WMR is supported via SteamVR, there is no way to use a WMR headset without SteamVR. *Maybe* direct WMR support will be added at some point, but there is no timeline for that currently.
You can change the video content type on the ‘Image’ page of the vorpX, SBS stereo as well as most common surround video formats are available.
Hi,
1) I have a Reverb G2 and I remember reading somewhere that there is a WMR mode that saves you 10-15% performance hit by bypassing SteamVR. How would I use this mode? Can anyone please link me to a guide or instructions?
2) Also, how do I play 3d SBS videos in VLC and get them to display in my HMD. If these are fisheye videos, can VorpX display them properly in HMD or do I need a dedicated application for this?
3) For some reason every time I run VorpX and open a video file in Media Player Classic, it deletes the file instead of playing it. Tried doing it in different ways such as double clicking the file or using the open menu item in media player classic with same result. Is this a known bug or is there a workaround for this?
For DX9 SBS you can also use the Avatar Profile from the cloud. IIRC based on one of the media players.
thanks, its again to try to play exanima (opengl) using reshade sbs z3d hack because for some unknown reason using desktop viewer to do this is very laggy compared doing same in vr desktop. Will try dolphin profile.
P.S. new amnesia might need same solution using reshade as currently there are only flat profiles.
Short supplement:
As a base for profile for DX11 SBS games the Dolphin Emulator, Shadow of the Tomb Raider or VLC profiles should work, for DX9 SBS games the MPC-HC profile is currently the only one if memory serves right, for OpenGL the Dolphin Emulator profile *might* work.
I will add SBS base profiles to the profile list to make this easier for you guys. Not sure why I never thought of that before.
Those settings are only applicable to games and apps that already output in a stereo format. All of the media player profiles have the same type of settings. I use a copy of sottr profile for mpv media player because the official profile doesn’t work at present.
Unless your generic game can output in sbs format, there’s nothing to activate.
Shadow of the Tomb Raider has sbs mode of itself so vorpx is not hacking that, I thought it was custom solution, but I see in settings it has options for over/under, sphere projection so clearly it wasnt made specifically for TR game, but I dont see any way to activate that on a generic game Im making profile for.
Yes, it technically works setting vorpx to generic 3d display and using VD in SBS mode but at about 1/4 the FPS vs just vorpx from what I’ve tested. I’d love to be able to achieve the scale of full vr mode but with the decoupled mouse vs head movement of immersive screen mode. Going to -1 in screen distance gets close but not quite there. Even extending it to go to -1.5 might be enough to do the trick if that is simpler. I’m not sure if when there are no other visual cues when viewing a 3d stereo projection it matters if the screen is bigger or closer in the virtual space. Wouldn’t you be converging your eyes based on the separation distance of the object you are focused on no matter where the plane of the screen is like looking through a window at something? Anyway, love the immersive screen mode, just wish we could get the game world scale of full vr mode there too. Thanks.
Probably a long shot, but does anyone know if it’s possible to for VorpX to “see” Virtual Desktop as a standard SBS 3DTV or whatever, so VD can handle the resizing, distance, etc, the same way it works with Tridef and ReShade?
Great to hear VorpX meets my criteria for an immersive experience, albeit a home theatre one. I hope my previous observation didn’t come off as ignorant, I don’t have VorpX or a HMD as I’m waiting on Reverb G2. I have owned a Rift and the negatives, low resolution combined with limited FOV and poor performance in Virtual Desktop, outweighed the positives.
I’m thrilled to see any 3D support for PC games at all and appreciate it. While 3D gaming is generally doable in VR, the big theatre experience isn’t great.
Virtual Desktop lacks native support for 3D and suffers performance wise. You can use it in conjunction with a SBS shader in Reshade, but it’s limited to Z3D. Tridef is an option for older games, and even some newer ones, but the company is out of business and Ignition apparently no longer works with Steam. My understanding is similar programs focused on desktop or movies perform the same or worse when it comes to games.
HelixVison no longer works with 3000 series cards and current drivers as Nvidia’s removed 3D Vision, limiting us to 2000 cards and older drivers unless they find a work around or develop a new framework.
As it stands, VorpX would be the most promising all around option for 3D theatre gaming provided the user could set the scale and distance as described in the original post. A 20 foot screen simply doesn’t provide the same feeling of awe and immersion as a 300 foot one.
Can anyone pls share a SBS image to see how the game looks in z3d? I’m considering purchasing the game but I would really like to se how good the 3d is.
Initially I got the problem that it didn’t launch with Tridef, but it seems that I actually solved it today. Here’s what I did. I don’t know if there are any unnecessary steps, but it works for me. I would try to simplify it but I don’t have time to check what’s important, so I’m sorry if it’s too much detail.
1. I add 2 games in Tridef. One is SWTOR (with SWTOR profile and the executable …Star Wars – The Old Republic\swtor\retailclient\swtor.exe) and another is a random game. In my case it is L4D2 (I picked a desktop shortcut made by Steam client, so the executable is C:\Program Files (x86)\Steam\Steam.exe and command line argument is steam://rungameid/550).
2. I launch L4D2 with L4D2 profile from Tridef. After I got to the main menu in SBS, I exit the game and change its profile to SWTOR.
3. Finally, I launch SWTOR launcher from Steam (not from Tridef), login and it loads with Tridef and SWTOR profile.
I have no idea how or why it works, but it doesn’t without the middle step. I guess Tridef picks the previous game and its profile because when I didn’t change the profile of L4D2 it loaded SWTOR in SBS with L4D2 profile.
Didn’t play much SWTOR with Tridef, but so far I didn’t notice any other problems.
I use a pair of LCD projectors with “Omega 3D” passive glasses/filters (non polarized). In “Setup multiple monitors” the projectors are arranged as being side-by-side with “zero bezel.” You get a bright, full-HD SBS image of 3840×1080 exactly fits with no resolution loss or scaling artifacts. No special screen or emitters.
When I built this, IZ3D and TriDef were full speed ahead, and it never occurred to me that we would lose both of them. Things change, and VR is the future now. I really like the big screen and sofa, though. When I’m doing isn’t super popular, and often it takes a while for solutions to be developed.
Thanks, Mark
Out of curiosity: what do you need this double wide SBS output for? Strikes me as rather unusual, all SBS content I personally came across in the past looked like what vorpX does.
vorpX SBS output works like typical movie SBS. Double wide output isn’t supported currently. If for example you play a game at 1920×1080 the resulting SBS image will also be 1920×1080, just horizontally squeezed. That’s what most devices that consume SBS as input expect usually, at least I think so. More unusual output modes including double wide SBS *might* follow at some point, but I don’t really have a timeline for that.
However, internally each eye gets indeed rendered at full res with vorpX, so while you lose some sharpness from the squeezing/re-stretching, it’s not as bad as rendering each eye at half res. In the 1920×1080 example you essentially get 960×1080 per eye with 2×1 supersampling.