Archives

Homepage Forums Search Search Results for 'Titanfall'

Viewing 15 results - 106 through 120 (of 153 total)
  • Author
    Search Results
  • #188080

    In reply to: Mise a jour?

    moadepth
    Participant

    OK, first step would be to open the VorpX Control app, in the menu on the left choose “local profiles” in the middle there is a window now representing your VorpX delivered profiles, now look up for Titanfall 2 profile and mark it, in a small window to the right are 2 exe names make shure they match the exe name of your titanfall2 installation exe, otherwise VorpX starts in a generic mode and maybe fail.
    If your exe name differs from the exe names in VorpX go to the “create new profile from this …” button below check the import settings with yes. Now there is a new profile in your local list, its marked blue and has the name Titanfall 2 copy.
    Click on it look at the right window and press the add button , search in the upcoming file requestor after your Titanfall 2 exe and press OK. Know it should work.

    Then there are some general problems which can occure, sometimes its good to have all clients (steamvr ect.) started upfront. In vorpX control you can allow admin rights and alternativ hooking in some cases it helps too. Also a noob thing would be coming into a game and have the view not centered (Alt-Space !)

    #188079

    In reply to: Mise a jour?

    Sfive
    Participant

    to start thank you for taking the time to answer there is a white window that appears with my cursor that loads but no music and imagne does not appear until this vorpx asks me the approach add or close or do nothing can you explain to me exactly what I can create and how to successfully launch titanfall2 thank you very much for your patience and your time taken

    #188071

    In reply to: Mise a jour?

    moadepth
    Participant

    Bonjour, does the attaching window for Titanfall 2 appear ? If not create a new profile from the official profile, make shure to import all the settings with it and then add the exe of your origin installation to it.
    For the second one, yeah I dont like it myself that the official profiles are not marked wether they are G3D or Z3D. Last time I bought Just Cause 3 and was a bit disappointed when I found out it only has z3d :( I think Ralf should mark them so people know the deal before.

    #188066
    Sfive
    Participant

    Hello I ask myself a question about VorpX
    Already first plot is to have installed the platform origin with Titanfall2 but impossible that vorpx attaches with and yet it is mentioned in the games compatible
    I would prefer that titanfall2 itself of the platform steam then es this origin or vorpx?

    Second enigma pk put compatible games vorpx if there is no 3d geometry for?
    I’m talking about evil within an old game and advanced warfare
    What good is it to install re2 if it is only in adaptive z?

    I hope that the next MAJ will buckle these holes of air which I call

    #185947
    rtoast
    Participant

    Currently playing Shadow Warrior (the reboot that Flying Wild Hog did)

    Played through Titanfall 2 previously and it was great. Not sure whats next though i could go straight to shadow warrior 2 but i kinda wanna take a break with something different in between

    rtoast
    Participant

    I just picked up shadow warrior and shadow warrior 2. Im playing through the first one so i haven’t tried 2 yet, but the first one I’d say is comparable to Titanfall 2.

    Other games worth checking out I’ve played through Far Cry 4 which worked great (some minor FOV issues during certain gameplay circumstances like getting into vehicles or using the grappling hook but still totally playable)

    Serious Sam 3: BFE looks near native.

    Also, on a side note unrelated to Vorpx, check out Dying Light, the devs themselves enabled VR support but unofficially, you just have to tweak so config settings and its basically native VR. Same with Alien Isolation, and theres a really great DOOM3 VR mod that enables full VR with motion clntrols and everything, but you need the DOOM 3 BFG edition to use the mod if i remember correctly.

    Also, check out the new Prey (the old one too for that matter), I just finished that game its fantastic but the vorpx update that added support for it came out like a week after i finished the game so I haven’t tried it in VR yet

    Edit: oh yea and Dishonored if you haven’t played that, it and its DLC have really good Vorpx support. No vorpx for the sequel yet so I’ve been holding off on playing it in the hopes it gets support in an update

    #184078

    In reply to: WoW is squished

    Xain
    Participant

    I gave it a try but the new vorpx update just crashes WoW now. It loads, starts up SteamVR and I can hear WoW through the headset for a second before WoW crashes. I am never able to see anything loaded in the headset now. I did try windowed and fullscreen, having steamvr started, letting vorpx start steamvr, disabling and enabling Vorpx optimization, running Vorpx with Administrative privileges, disabling anything that deals with vsync ingame, changed the graphics api ingame from Directx11 Legacy to just Directx 11.

    I tried Titanfall 2 and that still worked perfectly so unsure what the issue is now. I am running Windows 7 btw.

    #179597
    markbradley1982
    Participant

    I got it to play via the Vorp X Desktop Viewer. Probably not ideal, but you can do it. Definitely Easy Anti Cheat I reckon to….

    Ah yeah makes sense Easy Anti Cheat would block VorpX. VorpX desktop viewer doesn’t offer any sort of stereo mode so I’ll just play on my 4k 70 inch tv that my PC is hooked up to.

    It was worth a shot! I had no idea this game and Titanfall uses the Source engine though!

    #179591
    dellrifter22
    Participant

    Oh, this game uses Easy Anti Cheat which block vorpX. Should have guessed. You’d have to find a way to bypass EAC, but not recommended for a multiplayer game. Sorry guys.

    Otherwise, Titanfall 2 profile would probably be the best bet.

    #179541
    dellrifter22
    Participant

    Assuming it’s running on Source engine, you could try the Titanfall profiles.

    Where is it, on origin? Maybe I’ll check it out. Kinda got my eye on the new Metro this weekend though.

    #179312
    dellrifter22
    Participant

    @haints Well if you already fiddled with those settings then you probably wont see a difference, but I uploaded mine to the cloud anyway. Use it with FOV set to 108 in game. FOV is set higher for better mouse and keyboard play without headtracking.

    I would just ask to make sure you are using Geometry 3D mode, because Z-normal isn’t working at all in this game.

    The letter-boxing happens as you zoom the image out to achieve this higher FOV. I hope not so spoil any secret, but fullVR mode is just gluing the cinema screen in very close to your face, and unlocking headtracking. So if the screen looks too zoomed in, we have to zoom it out a little.

    You can adjust the depth of the crosshair with the HUD depth slider in the vorpX menu. The lower you go will make it look more 3D, but it will start to feel more cross-eyed to look at.

    You are right in the sense that the Titanfall guns do not look the right depth in relation to the surrounding world (they appear to extend beyond closer world objects, but not distant sky) but they are indeed 3D. A few other games like the Fallouts and Call of Duties have similar problem, where the guns don’t look quite like they belong naturally in the world space, but rendered on it’s own dimension. This causes some confusion to the eyes when trying to focus on both relatively, but if you concentrate more on the world ahead, things tend to normalize.

    Anyway, I don’t mean to keep rambling or refute that there is some issue with the 3D in Titanfall. I just wanted to make it clear for others that there is indeed working geometry in the game (I’ve only tried Singleplayer), and it is not full pancake as you made it sound. Still a neat experience imo.

    I’d be curious to see how it looks in Tridef, and learn how it goes about solving the problem.

    #179289
    haints
    Participant

    @haints: Installed Titanfall 2 tonight and it’s working great! Being Source engine based, the G3D is as clean as it gets and runs smooth.

    I don’t know if the profile’s been updated or not, but I didn’t encounter any depth issues with oculus rift. I did image zoom out about 0.62 and use 0.40 FOV Enhancement to distance the guns away from my face a bit. But 3D was spot on. I can upload my settings if you have further trouble.

    The first Titan mission was pretty badass in vr. This is gonna be a fun one. For anyone here who hasn’t picked it up yet, go grab it for $5 while you can. Well worth it.

    Dellrifter, yes, please, upload your settings. The results I get with Vorpx are pretty bad so I’m curious to see if your settings would make a difference.

    #179282
    haints
    Participant

    I’m curious to hear slydog’s report, as for me things looked great. Aside from the guns being a bit large and close up (possibly making them look less 3D than you expect due to size and fov), G3D was working as it should.

    I just tried booting this up again since I was puzzled by what you are describing. What I see is exactly the same as before: there is zero depth separation between your weapon and the environment: Turn and face a wall and your gun is at the exact same depth as the wall–i.e. flat. Look at the ground and your weapon is the exact same depth as the ground. It is a flat, 2D image.

    When I brought this issue up at the start of this thread Ralf appeared to acknowledge that the issue is in fact real, writing:

    It’s one of the games that render the gun model with an FOV a lot lower than the FOV used to render the world. FPS games often do this to make the gun look good on the monitor, for VR however it’s less than ideal. In some games this “viewmodel fov” can be adjusted separately, but as far as I’m aware no such option exists for Titanfall 2.

    #179276
    dellrifter22
    Participant

    I’m curious to hear slydog’s report, as for me things looked great. Aside from the guns being a bit large and close up (possibly making them look less 3D than you expect due to size and fov), G3D was working as it should. The weapon/world strength difference became less apparent to me when using titan suit.

    I don’t like hand models to close to my face in games, so I normally prefer to zoom the screen out until they feel at a natural distance. This often comes at the price of intruding letterbox bars on top and bottom of my view, but it feels better to me.

    I think for Titanfall 2 I used an image zoom of 0.62 (image settings page), and an FOV Enhancement of 0.41 (main page, might require Expert settings). Then of course you can increase the 3D strength as you desire to get preferred depth.

    #179271
    slydog43
    Participant

    Nevermind, it works fine if I launch titanfall2 program directly without the origin launcher open.

Viewing 15 results - 106 through 120 (of 153 total)

Spread the word. Share this post!