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Search Results
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Topic: gmotor engine issue
I was going to create profiles for some gmotor engine games, but they all have in common (also the Rfactor Official Profile) that all speedmeters appear only in one eye, even when 3D Stereo is OFF, so i rather decided to put them aside because that one eye thing is quite annoying.
Just want to report that, itsnot a recent thing, i can confirm this has appeared already in voprx 18.2.4. There was no way to fix that through shader settings ect.
Hi there, I’ve been using VorpX for World of Warcraft with Oculus, and it’s been great.
Wow has updated the game (“Tides of Vengenace” update), and suddenly VorpX does not connect to it. It tries, and it says “Attaching to Wow.exe”, but after a while, Wow starts up normally, and then VorpX puts up another dialog: “This takes quite a while. If you suspect the program hangs or you don’t want to use vorpX with to it, click the according button”. I choose Do nothing, but there’s Wow running without VorpX.
It’s like VorpX can’t “talk” to Wow anymore after their update? It thinks Wow didn’t respond or that it hung. Though it maybe works partially, because it still redirects audio to the Oculus Rift.
I stopped Oculus and VorpX and restarted them fresh, but still the same. Plus Oculus software then updated itself, but still no luck even after that.
Please help? Thanks!
I searched and found the post:
“@ LukeRoss: Need for Speed: Most Wanted [2005] and Assassin’s Creed 2 have been fixed in vorpX 18.1.0 last month.”I installed vorpX.
I tried the local NFSMW profile. It didn’t work
I saw an error “NFS13.exe” not supported or recognized. I noticed the app was listed as “speed.exe”
I copied it to a new profile and pointed it to NSF13.exe
It didn’t work.I went to cloud profiles and found “Need for Speed: Most Wanted [2005] [vorpX]” selected Apply and launched the game.
That didn’t work
I tried using the “Import Profile” button. It *said* it worked but nothing changed and I could not find a new listing in my Local list.
It still didn’t work.The best result I have, so far, is an error stating NSF13.exe is not supported and the app will be displayed in 2D immersive mode.
This is one of the top reasons I purchased vorpX.
Please tell me what I need to do to get it to work.
Thanks!
Topic: BloodRayne
I’ve gotten this working via dgVoodoo2 with G3D, but I’ve hit a bit of a snag.
In order to make the game sync the audio with the video, you have to turn force v-sync on in the dgvoodoo control panel (turning vsync on via nvidia control panel does nothing). However, when I run the game with vorpx, the vsync is turned off and the video runs faster than the audio, which results in audio that gets cut off (most noticably during cut scenes). Any way around this?
I’ve been holding off on uploading the profile to the cloud in case this is something that can be fixed via the vorpx profile, but I’m still fairly new at vorpx tinkering, so I could be wrong there.
OVRDrop overlay app doesn’t work as in other Vr games, I disabled ignoring overlay app settings in vorpx config->general->misc, but inside the game OVRdrop nothing of it is displayed.
I would like to be able to chat or use my windows desktop from GTA5 for example sitting on the beach, using OVRdrop app. OVRdrop was displayed for a few while but alone, but then the GTA5 game with vorpx disappeared with only empty steam cone – used on Oculus, it looks like only vorpx game or OVRdrop can be displayed, but not both at the same time, any clues?
Thanks
