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  • Ralf
    Keymaster

    Try this for CyberPunk instead: click.

    #221804
    Nukeboyt
    Participant

    I got it working. I uninstalled and reinstalled CyberpunkVR_Setup and it subsequently works from Meta Link.

    #221802
    Ralf
    Keymaster

    The latest mod download is for 2.3, but the latest nVidia driver breaks vorpX in some games, incl. Cyberpunk 2077. For the time being reverting to an nVidia driver 577.0 from a few weeks back should help:

    https://www.nvidia.com/en-us/geforce/drivers/results/251131/

    #221801
    _John Smith_
    Participant

    Unfortunately I had not disabled automatic updates so Steam forced the new 2.3 update for Cyberpunk on me. I did download the new Vorpx Cyberpunk mod from the homepage but unfortunately it appears to be broken. Couldn’t get it to start in OpenXR or SteamVR. I’m using Virtual Desktop with Meta Quest 3. Everything worked fine with OpenXR and Cyberpunk and the Vorpx Mod before version 2.3. Can’t remember whether I had anything configured differently when I started Cyberpunk before the 2.3 update. Is there a known issue with the current Vorpx mod?

    abeardedpirate
    Participant

    Have a PSVR 2. Installed the free mod to see what this is about.
    In settings selected SteamVR since PSVR is using SteamVR app.
    Launch game. SteamVR never brings up the game. Can see game if going to desktop mode or theater mode.
    While game is open no inputs work. No keyboard inputs, no gamepad inputs, no inputs from my PSVR2 controllers.

    I have uninstalled the mod, the game, fresh reboot, installed the game, rebooted, installed the free mod, fresh rebooted again and everything in between. The game will never register inputs. My keyboard does work as I can press Windows Key and get the start menu up to do other things. I can also hit the PS home key to bring up steam interface so I know my buttons work but they are not registering with Cyberpunk itself.

    I uninstalled the mod and selected default on every setting inside of cyberpunk 2077 before rebooting and reinstalling the mod just to make sure everything is good. Since there is 0 interface with the free mod the only way I can get the VR selector up (Steam / Meta / Other) is to just reinstall the mod again.

    I’ve launched Cyberpunk 2077 letting it open Steam VR and I’ve launched Steam VR and then opened Cyberpunk with no luck.

    I went on Steam settings and have enabled steam input override for Cyberpunk 2077. I’ve tried it disabled and enabled same issue both ways.

    I’m on an i9900k with a 2080ti with the PSVR2 plugged directly into my 2080ti. I haven’t had issues with other actual VR games/programs but I can’t make this work. Nothing seems to do anything. Delete / left button + right button / and L3 or w/e gamepad is nothing brings up any settings like the mod installer says it does.

    Any help would be appreciated cause I feel like I’ve exhausted all the troubleshooting steps I’ve seen on this forum at this point.

    #221611
    runics
    Participant

    Sorry to bother,
    I just bought the vorpx to use for cyberpunk. And installed through
    vorpX_WebSetup did the configuration using the meta/rift (since i have quest 3). But when i launch through link app + cable, technically it works but its so stuttery and the resolution is so low 1k x 900 or something. I feel like im missing something crucial. I run a RTX 5090 64gb ram and a ultra 7 265k. also the input in the menues are always a second behind.

    tried reading up on it, but I got confused with registering a key or something (didnt receive one) also when i ask chatgpt it refers to some vorpx.exe which i dont have. I just start Cp77 through link app desktop + steam, I turned of the theater mode thing and turned on steam ingame overlays if need be since it was recommended?

    all the best and thank you for any help <3

    #221607

    In reply to: Cyberpunk help

    Ralf
    Keymaster

    Typical symptom of a version mismatch between Cyberpunk and the CyberEngineTweaks modding framework, which the mod portion of the profile is based on.

    1. Make sure ypou have the latest Cyberpunk version.
    2. Make sure to use the latest version of the Cyberpunk mod (OR in case you are using the regular vorpX 24.1.0 let it download the latest profile update when asked about that).

    If you are 100% certain that both are up-to-date and it still doesn’t work, a new Cyberpunk update may just have broken things again. In that case please read the huge blue instructions panel in the launch environment for infos regarding a manual CyberEngineTweaks update.

    #221606
    fitprovr
    Participant

    For Cyberpunk 2077. I can’t get my quest 3 to go to VR with all of the steps. It stays in flat screen but all of the controls work. I’m not sure what else to do. All the configurations seem fine. Headset, controllers, and gesture settings all work in game, it’s just stuck in flatscreen.

    #221589
    _John Smith_
    Participant

    Hi,

    I just started playing Cyberpunk with the free Vorpx mod (thanks for the great work!).

    I couldn’t figure out how to activate the scanner to hack computers with the VR controllers. Or are you supposed to use the keyboard for that?

    #221567
    _John Smith_
    Participant

    After watching some YouTube videos and playing a bit with the settings I seem to have found solutions:
    1. I set the framerate cap to off and headset sync to custom/fast. This seems to give a smoother gameplay and – perhaps I’m mistaken – even slightly better graphics.
    2. I increased vertical field of view in Cyberpunk settings to 90 (from 80). I also discovered that Vorpx apparently automatically added a custom resolution to Cyberpunk of 3200×2200 automatically and changed to that resolution (I set render res to Ultra in Vorpx).

    Problems are solved and everything looks fine (I’m using Virtual Desktop on Quest 3 set to use OpenXR in God-Like render res at 90 Hz, DLSS Transformer Model set to Quality).

    _John Smith_
    Participant

    I need help with 2 issues in Cyberpunk.
    First one is that the movement of NPC characters in 3D view does not look smooth even though my headset frame rate is at 90. Vorpx sets the game frame rate by default to 2/3 of that, 60, an d according to the built-in fps display I achieve 60, but still the movements of the waitress in the bar at the beginning don’t look smooth. Is that due to the rendering method of Vorpx or should I change any settings?

    2. My vertical field of view is a bit too narrow, there are a few degrees of black content below the picture. Is there any way to increase it like a zoom factor in Vorpx settings? This may be due to me using a 16:9 screen resolution (4K) but I’m hooked up to a 4K TV which does not allow me to add custom resolutions in the NVIDIA control panel (TV can’t display them).

    Thanks for your help!

    jhnnassky
    Participant

    Could not edit the previous message.

    For those who has Steam version.
    1. Copy a new .exe file and rename like Dead Space 1.exe
    2. Download SteamEdit
    3. Change the launch profile with different .exe name from 1st step.
    4. Click on Save & Apply & Restart. It affects to both SteamEdit and Steam
    5. Run game. Verify on Task Manager that game is run with new name.
    6. Create a new profile for vorpX game derived from Cyberpunk 2077 (because the game uses directx 12) and set the running process. Then you can rerun the game. vorpx should attach correctly.
    7. For changing FOV you can you Chat Engine. You can find the profile from googling.
    8. Get terrified.

    jhnnassky
    Participant

    On example for Dead Space game.

    For those who has Steam version.
    1. Copy a new .exe file and rename like Dead Space 1.exe
    2. Download SteamEdit
    3. Change the launch profile with different .exe name from 1st step.
    4. Click on Save & Apply & Restart. It affects to both SteamEdit and Steam
    5. Run game. Verify on Task Manager that game is run with new name.
    6. Create a new profile for vorpX game derived from Cyberpunk 2077 (because the game uses directx 12) and set the running process. Then you can rerun the game. vorpx should attach correctly.
    7. For changing FOV you can you Chat Engine. You can find the profile from googling.
    8. Get terrified.

    #221473
    jhnnassky
    Participant

    For those who has Steam version.
    1. Copy a new .exe file and rename like Dead Space 1.exe
    2. Download SteamEdit
    3. Change the launch profile with different .exe name from 1st step.
    4. Click on Save & Apply & Restart. It affects to both SteamEdit and Steam
    5. Run game. Verify on Task Manager that game is run with new name.
    6. Create a new profile for vorpX game derived from Cyberpunk 2077 (because the game uses directx 12) and set the running process. Then you can rerun the game. vorpx should attach correctly.
    7. For changing FOV you can you Chat Engine. You can find the profile from googling.
    8. Get terrified.

    Boblekobold
    Participant

    I have to partially disagree.

    Concerning details in VR vs monitor : if used normally, most people don’t really see pixels and details on a 4k/8k monitor.

    This is objectively false.

    So why people go to the cinema ? It’s easier to notice details on a giant screen.
    Ok you can be very close to your 4k monitor, but I really don’t like that, and it’s not curved properly (vertically and horizontally) so it’s not as immersive as VorpX.
    If I don’t use VorpX, I prefer video projector because comfort matters and 1080p is enough for me in this case, as long as the display is 2m60 large and not too close I’m happier than with a monitor.

    But I always play FPS/TPS with VorpX. It’s so good to be in the game, and it’s so much more detailed and beautiful ! And as my G2 is afocal, it’s like looking at a very long distance.

    If you play in immersive screen, the displayed game can be larger than your FOV so it can be more detailed than a monitor with the same resolution than your VR headset.
    It’s the difference between an hemispherical Imax theater (with headtracking and 3D in this case) and a monitor.

    Yeah, we agree there, it is also an absolute crazy waste of performance unless you have a way to cull the polygons you aren’t looking at directly though, which is why UEVR is so neat, it is able to use the native software built-in UE to show the game not as AER, but its full proper VR version, with all the software boosts that that means.

    It should be a (little) waste of performence (because you still have headtracking). But in fact, in my experience with AAA games, UEVR’s performences and image quality are so much worse that VorpX is still better, whatever display mode you use (full VR or immersive screen).

    And it’s not a waste of performance, because it’s very useful (for example if a first person camera is partially locked because for example your character is seated in the original game, it avoids clipping and broken animations you would have in UEVR, and it also avoids to rotate the entire world around you).
    It also allow you to clearly see the HUD and to switch instantly between display mode with edgepeek.
    It’s a great way to play ! Even if I usually prefer full VR, some games (or some part of them) would be too altered.
    It’s the best compromise, and you can only do that with VorpX.

    Anyway, VorpX always do that, even in full VR (if you don’t want to see borders…)
    The game is rendered at high resolution with high FOV and you look at a part of this render (most of it of course if properly configured).

    VorpX does so too in its VR form I believe, but don’t really know much about how @Ralf does his black magic on it. The fact it works in so many different engines is flatout baffling.

    I guess there are several methods. It’s not AER (except Cyberpunk), It’s true 3D stereo in hundred of games (it probably adds an additional camera and move the original one, exactly as UEVR does, except with VorpX it’s not a broken/automated/unused feature from Unreal Engine and it actually performs better in some games, especially DX9 ones).
    It’s great to be able to configure 3D settings and it’s more comfortable in a lot of cases (and accurate/immersive in first person games because UEVR can break easily when something is close to your head).

    But in my opinion, when G3D can’t be perfect, a good Z3D is better than a bad G3D, at least in large outdoors environments, so VorpX’s Z3D options can be the best choices sometimes (even better than UEVR’s G3D in some games because it avoids a lot of glitches and incompatibilties with raytracing, etc.)
    And anyway with the most beautiful games if you want good graphics settings, you have no choice. G3D can be too demanding, even when it doesn’t break effects.

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