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  • #222801
    min
    Participant

    I’m also running into this issue. I can get vorpx to hook the sims 4 when i run it in dx9 mode, but there is no option for 3d rendering.

    Has anyone solved this?

    #222280
    Bewitched
    Participant

    I think I need to clarify the bug i’m experiencing.
    I think the game needs to be launched in Directx9 version to work in vorpx. I suspect that’s what the “legacy” version is. You can enable DirectX9 from within the games settings. Restarting and running the game again launches it in directX9. Vorpx Will attach to it now but one of two things will happen.
    1, there will be no option what-so-ever for 3D reconstruction or 2, you will have two Z options but both of them output visual corruption and neither correctly display anything.

    previously enabling DirectX9 is what made it work for me back in November of last year. That no longer seems to be the case. Unless i’m horribly mistaken here, it seems to me that Vorpx is just no longer compatible with the Sims 4.

    Is that the case? Can anyone else confirm? Or is there some secret .exe for the sims legacy edition i’m just not aware of.

    #222275
    Bewitched
    Participant

    I don’t think it’s possible to even launch the sims 4 legacy edition any more. There’s no option for it in properties.

    Which is very strange, i recall the sims 4 working in vorpx a few months ago just fine, I just had to switch to DX9 in the settings. But doing so no longer works.

    #222274
    Ralf
    Keymaster

    You need the legacy (DX9) version for Geometry 3D support. Can be installed separetly from the EA launcher. Click the ‘Manage’ button, then ‘Manage add-ons’. Download ‘The Sims 4 Legacy Edition’.

    #222066
    dellrifter22
    Participant

    I too have recenlty moved to a Pimax Crystal Super. Great Z3D image quality, but heavy to run with steamVR. I’m already missing openXR haha.

    PimaxPlay now has a built in OpenXR functionality that works with flight sims, but when I try it with vorpX openXR, it doesn’t quite catch. I can see vorpX hooking and hear the game audio, but the image just fades to a frozen wallpaper of the Pimax home, until I close the game.

    If one of these days, Ralf, you have an hour or two to investigate this (in the off chance it’s a simple renaming fix or something), I too would be grateful.

    #221290
    Zuc
    Participant

    Sorry for reopening this, but I can’t get VorpX to use Geometry3D reconstruction in The Sims4 – DX9: VorpX manages to hook to the TS4_DX9_x64.exe but it does not render in stereoscopic 3D.
    I remember it used to work back in the pre-2024 update… Did anyone manage to make it work with the current update?
    Thanks in advance…

    #221257
    Boblekobold
    Participant

    tldr; thank you vorpx
    there is nothing in the standalone stores or freeware VR injectors for recent engines that’s 1/1000th as good as playing 1990s-2010s games on vorpx.
    .

    Of course there are a lot of old games with no equals.

    Some of them are surprisingly suited for VR.

    I would add even recent games are a lot better with VorpX : more immersive, a lot more beautiful in my opinion and objectively a lot more detailed. You can see every details miles around, and with the right graphic card & VR headset, it’s never pixelated.

    Metro Exodus Standard edition and Avatar Frontier Of Pandora are absolutely stunning on Reverb G2, you can just stop playing to enjoy the view, it’s like going to an amusement park or to travel, except you are at home).

    From my experience (other people on forums have confirmed), recent VR injectors aren’t able to provide the same image quality. It’s especially true if you have a displayport VR headset (no compression), like a Reverb G2 (good image quality but very optimized).

    Besides, VorpX handles every important graphics options (raytracing, etc.). You don’t have raytracing in UE4 games with UEVR so most beautiful games are impacted.

    There are a lot of recent games I wouldn’t have played at all without VorpX, but they were so beautiful and impressive in VR that it was awesome.

    Most beautiful VR games are VorpX converted games.

    Some old games are very impressive too, and benefits a lot from VR. They can be so much more beautiful you barrely recognize them (like if it was a remake) and they can be more impressive than most recent flat games would be on a monitor (and more beautiful than most VR exclusive games).

    Anyway, there are a lot of games you can’t find in VR (immersive sims, good RPG, the most advanced action games, and even management games, etc.)

    VorpX also offers a lot of amazing universes you would never “visit” in VR if you wouldn’t have it.

    It allow us to rediscover or discover our favorite games, and to truely choose our VR games.

    We can play almost any game in VR (even if it’s not always perfect VR).

    VorpX is quite reliable in my opinion, because even if there are better profiles than others, it’s always better than a monitor on my G2, especially with FPS/TPS.

    having a pcvr HMD without vorpx is like buying a console or gaming PC and never playing anything except free to play games.

    That’s what I feel too. Of course it depends on what you expect from VR games. Some people really wants motion aiming/handling, which aren’t always available, but I think most people who never tried VR aren’t so interrested in this kind of things. It would be great, but most of the time, I prefer playing with my keyboard&mouse (more shortcuts, around 36 directly available with the 11 on the G502 mouse), and so I have to play seated. Anyway, a lot of people can’t or don’t want to play standing all the time.

    VorpX is really great if you like conventional gameplay and want to see your games from the inside, or even simply with a better display.

    It also have a few other uses than gaming with Desktop Viewer, so it’s a useful tool.

    It’s by far currently the best way to convert games for me most of the time, especially AAA games, which are very demanding, benefits from image quality (and animation quality) and usually have compatible profiles.

    But it depends on people expecations. There is usually no motion aiming. You can’t always have G3D (but when you can it’s not alternate G3D most of the time, and 3D is really great, with perfectly placed camera and no clipping). VorpX’s Z3D can be really good in modern games by the way, and I prefer a good Z3D over a bad G3D. When a profile doesn’t allow to resize HUD it can sometimes be harder to see (most of the time it’s not really a major problem, because I like immersion and difficulty, and I can still see it with edgepeek or immersive screen, but it’s something that could motivate some people to use other solutions).

    VorpX is really better if you own a good PCVR headset. It doesn’t have to be expansive, on the contrary, but it’s better if it has no compression (look for displayport). Most people have a Quest 3, so they have to deal with compression, and they tend to prefer 3D over image quality, because they don’t really know what a good image quality is.

    You also must be realistic : VorpX is better optimized than other solutions I tried but you need a good enough graphic card (desktop version if possible) to play the game you want to try. So if you have an old graphic card like GTX1080, you’ll have to play less demanding games, but there is still hundred of great choices (most of my best VR experiences are old games like every original Bioshock).
    With an RTX4090, you can max out almost any game (raytracing without DLSS and very high resolution), and other injectors don’t allow that.

    It’s not always the best for every VR enthousiast (even if I think it’s an essential tool for most VR user), but I think most of the flat gamers would love it if they would have a light and comfortable enough displayport VR headset, and could not go back.

    I even think it could convince people who doesn’t usually play to play games because I didn’t really enjoyed video games anymore before VorpX and I would probably don’t play the same games without VorpX.

    —-
    Forgive my english, I’m not a native english speaker.
    —-

    So thank you VorpX too.

    #220826
    Bewitched
    Participant

    Ah, I have found the solution. Enable directx9 from the graphics options in the sims. Vorpx doesn’t seem to get along with the sims in direct x 11.

    #220825
    Bewitched
    Participant

    This is still an issue. Here’s what i’ve tried so far. I’ve tried using the hook helper, i’ve tried using admin rights, i’ve tried using alternative hook, i’ve disabled anti virus, i’ve disabled every imaginable overlay from steam, EA, Nvidia GeForce and AWCC, i’ve tried running the game vanilla with no mods, I tried SFC /scannow, I tried reinstalling Vorpx and the sims, i’ve tried with only one monitor, i’ve tried turning off discord, i’ve tried even looking in event logger and I cannot figure out why it doesn’t work. And it’s not just The Sims 4. It doesn’t hook to Saints Row 3, Titanfall nor the sims. The only thing that works is the desktop viewer but it doesn’t attach to any games.

    And no i’m not running it on a potato. I’m running this on a windows 11, Alienware R16, Aurora 4090. I refuse to believe this kind of performance is acceptable for this hardware.

    #220818
    Bewitched
    Participant

    I have a vive HTC pro 2, i’ve tried using the hook helper, i’ve tried using admin rights, i’ve tried using alternative hook, i’ve disabled anti virus and nothing gets it to work. I’ve put in the settings that I have a vive, so I don’t know why it’s not working. Help.

    #220182
    jin3708078
    Participant

    Hi everyone

    The game I play is The Sims 4.
    Initially, there was only a DX9 version.
    This year, a DX11 version was added.
    Currently, when using VorpX, only the DX9 version can successfully attached by VorpX, while the DX11 version cannot.
    Is this because the DX11 version of The Sims 4 is not supported by VorpX?

    #219968

    In reply to: Best Games

    Jordyz96
    Participant

    These are my favourite games, all in first person view:
    – 7 Days to Die
    – Titanfall 2
    – Left 4 Dead 2
    – Killing Floor 2
    – GTA Vice City/San Andreas
    – Ultrakill
    – Deep Rock Galactic
    – Serious Sam 4
    – The Sims 4 (takes patience)

    Of all, my favourite has to be 7 Days to Die.
    I’ve never felt so much fear in my entire life.

    The experience was so frightening, I obsessed on my bases’ integrity during bloodmoon.

    #218495
    ENBSeries
    Participant

    Hello

    There is famous issue with old oculus helmets cause of oled displays used. Black color (0/255) is fully black, while 1/255 and next maybe up to 20/255 have strong color banding. Also 1/255 is very bright, which makes many games looks weird in the nights. I have seen similar issues not just by oculus rift reported on the forums for two fly sims. The solution is simple, make additive blending pass to the output (not on the plane where game screen is) which adds 1/255 at least to force never have full darkness. And some dithering code in the same pass (blue noise texture seems okay to me, especially when flipping it every second frame). Or can do without extra pass, if have proper texture as source. I patched Dragon’s Dogma already for myself, works fine, can’t see any gradients on the night sky or empty black holes.

    #217788
    romandesign
    Participant

    Being a huge space sci-fi fan, I first hated the game for not having the atmospheric transition quality

    Ouch… I feel your pain. I’m a lifelong hard sci-fi fan too, and I’ve written a sci-fi thriller novel and just finished a novelette (ping me if you’re interested in reading it). I’m also a huge flight sim fan (I also produce airports for MSFS). So the lack of reentry, atmospheric flight, and sim aspect is a massive disappointment for me, along with no native VR support. Still, the game is amazing.

    I’ve determined that I will bring it to the best degree of immersion I possibly can.

    – So the first step was bringing it to VR. I tested the Reshade3D to see that the performance and general VR look would be good enough, then bought VorpX for the true immersive VR and gesture support. I added all gestures to my profile (Roman Design). But that’s just the beginning.

    – I’ve recently built a full motion simulator for flight sims, including custom-built controls: joystick/pendular yoke and hotas/heli collective hybrid controls, throttle quadrant modelled on 737, an array of switch boxes, encoder box, and off-the-shelf pedals. So I mapped all the relevant control axes and buttons to an X360CE gamepad emulator. The game thinks I’m using a gamepad, but I now have proper controls for space flight.

    – Unlike flight sims, there is no position/acceleration data that I can use for driving motors on my motion cockpit. But I pull the data from my joystick and other controls and use that! Because there is no gravity in space – spacecraft position/orientation is not important. And joystick movement pretty much corresponds with thruster acceleration motion cues, so with some formulas, it’s possible to create a very believable motion. I use deltas from throttle changes to jerk the seat forwards/backwards to create a sensation of braking/accelerating as well. It works surprisingly well. I had to tone it down a bit not to get sick from all the space dogfighting.

    – I built two DIY vibration transducers from old car speakers, driven by a separate amp. Again, I have no events to drive the software, but I mirror the game audio to a mixing software that EQs it to hell, leaving only very low frequencies that I feed to transducers – now all the rumble and explosions from the game are felt by my body. In addition to that, I used Voice Attack software to intercept all trigger presses from motion controllers and joysticks and play a “thump” sound to the device that feeds the vibration transducers. That way I feel the recoil of every shot I make. It fires every time the left mouse button is pressed, for example, so some false positives are there when I’m not actually shooting – but it feels very satisfying when I shoot.

    – I created a Voice Attack profile that covers everything available in the game with voice control commands and text-to-speech. I can say “initiate take-off” and it will answer “Crew – prepare for take-off. Ignition. Engines nominal, taking off” etc. while pressing the appropriate button for me. Same for jumps etc. The voice commands cover everything that can’t be fitted to motion controllers, or just more fun to speak out. I can say “sniper rifle” or “quick slot 9” and the weapon is equipped. And so on. I programmed some energy management presets: when I say “battle stations” it will depower the grav drive, set max shields and power weapons. “Maximum lasers” will depower other weapons and set full lasers first, then add other weapons as available. And so on.

    – I’ve also created a complicated .bat file that launches all the necessary software, kills off all the unnecessary processes to free up CPU and GPU, sets CPU affinities to 3D-cache CCD0 cores for the game, and CCD1 cores for everything else, etc.

    There are some glitches here and there, due to game bugs and software issues etc. but mostly it works great, incredibly increasing the immersion! I’m going to make a video about the whole setup soon.

    Now all I wish for is that someone mods in the atmospheric flight and manual landings/takeoffs. The ship can appear at the edge of the generated area and lets you fly and land manually – that would be such a great thing for immersion without changing the game engine in any way. Also it would be nice to decouple aiming from looking, and map the motion controller movement to aiming – that would really be almost full VR. But I’m not sure that is possible.

    #217456
    luka2099
    Participant

    Can someone report on the details when the official profile is released, please? I don’t have VorpX yet, and the VR is a must, I have zero interest in purchasing Starfield if I can only play it in pancake mode. So the question of whether VorpX works well with Starfield or not is crucial – I either decide to buy both Starfield and VorpX or none.

    – Does it work in full stereoscopic 3D?
    – Is it a fully immersive VR (without motion controllers of course)?
    – Does the movement work well (VR controllers as gamepad for independent movement, head tracking for aiming)?
    – Do motion controller gestures work well? I tried the Cyperpunk 2077 mod with gestures and I liked how they work. It’s not as good as full VR controllers of course, but it’s a reasonable compromise. Would they work the same in Starfield? It would be even better to have independent aiming with motion controller instead of head tracking, but I guess it’s out of the question for now.
    – Is the image flickery in any way? I read somewhere that VorpX is actually better than the free Cyberpunk mode in that respect, but I’m not sure.
    – Is the performance good with Starfield? I have a top of the line system: 7950X3D CPU + 4090 GPU + Reverb G2, but can it be smooth? Does motion projection work, can I lock it at 45FPS with motion projection to get a smooth experience?
    – Does the DLSS mod work with VorpX / VR?

    Any other details would also be appreciated. I’m not buying either VorpX or Starfield until I can be reasonably sure they are going to work.

    BTW unrelated question: Can a Joystick/HOTAS be modded into Starfield? I built a motion cockpit for flight sims which I’d love to use with Starfield if I can get my custom joysticks to work with it.

    so , all games with dx12 api only work with znormal and zadaptive , which are not stereoscopic 3d like g3d. if you are not a virtual reality sommelier, the zadaptive and znormal are still very good and immersive. you aim with headtracking and you can use the motion controllers as if they were a gamepad. if you use the beta version of vorpx gestures will work too. however I use the regular version of vorpx , the beta I uninstalled out of desperation , too many system conflicts and poor game compatibility. in fullvr mode I suggest you to use aspect ratio : stretch . for starfield you also need to set game world fov and viewmodel fov with cheat engine. I leave you the gameplay video with my profile

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