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  • #103626

    In reply to: Fallout 4 CV1

    ageem123
    Participant

    Fallout INI Settings (Highly recommend using http://www.nexusmods.com/fallout4/mods/102/?tab=2)

    • Animation:fMotionFeedbackMinAngleDelta:0.0001
    • Animation:fMotionFeedbackMinSpeed:0.0001
    • Animation:fMotionFeedbackMinSpeedDelta:0.0001
    • Animation:fMotionFeedbackMinTime:0.0001
    • Camera:f1stHorzDampeningVelocityDampening:0.1
    • Camera:f1stVertDampeningVelocityDampening:0.1
    • Combat:bIronSightsZoomEnable:0.1
    • Controls:fMouseHeadingYScale:0.42
    • Camera:f1stVertDampeningVelocityDampening:0.1
    • Camera:f1stVertDampeningVelocityDampening:0.1
    • Dialog:bUseDialogueCursor:0
    • Display:fDefault1stPersonFOV:110
    • Display:fDefaultWorldFOV:110
    • Display:bVolumetricLightingEnable:0
    • Display:iPresentInterval:0
    • General:fChancesToPlayAlternateIntro:0
    • General:sIntroSequence:0
    • Imagespace:bDoRadialBlur:0
    • Imagespace:bScreenSpaceBokeh:0
    • Imagespace:bDoDepthOfField:0
    • Interface:bDialogueCameraEnable:0
    • Interface:bDialogueCameraEnable:0
    #103625
    ageem123
    Participant

    I’ve been working towards a good Fallout 4 configuration and wanted to find out if anyone has tips on what’s worked for them. I’ve tinkered with mods, settings, and utilities to get the best experience. Here is the setup I am running with thus far:

    VorpX

    • Z-Normal
    • Separation 1.2
    • Use Direct Head Tracking (Must be run in every game session). Sometimes this must be run multiple times. If the arrow pad doesn’t do the quick swtich, running it again sometimes corrects it.
    • Disable mouse acceleration
    #103442
    Hassassin
    Participant

    Thanks alot for the tip Hannes.
    I tried using the war hammer profile as you suggested and imported the ESO.exe, it gives me the geometry option, but my right eye is black when i use it. The HUD shows but none of the actual in game environment. Please let me know if there is any way I can fix that. However the Z3D options work and do provide a slight 3D effect, so it will do for the time being I suppose. I really wish they would add the full 3D back to ESO, I never even got to experience it :(

    Can any one tell me how is the Fallout 4 vorpx experience. Im looking forward to playing that full in VR as well. I’m just loving Skyrim in VR after I got all the proper mods and settings right. Unfortunately I only get 30 fps with a GTX 970. A few more frames would be nice, but I haven’t tried to go below ultra setting yet. Gonna be playing all the good Location Quest mods in VR, any recommendations?

    #103393
    SecondVariety
    Participant

    Thanks Ralf. So it’s a performance problem. You’re right about Z-Buffer, it is convincing and light, but Fallout 4 in Geometry is really amazing: I will try to reduce some graphic options, even because until now I tried with all almost to the maximum, apart from the effects disabled by your excellent VorpX. I play with a a single 980Ti, and it’s still smooth at Ultra details with Z-Buffer 3D.

    #103392
    Ralf
    Keymaster

    Most PCs are not fast enough for Geometry 3D to work with Fallout 4 on Vive. The OpenVR runtime doesn’t handle low frame rates very well, you have to make sure to run games with 45fps+ on Vive. Normally you should see a warning in this regard.

    For Fallout 4 that means that Z-Buffer 3D is the right choice. Especially if your are playing with Vive. The Oculus runtime is more forgiving in this regard.

    SecondVariety
    Participant

    Last night I saw this thing potentially interesting (but I’m not a programmer). Fallout 4 did not work with the lastest VorpX and HTC Vive, but he did it when I put the 3D Vision fix taken by Helix Blog, despite reporting a conflict error with a dll. The result, though, is that the game work very well with all options except Geometry, that works but with annoying flickering on the lenses, perhaps for synchronization errors. I heard that some of you have problems with HTC Vive, and maybe can give it a try.

    #103315

    In reply to: Overwatch

    BlueSummers
    Participant

    Blizzard would have to program it into the game tho.
    Their own version with checks and balances inside the walls.

    Because if you notice when playing a game like Fallout 4 on VorpX.
    You can move your head around on the Vive and even peek through walls.
    I assume the same goes with Oculus.
    Essentially making the HMDs into a type of wall hack for multiplayer games like CSGO, TF2, and Overwatch.

    Someone want to verify this?
    Into your own private match of course.
    Don’t get banned on a real server.

    Edit:
    Actually just read head tracking is only enabled in Fallout 4 at the moment.

    vorpX 16.2.0 has been released.

    #103284
    sponge101
    Participant

    -CPU: i7-6700k (OC @4.5 ghz)
    -GPU: GTX 1080 Hybrid (Will Overclock to ~2GHz; ~10% gain)
    -Mobo: ASUS Z170-A
    -PSU: Corsair AX860i
    -RAM: CORSAIR 16GB DDR4 2400, CAS 10 (read Fallout 4 did better with fast ram cas/frequency)
    -Storage: 950 pro
    -Liquid Cooling: Corsair H80i
    -Case: Corsair 760T

    I did my research and this setup is what I decided on because it will deliver, I think, very good VR performance with Vorpx. I’m waiting on the 1080 hybrid so haven’t been able to test it with the CV1 with Vorpx yet but I was curious what does anyone think the performance/fps will be for these games (Fallout NV, Fallout 4, Skyrim, and GTA 5). Thanks.

    #103235

    In reply to: Is there one game?

    Ralf
    Keymaster

    Do not tweak too much. While there are many options available, the only two things that absolutely must be addressed are field of view (FOV) to get a natural image and head tracking sensitivity for proper 1:1 tracking.

    Popular games that are usually considered working well are for example: Bioshock Infinite, Skyrim, Fallout 4 (G3D probably too slow on most PCs though), Borderlands 1 + 2, Portal 2.

    In general you should be able to get almost any first person game working to a satisfactory level by adjusting FOV and head tracking sensitivity.

    The vorpX help also has a short guide describing a quick and dirty setup that works with almost everything very quick (“The 1-2-3 Game Setup”). It usually doesn’t provide the best possible result, but gets everything to a playable state.

    alegse
    Participant

    I have got Skyrim working very well. I find I enjoy playing in Z3D for exterior areas because having a high frame-rate is worth sacrificing true stereo rendering and most of the distant visuals are beyond significant stereo separation anyway.
    However, I find in interiors I prefer to use geometry 3D because so many close objects/walls look way more real in true stereo 3D. So I usually switch to geo3D if I will be doing a long dungeon and switch to Z-3D when I am exploring exteriors or slaying dragons.
    It would be really great if it was possible to switch Z3D to Geo3D without having to restart the program (I know this was possible in Oblivion). I believe I saw this suggestion before and it does not work due to different rendering requirements for Geo 3D. However, if there was an automatic way to restart the VorpX render method with the click of a button without going back out to windows that would be cool. Just thought I would throw the idea out there again. Same could apply to fallout4 or other open world games (I never played fallout 4 so I don’t know if the switch is possible in that game).

    TheRunaway
    Participant

    There are three things that you need to take care of once for each game:

    1. Field Of View

    You can get many games look almost perfect in this regard. And even for those that do not offer FOV control, neither directly, nor through vorpX, there are functions in vorpX to make them playable, although not always in a perfect way.

    From best to worst here is what you can do:

    1. Set the game FOV directly in the game if it provides to dial in an FOV of 120°.
    2. Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
    3. Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
    4. Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
    5. Play the game in Virtual Cinema Mode (can be enabled in the vorpX ingame menu).
    6. Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom.
    7. Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image).

    It’s NOT woking ! I’m trying now for hours and hours to change the FOV setting and it still not working at all, game is ultra zoomed.

    ” Set the game FOV directly in the game if it provides to dial in an FOV of 120°. ”

    => Impossible on fallout 4, metro 2033 redux, metro last light redux

    Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.

    => the same ! ” optimize setting ” for FOV = 120, then ” setting applied ” then ” apply ” then…. NO CHANGE in game !

    All my games are original, on steam, and not modified. I paid 35 euros for something that is not working, you have no video of tutorial on your website… great !!

    #102850

    In reply to: Fallout 4

    iormangund
    Participant

    Not sure this is a vorpx issue but thought someone might know. For some reason I cannot get fallout 4 to use a different fov from default when in 1st person. I have set all the right config settings (in both inis, not read only etc etc) and 3rd person works fine, but first person just wont work even if I do fov 120 in console. while in 1st person the fov will change, but as soon as I close the console it reverts back to default. It is a fresh install, no mods etc. Haven’t been able to find anything on google about this problem.

    #102840
    bhillbun
    Participant

    In Fallout 4, those options are there. In GTA5, those options are not there. Appears GTA5 is broken atm.

    #102829
    bhillbun
    Participant

    I can confirm this is happening to me on GTA V on an Oculus Rift CV1 as well. Fallout 4 seems to be fine.

    #102766
    ageem123
    Participant

    Can a hotkey be added for the Virtual Cinema mode? I would prefer to go to Virtual Cinema mode instead of EdgePeek when possible. This would make Fallout 4 great to get through the dialog menus easily. The edgepeek mode works, but is a little disorienting since the head movement and mouse move together.

Viewing 15 results - 541 through 555 (of 729 total)

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