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Topic: Fallout is back baby!
I’m jumping back into NV using Very Last Kiss’ collection (https://next.nexusmods.com/newvegas/collections/jscbqj) and it seems to be working pretty well so far! I picked it because it was the most endorsed list on Nexus.
I previously I did a Fallout 4 VR playthrough with my own custom mod-list. SUPER recommend Sim Settlements 2, even if you don’t like settlements, it has a custom story, voice acting, scripted events and is overall amazing!
What is your favorite game and mod-list to play? Any recommendations? I settled on NV and this mod-list just on a lark but I’m open to bigger and better suggestions.
Good evening –
Whatever help I could get would be greatly appreciated. I am running a heavily modded Fallout 4: FROST build with the latest and greatest version of VORPX. There are several issues.
1. VORPX hooks into Fallout 4 just fine
2. The Edge Peek does not work – I have assigned it to multiple keys, mouse buttons – no dice.
3. The VORPX In game menu does not work – I have assigned it to multiple keys, mouse buttons – no dice.
4. The right eye on my Oculus 3 does not work. I have run it with Oculus air link as well as set it for a generic headset, a STEAM configuration with Virtual Desktop – no dice.
5. The left eye works fine
6. Even with the FOV set in the INI file to 100, 110, 112, 120, 125 – nothing changes. It is zoomed in so far that it is unplayable
7. In troubleshooting I have:
a. Removed the Fallout4 Upscaler
b. Removed Shadow Boost
C. Turned of all NVIDIA upscaling, sharpening, etc.
d. Set the resolution options to all manner of different things – it makes no difference.Any ideas you may have would be great!
THanks
VorpX 21.3.5 had broken Geometric 3D for Fallout 76 so I updated to beta 24.1.0 and I cleared out the settings, and launched F76 and it seems to hook on just fine but its not sending the image to the VR headset which is strange, 21.3.5 worked excellent but now its not working anymore.
No idea what to do, I use HTC Cosmos, everything is up to date, SteamVR launches just fine, I can even do the new desktop viewer with my ancient very mediocre VR headset and it displays, soon as I launch F76 it wont display them at all, I see the game on my monitor though.
PC Specs:
Ryzen 5800X3D
Radeon RX 6950XTI can’t make sense of the desktops resolution vs the game.
Any desktop resolution of 1440p caused Fallout NV to crash when running directvr scan.
I switched it to:
1920 x 1080 landscape, 100%
This looked great and directvr scan worked!
Now I boot up the game and it’s a mess of pixels and I can’t figure out why. Vorpx auto resolution is off.
I’ve tried 4:3, 16:9/10 and most every combination possible and all of them look like a psvr1 game. Resolution is set to great.
I’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.
Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)
There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.
The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.
Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.
Good luck!