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  • #210297
    VRified Games
    Participant

    As the title says 😂

    I’m running in 4:3, have run directvr and fov etc is fine.

    All working except weapon hide, not a deal breaker by any means but any help or advice would be appreaciated

    #210271
    Ralf
    Keymaster

    Please reset everything to default and let VorpX handle FOV and resolution. if you happen to have disabled auto settings, please re-enable that.

    If you happen to have any mods installed (especially camera mods) try without. Some mods may affect the FOV.

    If you happen to have the game installed under C:\Program Files or any other folder with restricted access, make sure your normal Windows user has write access to the game’s install folder.

    Under normal circumstances the FOV is calculated precisely to match the FOV of your headset. Provided vorpX can actually set the FOV there isn’t really any margin for error in case of well known engines like the CryEngine. if you still want to experiment, you can apply a +/- 20° offset on the DirectVR page of the vorpX menu. That’s not necessary though. If you let vorpX do it’s thing, everything is set up correctly.

    #210132

    In reply to: remapp and direct scan

    Ralf
    Keymaster

    The DirectVR scan is not available for every game. If it is available for a game, vorpX displays an according hint in the top/left corner of the game window.

    #210129
    ikolloki
    Participant

    hi

    razlf said
    “After a succesful DirectVR scan vorpX does not have to emulate a mouse for head tracking anymore and turns off the override. You can then use your gamepad natively.”
    but i dont find directvr sacan option.. I saw “try alt+L” but that do nothing

    #210128
    Ralf
    Keymaster

    Finally got a chance to check this. As far as I can tell the game seems to work fine before running the DirectVR scanner. I’ll have to take a closer look to check whether that’s fixable by adjusting some scanner parameters or whether it’s something more serious. Possible that Bethesda ‘improved’ their anticheat measures and kick vorpX out when it applies memory scanner tracking.

    For the time being please play without running the scanner. If the scanner issue is fixable, I’ll upload a profile with updated scanner settings and let you know here.

    #210108

    In reply to: real gamepad?.?

    ikolloki
    Participant

    razlf said
    “After a succesful DirectVR scan vorpX does not have to emulate a mouse for head tracking anymore and turns off the override. You can then use your gamepad natively.”
    but i dont find directvr sacan option.. I saw “try alt+L” but that do nothing

    #210054
    Ralf
    Keymaster

    Not a silly question at all. Just a silly programmer who doesn’t show an option to clear the cache directly when you run a new scan. :) The ‘Empty Cache’ button is on the DirectVR page of the menu.

    #210048
    Ralf
    Keymaster

    In case of Far Cry Primal the game has to be restarted once whenever something changes that affects the FOV (typically only once), the FOV adjustment is done with an .ini tweak here. Unfortunately that can’t be applied right away. The game applies the changed .ini value after a restart. Whenever that is necessary vorpX displays a little pop-up message.

    The Portal 2 FOV flicker is indeed DirectVR related. In this case the memory scanner does the FOV adjustment in realtime without the need for a restart. Shouldn’t flicker though with a 4:3 res normally… Does that also happen without recording software running?

    Not sure about the revesed axes. Do you by any chance play with a reversed mouse y-axis. That would have this effect.

    #209980
    HappyVorpxCustomer
    Participant

    The users ParadiseDecay and dellrifter22 do a great job of including important information in the description or in the profile title, which helps users know if the profile supports G3D or Z3D as well as if any in-game settings need to be changed. I really hope they are being considered as Certified Authors.

    I don’t know how other users feel about this, but knowing whether a profile supports G3D and/or DirectVR and if any in-game settings need to be changed is something I feel is very important. Official profiles do not have this information readily available like the cloud profiles can.

    I may be alone on this, but I automatically disregard all cloud profiles with a blank description. I assume these profiles were made by users who imported a cloud profile, tweaked a few settings, then uploaded to cloud in case their computer fails and they lose the data.

    #209883
    rustyshackleford
    Participant

    The game is not officially supported. If you want to create a user profile for it and are certain it’s an OpenGL program try to take some other OpenGL profile as a base for a new one (e.g. Quake 1-4, Amnesia, Jedi Knight II). Try more than one if the first one doesn’t do the trick right away. Be aware though that OpenGL G3D support in vorpX is limited to fairly old (fixed function) OpenGL versions.

    A much better way to experience (a re-imagined) Half-Life 1 is Black Mesa: Source though, which you can purchase on Steam. Basically Half-Life with way better graphics. For the Steam version of Black Mesa: Source a fully featured DirectVR profile exists.

    just play Black Mesa: Source isn’t a solution as I am trying to play a Half-life 1 mod. Is there really no way to get Half-life 1 to work with vorpx? I tried following these instructions and it didn’t work.

    #209832
    Cal627
    Participant

    I’m also having trouble disabling head tracking in the vorpx ingame settings. I dont want my head movements controlling the game when playing cinema mode. It seems to induce a sort of micro stutter/double-image effect when i move my head around and my character looks around at the same time. I have a 3080ti and I am running the game on high settings with a consistent 90fps at around 3k resolution aka “Phenomenal”. Im using Virtual desktop on the High preset to stream it wirelessly to my Quest 2 through steamVR which is set to 150% 3072×3172. It looks amazing but its not as smooth as I’d like it. I turn off head tracking but it stays on because of directvr. Even if I disable 3D it still tracks my head.

    #209831
    Cal627
    Participant

    The DirectVR page only has 3 options. change resolution, change settings, and preferred resolution

    #209830
    Ralf
    Keymaster

    There is a setting on the DirectVR page of the vorpX menu that allows your disable the pitch lock. I’d suggest to leave it on though. A fixed horizon is more confortable in the long run.

    Caveat: I’m not sure whether the setting does something for GTA V currently. GTA V is one the games with an additional game specific mod portion, and I’m not entirely sure whether the vorpX API used in the mod already correctly honors that settings. Fixed that a while ago, but don’t recall whether that was before or after the last update.

    Ralf
    Keymaster

    Normally setting the resolution automatically shouldn’t cause any issues at all, but if for some reason it does, you can disable that on first launch on the DirectVR page of the vorpX menu. Afterwards select a common 4:3 resolution in the game options manually.

    The catch is that this way you can’t select resolutions higher than your desktop res like the auto resolution can. So if you want to manually set a resolution larger than that, you have to add it first in the graphics driver control panel.

    #209766
    Ralf
    Keymaster

    @ all

    I was finally able to reproduce the issue with Zel1984’s method of switching to and from the map screen, yay! Not always, but often enough to give me an idea of what it might be related to: when the game switches back from the menu/map screen, vorpX has to reinitialize some depth buffer stuff for Z3D and I’m fairly certain that’s where the problem begins that shortly after results in the crash. Something must have changed with patch 1.5 that triggers this issue.

    Fortunately this depth buffer init is entirely unnecessary while alternate frame 3d (‘DirectVR’ in the menu) is used, so as a workaround for now I just skip it unless Z3D is actually enabled. Due to the issue’s random behavior I’m not 100% sure yet whether that was really it, but reasonably confident. Please let me know whether the new version does the trick for you.

    CAVEAT: For now do not switch to Z3D! The workaround is only active with DirectVR 3D. I’ll take a closer look at the actual depth init issue next week.

    Download

    Make sure that the version shows alpha 6b in the game window after installing. Some seem to occasionally get outdated files due to caching by their browser/internet provider or whomever.

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