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Dec 14, 2020 at 11:44pm #198642
In reply to: Cyberpunk 2077
walikourParticipantcrashes are not due to perfromance, there is something else and i can’t put my hand on it.
I’ve disabled every overlay, every app, i shut down my main monitor while vr, i started cyberpunk in destop mode to see if the problem didn’t come from my vr headset, i’ve overclock, underclock, undervolt, crank up the fan speed on the blower 5700xt a fucking jet engine.
Nothing to be done the game still crash not long after being started keep in mind i played the game during 10 hours without any crash.Dec 14, 2020 at 11:38pm #198641In reply to: Cyberpunk 2077
sgearrParticipantMod’s to help with crashes and increase FPS and FOV.
1. May increase FPS and Fix some bugs
“https://www.reddit.com/r/cyberpunkgame/comments/kccabx/hey_cd_projekt_red_i_think_you_shipped_th”
and
https://www.nexusmods.com/cyberpunk2077/mods/1072.Will increase FPS. (Turn off/on extra setting)
https://www.nexusmods.com/cyberpunk2077/mods/1833.FOV slider (30-150) Only works up to 117 in vorpx for me.
https://www.nexusmods.com/cyberpunk2077/mods/20@Ralf
I hope it is ok for me to put these mod’s on here but these help me to get the game running very nice in voprx.Dec 14, 2020 at 11:12pm #198640In reply to: Cyberpunk 2077
MazzleParticipantWhat’s the relationship between Cyberpunk’s resolution setting and the custom ones you can add amd change to in VorpX? Does the DirectVR resolution setting in VorpX simply override the games resolution at launch? Or is it doing something more complicated where it’s rendering in the headset at a different resolution than what the game renders to your monitor?
I’m a bit confused because I didn’t notice a big visual difference/performance hit after installing the custom resolution and changing the resolution setting in vorpx. Making similar changes in the resolution in Cyberpunk’s settings menu seemed to change things much more drastically on both the screen and in the headset. The text was much clearer than I had seen before but the performance hit was also much higher.
Dec 14, 2020 at 9:47pm #198636In reply to: Cyberpunk 2077
sgearrParticipantHow to improve Cyberpunk 2077’s performance on PC.
First, head to the game’s folder. Then select engine >> config >> open memory_pool_budgets.csv in Wordpad Find PoolCPU and PoolGPU in the document
Change the PoolCPU values to use half of what your RAM is for PC, leaving 4 GB for Windows to runLookup your GPU and check how much VRAM you have, whatever that number is, use that for the PoolGPU field
Dec 14, 2020 at 8:22pm #198632In reply to: Cyberpunk 2077
zero_nanometerParticipantPlayed it with Vorpx last night, first time ever using it… here is my set up:
5900x with large water cooler
3090FE
32GB 3600 clock RAM
Oculus Quest 2
Samsung PCIE4 Pro SSD
9 case fansHow was it?
Cyberpunk 2077 is full of glitches, including and particularly annoying HUD glitches. The game crashed once, another time I got stuck and couldn’t move, had to restart. G3D also is not that great.
But…. it was also well worth it. This is the absolute cutting edge of gaming and our boy Ralf really deserves the credit for the quick turn around with a solution to at least get it running on Vorpx. Worth every penny and double thank you for the quick turn around time on getting a software key. Fantastic. Will absolutely recommend. People who complain about Vorpx or ask if it’s really worth the money need to grow up.
Also with these settings I was able to just about max out the graphics on the Oculus, using DLSS. I turned my monitor OFF so that I had as much GPU available as possible.
Also just want to say S/O to Paradise Decay on YouTube, coming straight out of the box having never really used SteamVR or Vorpx before, his video guide on YouTube really helped me get it up and running quickly, figuring out what to boot up in which order.
****
A few quick questions….
— Is there any way to make the Vorpx background just a solid back color? This would make it way more immersive IMHO especially because you need to use edge peak constantly. I looked in the config and didn’t see anything. I see the colored bars at the bottom of the screen when zoomed in and it’s very distracting.
— Did anyone ever come up with a solution for the ‘split screen issue’ that occurs during cut scenes when using DLSS? IIRC I turned DLSS off and had the same issue…
— Can you use custom resolutions? I was using 1080P with DLSS… is there a way to increase the resolution to the Oculus native res?
Dec 14, 2020 at 7:53pm #198629In reply to: Cyberpunk 2077
MazzleParticipantFirst of all, I’m loving Cyberpunk with Vorpx. I don’t think I’d be able to play it normally now. Overall, it’s working great and far better than I hoped for.
Unfortunately, I am also getting fairly frequent crashes. It’s to the point where I’m having a hard time making progress in the game. (To be fair, the steam discussion for the game has quite a few people who don’t use Vorpx that are also seeing regular, random crashes. Some, or maybe even all, of this may be unrelated to Vorpx.)
Personally, I’m seeing two kinds of crashes. In the first type, vorpx crashes while Cyberpunk continues to run. (In my headset, I’ll get a little window that says it’s waiting for Cyberpunk that never goes away.) This type of crash seems to occur most often if I tab out or switch vorpx settings in the vorpx menu. The second type of crash occurs randomly while playing. In that one, everything dies and I get a Cyberpunk crash report window. (I looked at the crash report a couple times, and it looks like a memory access/null pointer type crash.)
I’m also seeing the previously reported issue where the top (or maybe bottom?) half of the screen is no longer 3d. (I checked the color precision setting, and it is set to high. I’m not sure why the solution that worked for others is not working for me.) The problem seems to always start during cut scenes. I could be wrong, but it seems like it starts specifically when the cut scene force the players view to pan left or right to see something.
(I’m running Windows 10 with a 2080 super, the new nvidia drivers from a few days ago. I am using the base profile. The only thing I changed was adding custom resolutions and switching to one of the slightly higher resolutions in vorpx’s direct3d menu.)
Dec 14, 2020 at 5:52pm #198626In reply to: Cyberpunk 2077
monazouParticipantHi,
First of all, thank you Ralph, the profile is excellent and works great.
For anyone who wants to improve the game, there is an extra tip that will boost your performance!
Find on Reddit: https://www.reddit.com/r/cyberpunkgame/comments/kccabx/hey_cd_projekt_red_i_think_you_shipped_the_wrong/
By modifying only one file!
The trick is that on a PC, it has the same RAM and VRAM level config as the consoles. By modifying via a text editor, I was able to switch to ultra ray tracing 60 fps in 1080 (while I was more or less ultra without ray tracing) and to 1440p without high ray tracing via my Oculus!
My config: RTX 2060 Super, 16go DDR4, Ryzen 5 3600
Just go to your game folder, then engine / config / and open memory_pool_budgets.csv (Make a Backup, just for safe)
Follow the tutorial via Reddit!
Have fun ;)
Dec 14, 2020 at 4:05pm #198622In reply to: Cyberpunk 2077
ricardofelixbParticipantIn my case Cyberpunk crashes and freezes like in 5 minutes.
5700 XT… Damn I was so excited to get this working :(
If anybody solves the issue, let us know! Thank you
Dec 14, 2020 at 2:46pm #198621In reply to: Cyberpunk 2077
markbradley1982Participant@ Mossfoot With a 3070 you should get better performance than that especially with that CPU. I’m rocking on an OG Vive and a GTX 1080 with a i7-6700 and cyberpunk runs buttery smooth with VorpX at around 60fps though my detail setting is custom but on the lowish end with a couple of bells and whistles turned on. But a 3070 should be able to run this on medium. Maybe try running it on the lowest details and the work your way up in enabling details one by one like I did.
Dec 14, 2020 at 11:05am #198605In reply to: vorpX 21.1.1 Available Now
AlexLogin0ffParticipantPerhaps in connection with this hype with Cyberpunk 2077, you can release a trial version so that people understand the whole buzz of this
Dec 13, 2020 at 9:58pm #198581In reply to: Cyberpunk 2077
Vince_CrustyParticipantHello!
I’m using the Steam version of Cyberpunk with the Oculus Quest 2 in Steam VR mode via Virtual Desktop. I bought VorpX more than 2 years ago but never used it and have little experience with it. When I play Cyberpunk in VorpX I only have 3DoF and my field of view is a bit weird (set to 100) and I see everything through a box. It’s 3D, but it doesn’t have much to do with VR and it’s not fun. Is this normal or am I doing something wrong? If it is normal, will this be improved and you will get fullVR FoV with 6DoF at some point or is that not possible?
Thanks!😋
Dec 13, 2020 at 8:28pm #198578In reply to: Jedi Fallen Order G3D Black Screen
RalfKeymasterJudging from your description I’m quite certain that I will have to fix the profile. I’m indeed fairly occupied with Cyberpunk currently, but haven’t forgotten this issue. I’ll look into it when I get the chance. For the time being please switch to Z3D.
Dec 13, 2020 at 6:30pm #198572In reply to: Jedi Fallen Order G3D Black Screen
Chris11115ParticipantCan’t help but switch back to G3D and play (around) for a bit every now and then. It is (or would be) just the ultimate way to play. I completely understand that Ralf has higher priorities right now, especially with Cyberpunk coming out, but can any other users confirm whether the shader problem in G3D is a general one and I can stop messing around? ;-) Or whether everythings looks smooth in your setup?
Dec 13, 2020 at 6:26pm #198570In reply to: Cyberpunk 2077
KaalibaParticipant@ johndoe: FYI, I’m using an RTX 2070, and I’ve got an issue that might be related. After playing Cyberpunk for 5-10 minutes in vorpX, the frame rate slows to a crawl. I have to exit out of Cyberpunk and restart to bring the frame rate back to normal. I also sometimes get crashes, but that seems to happen most frequently when I jump out of Cyberpunk to Windows and back (Alt-tab, for example). I’m still experimenting, so I’ll let you know if I figure out what’s going on.
@ Ralf: On a totally separate note, I’ve been wondering if there is a way for me to configure snap turning in Cyberpunk. I’m pretty new to vorpX (and LOVE LOVE LOVE it). I noticed in Portal that snap turning works brilliantly. I looked throughout all all the input settings, and I briefly searched these forums, though, and I can’t figure out *why* snap turning works in Portal. I’m assuming that the vorpX Portal profile maps the right control stick to do a quick X mouse movement to simulate a snap turn, but I can’t find any profile options that would do something like this. Could I beg some advice on this? I’d love to be able to implement snap turning on my own for this and other games if possible. Thank you for all you do!!!
Dec 13, 2020 at 4:19pm #198563In reply to: Cyberpunk 2077
RalfKeymasterThe G3D FOV Enhancement is great for older games, but for newer games with more complex renderers it’s largely useless unfortunately since it breaks too many things too easily (hence the glitch warning that pops up below the slider when you change it). In newer games the options that really work FOV wise are raising the actual game FOV one way or the other or, if that is not possible, dealing with lower FOV like the Cyberpunk profile currently does.
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