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  • #101441

    In reply to: Fallout 4

    Infinite
    Participant

    Wass able to try it real quick, and nothing. I restarted my computer, and turned on the CV1, and then oculus home. From there I could go and play Lucky’s tale, etc, etc. I then started VorpX from the Start vorpX shortcut that was created during my instal. Then I ran steam, and then I started fallout 4. Looking back and forth from the rift to my monitor, nothing changed in the rift. I closed fallout after I started loading the save, as I’m assuming it should have taken over after I started the game. I turned off the windows anti-virus, my anti-virus, and anything else I didn’t need to run those 3 programs. The only programs I had running (in the notification bar at least) were Teamviewer, Everything (Search engine), Realtek audio manager, and Logitech gaming software (for my mouse). You want me to send you my log files or such? Also, Fallout 4 has to run through the Bethesda launcher, would that affect anything? I start fallout, the launcher opens, then I click play. I see the loading screen then the options menu (load save, options, etc, etc)

    Thanks!

    #101439

    In reply to: Fallout 4

    red
    Participant

    If you’re running apps in the Rift from Oculus Home (Lucky’s Tale, JauntVR, etc) then you’ve got the Oculus Runtime installed. Oculus Home is just a front-end for the Oculus Store, but requires the Runtime to work just like VorpX. So if you can run Lucky’s Tale then you’re in a good position to run VorpX.

    So; with Oculus Home running on your monitor (showing ‘Store’ and ‘Library’ in the top left) and in the Rift (with ‘Welcome to Oculus Home’ heading) you can then run VorpX… when it’s running there is an icon in the taskbar notification panel (don’t run the VorpX Desktop Viewer).

    You might want to right-click the VorpX icon and ‘Configure VorpX’ to use the ‘Game Setting Optimizer’ for whichever title you’re about to play (Fallout4!).

    I’ll assume you’re using the Steam version of Fallout4 and that the game runs well without VorpX. Make sure Steam is also running.

    We’ve got : (1) Oculus Runtime (Home), (2) VorpX, (3) Steam all running, so click ‘Play’ from the Steam games list entry for Fallout4. Ideally, you should now be running Fallout4 in the Rift.

    If you can’t see anything in the Rift then click the middle mouse button to get into edge-peek mode, Alt+Space on the keyboard to recentre the Rift view, the press ‘Delete’ to fine-tune the experience.

    Let me know which part of the process didn’t work, and we’ll take it from there.

    #101424

    In reply to: Fallout 4

    red
    Participant

    Please confirm : are you using an Oculus DK1, DK2 or CV1?

    Are you using Oculus Runtime v0.x or v1.3.x?

    Can you see the Demo Scene (if using Runtime v0.x) or the Oculus Store (v1.3.x) from your HMD?

    Are you using VorpX v0.9.1 or v16.1.2?

    Are you able to get anything running correctly in the Rift other than Fallout4 (with or without VorpX)?

    #101415

    In reply to: Any news on Vive

    Fredthehound
    Participant

    Hi all, Just an FWIW/IMO…

    I’m a huge fan/player of Skyrim/Fallout and built/adapted my rig specifically for them. Been playing video games since the Pong arcade machine so I’m not a newb ;) Personally, I am just fine without roomscale features, though I wouldn’t complain if they ever come into being. As long as I can simply ‘see’ the world in actual VR, look around etc, I’ll haZ the happy of the Cheezbzburger cat at a McDonalds free food day.

    Because the Beth games have such a force of talent in the modding community, I have little doubt that once the top names get their hands on Vives and Rifts, we will see as many incredible mods for them as we did in the normal games.

    And considering, last I looked, Skyrim was still ridiculously high on Steam’s use list in spite of it’s age…well, I predict a much longer life thanks to VR. With the creation Kit for F4 about to release and the much better engine driving it/DX11 vs DX9, I’d imagine it will be easier to deal with for VR modder-devs.

    But my overall point is that there are a L O T of us that want it, will use it and will pay for such functionality as required. It will take time of course. I don’t seriously expect seamless experiences day 1 or even day 100. But the possibility of Sky in VR is what drove my Vive purchase to begin with. I doubt I am alone. And it will only get better as time goes on.

    #101409

    Topic: Fallout 4

    Infinite
    Participant

    Hello! I have tried to start fallout 4, but that is about as far as vorpX gets. I start it and then vorpX crashes. At least I think it does, as I see the loading symbol, hear the sounds of the game (set to 1920×1080) and yet that is all it does. maybe I’m impatient and it takes a minute. But I was able to get IN game (looking past my nose at the monitor) and it still didn’t show anything. Is there a reason why?

    #101396

    Topic: Fallout 4

    Shaggy
    Participant

    I am trying to play Fallout 4 on my Oculus Rift DK2 but when I load it up it just comes up with this error “vorpX could not initialize your Oculus Rift. It Reported: Couldn’t load LibOVRRT” any idea what I should do?
    This is only happening with Fallout 4 as far as I am aware

    #101369
    wm79
    Participant

    Hi,

    Left 4 Dead 2 is on the supported games list, but when I start it, it just runs on the monitor, the rift doesn’t react. Vorpx seems to generally work, no errors, Fallout 4 for example works.

    Edit: now it starts, but when I want to start a game, it says “Steam must be running”. It doesn’t say that when I am playing without rift.

    #101299
    Geoman
    Participant

    Hello vorpX – community !

    First of all thank you vorpX Developers – your software is worth every cent! I love experiencing my games on the DK2!

    Because I have a weaker graphics card (AMD 7750), I was happy to gain lots of fps using the “8:9 Hack”. Especially The Elder Scrolls IV: Oblivion runs in 960×1080 with the help of the “FOV Modifier”.

    Everything is beautiful and in around 40fps with the game main menu correctly scaled to 8:9 ascpect ratio. The game inventory and menus, too – edge peek is very helpful. So Oblivion is a clear recommendation.

    Unfortunately, the newer games based on this engine, Fallout 3 and NV have problems: In both games, the main menu does not scale to mentioned resolution, so I start new games or load saves by moving the cursor, listening to the selection-click and go. So far so good.

    But here is the catch: although both games run in 8:9 considerably faster, I cannot play them, because if I enter a new area (room or house in megaton for example), they crash. “Fallout has stopped working – Windows is checking for a solution to the problem”.

    Of course I could buy a faster gfx-card and go back to 1920*1080 which works. But perhaps somebody knows a solution to this problem.

    Best,
    Geoman

    #101231

    In reply to: Any news on Vive

    cyrilp
    Participant

    My vive has arrived yesterday, i will try fallout 4 on my 980ti.

    Is there any tutorial explaining how to use vorpx with the vive ?

    #101212

    In reply to: Any news on Vive

    Ralf
    Keymaster

    Short update since this thread receives quite a few hits:

    We’re one step closer, but not yet 100% there. vorpX’s custom async timewarp is now working good enough to handle short dips below 45fps almost glitch free. Not perfect, but a lot better than without.

    What does that mean for you?

    It’s now possible to play rather performance hungry games like Skyrim or Fallout 4 in Geometry 3D on a GTX970 with a Vive by sacrificing some image quality. If you can live with image quality similar to a Rift DK1, Geometry 3D with positional tracking (seated!) is now viable in most performance hungry games. Switching to Z3D allows full quality on such a machine, so there now really is a choice if a game supports both modes – even for games that need a lot of CPU/GPU.

    Games that don’t put so much stress on your PC work at full quality with Geometry 3D if available without problems, of course. Just in case anyone wondered.

    What remains to be done are mainly a few longer play tests and some docs and ingame hints regarding performance optimization to leave noone in the dark about what can be done to play games that are a bit difficult to handle.

    Stay tuned. Fingers crossed that nothing big shows up during play testing.

    #101182
    Saunders
    Participant

    I have tried everything. It simply does not work. I get a black screen but I can hear Fallout4 running. I wish this was more straightforward.

    #101144

    In reply to: Any news on Vive

    Ralf
    Keymaster

    Pete, I think it’s enough now. I’m a patient man, but consider this a serious troll warning. You made your point and you made it more than often and more than clear enough.

    Noone ever promised anything like room scale VR for hundreds of games that weren’t even made for VR. The recommendation for all games will be playing seated. And there will also be ingame hints about this. Technical considerations aside, common sense will probably tell most people that Skyrim won’t fit into their living rooms.

    It’s also probably obvious to almost everyone that rendering a game twice for stereoscopic 3D is a lot more demanding than rendering once on the monitor. This has been the case since there are stereo injectors, which means for about 15 years. It’s not unique to vorpX in any way.

    It’s also not unique to vorpX to provide an optional Z-Buffer based solution to address exactly this issue. All major 3D-drivers for monitor gaming do exactly that.

    You are not forced to use it. And if you are lucky enough to have a machine that can even play performance hogs like Fallout 4 in Geometry 3D at fluent frame rates, everybody envies you. Others will likely be happy to have an *OPTIONAL* solution that does not require them to buy a $3.000 PC to play it fluently in VR.

    #101111
    Coyote44
    Participant

    Looks like I’m seeing a different shadow view rendered for each eye when in geometry mode. Anyone know of a fix?

    #101061
    raron
    Participant

    I also got the in-VR error message “Sorry, we’re having trouble loading vorpControl.exe” etc. No error message in windows ofc.

    However, if I just close that Oculus home VR/store-thing, and leave vorpControl.exe *32 and vorpControl64.dat running (task manager), and then start a game, in my case I’ve only tried Fallout 4 so far, it seems to work. Poorly though. In all 3D modes, and especially 3D geometry.

    I did run the Game settings optimizer from VorpX Config btw, for Fallout 4. The VR visuals is pretty good in geometry mode, just saying. But performance is just useless. Too bad really.
    I don’t know what exactly the FPS is, as EVGA precision (v. 3.0.1) can’t display the FPS counter in FO4. I guess it’s 10-15-ish, give or take. Usually (non-VR) it’s butter smooth.

    Using Oculus Rift DK2, latest runtime 1.3 (0.1.3.1.10809 as reported by Bilago’s VR manager, since I couldn’t figure out where I find this info from Oculus home).

    And Windows 7 ultimate 64-bit, GTX 970 with nVidia driver 364.72.

    Also, that Oculus home thing starts when I quit vorpX. Also when I start vorpX, but then that error message pops up after a while.

    Now I won’t rule out that I’ve managed to mess something up while installing a runtime switcher, since I discovered that runtime 0.7 somehow didn’t get installed properly (missed the OculusConfigUtil.exe), so I had to reinstall that, twice, and then reinstall the newest 1.3.something. But it seems to work now. Except with the vorpX performance being very bad.

    #101049
    Coyote44
    Participant

    I’m finding the new Vorpx along with the CV1 generally doesn’t work with most games in the supported games list. I’d be fine with this as long as it worked with Fallout 4. With Fallout 4, all I see in the headset is the “can’t load vorpxcontrol.exe..” message. Is anyone else having trouble getting Fallout 4 to hook with the CV1?

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