oh I see, I understand then, may I also ask why there is a cap of 50 on the zoom, is there a similar reason behind that, like something breaks when you go below these values? if so maybe you could remove the cap and present a similar message stating going lower may result in gltches, its mostly just a temporary thing to see a menu/cutscene.
I would love to reach .20 zoom, then I could see the whole screen if needed, right now I have to switch to letter-box 2 then 50 to see the whole screen(which i never do as its cumbersome), this kindof ties into my edge peek zoom level request, which ideally I would like to set to zoom level .20 pixel 1:1.
If you’ve played deus ex human revolution you’d understand, everytime you get in a conversation with someone you really need to zoom way out, like zoom 10 (if it existed in pixel 1:1).
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on TR:U I was happy to play it in geometry 3D with hud issues, to me the game turned out overall great, despite the small hud issues, best 3D I have seen in a game thus far.
oh right so you can force vorpx to inject then? do you just change the exe name in windows, I would like to try deus ex 1 and gears of war 1, both those games never injected, but am I right in saying if I change the gears of war exe to armaII exe vorpx will inject?
Yeah any game that you rename to arma2.exe will hook vorpx to believe it’s the real game. Also try UDK.exe, both will hook and work even in geometry 3d, and pls keep us updated of the results.
I was hoping we could build a sort of unofficial centralized list of games not officially supported but still allow for stereo 3d whether that be z3d or geometry3d. I am not talking about games that run but only in 2d. lets be some good beta testers and post our results.
So I will start with one.
Singularity:
It is Bioshock like FPS game. It runs in geometry3d and z3d. The default FOV is way too low and the ini files are not configurable however you can fix the FOV with a 3rd party program called Flawless Widescreen. The default headtracking too sensitive. Turning it down all the way in the game’s menu helps but that makes a gamepad impossible to use. If you want to use a gamepad just turn down the headtracking sensitivity in the Vorpx menu till it feals right with your in game sensitivity options. Takes some trial and error but you can get it perfect. Game runs smooth as butter and with no judder in z3d max settings with a gtx 970. Some judder in geo3d but im sure that can be worked out I just haven’t tried as it looks and feels fantastic already.
I tried Singularity on Steam and Vorpx hooked it but didn’t recognize the game so no 3d at all, did you do something to make it work?
oh right so you can force vorpx to inject then? do you just change the exe name in windows, I would like to try deus ex 1 and gears of war 1, both those games never injected, but am I right in saying if I change the gears of war exe to armaII exe vorpx will inject?
trying to run this game, seems I have to select a 3:4 resolution like 768×1024, which i find odd, but the vorpx menu does not show, and there is no chromatic aberation fix in place, or headtracking.
any clues on how to fully enable vorpx for this title?
Hello,
I cannot see the mini map or health bar in Deus ex, anyone got any tips?
if I set vorpx to do its own FoV fix that allows me to almost see the hud, I have to set it to max though, and sadly its still not enough. is there anyway to increas vorpx’s 3D Fov ability for geometry 3D, that way I know I will be able to see the hud, I would then dial back the FoV in the games in game settings.
I really like vorpx’s FoV enhancment, as it centers the hud, we just need to be able to increase it more and this game would be perfect. the hud is important in this game.
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
thank you for taking the time to answer. That sounds great, tomorrow a friend will lend me his ps3 controller so I will give it a try with that if that works I think I wil order one of your mentioned knockoff gamepads, guess that should take care of my gamepad problems in skyrim as well.
thanks very much :)
In most cases yes and it is a wonderful tool but in Thief and Deus Ex HR there is no option to disable the gamepad. If it is plugged in and a button or analog stick is pressed then control shifts to the gamepad. In Thief it makes the screen shake all over the place. In Deus Ex it takes 2 seconds to switch to a different control scheme, If you are using the analog sticks headtracking will stop working while they are pressed and for 2 seconds after releasing them and then headtracking will be restored until you press the sticks again. If there are steps for Thief or Deus Ex to disable the gamepad and use your gamepad emulation with a 360 pad, could you list the steps. Right now I am using a Razer Hydra but would much rather be using a 360 pad.
Sorry for the wall text. This is only an issue with games where the 360 pad is auto-detected without an ingame option to disable it and the game doesn’t play nice with 2 control schemes. So far I only ran into this problem with Thief and Deus Ex. I am sure there will be others discovered though few and far between.
Thank you for everything Ralf. I am loving playing with my DK2 with vorpx. I went through the entirety of Bioshock Infinite with vorpx on my DK1 and it was my best vr experience and I am reinstalling it for uses on the DK2 now.
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
Just confirmed, Deus Ex Human Revolution Director’s Cut works fine too.
But no Skyrim :(
What is so special about skyrim that Vorpx just doesn’t initialize on it?
Have you tried z3d? I believe that Deus Ex HR is one of the games that works best in z3d and it fixes all graphic issues, give it a try.
It is almost perfect, however I get sometimes mismatched lighting in left/right eye. It is not shadows as I tried disabling shadows in options and it still happens. I can close each eye and see that the lighting is incorrect in one eye only. Any ideas for a fix, Ralph?
In DX11 the game is Z-Buffer 3D only currently, which has less Stereo 3D but is twice as fast.
The DX9 screenshot is not from vorpX, the game should show the circular vignettes and the vorpX logo when it runs with vorpX. Most likely you have another stereo driver running that interferes with vorpX. Also please check for any d3d9.dll in the game’s directory and remove it.
Hope that helps.
DX11, Win7 x64, game from Steam: no stereo
there’s a pic https://www.dropbox.com/sc/f8y222vncbf5kyu/95lvO-IZuT
(when i press prt scr it makes a screenshot of desktop but not game)
I’ve tried different settings – useless
in DX9 mode stereo is working, but with strange lines, invisible cursor and vorpX hotkeys doesn’t work
https://www.dropbox.com/sc/4uol47xlzish1de/JNv5GZpC_f
The game is BF4. No it doesn’t put up the circles. Works fine when I try deus ex. The rift works but I cannot adjust my separation cause delete doesn’t do anything. Works fine in other games yes.
Did the oculus config And can see fine though there, And got my ipd etc but thats not the issue really though. The issue is delete doesn’t work for BF4.
Hi pac0master,
Your DeusEx problem might be related to a general Steam issue, which affects random games on random machines. Most likely a conflict between Steams copy protection and the way vorpX attaches itself to games. The next update, which is due sometime this week, has some changes in this regard, so there is a chance that your DXHR issue will be resolved, provided it is related.
Not sure what the issue with Black Mesa might be, since I don’t think it uses any copy protection. Can’t replicate the issue here, unfortunately.