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  • #204541
    SteveG
    Participant

    Hi Folks,

    The VorpX keyboard shorcuts are not working for me.

    I’m trying to get VorpX to work with my Oculus Quest 2 via SteamVR and Virtual desktop. Vorpx appears to be linking into the games(The VorpX logo appears on the splashscreen), I can see the game in flat screen within SteamVR but pressing the <delete> key to get the menu does nothing. <ctrl><alt> and <shift> doesnt remove the starting message either.

    So far I have tried the Sims 4, Aliens: Colonial Marines (Which is supported?) and Neverwinter Nights (Via a public profile).

    Any suggestions? Have I missed an installation step?

    Thanks in advance.

    #202178
    erised
    Participant

    Thanks for the prompt response Ralf – this makes perfect sense. The bottleneck here being the encoding, data transfer and decoding process. The spacewarp being more pronounced the longer this process takes the quest and hence why it would be worse in more graphically intense games.

    Alas this makes me quite disappointed. Most of my VR gaming is through Vorpx and coming from a CV1 the Quest 2 is a downgrade in overall experience for graphically intense games although a step up for less graphically intense games. The Q2 really is a jack of all trades headset and although it can do everything, it definitely is a step back in some ways and full vr vorpx is one of those step backs it seems :(.

    I would consider another VR headset but the biggest things holding me back are

    1) Controller and headset scripting. Using autooculus touch and python scripting it is very easy for me (a coding rookie) to script motion based actions into vorpx games. So for example in Metro Exodus, squeezing my grip button plus raising my right controller to 20 degrees brings up my characters gun and letting go of the grip button drops the gun to the low position. Also headset tracking for real life crouching and jumping translating to Vorpx jumping/crouching.

    Ralf have you considered adding such actions to Vorpx? I’ve seen head crouching but I couldn’t get it to work. These actions go a long way to making Vorpx games more engaging and immersive, now that I have experienced them I cannot go back.

    2) VR Cables. Proprietary cables are infuriating. I had to replace my CV1 because the cable was toast and it cost 150-200 dollars for a used one. One of the big draws of the quest is that if my pulley system kinks and wrecks my USB 3.0 cable then I just need to spend 15 bucks on a new one. Plus I can have one cable routed full time through my pulley system and one routed to my chair for flight sims.

    Here’s hoping the Q2 pro or Q3 comes with a displayport so the Quest line can truly live up to all of its potential.

    #201985
    HalloMolli
    Participant

    Great work, Ralf! Have just tested the update for 30 minutes myself with The Sims 3 (Anna profile) and Sims 4 and everything ran flawlessly. This is a huge update for me as a G2 user (due to the OpenXR implementation). Alt-tabbing works again as well finally.

    When I return home later I will give it another try. Usually I had no problems with vorpx, however, for whatever reason Dragon Age Origins (Steam) kept always crashing after 10-15 minutes of gameplay. I wonder if that has been fixed too. Anyway: Thanks again!

    #201438

    In reply to: sims 4

    moadepth
    Participant

    dont know exactly what you mean do you want to play sims 4 in vr first person then you will need a mod, search the forum i think there was a thread about it.

    #201419
    Adam
    Participant

    I want ask for help with sims 4.

    Sims 4 throws me on some huge cinema screen instead of a game.

    How to turn on the game inside Oculus rift S?

    How does this stupid cinema turn off?

    I play from Origin.TS4_x64

    #201286
    the_lemon_king
    Participant

    Okay, so apparently the problem was BitDefender. I didn’t think it could be a problem because I disabled it, but when I uninstalled it (which actually required downloading an uninstall tool from their website), The Sims 4 launched with vorpX. Thanks so much!

    #201279
    the_lemon_king
    Participant

    I don’t think there’s a program interfering, because Portal 2 launches with vorpX easily. But I disabled all my malware protection, Discord, anything that could be interfering and still nothing.

    Is there another way to install a hook helper? The Sims 4 doesn’t even get the “attaching to” dialogue, it just launches normally without anything out of the ordinary happening. Once I’m in-game, the vorpX menu hotkey has no effect and my VR headset still shows my SteamVR home.

    #201275
    the_lemon_king
    Participant

    Using a Reverb G2 headset (WMR):

    I launched vorpX, then Steam VR, then The Sims 4, only to have it open on my monitor. No “attaching” message from vorpX. I added The Sims 4 to my Steam library (I have a non-steam version) and launched it from within Steam VR. Nothing happened, so I pulled of my headset and saw that it was running on my monitor. I went into vorpX and created a desktop shortcut for The Sims 4, and it created “ts4_64 vorpX” on my desktop using the Sims 4 logo. When I click it, nothing happens. When I open its file location, it takes me to C:\Program Files (x86)\Animation Labs\vorpX.

    Vsync is off, both in-game and in my GPU control panel. Sims 4 has no mods. I tried using alternative hooking method. I tried running vorpX as administrator. I made sure that the .exe was on the list of files for The Sims 4 profile. Even changed the name of the .exe file and created a duplicate profile for that name. Nothing works. It doesn’t hook.

    Anything else to try?

    #200974
    Adam
    Participant

    And Sims 4 ?

    Warrie
    Participant

    I use VR mostly for my racing and flying sims. When PSVR was released Sony was really pushing this and a LOT of awesome games have been released for PSVR for a year or 2. Especially Astrobot showed how amazing games can be in VR. But I think it just wasn’t maknig enough money for devs – since maybe a year almost nothing good has been released for PSVR anymore.
    PCVR same thing – when you look at the pcvr releases the last year.. most of them are small crappy games. So I’m extremely happy with Vorpx, especially now that I have it running perfectly on my G2.
    The extremely low amount of good VR games released lately does make me worry a bit about the future of VR in general. I think the VR market is still too small for devs to be interesting enough.

    #200199
    Ralf
    Keymaster

    GTA V is much more demanding than The Sims 4. With your rig you should be able to get a decent framerate by reducing graphics details though. Can’t remember currently whether the game has presets to choose from. If not primarily try to reduce settings that have an impact on how much stuff gets drawn on the screen: draw distance, NPC/vehicle density and similar things.

    #200158

    In reply to: The Sims 4

    HalloMolli
    Participant

    The profile is already there and it has perfect G3D, it was added some time after I created this topic, check your supported games list, it comes with VorpX.

    Thank you for letting me know. In fact, after I realized that vorpx supported Sims 4 (in stereoscopic 3D) I had to buy it a second time. And I am glad I did as I am so happy with the result. Have been playing for 6 hours now in immersive cinema mode and it’s even better than I imagined.

    Again: Thank you so much Ralf for your work. This means a lot to me.

    #199788
    mariametro
    Participant

    I had no idea they had rolled this out until reading these posts.

    The updated motion smoothing implementation seems to be a BIG improvement on the previous effort based on some quick and dirty tests. I previously found the oculus variant lightyears ahead of the competition and mandatory for a select few games. For comparison, I found the motion vector variant for the HP reverb to take (a somewhat distant) 2nd place, and steamVR dead last.

    Project Cars 2 and various other race/flight sims were usually a case of fidelity compromise in order to prevent steamVR’s ugly motion smoothing kicking in and introducing ghosting or oddball artefacts.

    I’d say this updated smoothing variant puts it within spitting distance of Oculus ASW. Project Cars 2 felt very smooth for me with shadow, track, car and MSAA at combinations of med/high/ultra at either 120 or 144 hz which was something I never felt previosly even when those settings were low/med at 80-90Hz to try and squueze performance out of the game.

    I could always tell when motion smoothing kicked in or was being utilised because track side detail would strobe or jitter. Now I can’t really spot it.

    I haven’t tested DCS yet, which is where I find motion smoothing sinks or swims in terms of performance, but I am hopeful based on what i’ve seen thus far.

    #199775
    xops37
    Participant

    Havn’t used the new Steam ASW, but I do have significant experience using Oculus ASW. Its must have for demanding games like FO4 vr, No man sky and MSFS2020.

    It also works great in RD2 (40fps lock), just make sure to turn off the vorpx Async render. Although it does have draw backs such as causing a stutter if the fps drops below 40fps and it causes bit of image ghosting/artifacting on fast moving objects.

    As for reprojecting 24 fps up to 144 fps, this mode probably wouldn’t work well with vorpx, although its good enough for slow paced flight sims. I personally have tried reprojecting 27fps up to 80fps in vorpx games, it doesn’t work well

    #199698
    jontasa
    Participant

    I do have afterburner installed, but it only runs when i start it manually.

    I ran VorpX as admin. No other software than windows essentials.

    Just had some progress though. As I gave up for the moment, my wife decided to play sims 4. Which apparently hooked and ran fine in the headset…

    I think Steam is still the culprit somehow. and battlefront 2 is a madhouse because i launch it through Epic games, which launches origin…..which launches the game.

    I’ll have to do some more research but I think exe.s that are not linked to a launcher is the key.

    /Jon

Viewing 15 results - 31 through 45 (of 101 total)

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