Archives

Homepage Forums Search Search Results for 'fallout 4'

Viewing 15 results - 706 through 720 (of 729 total)
  • Author
    Search Results
  • #81373

    In reply to: fallout 3?

    acb5544
    Participant

    Ok, makes sense. I’m using a wireless 360 controller with MS drivers.

    Ya, I am using HUD scaling, set to 40% I think to get the other menus looking good and readable. I’ll experiment with the alt-mousewheel adjusement when in the pipboy, that might be part of the problem.

    Can’t quite figure how to setup xpadder to allow full control of the pipboy with the gamepad. Other forums and example mappings indicate it might not be possible. The native support for the gamepad in fallout handles this behind the scenes, e..g LT/RT change between menus but have other functions when not in the pipboy. When 360 controller is disabled and the game goes to keyboard/mouse controls, I don’t think there’s a dedicated, mappable button set for pipboy menu navigation.

    Last night I just ran it w/out headtracking using native 360 controller support through the game and it was pretty awesome. Head tracking and gamepad would be best since I always played this game with a gamepad and find it easier than hunting for keys with the oculus on, but considering this game was never meant for VR it’s hard to complain too much considering that in general it does work mostly OK.

    Makes one appreciate the thought that went into the detailed mapping configuration options that went into a game like Elite Dangerous, and all the other things they did to allow smooth operation in VR.

    It’s going to be awesome when more games build in official support. Let’s hope fallout 4 is 1) as good as I’m hoping it will be and 2) has decent support for playing in VR. Apparently it’s supposed to be officially announced some time this year.

    #81269
    acb5544
    Participant

    Fallout 3 is listed as a supported game, but I don’t seem to be able to get it to hook. I renamed d3d9.dll and tried various permutations of setting up the DK2 as direct to rift, extended as primary and extended as secondary and nothing worked. Game resolution is set to 1920 x 1080. I tried using my rift user profile and also not using the profile and entering IPD manually. I have the steam GOTY version of fallout 3 and a dozen or so mods and use nexus mod manager.

    Can anyone confirm vorpx works with fallout 3 on 64-bit windows 7 with the dk2?

    If so, I may try a fresh install of the game w/out mods, then add back a few of the mods that people seem to report as working OK with vorpx.

    Thanks!

    #80881
    Karlor
    Participant

    Is there any way you could make scaling an option? If toggling the scaling will make it function more like this pip-boy:

    Then I would be all about that. Its an old video of some guy messing around in Fallout VR and the Pip-Boy screen “stays” with the in game pip-boy. Might be easier to navigate at least for this game. The adjustment of the UI is great for games that don’t have a modding community dont get me wrong, I love the feature. Fallout/Skyrim have a bunch of crazies modding them all the time and UI/HUD mods aplenty, so in this instance maybe the scaling isn’t as critical? The pip boy thing is about the last thing for Fallout then Id say it’s perfect for a VR experience.

    #80860
    Anonymous
    Inactive

    Oh, didn’t know about that alt+mousewheel hotkey, thanks Ralf!
    I also tried a bit more permanent solution: Darnified UI allows to setup all HUD elements manually, so in Vorpx settings UI scale and Image zoom are set to 1.00 and after all manipulations game HUD looks like this
    Fallout 3 screenshot
    fallout screenshot zoomed out

    EDIT: it seems i failed to attach screenshots properly, so if anyone interested, i can send direct links.

    #80099
    jbond95
    Participant

    I have gotten Portal 2 and FarCry 4 (sort of) but I cannot get skyrim, bioshock, or fallout nv working. I know that its not hooked in because I cannot get the in game menu to show up. it looks like the desktop does thru the rift. (zoomed in and offset to the sides a little) and head tracking wont work either.

    Apparently there is some way to disable optimus with fn+f5 on Alienwares but that combination is muted and it is brightness control instead on my laptop >__< I don’t know how to disable optimus any other way either

    Alienware m14x R2
    Geforce 650m
    Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
    8.00 gb RAM
    Windows 7

    #79997
    6093135869
    Participant

    Hey, the only thing i got working with vorpx so far is ARMA 3 (and the image is too zoomed in for some reason) All the other games i have tried like skyrim, fallout NV, red orchestra 2, dont seem to activate vorpx. When the game starts i cant get the menu to come up by pressing delete. im using the rift DK2 in extended mode and launching them through steam while the DK2 is set to primary display, also the i set up the vorpx config to the same as the Dk2 guide PLEASE HELP Does anyone have these games working on a optimus laptop?

    Alienware 14
    GeForce GTX 765m
    Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
    8.00 GB RAM
    Windows 7

    #79984
    Karlor
    Participant

    You could try experimenting with some of Skyrims memory patches. I haven’t tackled it yet for Skyrim but the 4gb patch with Fallout NV and NVSE work with vorpX so I bet there is something that will do the same for Skyrim. If you get ta memory patch to work you should be able to load up a lot more textures and such. Also crank up the positional tracking strength until it feel better/faster, it makes it better. And mess with the vignette size and image zoom until its comfortable. I also set vorpx to lens B even though I use A lenses, its less in your face feeling and you can adjust everything to still fill your vision. I also recommend getting some kind of first person mod that puts your body in the game.

    Karlor
    Participant

    Some video cards have an option to do the old style blue and red 3d. That could be some how activated? I do remember having this happen if I recall when I was messing with settings and other things. I cant remember if it was something in the fallout/skyrim options side or the vorpX side. I think it may have been when I was experimenting with alternate launchers for Fallout NV. I use the newest NVSE and the newest 4gb launcher to activate Fallout NV and vorpx works great with it. You can dial it in to be perfect with all the options vorpx has and the added performance from the memory patch is a must.

    alexbridgeman
    Participant

    Hey, on my skyrim and my fallout every NPC and static object has a red and a blue double. This makes pretty much everything on csreen distorted. Everythuing else works, except the game is virtually unplayable because of how hard it is to look at. Already mailed vorpx support, no reply after 24 hrs so im posting here

    #18123

    In reply to: Fallout 3 crashes

    Trancer Spacey
    Participant

    Perhaps a solution:

    today I installed some useful (i hope!) mods. Now the freezing of the game seems not to happen again. (But this is just a first impression. I had’nt the time to test the game longer than ten minutes per session, but the crashing/freezing didn’t happen again.) So I guess, one of the following mods helped, to stabilize the game. If you have the same problems like me, perhaps the following links will help:

    (complete links seems to be deleted, so go to http://www.nexusmods.com/ and paste the following adresses)

    – Purge cell buffers: /fallout3/mods/7817/?

    – Games for Windows live disabler: /fallout3/mods/1086/?

    – 3GB Enabler (4GB for 64 bit): /fallout3/mods/6510/?

    – UPDATED Unofficial Fallout 3 Patch: /fallout3/mods/19122/?

    Trancer Spacey
    Participant

    Hi,

    at the moment I have a gtx660 in my pc, so my question is especially to vorpX-users with 970/980 or 780ti cards: what framerates do you get typically with these cards in taxing games like Oblivion, Skyrim or Fallout?

    Do this games run smooth with vorpX in geometry-mode? For example in Oblivion my framerates are often sinking under a value of 50, sometimes 40 in outside-regions (geometry). In Dungeons I sometimes get 75FPS but this depends on what wall I look. ;-) So it’s not really a smooth, good experience and I hope a new GTX will change this a bit. But for this older games I found no benachmarks with this brand new cards, of course not in combination with vorpX. So I think it’s time to start a thread to finally enlighten the vr-community. ;-)

    Linuse
    Participant

    Hello,

    Just got my DK2 and have been trying like mad to get Fallout NV to work. I am using the latest software from Oculus and this is on a freshly rebuilt Windows 7 64x with only drivers and Windows updates installed. I have tried setting Fallout New Vegas as posted in other forums, but always get “Failed To Initialize renderer. Your display doesn’t support the selected resolution. please set a different resolution in Fallout New Vegas”.

    I was wondering if anyone is able to play Fallout New Vegas on the DK2? If so what correct settings should i be using?

    #17415

    In reply to: Help with Skyrim

    reanor
    Participant

    I was able to find a fix for Fallout crashes…sounds quite feasable…you might want to try it and let us know if it solved your problem.

    http://tinyurl.com/onxo5uw

    Yup found it too after some research, thanks for being helpful, bud!

    #17409

    In reply to: Help with Skyrim

    bcozier
    Participant

    Fallout 3 – Game of the Year edition. Can you please add support to that, it keeps crashing on me while in DK2. Thanks!

    I remember I used to get crashing on that game often too without vorpx. It was on an AMD CPU with AMD GPU. I now have intel i5 and nvidia GPU and I tried it with vorpx and it works fine for me. If you are overclocking anything turn off all overclocking and try that first, otherise the game just might be favoring either intel cpu or nvidia gpu. I don’t think there’s much ralph can do because I can play it without issues and the 3D is sxcellent btw.

    #17355

    In reply to: Help with Skyrim

    reanor
    Participant

    thanks. Another problem – got the Foallout 3 to work on extended, but 1920×1080 crashes, I tried one down – 1680×945 and it worked. Fallout 3 doesn’t have the weird scale issue, Skyrim does. I wonder why… I’ll try to disable profile. Hmm, for some reason VorpX Config now crashes too.. the heck is going on tonight.. lol :).

Viewing 15 results - 706 through 720 (of 729 total)

Spread the word. Share this post!