No date set yet, but it will be out soon. One caveat re Sims 4 first person: while it has a freely adjustable FOV, which is great, the game’s first person camera is fairly laggy unfortunately, so FullVR mode is not for the faint at heart. Probably better to use immersive screen mode instead for anything else than walking around a bit.
Hi Ralf can I clarify from the post thread that the next version of vorpX will allow SIMS 4 to be played in VR first person mode? I am doing a PhD and will be using SIMS 4 as part of my methodology, it would be amazing if the participants could experience SIMS in VR :) When will the new version be out?
Thanks for the update, really looking forward to the next VorpX version, mainly because of Sims 4 xD
Thanks for the heads-up. It’s not a placeholder, but will only work with the next vorpX version since it uses a game specific shader parser for creating stereo 3D that isn’t available in the current release. Shader parsers are written directly in C++ and thus new parsers can only be provided with new vorpX versions.
I’ll re-upload the database without the Sims 4 profile for now to avoid further confusion. You can expect support for the game in the next vorpX. Works great.
By the way, I noticed a new The Sims 4 profile set to geometry and a warning about 3D strength in first person, yet there’s no G3D to be seen in it, is it a placeholder for a work in progress?
I guess my main goal is that I want to play a bunch of my older games in VR, but still want to use my Xbox controller and don’t want any head tracking or the “mouse look” defaulted to on and using head tracking (because sometimes that makes me sick).
So thanks for the response and info, going to place my order and dig through my Steam Library and see what I’ve got.
One last question, does Vorpx work with games other than on Steam? I have some GOG games I got from Humble Bundle and actually a couple DVDs (Sims 4, couple others) I would like to check out w/ Vorpx … or do the games need to be in my Steam Library? If so no problem I can add them in.
no, it can literally be connected to any .exe file on your computer. What happens is like this – when you first get the program youre going to have a list of games under “Local Profile” (itll be a setting on the program on your pc, not in your headset); these Local Profiles are already made and ready to go and will attach to any .exe that launches on the computer that matches the .exe in the profile. So like Bioshock or Dishonored are already ready to start, on steam or off GoG, wherever you like.
As far as supported games, the ‘unofficial list’ has like 700 games on it i think, but in your local profiles will be 100 or so, i think. If you want to find a game not in the local profiles, youll see an option for “cloud profiles”, go there and type like “Call of Cthulu” and any profiles users have made will pop up on the list, you select it and hit “import file” on the right side and then hit apply and vorpx will just be waiting for you to launch “call of Cthulu” or “bioshock”, just waiting to see the .exes get used and then it jumps in and does its thing.
If you have any problems with programs and need to launch without Vorpx, but still have it ‘on’, on the bottom right corner of your start bar will be the Vorpx icon, right click it and click “pause watcher” – thatll effectively make vorpx go into hibernation and not look for .exes being launched, right click it again and click “resume watcher” to make vorpx start looking for .exes being launched again.
I guess my main goal is that I want to play a bunch of my older games in VR, but still want to use my Xbox controller and don’t want any head tracking or the “mouse look” defaulted to on and using head tracking (because sometimes that makes me sick).
So thanks for the response and info, going to place my order and dig through my Steam Library and see what I’ve got.
One last question, does Vorpx work with games other than on Steam? I have some GOG games I got from Humble Bundle and actually a couple DVDs (Sims 4, couple others) I would like to check out w/ Vorpx … or do the games need to be in my Steam Library? If so no problem I can add them in.
Hi, I decided to create this topic since I finally finished testing every single profile to my knowledge on this game.
Barely anything works, but there’s one profile, ‘Anna’, which manages to grab various elements in this game and reconstruct them as G3D, however it can’t reconstruct enough things to make it playable.
My question with this topic is if it would even be possible to create G3D for this game, since it seems it’s somewhat affected already.
The Sims 4; Sims 3 works with Unity profiles such as Anna with minor glitches with g3d and pos tracking, but Sims 4, even if it manages to get g3d and pos most of the geometry doesn’t move while other geometry does, making the game really messy and not really playable. I’m not even sure if it’s possible to make this game official, I only know it somewhat works with Unity profiles.
Same here, I’m experiencing the same problems.
I wish there was a profile that could work with the game.
Also, when in first-person mode, the head-tracking is kinda wonky.
The Sims 4; Sims 3 works with Unity profiles such as Anna with minor glitches with g3d and pos tracking, but Sims 4, even if it manages to get g3d and pos most of the geometry doesn’t move while other geometry does, making the game really messy and not really playable. I’m not even sure if it’s possible to make this game official, I only know it somewhat works with Unity profiles.
OK, thanks again. I’ll try turning off those features (I’m not using head-tracking with anything through vorpX at this point. Played a bit with it in FO3, and it’s nice and works surprisingly well, but realistically I have to make so many quality concessions to get the frame-rate to acceptable levels that I might never bother with it. Plus even though I have no nausea problems whatsoever with seated Racing Sims, full VR definitely gives me issues, even at 90fps. Maybe I’ll get over it eventually, but for now I’m perfectly happy just playing my games in 3D using regular controllers in Lounge mode).
After really delving into vorpX for the first time with FO3 I’m very impressed overall. The lounge mode is a godsend for those of us who are playing games that don’t suit full VR well. Plus I can play games that way for hour without issue, whereas a full-VR game like Skyrim VR I’m only at about 15 or 20 minutes before nausea sets-in (I’m absolutely fine with seated racing-sims however).
One observation: Parts of the Configure vorpX app do not comply with scaled-screen settings. I run a 1080p display at 4K resolution and then scaled to 250%. I have specific reasons to do this and don’t want to have to switch back to regular 1080p. However, it makes parts of the Configure vorpX app unreadable as they appear not to scale at all (IIRC it is all of the “help” text sections which do not scale).
A Question: Is it possible for me to turn off specific notifications? When running the vorpX Desktop app I get a message flashing in the upper-left corner that I have to dismiss every time with a key-combination. And when I’m showing the FPS with the built-in vorpX utility it continually nags me that I’m not getting 90fps. I would really like to be able to turn those notifications off if possible, but without using the “Hide Less Important Notifications” function.
Last Question: If I turn on the “G3D Shader Authoring” function will I be able to tweak fundamental settings to try and fix things like the Fallout 3 Pip Boy and Terminal screen issues? Or are the provided profiles simply as good as they can possibly get? I’m used to having to fiddle with profiles with other products and might put in some time if there is a reason to do so, but I don’t want to just bang my head against a wall if the reality is that I’m not going to be able to correct issues like those.
Thanks!
Hi everybody,
After a long fight against my computer (and BitDefender), I was able to launch my Sims 4 game on my Oculus Rift.
I was very excited but when I’ve seen the screen, desillusion was mine…
Check this, did you have a hint or a solution ?
I’ve download a profile from the cloud.
Thx in advance !


P.s. : It’s work inside my rift by I have the same screen…
Hi, i´m new to this, too.
I think i know what the threadstarter like to have. And it s should be possible as an additional mode in the future. A little hint to the Devs….
Look how TrackIR from Naturalpoint is doing it´s headtracking, like in X3. We need something like this for any flightsimkind programms. The existing is very nice for Egoshooters, but not for Flightsims of any kind. TrachIR doesn´t need a real 180 degree projection to looks like one. Because their Tracker is just using the viewdirection, stored in this games also. The mainquestion is, why is VorpX using Mousemode only ???
Same question about using vorpX with standard controllers: Just got the last components of my VR rig but NOT motion controllers. I’ll probably get some in the future, but the vast majority of the games I play really aren’t suited to motion controllers, or use their own dedicated controllers (FFB wheels / pedals for racing sims). So mostly I’m in it for the head-tracking and 3D. I have little interest, for now, in the motion controller aspect of all this.
So if someone could just quickly point out, for us newbies, where in vorpX we set things up for use with Keyboard and Mouse, or Xbox controllers, that would really be appreciated.