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AuthorSearch Results
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CryZENxParticipanti managed to make the 3d geometry work, you just need to get the Depth access,
what programm you need is reshade https://reshade.me/ and https://github.com/BlueSkyDefender/Depth3Donly what you need is the depth access or it wont really work with the 3D,
if you can’t manage to get the depth access then use my ini file and put it where the .exe file is https://drive.google.com/open?id=0B6UEgEz-ERXxbWd3TUNxSzh3S3chttps://www2.pic-upload.de/img/33135992/Outlast22017-05-0812-39-49-72.jpg
what im using with my HTC vive is Virtual Desktop and active SBS and thats it !
if you want to follow more of my Unreal Engine 4 stuff then you really need to check out my youtube channel :)
CryZENx~
broksampsonParticipantUse the unreal engine 3 profile for z normal (not adaptive) 3d. It’s crappier than glorious geometry but better than flat screen. Set focal offset to 70 ish, near-far weight almost totally near. Turn fluid sync to faster sharpening aggressive, sharpening all the way up, use faa or taa from game options.
steph12Participanti tried many profiles even profile without unreal engine 3 (yeah i’m that hopeless), i got the game to work with z3D somehow but fov does not look right even when you tweak ini files.
geometry is a no-go atm.
i hope ralf will look into this, let’s face it, he’s our only hope.
broksampsonParticipantGuys I am using “unreal engine 3” profile which gives you z-normal at least. It’s not g3d which sucks bc that’s how I played outlast 1 and dlc but atleast it’s something.
AerowynXParticipantgoing to try tonight and see if I can get it to work.. i’d think outlast 1 profile would work since they are both unreal 3 engine
Apr 25, 2017 at 4:01am #127969In reply to: Generic Profiles for non-supported games
maximus2k16ParticipantIs it theoretically possible to do Z3D/G3D on games that normally work with fine Tridef even if they’re not officially supported by VorpX by copying profiles like suggested by Ralf?
In other words: Would I be wasting my money buying Tridef and using it with virtual desktop? Would using VorpX on anything that works with Tridef essentially accomplish the same thing if I am looking for a virtual screen with at least Z3D support?
Has anyone managed to get any sort of 3D working with Unreal Engine 4 games? I’m mainly interested in seeing if it’s possible to get playerunknown’s battlegrounds working on a virtual screen with Z3D or even G3D. Unreal engine 3 games work great with VorpX.
I’m basically addicted to using my headset and I can’t imagine playing games on a flat monitor.
Reshade has a 3D shader called SuperDepth3D which is able to render 3D in Unreal Engine 4 games by getting the depth map information. Just amke sure to run the game in fullscreen
https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader
Apr 24, 2017 at 10:29am #127952In reply to: Generic Profiles for non-supported games
markbradley1982ParticipantIs it theoretically possible to do Z3D/G3D on games that normally work with fine Tridef even if they’re not officially supported by VorpX by copying profiles like suggested by Ralf?
In other words: Would I be wasting my money buying Tridef and using it with virtual desktop? Would using VorpX on anything that works with Tridef essentially accomplish the same thing if I am looking for a virtual screen with at least Z3D support?
Has anyone managed to get any sort of 3D working with Unreal Engine 4 games? I’m mainly interested in seeing if it’s possible to get playerunknown’s battlegrounds working on a virtual screen with Z3D or even G3D. Unreal engine 3 games work great with VorpX.
I’m basically addicted to using my headset and I can’t imagine playing games on a flat monitor.
Apr 19, 2017 at 12:14am #127791Topic: Generic Profiles for non-supported games
in forum General vorpX Discussion
romanguroParticipantThank you for VorpX for some games it works perfect.
I’ve request to the Dev.
Can you make Generic profiles for common game engines, directX (9-10-11), z-buffer mode etc? So we can apply these settings to games that are not currently supported.
I saw Unreal Engine profiles in the list, how about Games bases on Unity?
What is the base profile for them?Previously, I used TriDef3D video driver and there are almost any 3D games supported with Generic profile. Somewhere worse, somewhere better, but working.
Thank you
Apr 15, 2017 at 7:04pm #127736
markbradley1982ParticipantJust curious. I am thinking of buying PLAYERUNKNOWN’S BATTLEGROUNDS and seeing if I can make it work in 3D using VorpX.
Apr 15, 2017 at 4:24pm #127730In reply to: Unreal Tournament 3 Black Edition works!
mrkanisterParticipantUT3 is awesome in VR! Here is a instruction how it works best for me.
There is no vorpx 3D option aviable regulary. You have to change UT3.exe to MirrorsEdge.exe . Now you can select Geometry 3D and Direct VR in the ingame vorpx configuration. Set your resolution to 1600×1800 or 1440×1920. Both works good for me. You can enable this via Nvidia custom resolution setting (inside Windows System Settings) and after this change the UTengine.ini (… my games/documents/Unreal Tournament 3/UTGame/Config..) ResX=1440 ResY=1920. Create an ingame UT-Account even for offline game. You need this to save your ingame settings. Otherwise you have to change it on every restart manually. Set the HUD-Size to 6-7. Disable all HUD stuff you dont need.
Vorpx ingame settings:
3D-Strenght/ Scale: 1.30
Game HUD Scale: 0.55
Game HUD Horizontal: 0.70
Game HUD Depth: 0.80Dont forget the Direct VR Scan and Recenter Headtracking on start at the first stage.
All other stuff works out of the box for me.
Troubleshooting:
If after a while you ingame suddenly only can see a blackscreen but can open vorpx configuration just as normal and the game sound goes on… – Turn off Crystal Image in vorpx menu.Suddenly Headtracking dont work? – Restart UT3 or just turn Direct VR off.
You hate the UT-move-bobbing in VR? – Open UTgame.ini and change Bob=0.010 to Bob=0.000 and bWeaponBob=true to bWeaponBob=false.
Have fun guys! :)
Mar 19, 2017 at 12:50pm #127115In reply to: Any plans for FOVE support?
finsternParticipantHello Ralf,
You will find everything you need for FOVE direct support here :
https://www.getfove.com/developers/They have SDK, Unity and Unreal plugin, documentation, and of course you can join them.
Here are the official specifications for this headset :Display :
WQHD OLED (2560 X 1440)
Frame rate: 70fps
Field of view: Up to 100 degreesEYE TRACKING SENSORS
Infrared eye tracking system x 2
Tracking accuracy: less than 1 degree
Frame rate: 120fpsTRACKING SYSTEM :
Orientation tracking IMU
IR-based position trackingI tryed using it with vorpx but so far, my best luck was using VLC with movies (still havn’t understood how I managed that but it worked fine).
Couldn’t start any game with it so far. I will try more..To be known, to use it with steam, you need their driver app to run but you stop the compositor to leave this job to steam vr.
From what I understood, vorpx use it’s own compositor, right ?
So how should it work to prevent conflicting compositor running at the same time ?
Let’s say I want to start “Warhammer, end of time : vermintide”, so I start the vorpx application.. then double clic the application vermintide in steam.. in some case I have an error at launch, sometime it start but nothing happen.
It start steam vrcompositor.exe , vrdashboard.exe, and vrserver.exe from what I can see.
I could not use the desktop viewer also (say it’s already started but nothing happen).I have a triple screen setting, maybe it’s causing problem I don’t know, only application I could use with vorpx was videolan (VLC).
Any help would be welcome here.
Mar 13, 2017 at 9:26pm #126850In reply to: Does ,,direct vr" games looks like native vr?
StreetPreacherParticipantBioshock Infinite is now running crash free, and looks amazing with DirectVR! I just played for a couple of hours and it ran rock solid, and the only issue was the movement freezing when I tried to use one of the binocular stations. Solution; just don’t use the binoculars ;)
Now what I’m trying to understand is why some games (such as Infinite) look so good and run so smoothly at the 1280×1024 resolution, while other games tend to look far softer and more aliased running at the same resolution?
Is there something unique about the Unreal 3 engine?
Mar 12, 2017 at 3:37pm #126724In reply to: Really no fix for giant hands?
AerowynXParticipantApparently, the hand models in many games are rendered in a different FOV.
There is a “hand FOV” setting (or something) but it doesn’t work quite right.
For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.i can’t find any mods for skyrim that work.. immersive camera kinda does but it completely jacks up headtracking making it unplayable.. the mods that let you rescale size of limbs don’t have any effect on first person.. people keep saying you can mod it to look good but not a single person has actually shown me a way they just link other peoples post that “claim” it’s fixed but when i try their “fix” it doesn’t work
Mar 12, 2017 at 12:10pm #126705In reply to: Really no fix for giant hands?
SyndroidParticipantApparently, the hand models in many games are rendered in a different FOV.
There is a “hand FOV” setting (or something) but it doesn’t work quite right.
For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.Feb 20, 2017 at 1:07pm #126215In reply to: Mass Effect 3 – Getting hit
RalfKeymasterI added the same profile tweak that was added to the ME games to Dishonered (and a bunch of other Unreal engine games) a week ago or so. No cloud profile update this time since it probably would be incompatible with your current vorpX version due to some recent code changes, but the tweak will be included in the next vorpX release.
Would be great if you could give some feedback in this regard after the next update. I don’t have a savegame with powers in Dishonered, so I can’t test myself.
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AuthorSearch Results
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Search Results
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Thank you for VorpX for some games it works perfect.
I’ve request to the Dev.
Can you make Generic profiles for common game engines, directX (9-10-11), z-buffer mode etc? So we can apply these settings to games that are not currently supported.
I saw Unreal Engine profiles in the list, how about Games bases on Unity?
What is the base profile for them?Previously, I used TriDef3D video driver and there are almost any 3D games supported with Generic profile. Somewhere worse, somewhere better, but working.
Thank you
Just curious. I am thinking of buying PLAYERUNKNOWN’S BATTLEGROUNDS and seeing if I can make it work in 3D using VorpX.
