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  • #201334
    moarveer
    Participant

    Just gave it another try, it didn’t work well. I reset the TESO profile and installed clean 461.92 nvidia drivers (which don’t have any form of 3d vision support). Used Oculus Link so no Virtual Desktop issues either. The first time it booted in game, and performance was terrible, still I noticed I had my old config (4k res, ultra settings) so I tried to lower it a bit. The thing is the game got stuck and I couldn’t get the game to boot into VR any more afer that.

    Basically I start SteamVR and launch the game, Vorpx pops the message that it’s hooking, SteamVR shows the basic circles environment with ESO64 loading message, but it stays there, and the game minimizes to dekstop on monitor. If I click the game again to go full screen, on the monitor the game boots fine and Vorpx letters show in the game screen, but on the Quest 2 it’s still showing the basic steamvr environment with eso64 loading message and never gets into the game.

    I’ve tried loading the game 4 times, it’s always the same. Now for comparison I tried Bioshock Infinite, the game booted fine in VR with vorpx and performance was silky smooth.

    My rig:

    ASUS PG278QR Monitor
    Windows 10 1909
    AMD Ryzen 5 3600 @3.60ghz
    Kingston HyperX Predator DDR4 3200 PC4-25600 16GB 2x8GB CL16
    MSI B450 Gaming Plus MAX
    Corsair RM650 650W 80 Plus Gold
    SSD M.2 2280 500GB
    Gigabyte 2080 ti gaming oc

    So this game hates me for some reason, or I don’t know what’s happening here.

    #200822
    lipplog
    Participant

    setting the FOV slider in the game’s options to max.

    Maybe this is the issue. The hint for Bioshock Infinite is telling me to set the FOV to center, not max. Which one should I do?

    NEVER MIND. I RESTARTED THE GAME AND IT NOW SAYS MAXIMUM.

    #200821
    lipplog
    Participant

    setting the FOV slider in the game’s options to max.

    Maybe this is the issue. The hint for Bioshock Infinite is telling me to set the FOV to center, not max. Which one should I do?

    #200802
    Ralf
    Keymaster

    In Bioshock Infinite per default the FOV is handled via an .ini edit, not with the memory scanner. Please reset the profile to default in the config app and afterwards make sure to follow the hint shown in the top left corner of the game window regarding setting the FOV slider in the game’s options to max. Without that the .ini edit DirectVR does has no effect.

    Halo 4 doesn’t have an official vorpX profile. If there happens to be a user profile with supposed memory scanner functionality it’s unlikely to fully work, if at all. The scanner configuration is fairly game specific. Also scanner profiles don’t always include FOV. You can see what the scanner does and what it doesn’t in a game on the DirectVR page of the vorpX menu.

    The G3D FOV Enhancement option can be found under “More 3D Settings” on the main page of the vorpX menu. Be aware though that in most newer games it causes too many visual glitches to be of much use.

    BTW: A general way how to handle FullVR for games without automatic FOV adjustment is explained in the “1-2-3 Game Setup” guide in the vorpX help. The method described there isn’t always 100% perfect, but it always works. Additional information regarding FOV can be found in the “Essential Hints” guide in the help.

    #200800
    lipplog
    Participant

    In Task Manager, I Ended Task on Windows Defender, some Nvidia stuff, and a Logitec app for my mouse. The rest was Windows 10 system, Steam, or vorpx stuff. But FOV scan still fails for all my games.

    I did try to fix Bioshock Infinite and Halo 4 manually, but (and I know I probably sound dumb), I can’t find 3D FOV Enhancement in the in game vorpx menu. Am I crazy, or is the setting missing in these games in geometry mode? Or do I have to turn off Direct VR memory mode for it to appear?

    P.S. Three weeks ago, I was able to do it all manually for Resident Evil 3 2020, but it may have been partly the First Person Mod.

    #200763
    Warrie
    Participant

    That is how it normally worked, but now when I keep my head straight – after alt-L the ‘scan succesfull’ message is tilted and then when I open up the map, hud or other menu’s in Bioshock for example, they are also tilted about 10 degrees.
    Tried a factory reset, deleted the room data of my G2 in WMR settings but that didn’t help. It does seem to be a Vorpx issue – in all my other vr games nothing is tilted. Weird eh :-/

    Edit – just did another test, I put my G2 on my desk (which is completely horizontal) and then did Alt-L – still tilted menu’s. When I use the middle mouse button to zoom out the HUD is perfectly horizontal, when I enter VR again it’s tilted.

    I’ll try a complete uninstall and reinstall of Vorpx, see if that helps.

    #200707

    In reply to: XCOM2(Z-Normal)

    Ogrescar
    Participant

    XCOM2 – Z-Normal –

    Although it was a game using Unreal Engine, this game did not become three-dimensional in the profile of Unreal Engine.

    I don’t know what profile(s) you tried, but it is G3D Compatible with Bioshock Infinite.

    #200186
    Ogrescar
    Participant

    This is a list of dx11 games.
    https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_games

    Unreal Engine and Unity games usually work well with vorpx so you may want to try one of those. Bioshock Infinite, most if not all of the Batman games, Borderlands 3…most games published after 2014 are dx11.

    Again, the api used may or may not be relevant – at one point I couldn’t hook dx9 games but dx11 worked. Game overlays can cause similar problems, so I’d suggest just a quick test to see if it’s a general problem.

    #199908
    Sebastian
    Participant

    That did it! Every resolution problem i had has been solved by this. Resident Evil 7, Half Life 2, Black Mesa, Portal, Dishonored, Bioshock, they all look better than i couldve imagined!

    The problem was that i tried to be clever when setting the custom resolutions and used 90hz.
    Now at 60hz every game lets me choose them and its incredibly beautiful! My Monitor is still at 1440p@165hz and i strangely have to use fullscreen in my headset everywhere to get the desired resolution but it works great!

    Thank you so much!

    #199872
    Sebastian
    Participant

    Thanks for answering so fast!
    My monitor isnt able to be switched to 4:3 resolutions sadly and its already in windowed mode. When turning on DSR i’ll lose my custom resolutions for other games and its still 16:9 which is wrong as far as i understand.
    Performance wise it should be good. I can play GTA V and Bioshock 1-3 at incredibly high resolutions in this headset. 2070 Super, 6700k@4,4

    Sebastian
    Participant

    Thank you for your fast answer and clarifying Ralf.
    I simply love Bioshock and like some of the details added in the remastered versions. I also thought the known problems had been patched already.

    This was the video i was referring to, hes using the remastered Bioshock and it doesnt seem to have the big weapons problem so i thought it would be possible somehow. https://www.youtube.com/watch?v=LtSakdQqQ2E

    Ill just stick with the original so far since vorpx really elevates it incredibly

    #199410
    Ashro
    Participant

    Happy New Year, Raf! So I have been playing around with a few games likes Tomb Raider, Bioshock, Titanfall 2 and I get some flickering/shimmering around the edges. Is this due to the high resolutions that Im trying to run? My reprojection ratio shows like 40% or something.

    #199295
    Ashro
    Participant

    vorpX works a bit different than native VR apps. First the game gets rendered at its own resolution, then vorpX sends it to the headset. If you apply supersampling in SteamVR only the second step would be affected, not the actual game. Actually it isn’t though since vorpX sets a supersampling value itself based on the game resolution.

    What you want to do to get a crisper image is rendering the actual game at a higher resolution. Either by selecting a higher res in the game options or (in games where vorpX can do that) on the DirectVR page of the vorpX menu. For Bioshock Infinite the latter applies. Whenever vorpX can set the resolution, you see an according hint in the top/left corner of the game window.

    Hint: Check the ‘Custom Resolutions’ section in the vorpX help to add resolutions higher than your monitor allows.

    Wow! This made so much of a difference. You just made me love the product even more! If you don’t mind, a few other questions:
    1. How do I save my Vorpx config settings? Every-time I exit the game, I need to reconfig the settings.
    2. I read that for a FullVr experience – 4:3 aspect ratio is the best. Is that true? Or I need to tweak and find what best setting is per game? How about 16:9 since it offers better resolution.
    3. I’m guessing nothing stops me from creating a custom resolution greater than 3840×2400? If yes, any resolution multiplier that I need to keep in mind?

    #199251
    neodraig
    Participant

    No that’s not it. The game is hooked and don’t use cinema mode.
    Usually when I play games with vorpX (HL2, Portal, Bioshock…) I need to hit the DirectVR button so that vorpX adjust rotation, fov, tracking.
    With Titanfall 2, the DirectVR button is not available (I can’t find it anywhere).

    #199103

    In reply to: F1 2020 issue

    Warrie
    Participant

    Well.. after I posted the above I did this:
    – played automobilista2 (without vorpx)
    – played Bioshock 1 original. In my test above I was using Bioshock Remastered
    – Quit Bioshock, restarted, it loaded correctly into my headset

    – Then started Bioshock Remastered. According to the test above it shouldn’t load in my headset, Vorpx altered the game settings.

    But it did load into my headset. Quit and tried again, it loaded correctly.
    Goodbye logic :-/

    Then I started F1 2020. It did not load into my headset. On my monitor I changed the resolution of F1 2020 to 1600xsomething and set it to windowed mode.
    Restarted the game, it loaded correctly into my headset.

    So yes, it is resolution related.. I’ll experiment some more and let you know if I can find any logic in this :)

Viewing 15 results - 106 through 120 (of 394 total)

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