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Apr 20, 2022 at 12:44pm #210695
In reply to: Does anyone enjoy aliens colonial marines?
RalfKeymasterThere is an official profile with the best possible DirectVR support available, even including automatic weapon hide. Also the .ini tweak that supposedly fixes the AI gets applied by vorpX. With a decent GPU you can easily run the game at 90FPS with high resolutions.
Mar 25, 2022 at 9:58am #210324In reply to: real gamepad?.?
MinabeParticipantNot all games have DirectVR, if you try Alt+L and nothing happens chances are the game you’re trying doesn’t. When starting a game for the first time you should get all of vorpX advices in the top left corner of the window in your monitor and also tell you whether it has DirectVR or not and how to use Alt+L.
Never really tried the gamepad override, vr controls make for lousy gamepads; i would recommend you to save for a ps4 controller.
Mar 23, 2022 at 11:00am #210297Topic: Portal 2 auto weapon hide not working
in forum Technical Support
VRified GamesParticipantAs the title says 😂
I’m running in 4:3, have run directvr and fov etc is fine.
All working except weapon hide, not a deal breaker by any means but any help or advice would be appreaciated
Mar 20, 2022 at 8:26pm #210271In reply to: Kingdom come slight fishbowl effect
RalfKeymasterPlease reset everything to default and let VorpX handle FOV and resolution. if you happen to have disabled auto settings, please re-enable that.
If you happen to have any mods installed (especially camera mods) try without. Some mods may affect the FOV.
If you happen to have the game installed under C:\Program Files or any other folder with restricted access, make sure your normal Windows user has write access to the game’s install folder.
Under normal circumstances the FOV is calculated precisely to match the FOV of your headset. Provided vorpX can actually set the FOV there isn’t really any margin for error in case of well known engines like the CryEngine. if you still want to experiment, you can apply a +/- 20° offset on the DirectVR page of the vorpX menu. That’s not necessary though. If you let vorpX do it’s thing, everything is set up correctly.
Mar 10, 2022 at 1:20pm #210132In reply to: remapp and direct scan
RalfKeymasterThe DirectVR scan is not available for every game. If it is available for a game, vorpX displays an according hint in the top/left corner of the game window.
Mar 10, 2022 at 1:10pm #210129Topic: remapp and direct scan
in forum Technical Support
ikollokiParticipanthi
razlf said
“After a succesful DirectVR scan vorpX does not have to emulate a mouse for head tracking anymore and turns off the override. You can then use your gamepad natively.”
but i dont find directvr sacan option.. I saw “try alt+L” but that do nothingMar 10, 2022 at 12:53pm #210128In reply to: Fallout 76 crashing after latest patch
RalfKeymasterFinally got a chance to check this. As far as I can tell the game seems to work fine before running the DirectVR scanner. I’ll have to take a closer look to check whether that’s fixable by adjusting some scanner parameters or whether it’s something more serious. Possible that Bethesda ‘improved’ their anticheat measures and kick vorpX out when it applies memory scanner tracking.
For the time being please play without running the scanner. If the scanner issue is fixable, I’ll upload a profile with updated scanner settings and let you know here.
Mar 9, 2022 at 1:58pm #210108In reply to: real gamepad?.?
ikollokiParticipantrazlf said
“After a succesful DirectVR scan vorpX does not have to emulate a mouse for head tracking anymore and turns off the override. You can then use your gamepad natively.”
but i dont find directvr sacan option.. I saw “try alt+L” but that do nothingMar 7, 2022 at 6:55pm #210054In reply to: Portal 2 FOV flickering
RalfKeymasterNot a silly question at all. Just a silly programmer who doesn’t show an option to clear the cache directly when you run a new scan. :) The ‘Empty Cache’ button is on the DirectVR page of the menu.
Mar 7, 2022 at 6:24pm #210048In reply to: Portal 2 FOV flickering
RalfKeymasterIn case of Far Cry Primal the game has to be restarted once whenever something changes that affects the FOV (typically only once), the FOV adjustment is done with an .ini tweak here. Unfortunately that can’t be applied right away. The game applies the changed .ini value after a restart. Whenever that is necessary vorpX displays a little pop-up message.
The Portal 2 FOV flicker is indeed DirectVR related. In this case the memory scanner does the FOV adjustment in realtime without the need for a restart. Shouldn’t flicker though with a 4:3 res normally… Does that also happen without recording software running?
Not sure about the revesed axes. Do you by any chance play with a reversed mouse y-axis. That would have this effect.
Mar 3, 2022 at 6:27am #209980In reply to: Announcement/Idea: Certified Author Program
HappyVorpxCustomerParticipantThe users ParadiseDecay and dellrifter22 do a great job of including important information in the description or in the profile title, which helps users know if the profile supports G3D or Z3D as well as if any in-game settings need to be changed. I really hope they are being considered as Certified Authors.
I don’t know how other users feel about this, but knowing whether a profile supports G3D and/or DirectVR and if any in-game settings need to be changed is something I feel is very important. Official profiles do not have this information readily available like the cloud profiles can.
I may be alone on this, but I automatically disregard all cloud profiles with a blank description. I assume these profiles were made by users who imported a cloud profile, tweaked a few settings, then uploaded to cloud in case their computer fails and they lose the data.
Feb 26, 2022 at 11:41pm #209883In reply to: Half Life 1 (Goldsrc) G3D
rustyshacklefordParticipantThe game is not officially supported. If you want to create a user profile for it and are certain it’s an OpenGL program try to take some other OpenGL profile as a base for a new one (e.g. Quake 1-4, Amnesia, Jedi Knight II). Try more than one if the first one doesn’t do the trick right away. Be aware though that OpenGL G3D support in vorpX is limited to fairly old (fixed function) OpenGL versions.
A much better way to experience (a re-imagined) Half-Life 1 is Black Mesa: Source though, which you can purchase on Steam. Basically Half-Life with way better graphics. For the Steam version of Black Mesa: Source a fully featured DirectVR profile exists.
just play Black Mesa: Source isn’t a solution as I am trying to play a Half-life 1 mod. Is there really no way to get Half-life 1 to work with vorpx? I tried following these instructions and it didn’t work.
Feb 24, 2022 at 4:09am #209832In reply to: GTA V Mouse Look up/down not working
Cal627ParticipantI’m also having trouble disabling head tracking in the vorpx ingame settings. I dont want my head movements controlling the game when playing cinema mode. It seems to induce a sort of micro stutter/double-image effect when i move my head around and my character looks around at the same time. I have a 3080ti and I am running the game on high settings with a consistent 90fps at around 3k resolution aka “Phenomenal”. Im using Virtual desktop on the High preset to stream it wirelessly to my Quest 2 through steamVR which is set to 150% 3072×3172. It looks amazing but its not as smooth as I’d like it. I turn off head tracking but it stays on because of directvr. Even if I disable 3D it still tracks my head.
Feb 24, 2022 at 2:20am #209831In reply to: GTA V Mouse Look up/down not working
Cal627ParticipantThe DirectVR page only has 3 options. change resolution, change settings, and preferred resolution
Feb 23, 2022 at 10:53pm #209830In reply to: GTA V Mouse Look up/down not working
RalfKeymasterThere is a setting on the DirectVR page of the vorpX menu that allows your disable the pitch lock. I’d suggest to leave it on though. A fixed horizon is more confortable in the long run.
Caveat: I’m not sure whether the setting does something for GTA V currently. GTA V is one the games with an additional game specific mod portion, and I’m not entirely sure whether the vorpX API used in the mod already correctly honors that settings. Fixed that a while ago, but don’t recall whether that was before or after the last update.
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As the title says 😂
I’m running in 4:3, have run directvr and fov etc is fine.
All working except weapon hide, not a deal breaker by any means but any help or advice would be appreaciated
Topic: remapp and direct scan
hi
razlf said
“After a succesful DirectVR scan vorpX does not have to emulate a mouse for head tracking anymore and turns off the override. You can then use your gamepad natively.”
but i dont find directvr sacan option.. I saw “try alt+L” but that do nothing
