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AuthorSearch Results
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Oct 6, 2015 at 6:56am #90034
In reply to: Just an idea about cinema/theater mode…
KarlorParticipantOh yeah I figured it couldn’t be called the enterprise and all that but something like that would be cool :) I was thinking more for playing then watching, like say your into creepy games you could have a scary basement youre sitting in while you play lol or like a galaxy type setting if youre playing something like that. Or a nuked out living room while you play Fallout 4 on a 1950s TV. Anyway just something to maybe think about down the road.
Jul 16, 2015 at 1:12am #88451In reply to: An Honest VorpX Review
adisplinterParticipantI completely agree with this review, it points out the key pros and cons of Vorpx. Also, in a sea of complaints there should be some positive reviews coming from satisfied users. Fortunately, I encountered only one issue with VorpX where it didn’t hook to Metro Last Light but the problem got solved easily with Metro LL Redux version. Except that, all the games ran flawlessly, I finished BF3, BF4, Metro series and Stalker series so far. It has been my dream to be able to play Stalker Misery mod in VR and VorpX made that dream come true. So I have nothing but respect for Ralf and his creation.
Initially I didn’t wanted to give money for a 3-rd party driver so I tried the free Vireio Perception which does a pretty good job for a few games, but has VR boost and user interface issues, frame counter impacts performance heavily etc. But all that only works on nVidia GPUs, I’m an AMD Radeon user and almost every supported game doesn’t hook in VR properly or has severe issues after level or savegame loading. Vireio developers said on reddit that they all have nVidia GPUs and will optimize for AMD in the future. So I had no other choice for playing great non-VR games in VR, other than VorpX. So after days of reading long reviews and watching youtube videos, I decided to purchase VorpX and after 2 months of daily VR gaming my conclusion is: damn was it worth it !
It has a very well made Windows and in-game interface with lots of useful options to set the best possible VR image. And after doing that a few times, it gets very easy and the user can port those settings from one game to the next, making only a few modifications to fine tune the experience. If the VR image is set properly, with best calibration, FOV, aspect ratio, head tracking sensitivity, edge peek screen distance etc, you can obtain a very immersive experience that is way better than playing the game on 2D displays. Most of the games I played were in Z-buffer mode which is a “less 3D” way of experiencing a game, but still 3D enough to perceive the spatial depth of objects. Generally this is the way most games are played in VorpX because only a few are compatible with Geometry 3D. Of course, Geometry 3D is the best way to go, total immersion, feels like a native VR game, but has a higher impact on performance which might be a problem if it’s a demanding next gen game and the GPU and system are not very strong. If you have a high end system, Geometry 3D will not decrease performance in most cases.
If you don’t have an issue with playing a game with mouse and keyboard or controller on DK2, or if you get used to doing that, I see no problem with playing games using VorpX, it feels very professional, the interface doesn’t miss any needed option, it’s easy and intuitive, it is very stable and if the user is lucky enough not to encounter the issues I sometimes read on this forum, then it is worth the price in my opinion, seeing how many AAA games will you be able to play in VR. The only small inconvenience I had throughout these 2 months of VR gameplay was the fact that not all games can be set to move the HUD elements towards the center of the display in order to be visible in DK2 and some games like Fallout 3, Skyrim or Stalker series which have RPG elements (inventory, map, dialogue interface etc) are displaying them in fullscreen which can’t be entirely visualized in VR. In order to bypass this issue, you click the middle mouse (scroll) button to enter Edge Peek mode to view the whole screen like a projection in front of you and look in the corners of the screen using head tracking. And if the text descriptions are too small or some objects are not clearly visible, you can decrease/increase the distance between the Edge Peek screen and your face (Expert options must be enabled). After a few days of use I adjusted to this method just fine, it comes naturally now, so I guess it’s not such a major issue.
In conclusion, if you love VR gaming and can tolerate DK2’s screen door effect, VorpX is the best solution to this date. All it takes is a few tweaks and settings, occasionally using an external FOV tool like Flawless Widescreen and you’re all set. The issues that some users are having with VorpX are generally caused by other software products that interfere/prevent VorpX to function properly or incorrect setup of DK2/games/VorpX. Best way of making a decision is to read as many user experiences and reviews as possible. I for one, am completely satisfied, as it made possible playing my favorite games in VR in a much better way than initially expected. Fully recommended 10/10, kudos to Ralf and any other parties involved in making VorpX.
Jun 5, 2015 at 9:06pm #87962In reply to: The zoomed-in problem
adisplinterParticipantOne very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.
I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.
So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)
Apr 23, 2015 at 3:35am #81501In reply to: fallout 3?
acb5544ParticipantOk, the FOSE issue was my fault. The fose loader wouldn’t run b/c I removed the d3d9.dll file that it needs when I was trying to troubleshoot the general inability to run the game at all through vorpx earlier. I put the fose files all back fresh into the folder where fallout3.exe lives and now it will launch from the script extender and is rendered on the rift fine.
This is great b/c many of the UI mods require the script extender.
I’ll report back if I get a good working 360 controller setup that allows reasonably easy pipboy navigation.
And yes, I’m anxiously awaiting the E3 event too. Should be good regardless of what they show there, but I think a lot of us are hoping for fallout 4 news!
Apr 23, 2015 at 1:56am #81500In reply to: fallout 3?
KarlorParticipantI haven’t tried FOSE yet but I use NVSE and the 4GB patch and then it launched. I also may have fiddled with the excluded programs in vorpX but I don’t remember. I do know that around the first time I tried vorpX it wouldn’t hook with the version of NVSE I had then I updated everything and added the 4GB patch and it does. It launches with the patch so maybe try that with Fallout 3.
Apr 21, 2015 at 5:09am #81425In reply to: fallout 3?
KarlorParticipantA tip that could help you out is go to Fallout 3 nexus and just go over the list of UI mods. It mite take a bit but there are all sorts of not so popular mods that work great in a VR environment.
Bethesda is having their very own(and first) E3 thingy this year so fingers crossed! I want Fallout 4 and Dishonored 2.
Apr 20, 2015 at 3:28pm #81373In reply to: fallout 3?
acb5544ParticipantOk, makes sense. I’m using a wireless 360 controller with MS drivers.
Ya, I am using HUD scaling, set to 40% I think to get the other menus looking good and readable. I’ll experiment with the alt-mousewheel adjusement when in the pipboy, that might be part of the problem.
Can’t quite figure how to setup xpadder to allow full control of the pipboy with the gamepad. Other forums and example mappings indicate it might not be possible. The native support for the gamepad in fallout handles this behind the scenes, e..g LT/RT change between menus but have other functions when not in the pipboy. When 360 controller is disabled and the game goes to keyboard/mouse controls, I don’t think there’s a dedicated, mappable button set for pipboy menu navigation.
Last night I just ran it w/out headtracking using native 360 controller support through the game and it was pretty awesome. Head tracking and gamepad would be best since I always played this game with a gamepad and find it easier than hunting for keys with the oculus on, but considering this game was never meant for VR it’s hard to complain too much considering that in general it does work mostly OK.
Makes one appreciate the thought that went into the detailed mapping configuration options that went into a game like Elite Dangerous, and all the other things they did to allow smooth operation in VR.
It’s going to be awesome when more games build in official support. Let’s hope fallout 4 is 1) as good as I’m hoping it will be and 2) has decent support for playing in VR. Apparently it’s supposed to be officially announced some time this year.
Apr 18, 2015 at 7:06pm #81269Topic: fallout 3?
in forum General vorpX Discussion
acb5544ParticipantFallout 3 is listed as a supported game, but I don’t seem to be able to get it to hook. I renamed d3d9.dll and tried various permutations of setting up the DK2 as direct to rift, extended as primary and extended as secondary and nothing worked. Game resolution is set to 1920 x 1080. I tried using my rift user profile and also not using the profile and entering IPD manually. I have the steam GOTY version of fallout 3 and a dozen or so mods and use nexus mod manager.
Can anyone confirm vorpx works with fallout 3 on 64-bit windows 7 with the dk2?
If so, I may try a fresh install of the game w/out mods, then add back a few of the mods that people seem to report as working OK with vorpx.
Thanks!
Apr 9, 2015 at 8:26am #80881In reply to: Question about Fallout NV Pip-Boy…
KarlorParticipantIs there any way you could make scaling an option? If toggling the scaling will make it function more like this pip-boy:
Then I would be all about that. Its an old video of some guy messing around in Fallout VR and the Pip-Boy screen “stays” with the in game pip-boy. Might be easier to navigate at least for this game. The adjustment of the UI is great for games that don’t have a modding community dont get me wrong, I love the feature. Fallout/Skyrim have a bunch of crazies modding them all the time and UI/HUD mods aplenty, so in this instance maybe the scaling isn’t as critical? The pip boy thing is about the last thing for Fallout then Id say it’s perfect for a VR experience.
Apr 8, 2015 at 6:28pm #80860In reply to: Fallout: New Vegas – pip boy issue
AnonymousInactiveOh, didn’t know about that alt+mousewheel hotkey, thanks Ralf!
I also tried a bit more permanent solution: Darnified UI allows to setup all HUD elements manually, so in Vorpx settings UI scale and Image zoom are set to 1.00 and after all manipulations game HUD looks like this
EDIT: it seems i failed to attach screenshots properly, so if anyone interested, i can send direct links.
Feb 22, 2015 at 10:07pm #80099In reply to: Vorpx not active in game?
jbond95ParticipantI have gotten Portal 2 and FarCry 4 (sort of) but I cannot get skyrim, bioshock, or fallout nv working. I know that its not hooked in because I cannot get the in game menu to show up. it looks like the desktop does thru the rift. (zoomed in and offset to the sides a little) and head tracking wont work either.
Apparently there is some way to disable optimus with fn+f5 on Alienwares but that combination is muted and it is brightness control instead on my laptop >__< I don’t know how to disable optimus any other way either
Alienware m14x R2
Geforce 650m
Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
8.00 gb RAM
Windows 7Feb 15, 2015 at 5:39am #79997Topic: Vorpx not active in game?
in forum General vorpX Discussion
6093135869ParticipantHey, the only thing i got working with vorpx so far is ARMA 3 (and the image is too zoomed in for some reason) All the other games i have tried like skyrim, fallout NV, red orchestra 2, dont seem to activate vorpx. When the game starts i cant get the menu to come up by pressing delete. im using the rift DK2 in extended mode and launching them through steam while the DK2 is set to primary display, also the i set up the vorpx config to the same as the Dk2 guide PLEASE HELP Does anyone have these games working on a optimus laptop?
Alienware 14
GeForce GTX 765m
Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
8.00 GB RAM
Windows 7Feb 13, 2015 at 9:04pm #79984In reply to: Skyrim performance (gtx 970) tips?
KarlorParticipantYou could try experimenting with some of Skyrims memory patches. I haven’t tackled it yet for Skyrim but the 4gb patch with Fallout NV and NVSE work with vorpX so I bet there is something that will do the same for Skyrim. If you get ta memory patch to work you should be able to load up a lot more textures and such. Also crank up the positional tracking strength until it feel better/faster, it makes it better. And mess with the vignette size and image zoom until its comfortable. I also set vorpx to lens B even though I use A lenses, its less in your face feeling and you can adjust everything to still fill your vision. I also recommend getting some kind of first person mod that puts your body in the game.
Feb 11, 2015 at 2:10am #79936
KarlorParticipantSome video cards have an option to do the old style blue and red 3d. That could be some how activated? I do remember having this happen if I recall when I was messing with settings and other things. I cant remember if it was something in the fallout/skyrim options side or the vorpX side. I think it may have been when I was experimenting with alternate launchers for Fallout NV. I use the newest NVSE and the newest 4gb launcher to activate Fallout NV and vorpx works great with it. You can dial it in to be perfect with all the options vorpx has and the added performance from the memory patch is a must.
Feb 8, 2015 at 2:10pm #79891
alexbridgemanParticipantHey, on my skyrim and my fallout every NPC and static object has a red and a blue double. This makes pretty much everything on csreen distorted. Everythuing else works, except the game is virtually unplayable because of how hard it is to look at. Already mailed vorpx support, no reply after 24 hrs so im posting here
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Topic: fallout 3?
Fallout 3 is listed as a supported game, but I don’t seem to be able to get it to hook. I renamed d3d9.dll and tried various permutations of setting up the DK2 as direct to rift, extended as primary and extended as secondary and nothing worked. Game resolution is set to 1920 x 1080. I tried using my rift user profile and also not using the profile and entering IPD manually. I have the steam GOTY version of fallout 3 and a dozen or so mods and use nexus mod manager.
Can anyone confirm vorpx works with fallout 3 on 64-bit windows 7 with the dk2?
If so, I may try a fresh install of the game w/out mods, then add back a few of the mods that people seem to report as working OK with vorpx.
Thanks!
Topic: Vorpx not active in game?
Hey, the only thing i got working with vorpx so far is ARMA 3 (and the image is too zoomed in for some reason) All the other games i have tried like skyrim, fallout NV, red orchestra 2, dont seem to activate vorpx. When the game starts i cant get the menu to come up by pressing delete. im using the rift DK2 in extended mode and launching them through steam while the DK2 is set to primary display, also the i set up the vorpx config to the same as the Dk2 guide PLEASE HELP Does anyone have these games working on a optimus laptop?
Alienware 14
GeForce GTX 765m
Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
8.00 GB RAM
Windows 7Hey, on my skyrim and my fallout every NPC and static object has a red and a blue double. This makes pretty much everything on csreen distorted. Everythuing else works, except the game is virtually unplayable because of how hard it is to look at. Already mailed vorpx support, no reply after 24 hrs so im posting here
