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  • #220226

    In reply to: World of Warcraft TWW

    vorpxusername
    Participant

    I set the 3d mode to Z-Normal/z-adaptive and it seemed to work for a while.

    I’ve never been impressed with zdepth mode, has anyone gotten it work with true Geometry 3D?

    I’m also wondering if it’s worth trying to use dx12 mode but with the CyberPunk profile?

    #220224
    zedja
    Participant

    Hi, I hope what I bring is a simple problem with a simple fix. I’m using an HP Reverb G2, running WMR, launching SteamVR, then hooking VLC Media Player (launched as a non-steam game from the Steam library). It starts up just fine every time. But anywhere from 2-20 minutes into file playback, VLC and SteamVR crash with zero warning or error message. The two programs just close and I am dropped back into WMR Home.

    I’ve read that SteamVR crashes can be solved by switching to DX11 using the Steam Overlay, but according to VorpX text displayed shortly after hooking (in the bottom left of the screen), DX11 is already set. I can’t check via Steam because the Steam Overlay refuses to open while SteamVR is running (something else I’ve been trying to troubleshoot to no avail). Besides VLC, no other programs crash SteamVR except occasionally Cyberpunk.

    I am on Windows 11 23H2, with an AMD 5700X3D and an overclocked 1080ti. I’ve tried with the GPU overclocking turned off— the same issue persists.

    Anyone run into a similar issue and have any advice? It would be much appreciated.

    #220125
    dellrifter22
    Participant

    I’ve played about halfway through the game with vorpX in FullVR view, but seated with mouse and keyboard. While it is a fun way to play and see Pandora, it is not the ideal vorpX experience you might have had with CyberPunk.

    For one, it’s a dx12 game, meaning only Z-normal 3D is available (not Geometry 3D like Fallout, and no AFR 3D like RDR2 or CyberPunk). Z3D is still more immersive than flat, but it won’t be the perfect 3D experience. In this game the 3D of the hand/weapon models is way too strong compared to the world 3D, so you kind of have to ignore looking directly at the objects in your hands.

    Also note that the FOV is maxed to 105 in this game, so you may see some of the black bars on top and bottom of your view. The FOV when flying is far less, so you’ll need to Edge Peek mode for that.

    Lastly, You’ll need a super power PC to run this at a decent high resolution and frame rate. Even then, there is no promise the head tracking will be smooth. I’m accustomed to playing with modest 35 fps frame rates and using the mouse instead of head tracking, so it’s fine playable for me, but I know it may not be acceptable for many.

    You can use DLSS/FSR in Z3D games for a slight boost, but you can’t use Frame Generation with vorpX.

    So in short: While it kinda works to play this particular game in vorpX, I would not say it works super well, and I would hesitate to buy vorpX for this game alone.

    gunn4ever
    Participant

    Hello all,

    i’m considering buying VorpX so that my father can play Avatar Frontiers in VR as he loves that universe.

    Does the game currently works well in full VR, like cyberpunk 2077 full VR 3D and what would be the best settings or tweaks that i would need to do?

    thanks :)

    burble744
    Participant

    The UEVR mod for Robocopy: Rogue City is well regarded as a pancake to full VR title, and there are quite a few impressive YouTube videos. I am loathe to fiddle with UEVR as it has too many options that gives me a headache. Was just wondering if anyone has got a Vorpx profile to work to this standard; and any chance of an official profile for this title? I figure if it works well with a free mod, no reason why it shouldn’t work well with Vorpx following the precedents of Cyberpunk and Read Dead Redemption 2.

    #220016
    Clive
    Participant

    <The full version only activates itself while vorpX is running. >
    Apologies, I don’t quite understand that line.

    Do you mean if I am running the full, modern version of VorpX, 24.1.0, then the Cyberpunk element only activates when VorpX is running? If VorpX is not running, Cyperpunk plays on flat screen as normal?

    #220014
    Ralf
    Keymaster

    Just like any other CP2077 mod the standalone mod version has to be removed to disable it.

    The full version only activates itself while vorpX is running. Make sure to use the 24.1.0 cutting edge build that is liked on the front page. That one has all the Cyberpunk features of the standalone mod, the last regular build doesn’t.

    #220013
    Clive
    Participant

    Thanks for replying!

    I installed VorpX for CP2077 and the game launches expecting the VR kit to be used.
    To use regular Cyberpunk, I have to run the Uninstall and revert.

    So I’m using the standalone CP2077 VorpX.

    Perhaps I’m expecting too much to have a switchable instance of VorpX and ought to go to the full VorpX?

    #219993
    Clive
    Participant

    I already play Cyberpunk on traditional screen. If I install Vorpx then VR takes over. Is there an easy way to switch between VR play and flat screen? (Best of both worlds!)
    Thanks.

    #219930

    In reply to: Kingdom hearts series

    luka2099
    Participant

    you must use a dx12 games profiles . for exemple cyberpunk2077. i have upload my profile on cloud.

    #219887

    In reply to: Games Wish List

    Neish
    Participant

    Star Citizen and upcomming games Cyberpunk 2077 and Watch Dogs 3
    ___________
    https://www.steppermotor.fr provides a variety of different types of gear reducers including planetary reducers, parallel shaft reducers, and worm reducers.

    #219792
    Boblekobold
    Participant

    Tesselation up to 15 in .ini files (two separate lines) is great. I hesitated a lot with Low, but for now, I play with ClarityFX to full and sharpness/texture enhancement to 2.0. Walls with corals are very detailed and sharp in Dyonisus Park. It gives volume to rust/coral.
    This game is very impressive in VR. You don’t need to play recent games to get stunning graphics with VorpX. Even with an RTX4090, it’s better overall than Cyberpunk 2077 in VR.

    #219791
    Vektor
    Participant

    When I try path tracing, vorpX keeps crashing. Are there some settings or something I’m missing, or does path tracing just not work with it?

    Thanks in advance.

    #219784
    Vektor
    Participant

    Playing Cyberpunk, and I no sooner got everything working properly than VorpX suddenly starts getting jittery, and then the headset freezes. The game keeps running fine. The fps are even fine when it happens.

    This happens seemingly anywhere, but is a bit more prevalent in the megabuilding where V lives. (Particularly the lift, and walking across the floor where the gun store and boxing rink are.) But again, it eventually happens everywhere. It’s even happened on the settings screen.

    It happens in all 3 modes: Full VR, Cinema, and Immersive. It happens with 3d on, 3d off, edge peek, everything. I’m pretty sure I have everything at default, and I even turned off Clarity FX.
    I’ve tried lowering the game settings, the resolution, and Virtual Desktop settings. I’ve tried everything I can think of. Nothing seems to have any effect one way or the other.
    I’ve restarted the headset and my computer several times.

    Again, this seemingly came out of nowhere. It was working fine one minute, and now I can’t get it to run for a minute without VorpX freezing. Any ideas?

    Thanks in advance for any help.

    Vektor
    Participant

    Where are the controller mappings for Cyberpunk 2077, and more importantly, how can I change them?

    Thanks in advance.

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