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  • #167014

    In reply to: Unreal Gold working!

    vrbandwagon
    Participant

    Demosthenes, Thank you for your reply.

    Alright, I’ll check your links and see if I can make it work. But to be honest, the game still looks great to me as it is!

    I’d love to have you revisit Unreal and share a profile. This would put it “on the map”. I’m sure you know a thousand times more about messing with config files and vorpX than me, so it would really be helpful to everyone.

    I still have a problem with having to recenter with my mouse a lot. Also, using the menus with the keyboard is really driving me nuts. I know I claimed I wasn’t crazy, but things like these can really push me closer to the cliff of sanity.

    …still no word from Ralf, though. He said he was a big fan of the game, so I still have hope.

    #167012

    In reply to: Unreal Gold working!

    Demosthenes
    Participant

    http://www.moddb.com/games/unreal/downloads/s3tc-highend-texture-package

    The above is an easier all-in-one download for the textures. It’s over 1gb.

    If that is down or slow more choices at:

    http://www.oldunreal.com/textures.html

    You might find this page helpful:

    https://steamcommunity.com/sharedfiles/filedetails/?id=129368243

    I had originally set up Unreal for triple monitors so my FOV and other settings were already altered, I just copied the folder from my old computer to my current one – I didn’t really alter the Vorpx settings or make a profile. Just getting a nice FOV for the weapon

    I may revisit this, since I would like to play Klingon Honour Guard and DS9 The Fallen. They are also unreal engine games. When I do I’ll upload a profile.

    By the way you may still be crazy, but not as far as Unreal on Vorpx goes…

    #166990

    In reply to: Unreal Gold working!

    vrbandwagon
    Participant

    Demosthenes, thank you for proving I’m not crazy!

    >Perhaps it is because I use the GOG version and had applied the patch.
    Yes! My version is the GOG version, too!

    >By the way, you should also apply the high resolution packs to improve visuals:
    Yes, I had a look at that website, but was overwhelmed by all the textures. Which ones exactly should I download to make the game faithful to the original but higher resolution? All the ones found on the page you mentioned?

    Also, I’d like to know what parameters you changed exactly. Would you mind sharing your profile on the vorpx online profiles? In another post about Unreal, Ralf said “If it would work in 3D, there would be an actual profile for the game.”

    Finally, it’s really troublesome to have to use the keyboard every time I die, or when browsing the Unreal menu. Any way to get the xbox controller work there too?

    Thank you!

    #166989

    In reply to: Unreal Gold working!

    Demosthenes
    Participant

    I have been playing Unreal and Return to Na’Pali with Vorpx for a long time now. Perhaps it is because I use the GOG version and had applied the patch. I think GOG uses a wrapper [ gogwrap.exe ] to run the executable so Vorpx does not see it.
    I did not need to change the executable’s name.

    By the way, you should also apply the high resolution packs to improve visuals:

    http://www.unrealtexture.com/Unreal/Website/Downloads/Textures/ExtremeEnd/StockUnreal/UnrealExtremeEnd.htm

    and:

    http://www.moddb.com/mods/high-resolution-unreal-skins

    Both are faithful to the original look, and can be used together.

    #166979

    In reply to: Unreal Gold working!

    vrbandwagon
    Participant

    Are you shure this works with Vorpx ?

    …uh, yes I’m sure! Why would I lie about this?

    Again, what I did is:
    1. Update the game to the .227 patch (DirectX 9, not 10 or 11).
    2. Create a profile using the DeuxEx profile
    3. Copy and rename unreal.exe to unreal_vorpx.exe (or any name you want)
    4. Assign unreal_vorpx.exe to the new profile

    Good luck, and please post your results here, so Ralf can “un-ban” the game!

    p.s. I’m using the non-Steam version of Unreal Gold

    #166964

    In reply to: Unreal Gold working!

    RJK_
    Participant

    Are you shure this works with Vorpx ?

    So far i tried the DX10 Renderer for Unreal 1, but VorpX doesnt allow any DX-Dlls in game folders.

    BTW: This DX Renderer also supports Deus EX and Rune.
    http://kentie.net/article/d3d10drv/page1.htm

    Anyhow , it works great with 3D Vision though.

    #166819
    vrbandwagon
    Participant

    Good news everyone! The original, the one and only Unreal Gold! The action, the music, the atmosphere, the thrills! All of it work pretty well in VR. Just be sure to install the 277 patch here to get the game to work with DirectX 9, and just create a profile based on DeusEx. Oh, and you will need to copy and rename Unreal.exe to Unreal_vorpx.exe or something, since Unreal.exe is already assigned to a hidden profile. Hopefully, Ralf can delete that hidden profile now that the game is officially working!

    Oh, and other adjustments you might want to consider: mouse sensitivity to 1, widescreen view (that seems to be what they call FOV) to 120. I’m still a n00b, so if someone could be kind enough to make a better profile, that would be greatly appreciated!

    #166725
    vrbandwagon
    Participant

    Ralf, thank you again for your support. Unreal is indeed an amazing game. It was the only “next generation” game that could work on my 486 DX2. The first time I encountered the beast after each of the lights turned off one by one, I knew that game was different from the others!

    I’m sorry for the n00b question, but how exactly can I modify a profile? I’d like to set it to DirectX 9 (as I understand, it is now set to OpenGL). I’d really like to try that before losing all hope, since I just patched it to .227 and it seems to be a HUGE leap from 226, even if it’s an unofficial patch.

    I think if the game were to be supported by VorPX, it might just give it a new boost in popularity!

    #166706
    Ralf
    Keymaster

    There can be various reasons for hidden profiles. In case of Unreal 1 the reason is that the game only ‘works’ in a very limited way, if at all. I just checked the profile, it’s restricted to OpenGL only, so you can launch the game with the OpenGL renderer. You will need to set the 3D-Strength to 0.0 though. 3D does not work correctly.

    If you want to experiment with DX9+ renderers, rename the .exe to anything else and then try to create a custom profile, but I’m quite certain there is no way to make it work in 3D. The engine is so old that the only option for 3D would have been OpenGL, and that doesn’t really work.

    If it would work in 3D, there would be an actual profile for the game.

    #166705
    vrbandwagon
    Participant

    Ralf, thank you for your quick reply!

    So, basically those so-called “hidden profiles” are there because you tested the games and could not get them to work, is that correct?

    I saw this .227 fan patch floating around the Internet. I’ll give it a shot and report back here. I’m a n00b, so I’m not sure I’m qualified to determine if it officially works or not! So it would be better if you could try it too if I cannot get it to work, myself.

    If I manage to make it work, is there a way for me to delete the “hidden profile”, or should I make a copy of “Unreal.exe” and call it “Unreal_vorpx.exe” and attach a new profile to it?

    #166698
    Ralf
    Keymaster

    I tried Unreal 1 a long time ago and would have loved to include an official profile. One of my absolute all time favorites. Couldn’t really make it work in 3D myself unfortunately. Since the game isn’t too popular anymore these days I didn’t invest too much time for research though.

    You definitely would need a DX9+ or OpenGL renderer. The original DX renderer won’t work for sure.

    What I tried was the OpenGL renderer from the last official patch (worked halfway, but 3D was borked) and the Kentie DX10/11 renderer, which worked only in 2D IIRC.

    What also should work (but also 2D only) is using the nGlide Glide wrapper. The Glide renderer was the best looking Unreal renderer back in the day. Much nicer skies.

    I’ll check the .227 fan patch on occasion, don’t think I tried that one.

    #166691
    vrbandwagon
    Participant

    I’ve tried renaming Unreal.exe to DeusEx.exe without any success. My version is Unreal Gold non-Steam version.

    When I launch the .exe, it plays normally. Should I select “Direct3D support” the first time I run the game?

    VorPX works with “the Stanley Parable” and “Duke Nukem Forever” for me so far.

    #166312
    Grumdark
    Participant

    Hopefully find the form or some method to actually get this.

    With the arrival of new future announced VR versions for Fallout 4 and Skyrim, VR support by using Alien isolation mod, Doom3 mod and bfg edition, silent update for native Dying Light support with Cv1, and the currently developing mod For Half Life 2 VR …
    The current situation makes Elder Scrolls Online now, among a few others, one of the new best candidates to play in VR using Vorpx.

    The inclusion of 3D Geometry for games based on Unreal Engine 4 and Frostbite engine, would also be an improvement that Vorpx and users, shout out in this times.

    #166243
    steph12
    Participant

    3d effect does not work with that profile nor with any other profile but yep we can play this game using vorpx and with the fov tweak it’s pretty playable, the 3D effets while not working is good enough (for me at least) and headtracking is working.

    thanks for sharing this anyway.
    you can also use unreal engine 3 profile and add the exe to a copy of this one.

    #166238
    rawalanche
    Participant

    Update:

    Definitely some foul play going on here. I’ve renamed Unreal.exe executable to DeusEx.exe, and VorpX now works in Unreal, without any crashes. :|

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