exists. Maybe it’s because I came up in a time when you actually HAD to understand the software you used that reading the instructions before spazzing out was standard practice that I don’t see any of the ‘issues’ these people go on about.

    All I can say is that VorpX/Skyrim was why I bought into VR. No regrets.

    #121921
    szeliga90
    Participant

    [Imagespace]
    bDoDepthOfField=0
    iRadialBlurLevel=0

    I had the same problem with water but settings above didn’t solve it. Instead I’ve used this mode Green Water Fix mode and it’s working.

    I also have other problem with water. I had it before I installed Green Water Fix. So whenever I moving my headseat up and down (changing angle not posittion) water changing it’s level. It’s visiable most when I looking on the river from the top off the mountain, when i change the angle of my head about 45 degrees river can loose even 50% of it deepth. That doesn’t happening at all when I moving ‘character’ head using mouse. Any idea whay could cousing it? I’ve got 2k textures, Static Mesh Improvment and Unofficial Skyrim Legendary Edition Patch mods installed, but to be fair I left the copy of original Skyrim instalation folder in steamapps\common and I just swap them over to test is that happening on the modless Skyrim as well, and yes it does (unless above modes changing any files in other Skyrim directories).

    So… any ideas? Google doesn’t help, all skyrim-water releted problems seems to be about being unable to see underwater…

    #121413
    Grumdark
    Participant

    Ralf,do you think it would be possible to obtain faster/smoothness of head movement using the new tracking straight when replacing the current head tracking mouse?

    PD:Take two days,doing some tests and practices with Skyrim
    I’ve got some interesting results with CV1,1920×1440 resolution,hight quality Skyrim launcher,(strix Asus 1080 GTX, and i7 overclocking above +4.0 ghz)

    between 45-62 Fps get outdoors, indoors, well above even 89 fps often.
    (Only 6 mod installed at the moment, to improve VR experience
    no cameras sway 1st and 3st, moderate speed running e.t.c.)

    However, I would like to improve tracking even more.
    I have periodically some annoying effects, although I’m not completely sure if it’s only tracking,vibration due to timewarp,stutter,or all together :)
    I have tested with mouse acceleration On/Off in SkyrimPref.ini,Skyrim.ini and vorpx menu.
    Skyrim is awesome with Vorpx in Cv1,but I would like to improve a little more, head tracking and performance, before continuing with other mod carefully, and wait for the new version of Skyrim (remastered edition)to continue testing,and finally start.

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