A short test with Skyrim+ENB seemed to be successful. :)
Conflicts are still possible though, so there will be no official support for something like this.
Ok i noticed in some of the demos that the rift headtracking movement was a tad shakey at some points felt a “LIttle” shakeycam ish it would be nice if the driver has an option to smooth movements or i dunno. i imagine if your wearing it and things shake a bit i dunno how that would do? though unlike say camcorders your view is a virtual one so that could simply be corrected software side :-). maybe just a thought in the drivers settings kinda like TrackIR 5 has a “smooth ” settings or something too :-).
BURNOUT PARADISE !!!!!!
Could you imagine this? this is the perfect VR experience
It’s nor perfect, there isn’t a cockpit view. It is, however, an amazing game. racing games in general I’m hyped for – the perfect thing to go with my awesome new wheel
Hi Ralf,
With Team Fortress 2 being launched I was interested to read through the guide on the wiki page (http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide). One thing that worried me was the section at the bottom
“Because of the low resolution, much of the text is very hard to read. In particular the loadout and store screens are basically impossible to use in VR.”
I was wondering whether you had experienced the same when testing dialogue / menus / huds?
It depends a little bit on the game, whether this is an issue on the Rift at all. The best games on the Rift are those that render the weapon close to the left/right border, as much outside the center of your vision as possible. A huge weapon rendered directly in front of your face is one of things that you don’t want on the Rift for sure.
AnonymousInactive
Does someone know, are depth buffer games not as good in 3d? I don’t know where I heard it, but someone was saying it comes out looking flatter like cardoard cutouts at different depths. I can’t wait to hear if Helix and company have something up their sleeve for supporting the Rift. Those guys are awesome! If you choose support the Rift, please at least take some donations from people like me!
The good news: I backed the Kickstarter on day one. So if all goes well, I should get my Rift quite early. It has to be shipped to Europe though. The bad news: I’m snowboarding in the Alps this week… But back at work next monday.
please,… please, take care of yourself, dont make risky things in the snow just to impress a girl.. could you? we need in good shape next weeks… :)
AnonymousInactive
Hi Ralf,
It’s an exciting time right now as it seems the Rifts will be shipping to the early supporters soon. Hopefully you get your rift in the next week or two and we can get this party started. I, as I’m sure many of the others on here, have years of experience tinkering with 3d vision and will help beta test things for you if you need that help. For now I will just try to help spread the word.
The Vireio Perception drivers seem to be dominating the google search results for Oculus Rift drivers. I think you already answered this, but from what I’ve seen the VorpX drivers should be better in many ways, correct?
A desktop mode is planned and *might* get integrated in future versions. I have something running in a test app outside of vorpX, but that will not make it into the first release, games are top priority right now.
Due to its limited resolution the Rift isn’t that well suited for working on the desktop anyway, that is really more a gimmick than anything else.
I haven’t looked into this so far. With a little bit of luck helix mods will work with vorpX, but I can’t promise anything. With the fast 3d construction this will not necessary, BTW., there are no problems with shaders in this mode by design.
I think one the things that can help to make a better experience with the Rift in older FPS is the posibility to adjust the speed of the player and NPC, I mean slowing down things a little could be a good thing. Because if the Rift if so inmersive I think it makes sense to think that when you were there in the game (and Carmack said something similiar en past E3) you want to make the experience a little more explorative and that at 100 km/hour can`t be done in a enjoyable way (unless that the game is a flying or car simulator). Adding to that that controler schemes will be more natural to (name it “gun/hand/body tracking”…)
so will vorpX support some kind of tweak in order to enable the user to adjust that kind of mechanics (speeds) or is something is far from the vorpx scope? Thanks.
PD: I hope that the idea has been understood, English is not my native language
I can’t really comment on other solutions, but the basic idea is most likely similar. vorpX has many additional features though. Most prominently the fast 3d mode and a lot more supported games, but almost as important various other features to ease your life with older games. I didn’t talk about all of them so far, so stay tuned.
vorpX comes with an easy to use installer, but nothing is installed to your system directory. I hope that answers your question.
@ yautja_cetanu : Thanks! I feel the same about what happened. Even after talking with him for a while, the site owner essentially wanted a 10$ share (“at least”) of each sold copy, combined with an exclusive multi-year discount deal for his site. And that without even being able (or willing) to provide data about similar campaigns run through his site. No way I could agree to this. It was just too far off from anything reasonable.
@ mane43 : Your rig should be more than fine. With the fast 3d-method 60fps are possible even with mid range PCs in many games.
@ arni : I backed the Kickstarter project on day one, so I should receive my Rift pretty early if all goes well. @ mikearms : No decision in this regard for now. I know that many people like to tweak settings, so most likely you will be able to adjust some things at least to a certain degree. But – and that’s a very important but – in contrast to 3D on a monitor, in VR this is absolutely not a ‘more is better’-setting. It has to be chosen very carefully. If you overdo it, the world around you starts to look out of scale. The effect is quite interesting psychologically, but not something you would normally want.
All of you are right! But it vorpX will support not only RIFT, but also 3D-widescreen monitors … Everyone is different! My friend for example, one and the same-setting in 3D VISION – perceive differently … You just do the basic recommended VR – setting! But do not forget to leave us a little room for experiments with 3D. Do though, would adjust the depth, convergence and convergence weapons away from the world!
I understand that you understand the issue, much more than we do – ordinary gamers … BUT! The customer is always right!
@ arni : I backed the Kickstarter project on day one, so I should receive my Rift pretty early if all goes well.
@ mikearms : No decision in this regard for now. I know that many people like to tweak settings, so most likely you will be able to adjust some things at least to a certain degree. But – and that’s a very important but – in contrast to 3D on a monitor, in VR this is absolutely not a ‘more is better’-setting. It has to be chosen very carefully. If you overdo it, the world around you starts to look out of scale. The effect is quite interesting psychologically, but not something you would normally want.