I’m new to vorpX still learning. But I was in vorpX descktop and was think how cool it would be if I could 3Dsbs the desktop so everything i do on my pc looks 3d in vorpX desktop Including movies I’m watching or surfing the web. I cant find it anywhere and not even sure if it could be done.
Hi everyone, I’m using media player classic home cinema, with profile cinema, i see a film sbs, but i try immersive screen seems to improve image, i ask is it right to use this setting. Thank you.
Thanks rishp, I tried playing around with it but can´t get the proper 3D format out of it.
https://www.svp-team.com/forum/viewtopic.php?id=4163
I tried these steps but none of the 3d output options produce over/under or sbs video for vorpx?
Also if I run mpc-be with vorpx svp doesn´t hook to the video? But if I understand you correctly you don´t need SVP for the 3D, only for framerate conversion?
Also in the process, I managed somehow to mess up my vorpx configuration file so I need to install it again. :p
Free option for converting frame packed MKV´s to SBS videos.
https://www.videohelp.com/software/BD3D2MK3D
This isn´t a quick conversion and a fast processor helps, and if you have the settings dialed down you only need to do it once.
Yes.
Thanks for looking in to it. I know this is a niche within a niche, so not many people will even need this feature but if it is an “easy” feature to add then that is one more checkbox for vorpx features.
In the meantime im trying currently another app called dvdfab that can output sbs video from 3d-blurays. Not a free program and actually quite expensive but the trial version lets you rip 3 discs for free so for fun Im trying this out.
https://imgur.com/a/9pCn9ye
I made screenshots, you can only see it viewing the photos fullscreen full SBS (f.e. with VD through the quest, or maybe some 3D photo viewer for VR).
Basically it looks like there is a “flat ghost rendering” of some objects next to the colored object, f.e. the character model, or the beam. So the picture is 3D, the object is 3d, but next to the object is a flat silhouette of the object as an artifact. When playing in FHD, the distance between the object and the ghost clone are closely aligned, so it’s less visible. But after increasing it to QHD, the distance increases and it’s more visible. I tried to play around with settings like focal distance etc., but that didn’t do the trick.
Edit: I also made an additional screenshot, it’s hardly visible in 2D, but you can see a screen tear in the shape of the wrong depth rendering https://imgur.com/bRtJZFD
Ralf, after examining the options- SBS is probably the best option for 3d TV/Projectors. Of the HDMI 3d formats, Frame Packed for resolution is the best – but one is stuck at 24 fps. Ok for movies and maybe relatively low action experiences. SBS gets up to the more satisfactory 60 fps, but often drops to 720p per eye.
What’s annoying is with 4k Projectors- even passive projectors could theoretically support full 1080p for both eyes. I hope projectors hold their 3d ground and not get dismissed as a fad. Full SBS (1080p per eye) may be worth exploring – but so much of the display hardware must have software that supports these features. It seems to be more of a player issue – which vorpX could resolve.
@laser yeah looks nice imo better than 3d cinema or tv. I have also a g2 HMD and I also have a 4k monitor but I dont have those problems (reschange, juddery ect.)
Last year i had a 1080gtx+lenovo explorer and had also to struggle in fast cam heli shots also its usefull to store your mkvs on ssd>hdd it will help alot.
BTW. VLC will also give you sbs but only on monitor but with Vorpx will not work total mess.
@Ralf if I start your recommended way -start VorpX – start mpc – start video
its ok but as soon as I want enter Vorpxmenu via DEL key it prompts mpc to stop and asks to delete the file (Nooo) the Vorpx menu freakin flickers and there is no other way out to quit all and not start this way again…
Hi Ralf thanks for the work,
here is a new feature idea you may interested in coz it could attract a lot of crowd and silence the criticts ;) OK everybody knows the youtubers playing games with Vorpx but in a 2d view and could not really transfer the feeling of being vorped.
I know vorpx can put out SBS in generic mode but thats not practicable for playing on HMD. Maybe you could open doors into this way …. just an idea dont feel stressed.
Yeah, “native” just means without a framework, but doesn’t necessarily mean SBS.
I just tried Trine 3 (which is DX9) with the Avatar profile and it works. The official profile is not SBS, shadows are disabled and there were some minor glitches. With the SBS profile these issues are not present. Trine 3 has in-game setting for separation, convergence and UI depth, but not for FOV and height.
For some games it might be worth trading some settings and horizontal resolution (essentially all of them are Half-SBS) in exchange for less graphical issues and usually better performance.
Ah, some editors on PCGW are probably mixed up with Native and SBS support. Not shure if i would call SBS – “Native”. I think i will leave these entries alone for now until this has been clarified. (One possible reason may be the lack of an “SBS” field in their site editor.)
edit:
…Note that the guide currently does not distinguish between stereoscopic glasses (e.g. native 3D TV support, side-by-side) and colored glasses (e.g. red-cyan, red-blue, green-purple) …
Your right, after reading that your games mentioned should be placed in there.
There is a list on PCGamingWiki with Native 3D support https://www.pcgamingwiki.com/w/index.php?title=Glossary:Native_3D. Of course it’s not comprehensive, you might notice Avatar and Far Cry 2 are not there.
Of the 37 games, 16 have vorpX profiles (based on the data that you are probably filling in on the wiki). At least Shadow of the Tomb Raider is SBS in the official vorpX profile.
I used SOTR profile to hook into other DX11 games supporting SBS. Now it should be possible for older DX9 based on the Avatar profile.
I tried making this work with DX12 but with no luck.
The profile for RDR2 installs the hook and works with Shadow of the Tomb Raider on DX12 but of course isn’t SBS. Even if the dxgi hook is installed switching back to the SOTR SBS profile won’t hook into DX12.
I don’t think there is any DX12 game with a SBS profile in the official list and it’s probably not possible to create a custom one. It would be nice to have one so it can be used as base for other games (even if native SBS support in games is scarce).
SOTR is probably intentionally nuking DX11 performance for marketing. There should be no reason to get 1.5-2.5x more FPS by switching to DX12, but that’s how this game behaves.
(I’m aware this is an old thread :)
This was happening for me as well. It seems to be a combination of two things: vorpX changing game settings and the official profile being SBS.
The game natively supports SBS and vorpX uses that option instead of its own G3D or Z3D. In order to use that it needs to enable SBS in game config. If you already changed the game config (resolution, display mode etc.) prior to running with vorpX there might be some conflicts.
In my case when running the game normally it would start, but when I got into display configuration and enabled SBS the screen would go black. Also I managed to start the game with vorpX hooked but without SBS and in the headset each eye would see half the screen. So I figured it’s not vorpX hooking that’s the issue but this SBS mode causing the black screen.
I tried restoring settings from vorpX config app but that didn’t help. In the end what worked for me is completely clearing the game config by deleting this registry key: HKEY_CURRENT_USER\Software\Eidos Montreal\Shadow of the Tomb Raider\
Once I’ve done that I started the game without changing anything, went into display settings and enabled SBS. This time it worked without causing the black screen.
Then I started the game with vorpX and that also worked. I adjusted resolution and graphics after that.
The game came out originally on PS2 and Gamecube. If you can get it running on either the Dolphin or PCSX2 Emulator, you can use G3D in VorpX. You may even be able to play it with DolpinVR (not likely). I also see that it’s available on Steam. Since the game was originally made with RenderWare on PS2, maybe you can use the GTA San Andreas profile or another profile with the Steam version.
To play with the Quest2, you need a Link cable (any USB C) and Oculus Home software, and/or SteamVR (compatible with Virtual Desktop for streaming).
Hi! Thank you for your post. I’m using Oculus Quest 2 with Link Cable and Steam VR, but there is no VR for killer7.
So, yeah, i need to use VorpX. Do you think that if i’ll buy this software everything will works in the right way? What about the controls? I tried to change it but it looks impossible to play Quest 2 with killer7. Is that my fault?
If it’s not hooking via Steam, then you can try the Dolphin emulator, but you have to import the Dolphin Emulator Profile from the cloud if it’s not local now. It’s G3D on Cinema Mode though (Didn’t try Immersive). Dolphin has to be set to SBS in the graphics setting. I used the XBOne controller, but you can use the Quest controllers as a standard controller.
No software purchase necessary other than VorpX.
Dolphin Emulator (Gamecube and Wii)
https://dolphin-emu.org/