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Vorpx has been incredible, and Fallout: New Vegas is a blast. I really like using the positional DirectVR, because when I zoom in I know my gun is centered. The only problem is, I often can’t see the front sight because the back sights block my line of sight.
Would it be possible to add a setting where one of the eyes is centered and the other is not? That way, when I zoom in, I can close one of my eyes and use the other to aim.
Thanks for this incredible piece of software. DirectVR in particular is a dream to use.
Just installed the latest patch for VorpX today. Never tried KCD in full VR so I thought I’d try it out. (I pretty much always stick with Cinema.)
Anyways, I set it to Full VR, ran the DirectVR scan a few times, and it was in Full VR alright, but very skewed and zoomed in. What could I be missing? It succeeded in the scan. I can try it again after re-loading.
It also said FOV not found, and something else not found at the top of the DirectVR page. Don’t know what this means.EDIT: Tried again, and no luck.
Hello, I have an issue when using DirectVR where the virtual screen is about 1/8 screen too high, and 1/5 screen too far to the right. It’s relatively subtle, but makes the games unplayable (tried Skyrim and Chivalry Medieval Warfare).
The easiest repro is to zoom all the way out with Shift+Zoom and notice the screen is just literally not centered.
Since the screen is fixed to goggles / camera position, I’m perpetually looking at a skewed plane and there’s no way to get it “flat” and un-tilted (very frustrating and headache-inducing). I’ve tried Alt+Space in lots of places, and successfully ran the “scan” with Alt+L, but nothing has fixed it, and I’m giving up for the night. I don’t have an issue with regular SteamVR games so I know it’s not the headset / mounting on my head. VorpX is attaching the virtual screen in an off-center position!!
Any help is appreciated
-James
