Archives

Homepage Forums Search Search Results for 'The Void'

Viewing 15 results - 406 through 420 (of 557 total)
  • Author
    Search Results
  • TerryRed
    Participant

    While technically possible the company behind Track IR unfortunately doesn’t allow their tracking API to be used by anything else than their own hardware.

    You should be able to use OpenTrack though which can map SteamVR input to TrackIR. While theoretically also affected by the same legal issues, its author apparently doesn’t care, which is quite bold considering how incredibly protective the Track IR company acts regarding patents and IP in general. Maybe he lives in China, Russia or some other country that doesn’t care – but that’s just a guess.

    You’ll probably have to use vorpX in SteamVR mode too to avoid conflicts.

    There may be a different, vorpX internal solution for at least some Codemasters games in the next vorpX version, but I can’t really promise that yet.

    Thank you for the quick response.

    I did try OpenTrack, and did get it working through Freetrack. I’ve used Freetrack for many years in my simpit, so I’m very familiar with it.

    I found I just need to have OpenTrack running first, then I run vorpx. I found as long as I have vorpx headtracking disabled for that game, (including gamepad headtracking) it can work fairly well together.

    I will still have to play around with FOV settings etc in Dirt 2,etc but it does work. Thank you!

    I can’t seem to get Grid AutoSport working natively with Oculus Rift however. (It did support Oculus Rift directly) Anyone havew any tips on getting that to work without using vorpx somehow?

    Look forward to future Codemasters possible solutions with vorpx. Thank you again for the quick reply.

    Ralf
    Keymaster

    While technically possible the company behind Track IR unfortunately doesn’t allow their tracking API to be used by anything else than their own hardware.

    You should be able to use OpenTrack though which can map SteamVR input to TrackIR. While theoretically also affected by the same legal issues, its author apparently doesn’t care, which is quite bold considering how incredibly protective the Track IR company acts regarding patents and IP in general. Maybe he lives in China, Russia or some other country that doesn’t care – but that’s just a guess.

    You’ll probably have to use vorpX in SteamVR mode too to avoid conflicts.

    There may be a different, vorpX internal solution for at least some Codemasters games in the next vorpX version, but I can’t really promise that yet.

    #165345
    Ralf
    Keymaster

    Isn’t SKSE.exe just a launcher? It was last time I checked (a year ago or so). It’s absolutely impossible that hooking into a launcher does anything good. vorpX needs to hook the main .exe and nothing else.

    vorpX doesn’t use any text file for mapping the gamepad buttons, that’s all stored in the profile database. Whether Enderal or some of your mods use that file, I do not know, sorry.

    To keep things simple, please use the resolutions recommended above. Odd aspect ratios may cause issues (like your books issue for example), so to avoid that stick to the recommendation above. There is no ‘best’ resolution since that depends on your PC and the game. Rule of thumb: 4:3/5:4 aspect ratio and the higher the better, depending on your PC’s performance. 45fps minimum should be maintained at all time.

    #165188
    Ralf
    Keymaster

    Didy you check the FAQ post in this sub forum?

    My activation key cannot be verified.

    Please double check whether the request code in the license dialog is the same as in the key e-mail. If not, send us your new request code. Also please make sure to enter the data in the name field correctly. It has to look exactly like in the key e-mail. Use copy and paste to avoid typos. The key e-mail has an example image attached that illustrates how it’s supposed to look.

    #165108

    In reply to: Waiting for Key!?

    Ralf
    Keymaster

    Please make sure that BOTH THE NAME AND THE KEY look EXACTLY as shown in the key-email.

    The name field has to contain your name followed by the mail address in parantheses exactly like shown in the e-mail.

    Use COPY AND PASTE to avoid typos.

    The EXAMPLE IMAGE that is attached to the key e-mail shows how it should look.

    #161802
    Grumdark
    Participant

    I agree in some specific parts of the previous messages.
    I personally, I like Vorpx enough, because it has given me opportunity to play some of my favorite games, and I will always be totally 100% grateful in that aspect and others.

    But on the other hand, I can not avoid having a bitter feeling, having totally tied hands, exclusive 3d profiling decisions,and in-depth testing of the creator.
    (Except for small test copying basic profiles by users)

    For example, within two days, launching Elder Scrolls Online Morrowind expansion, is a simple example, but I will never be able to know if we will have a geometry profile and z-normal + gui scale now, soon or never.

    Probably the creator or developer, think, is not a timely decision right now, or maybe if it’s a good idea, but I’ll never be able to do anything about it to get it, unless you’re lucky in the order.
    I can not even know if it is being considered at some point or if it is being tested, and this really saddens me a lot.
    This uncertainty.

    I imagine the same thing happens to other people.
    And I understand that some things are not as fast, easy, or always technically possible e.t.c.
    However, I would also like to address this issue a bit, I think Vorpx should update more frequently for the inclusion of some oficial new game profiles,and minor fixes.Especially at this time.

    some dx11 works,are quite requested.

    This is not a criticism, I just share, some of the sensations on the other side, as a client, as a player, and in general someone who likes to use this program for the only purpose of obtaining an improvement in this aspect.

    #138028
    nieda113
    Participant

    Hi i cant run enb but i use the injector for the memory fix. So yes enb kind of works..I need to pause the watcher because if u dont the mesage waiting too long for the tesv.exe or even exe not found. As i said i need to delay the start of the tesv.exe in order to avoid that message, although sometimes vorpx kicks in but very rare . I used the watcher pause method on almost every game except FO4 and Skyrim SE. TW3, Syrim original dead space3 need the watcher pause thing because i dont want to restart the games four 4 or five times..
    As said in my original post NMM works fine without the watcher put on puase.. MO is the problem its too fast loading tesv.exe….

    #131767
    Ralf
    Keymaster

    @ zian: vorpX is not supposed to hook into nxmhandler.exe. To avoid that message please add nxmhandler.exe to your exclude list in the vorpX config app.

    dborosev
    Participant

    Good work and all with the many games available, but you should really consider outsourcing some of the game conversions to some other devs.
    To me, VorpX fills this huge void right now, with good VR games taking forever to come out. You have the market cornered and drooling for good content. If you could fast track new games, you could really exploit this situation and bring in a lot more interest, before VR games have a chance to fill in the gap over the next couple of years.
    Going forward, tons of new games which are not VR could be adapted. I realize that not all are technically possible, but I’m sure many,many are.
    A major rule in business is to pounce on things when the iron is hot. I can’t help but feel that the “one man show” will end up hurting VorpX, and it may be left in the dust.
    You have something amazing here. Don’t waste it away. Maybe you already realize this and have your reasons.
    Just my 2 cents.

    esopsis
    Participant

    I’ve been trying to get SWTOR to work with my Oculus Rift using Vorpx. I have my reasons for wanting to play it…

    I’ve played tons of other games using Vorpx, and they all worked fine, I open Vorpx, I open the game, bam, it’s there in my headset. But with SWTOR, I open the Vorpx, I open the game, (in windowed mode like usual), I log in, I put on my headset, and I’m just stuck in the Oculus lobby. The game shows up on my PC monitor as usual, but nothing in my headset. Has anyone had any experience trying SWTOR with Vorpx or have any suggestions? Thanks so much!

    (Just in case anyone’s wondering how I’m going to use all the controls, I found a nice map for using xPadder to map keys to my xBox controller and that’s all set up and ready to go so I can avoid the keyboard.)

    #127977
    Ralf
    Keymaster

    You need to make sure that BOTH the name and the key field look EXACTLY like in the key e-mail.

    The name field has to contain your name followed by the e-mail address in parantheses EXACTLY LIKE IN THE E-MAIL.

    Use COPY AND PASTE to avoid typos.

    Take a look at the EXAMPLE IMAGE attached to the mail.

    #127942
    edo
    Participant

    I am not so sure I agree on how subtle Crystal Image is Ralph. When I turn it off to avoid the 45 minute blink and shutdown issue on my Vive I can distinctly notice a reduction in clarity especially of text. I wish there was a work around to stop the Viv from reacting badly to it without turning it off.

    I have toyed with turning it off and then back on while in game to see if I could reset the ’45 minute clock’ but am not sure that solves the issue or if some other workaround might help.

    #127860
    Ralf
    Keymaster

    As said earlier I can’t comment on upcoming (or not) game support anymore whatsoever since apparently that is the only way to avoid potential confusion. Sorry again.

    #127819
    Grumdark
    Participant

    Hi,Alegse.

    This mod is a good complementary option,but I am thinking about this subject and,
    I am absolutely sure that on one occasion,I solved the problem of giant arms/hands in Skyrim.
    I’m looking for an answer from Ralf,in an old thread on the subject,but I can not find it.

    This response indicated writing 2 lines inside a .ini file
    One of them controlled World FOV,other line controls FOV of the arms
    AFTER writing the values,there was a completely necessary step,which is about opening the ¿map? INGAME,and closing it again(I can not remember if the key was tab)
    After this the game automatically rescaled the size.
    After the change, it was necessary to save game
    I remember that this step was completely necessary and nobody knew exactly why this happened this way. (It was probably a bug)

    -I’m not sure if any of the options, from the well-known MOD Enhanced Camera,can overwrite this and avoid change with success.
    It is necessary to have an eye here,during the test.

    Personally,I think that the best solution to the subject of the giant arms/hands was this,along with just a little increase in the option(3d scale),lastly the inclusion of this mod could culminate or not almost perfection.

    #127508
    Ralf
    Keymaster

    The only answer I can give you is the same as always in similar cases: *** IF POSSIBLE *** support will be added.

    The reason why I commented on ME:Andromenda in the first place was that you earlier said you understand the “if possible” part of such answers. I won’t make any such posts anymore to avoid exactly this kind of confusion, sorry.

Viewing 15 results - 406 through 420 (of 557 total)

Spread the word. Share this post!