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  • #191429
    Jey123456
    Participant

    i love that grid, but using that grid always make me wish we could also hotkey to control the mouse using the same targeting (head movement), aiming.

    It would be very useful in some games if you could bind say f13 to “mouse view” or whatever you want to call it then f14 to click, then you could press f13 to switch the cursor to always be where your looking, then combine that with f14 to click and it would allow a quick way to click on things without needing to use mouse emulation on gamepad or an actual mouse to go and click on it.

    #191311
    UberDemon
    Participant

    In the in-game menu, if you cycle through the different pages, there is a VR Hotkey binding grid, which is 4×4. You can assign keyboard commands to it. You activate the keyboard commands by invoking the VR Hotkey command which is invoked by Shift+MouseM (Wheel Button) in game, then you point your head to the button you want activated, and there you have it. In the vorpX you can change the key bindings (say if you wanted to have the VR HotKey Menu invoked a different way.

    I combine Joy2Key to allow me to use the joystick to invoke some vorpX commands.

    Also, I need to say that in my original post I was wrong, you CAN use modifiers with this feature (Shift/Alt/Ctrl).

    #191148

    In reply to: Games Wish List

    HAX0R3D
    Participant

    Defense Grid The awakening. I used to play it in Tridef 3D so maybe there’s a profile that would work.

    UberDemon
    Participant

    I love the 4×4 grid for VR Hotkeys which are enabled with looking… why not expand it based on user needs? say if the user wants a 6×10 grid, let them, and allow modifiers (shift/alt/Ctrl)…

    Please… and thank you.

    #190762

    In reply to: Games Wish List

    OlDirty
    Participant

    Borderlands 3
    Grid

    mr_spongeworthy
    Participant

    I finally had time to sit down and really tackle getting Fallout 3 to work properly with vorpX. For those who don’t know, titles based on that engine (so at least FNV and Skyrim, plus probably others I don’t know about) had all kinds of fundamental game-engine-based frame-rate and stuttering issues, even on vastly overpowered rigs. So I thought I would put my finding here in case other vorpX users want to get it running well.

    For reference, my rig is a Quad-core i7 overclocked (and liquid cooled) to 4.4 ghz, 16GB ram, all SSD storage, and an RTX 2080 Super card. So pretty capable, but definitely not top-end by VR standards. This is running a Pimax 5K+ HMD, so I have to run relatively high resolutions to really make use of the Pimax.

    I’m only shooting for acceptable lounge-mode performance here with – not full VR. If you want to achieve true 90fps you might have problems anyway, as the FO3 engine will experience significant issues when pushed above 60fps. So everything here will probably apply to you but you’ll likely need to to use one of the various fake-frame methods (brainwarp, async, fluid sync etc.)

    I’m not going to give step-by-step instructions here, because if you need a true step-by-step for any portion you can easily find it already written-up online many times over. I’m also not going to cover what FOV settings to use etc., because those are all going to depend on your HMD and personal preferences anyway.

    Here are the key things you will need to do to make FO3 run smoothly:

    1) Disable Vsync in your .ini files. Don’t rely on the launcher option to do this, it doesn’t actually work. You have to set the iPresentInterval value to 0 manually in the ini files.
    2) Install FOSE: https://fose.silverlock.org
    3) Install the Fallout 3 Stutter Remover: https://www.nexusmods.com/fallout3/mods/8886?tab=description
    4) Edit the stutter remover .ini file (sr_Fallout_Stutter_Remover.ini file in the Data\FOSE\plugins folder) and set the maximum fps to 60 (you can use other settings if you wish, that one works very well for me. If you rarely get 60fps you might want to limit your fps to a value that works better for you. Even clear down at 30fps the game isn’t too bad in Lounge mode).
    4b) If you are using Windows 10 also edit the stutter remover .ini file with these necessary Win10 fixes:

    turn off the features in these 2 lines:
    bHookCriticalSections = 1
    bHookLightCriticalSections = 1
    by changing the 1s to 0s:
    bHookCriticalSections = 0
    bHookLightCriticalSections = 0

    5) Disable any driver level fake-frame features (brainwarp, motion smoothing, etc.)
    5) Launch your game using the FOSE launcher app.
    6) Disable all vorpX fake-frame features (this isn’t technically necessary, but to my eyes they just make things look uneven. If you absolutely have to get 90fps I suggest trying the Fluid Sync mode and limiting the fps to 45 in the stutter remover .ini file. That’ll give you a game engine running at a solid 45fps, doubled to 90. To my eyes that looked like the best of the fake frame methods in FO3).

    Using those settings I’ve got absolutely silky-smooth framerates with zero stuttering at very high resolutions (2560×1440+) and quality maxed across the board for FO3 (plus many high-rez texture mods and ini tweaked to ugrids=7), even with all of my “VR Quality” settings set to 100%.

    Note that there appears to be some sort of a bug in the Fluid Sync setting – after an area transition and at other times it will still lock my FPS to 45 for a period of time. You can either toggle Fluid Sync on and off again, or just wait a while, and in a short while (usually less than a minute) Fluid Sync will disable itself again and your FPS will shoot back up to whatever your maximum value is. (P.S. Would *love* to see this Fluid Sync issue fixed!)

    Hope that helps a few people!

    Things I haven’t been able to fix: Incorrect focal-depth for PipBoy display and terminal screens. (If anyone knows how to fix this PLEASE LET ME KNOW!) This causes a double-vision effect for those items. (P.S. Would also *love* to see this fixed!)

    Here is a “solution” of sorts:

    1) Bring up the vorpX in-game menu and set a dominant eye.
    2) Close your non-dominant eye when using the PipBoy or Terminals.

    #188408

    In reply to: Games Wish List

    skubi007
    Participant

    The new GRID Raching Game released today.

    #188308
    RJK_
    Participant

    A few modified unity 5 engine profiles that you may try are:
    Aerea,Beholder,Black The Fall,Tokyo42,Vortex the Gateway.
    Another chance you may have by trying the following profiles:
    Victor Vran,Grid 2,Dirt Showdown,lego Jurassic World,Rise of Venice, Tropico 5.
    No guarantee though.

    #187425
    Grocs
    Participant

    Not really open world but Need for Speed Hot Pursuit looks amazing in G3D.

    I’m also a fan of GRID AutoSport, and GRID 2 as well for 3D.

    #187081
    mr_spongeworthy
    Participant

    Yes, it builds the 3D scene using the in-game depth-maps, similar to TriDef “Power 3D” etc. So it does create the same types of halos/distortion as all other similar 3D methods. But, it’s really pretty darn good overall, with a lot of settings and can provide pretty darn good results in many cases. The lack of a performance hit is also great (running FO4 (even with uGrids set to 7), the Witcher 3, MEA, etc. at 2560×1440 on any reasonably modern card is easy, for example.)

    #186309
    Harry Siebert
    Participant

    I have to revise my last comment. Grid 2 is now working with good G3D

    I am now having trouble with Grid 1 in Windows 10. It hangs at the start of Vorpx.

    Grid 1 is one of my favorite games and I really like it in G3d. It works fine in Win7 but not Win10. I have a few Win10 computers and it is the same on all of them.

    If anyone has an idea let me know.

    Harry

    #185050
    ilkj4832z
    Participant

    TO Steph12
    As soon as I started up in windowed mode, the Z3D effect was working. Maybe I think this is fine. Thank you.

    TO RJK_
    I already got your Grid2 profile, but after I tried it, it didn’t become G3D. Of course I started in Windowed mode. I’m sorry. Thank you.

    #185047
    RJK_
    Participant

    Not Z3D related, Perhaps you rather want to play G3D instead of Z3D. You may try out the G3D profile for GRID 2 i have in the cloud. Close release dates give you a good chance of G3D for your game using the same game engine.

    #185042
    ilkj4832z
    Participant

    I have a problem I am in trouble.
    It is about Z3D.
    There are Z3D compatible profiles, The Crew and GRID Autosport.
    When I try to play, 3D effects may not work at all.
    And once in a while, there are times when clear 3D effects are working.
    How can I ensure that 3D effects are working when playing?
    It seems like it’s random to succeed now, and it’s useless and tired.
    Please tell me who you know.

    #184747
    Harry Siebert
    Participant

    Dirt 2 G3D – Must force DX9
    Dirt 3 G3D

    These are 2 of my favorite games in VorpX

    I use an Oculus Rift DK2

    Perfect 3d stereo view.

    I do not use my Oculus if it only runs in Cinema screen mode without true 3d.

    I am finding more games are being added to the G3D list all the time.

    I wish someone would update Grid 2 and Grid Autosport to run in true G3D.

    Someone made another profile for Grid 2 and it says in the console it is running Z3d but it looks like just cinema screen mode with no real 3D. I will look into the one just before my post who said they have a working 3d profile for Grid 2.

Viewing 15 results - 31 through 45 (of 133 total)

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