This is ingenious! SQLite! Exactly! Why i did not think of this myself? Also some DBeaver easily does the management.
To Ralph: I see the reasoning, makes sense, but in my case “Metro Exodus” can not be renamed as it is from Steam, and while “Metro 2033” tolerated exe renaming – Exodus does not. Separate table, that contains backups of all default profiles can do. You just add “Restore” button and SELECT from profiles_backup WHERE some unique key. If you afraid that duplicating tables is not a good approach – consider removing a constraint on filenames. Checkbox “ACTIVE” on GUI may consider a desired profile to use if user has multiple. Please consider, I mean, why not?
I’m currently playing Atomic Heart. 110 FOV is Ok in my Reverb G2. I’m used to a little more too but It’s probably the right FOV.
I would recommand to set at least the resolution you want in Virtual Monitor before launching the game. There is a FOV slider ingame, so it’s really easy to configure (it takes 30s).
This game works really well with an RTX4090 with 3840×2880 resolution (so not as sharp as Metro Exodus Standard Edition, which is more optimized and beautiful). HUD resize / offset could have been useful (for subtitles at least, because HUD is not really needed otherwise).
Z3D is very impressive in this game. I find it sharper with 3D strenght at 0 but when you raise it, it really works, almost like G3D. There are some artefacts in cutscenes sometimes if 3D strenght is too high (you just have to lower it temporarily).
I tried UEVR too (and it runs smoothly) but I prefer VorpX on this game, like usual, especially to play the entire game (I could not with UEVR, even if it’s impressive too with this game, especially during cutscenes). Animations are cleaner in VorpX, image is sharper/clearer, especially at medium/long distance.
UEVR has good HUD, free camera rotations during cutscenes and impressive G3D (which allow you to understand more easily fighting cutscenes) but not very comfortable, especially when you’re swimming in polymer (and with flat fire effects, etc.) compared to VorpX 3D, and there are some really annoying glare effects you don’t have in VorpX.
And raytracing works with VorpX (and FOV seems narrower in UEVR).
Yeah, I dialed some settings in last night that I find good. 3840×2880 I find is decent resolution and runs great.
Other thing I tried last night was to run “OpenXR Toolkit” with Vorpx. Now I do remember reading Ralfs comment that the foveated rendering isn’t really useful with Vorpx (doesn’t give any performance boost really), but the thing that did work wonders was the CAS sharpening that you can activate from OpenXR Toolkit. CAS sharpening with Vorpxs own sharpening tool in the image settings gave the image quality I was looking for. I am running the CAS at full 100% and on top of that all the Vorpxs sharpening sliders on full. Now this might not be for everyone, but atleast for me the image really started to pop with this setup. Granted I’ve only tried one game so far (Metro Last Light) but one can always dial the sharpening game by game.
Weird thing with this combination was that the Vorpxs own texture sharpening thingy (the second slider) seems to work better when running the CAS sharpening (without CAS I kept the texture enchanment/sharpening off because it seemed to introduce this almost aliasing like shimmering everywhere).
Virtual Monitor is really useful. With Quest 3 and Reverb G2, it also helps you to get 4:3 resolution.
Most useful resolutions are already predefined (I just had to add a 4:3 3200p resolution).
On Reverb G2, Metro Exodus works with 2880p, 3200p and even 3840p (5120×3840) resolution (at least in Z3D) with an RTX4090 ! With ultra raytracing and no DLSS (with Cloud Profile Ennchanted Edition and renamed excecutable). Even official G3D allow very high resolutions (especially if you turn off G3D shadow in VorpX). You can play fullscreen and adjust ratio in game video settings in this particular game.
Metro Last Light Redux (in G3D) is less optimized and 2880×2160 is already high resolution on RTX4090.
Metro 2033 original can reach easily 2880p in DX9 G3D (but if you go too high, your’ll have some glitches, 3D should be perfect in this game, which is like perfect native).
Bioshock 2 reach stable 90fps at 2880p G3D but you can’t really go above because it could crash. It’s still one of the best looking native like VR games.
Bioshock Infinite handle very high resolutions (more than 2880p, even on a GTX1080) and you don’t even need Virtual Monitor because windowed mode allow you to use any resolution/ratio you want !
I’m currently playing Atomic Heart and 2880p is smooth. 3840p works but it’s harder to fight.
Immersive screen seems sharper to me. You need higher resolution in full VR.
Of course with non 4:3 headset, you’ll have more megapixels, so 4:3 is better I think.
Hi!
Just bought Vorpx and I’ve only played with it for two evenings. Got some questions that I didn’t find answers for.
Vorpx works and I’ve played Metro Last Light Redux with it for abit. Setting the game resolution is problematic, granted that this game has problems of its own with setting the resolution in windowed mode but heres what happens :
– If I just start the game with Vorpx running and use the automated settings, it wants to use a very low resolution (1600×1200 or something like that). I can change the resolution in-game, but that garbles the graphics (this is because of the windowed mode, not because of Vorpx, the graphics go weird even in flat mode if the game is not fullscreen). So not a Vorpx problem, it is the game not liking windowed mode.
– If I run the game through Vorpx Desktop Viewer, the resolution goes up, but now I can’t choose the resolution at all (the game locks the resolution to something weird like 5124×1440 (is that an ultrawide reso or something?), can’t remember the exact resolution but it was about that). Ok, the game is playable with this resolution, but I am still wondering why I can’t change the resolution in desktop viewer situation. I tried to turn the automatic resolution thing off, but that didn’t seem to do anything. I have created a plethora of custom resolutions into Nvidia control panel and if I understand correctly, it is recommended to run games in 4:3 aspect ratio or close to that for best results. And ofcourse I feel like I’d want to up the resolution a bit (getting near constant 120fps according to the Vorpx FPS thingy with this reso) cause the graphics still look a bit pixelated in the distance. Yes, I am new with Vorpx and I might be doing something wrong here, but thats why I am here :)
-Another tech question not related to resolution – is the ALT+L thing something that should be done once you are in-game and in full vr? I ask this because if i tap ALT+L once in-game, it reduces mouselook to just horizontal movement and if I don’t tap ALT+L I have full mouselook in both axis. Using the ALT+L also seems to remove the Y-axis options completely from the Vorpx menu (delete key), again, if I don’t tap the ALT+L, the menus have all the Y-axis options (and I do want full mouselook, especially in first person games).
Im running Win 11 (all the latest updates), RTX 4080, Pimax Crystal HMD.
Thanks!
Yes I almost always use ClarityFX at full with sharpness at maximum. And it works very well !
According to my tests, G3D works better inside with Metro Exodus, because as you said, you must disable some effects when you are outside (shadows still have a strange effect on G3D inside, and I don’t know why, but it’s acceptable, so I keep them all, since you gave the option). G3D was very impressive in spiders level and other bunkers. I use Z3D outside because I prefer raytracing, etc.
But also because image is blurrier at the same resolution in G3D. If I look far away at the very beggining of the game (Moscow), for example, it’s really blurry in G3D, but it’s amazing in Z3D (you can see every detail, even at the edge of the map).
It’s also the case with Bioshock 2 (Minerva’s Den) Remastered (Z3D looks a little better than G3D).
In original Bioshock 1&2, it’s not the case at all (on the contrary, G3D is better than Z3D, with a perfectly crisp image).
So maybe I have a problem…
I though you had to limit rendering because Metro was too demanding with G3D.
Sharpness has nothing to do with G3D or Z3D. Depending on the game however some glitchy effects may be disabled with G3D, which is not the case for Bioshock, but IIRC is the case for Metro Exodus. That’s probably why Z3D looks better in that case, at least in some places.
On a sidenote, just in case you haven’t discovered that yet: On the image page of the vorpX menu is a set of options named ‘Clarity’, which provide very well working post process sharpening.
I was wondering something : is G3D less sharp than G3D in DX11 games ?
For example, Bioshock 2 (DirectX9) is perfect in G3D (better than no 3D at all or Z3D), but Metro Exodus looks better (i mean like if resolution was higher) in Z3D than G3D (at the same 3200p resolution).
However, as far as I can remember, Bioshock Infinite (DX11) can have a perfect G3D (on Reverb G2) at high resolution.
Am I missing something ?
I fixed this and completed Metro 2033 Redux by running my G2 at 60 Hz instead of 90.
I really want to play through the Metro series in VR using VorpX, but am having problems with 2033 Redux. It works great overall, but whenever I fire while aiming (zoomed), the screen goes blank for awhile; sometimes only in one eye, but usually two. This also happens when attacked and launched into the air by a Demon. This makes the game much more difficult than normal, since you’re blinded during crucial moments!
This is using VorpX version 21.3.5 on an HP Reverb G2.
Thanks for any help!
Bioshock Infinite (especially Burial at Sea Episode 2) and Bioshock 1 original (I guess Bioshock 2 original is even better) if you have an old graphic card.
Metro 2033/Last Light, etc. are awesome (Metro Exodus is the most beautiful game you could do I think). But a good graphic card is needed.
All Bioshock and Metro have G3D (even if raytracing without G3D can be a good option too in Metro Exodus).
Cyberpunk 2077 isn’t the best because even with an RTX4090, it’s not enough.
Elden Ring, Death Stranding, Guardian of the galaxy are really better in VorpX (even if it’s not full VR).
Redfall too. Deathloop is Ok (especially the end).
I guess games like Farcry Primal, Dishonored, Prey 2017, etc. must be really good (I think they have G3D but I didn’t try them yet).
Dying Light 1 of course.
First person game that allow you to have high 4:3 resolution (3480×2880 or at least 2880×2160) and 120 FOV are like native games in VorpX (with G3D, or at least Z3D but It’s not so important to me and even without 3D at all, some games are awesome in full VR).
Any game with good looking graphics, heights/vertigo or giant environment/ennemies are usually great in VorpX.
@Ralph :
thank you for your detailed explanations.
Let’s hope future VR headsets won’t use SteamVR’s OpenXR.
So one thing I have to figure out :
– does Varjo always use SteamVR’s OpenXR when it’s told to use OpenXR ?
– or is it a problem I created on my PC ?
When I was trying to reuse Reverb G2, I did a few things. I uninstalled OpenXR. Maybe I don’t have the right version.
In Windows (11) installed “Applications” list, I have “OpenXR for Windows Mixed Reality”.
But I think I had “OpenXR” instead at the beginning (after installing Varjo Base, I don’t know before because I didn’t checked recently).
Maybe I should look a way to reinstall a working version of OpenXR, but I don’t know how to.
For now, Varjo support did not answered to me.
@dellrifter22 :
thank you for these informations !
Can you tell us what do you have in installed “Applications” list in Windows concerning OpenXR ?
I have the OpenXR error on Bioshock. But with SteamVR VorpX option it sometimes freeze, wich it never does with Reverb G2 OpenXR (so with recent games I don’t think it would works very well, and it doesn’t seems to with Metro serie).
Did you try Metro Exodus ? I didn’t try much games with Varjo for now.
Wich games would you recommand me to try, that you know it works with OpenXR ?
Thank you for your answer.
There is a switch button in Varjo Base, and it set OpenXR to varjo runtime (according to openXR toolkit).
But it doesn’t solve my problem. I can’t run some old games with OpenXR. I can run Metro Exodus but I have strange issues I don’t usually have (with 3D, etc.).
So I guess it’s still using this broken Steam’s OpenXR.
I tried to reinstall SteamVR (and deleting some files) but it didn’t fixed the problem.
Varjo Aero doesn’t track without SteamVR (and base stations) so I can’t simply uninstall SteamVR.
So I guess I need to find a way to change back this option.
You appreciate my efforts? That is exceptionally kind of you. How on earth could I – with mere 20 years of experience as a 3D-artist – not realize that this butt ugly DX11 Metro Exodus has become practically unplayable after the release of the DX12 version with its life changing, probably even time bending new lighting. My sincerest apologies for only meeting 5/6 of your personal demands in regard to the Metro series. Not.
Seriously: you are the one with the ‘difficult developer’ issue, aren’t you? Ever heard of difficult users?
Official profiles with all the unique bells and whistles vorpX has to offer (and then some) for all games of the series minus the DX12 version of the last, but someone will still complain. You can’t make this shit up. Old fool that I am I truly thought I had seen it all over the last 10 years here until five minutes ago…
Huh? There are profiles for all Metro games except for the Exodus DX12 version, which for the most part was an nVidia marketing stunt with marginally improved lighting at the cost of performance anyway.
BTW1: All Metro proflies come with DirectVR (“in-engine”) head tracking, automated FOV setup and various VR related tweaks. Also games like these are perfect for motion controller gestures (requires vorpX 24.1.0). Good luck finding any of that that elsewhere.
BTW2: IIRC the original DX9 versions of the first two games also perform better than their DX11 counterparts, which obviously is highly important for VR. So whether the enhanced edition builds are the better choice is quite debatable.