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Topic: Fallout 4 CV1
I’ve been working towards a good Fallout 4 configuration and wanted to find out if anyone has tips on what’s worked for them. I’ve tinkered with mods, settings, and utilities to get the best experience. Here is the setup I am running with thus far:
VorpX
- Z-Normal
- Separation 1.2
- Use Direct Head Tracking (Must be run in every game session). Sometimes this must be run multiple times. If the arrow pad doesn’t do the quick swtich, running it again sometimes corrects it.
- Disable mouse acceleration
Last night I saw this thing potentially interesting (but I’m not a programmer). Fallout 4 did not work with the lastest VorpX and HTC Vive, but he did it when I put the 3D Vision fix taken by Helix Blog, despite reporting a conflict error with a dll. The result, though, is that the game work very well with all options except Geometry, that works but with annoying flickering on the lenses, perhaps for synchronization errors. I heard that some of you have problems with HTC Vive, and maybe can give it a try.
Topic: My VR PC Build–Performance?
-CPU: i7-6700k (OC @4.5 ghz)
-GPU: GTX 1080 Hybrid (Will Overclock to ~2GHz; ~10% gain)
-Mobo: ASUS Z170-A
-PSU: Corsair AX860i
-RAM: CORSAIR 16GB DDR4 2400, CAS 10 (read Fallout 4 did better with fast ram cas/frequency)
-Storage: 950 pro
-Liquid Cooling: Corsair H80i
-Case: Corsair 760TI did my research and this setup is what I decided on because it will deliver, I think, very good VR performance with Vorpx. I’m waiting on the 1080 hybrid so haven’t been able to test it with the CV1 with Vorpx yet but I was curious what does anyone think the performance/fps will be for these games (Fallout NV, Fallout 4, Skyrim, and GTA 5). Thanks.
I have got Skyrim working very well. I find I enjoy playing in Z3D for exterior areas because having a high frame-rate is worth sacrificing true stereo rendering and most of the distant visuals are beyond significant stereo separation anyway.
However, I find in interiors I prefer to use geometry 3D because so many close objects/walls look way more real in true stereo 3D. So I usually switch to geo3D if I will be doing a long dungeon and switch to Z-3D when I am exploring exteriors or slaying dragons.
It would be really great if it was possible to switch Z3D to Geo3D without having to restart the program (I know this was possible in Oblivion). I believe I saw this suggestion before and it does not work due to different rendering requirements for Geo 3D. However, if there was an automatic way to restart the VorpX render method with the click of a button without going back out to windows that would be cool. Just thought I would throw the idea out there again. Same could apply to fallout4 or other open world games (I never played fallout 4 so I don’t know if the switch is possible in that game).There are three things that you need to take care of once for each game:
1. Field Of View
You can get many games look almost perfect in this regard. And even for those that do not offer FOV control, neither directly, nor through vorpX, there are functions in vorpX to make them playable, although not always in a perfect way.
From best to worst here is what you can do:
- Set the game FOV directly in the game if it provides to dial in an FOV of 120°.
- Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
- Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
- Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
- Play the game in Virtual Cinema Mode (can be enabled in the vorpX ingame menu).
- Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom.
- Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image).
It’s NOT woking ! I’m trying now for hours and hours to change the FOV setting and it still not working at all, game is ultra zoomed.
” Set the game FOV directly in the game if it provides to dial in an FOV of 120°. ”
=> Impossible on fallout 4, metro 2033 redux, metro last light redux
Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
=> the same ! ” optimize setting ” for FOV = 120, then ” setting applied ” then ” apply ” then…. NO CHANGE in game !
All my games are original, on steam, and not modified. I paid 35 euros for something that is not working, you have no video of tutorial on your website… great !!
Can a hotkey be added for the Virtual Cinema mode? I would prefer to go to Virtual Cinema mode instead of EdgePeek when possible. This would make Fallout 4 great to get through the dialog menus easily. The edgepeek mode works, but is a little disorienting since the head movement and mouse move together.