AerowynX

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Viewing 15 posts - 31 through 45 (of 67 total)
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  • in reply to: VorpX and euro truck sim 2? #127495
    AerowynX
    Participant

    nm

    in reply to: Resolving the Bioshock Infinite enigma. #127424
    AerowynX
    Participant

    good stuff as always man

    in reply to: Euro Truck Simulator 2 #127287
    AerowynX
    Participant

    that is a very old thread so not sure if any different now have you tried? I only played single player so haven’t had any issues on that front

    in reply to: Euro Truck Simulator 2 #127282
    AerowynX
    Participant

    what is the difference? it has all the latest content in it it’s just a beta branch specifically for VR that is all

    in reply to: Euro Truck Simulator 2 #127280
    AerowynX
    Participant

    opt into the beta has native support and works fine

    in reply to: vorpX 17.2.3 Available Now #127234
    AerowynX
    Participant

    @aerowynx,
    Are you using that VR mod that lets you use the controllers as guns?
    Have you ever gotten it to work with gta5 and vorpX?

    yea it used to work

    in reply to: Fix for Skyrim giant hands! #127233
    AerowynX
    Participant

    found this screws up headtracking.. so search for fix continues…

    in reply to: Rank your 5 best Vorpx games. #127231
    AerowynX
    Participant

    1. Bioshock 1

    2. Bioshock 2

    3. Dishonored 1

    4. Dear Esther

    5. The Stanely Parable

    in reply to: RESIDENT EVIL 7 #127149
    AerowynX
    Participant

    Running it in cinema mode, love it. And no fov issues.

    real VR mode is soooo much better with RE7 though

    in reply to: vorpX 17.2.3 Available Now #127092
    AerowynX
    Participant

    gtav just crashes within a min of playing.. no matter which 3d mode i’m in.. using the vr mod got headtracking and vive controllers off.. fast sync off still crashing

    in reply to: vorpX 17.2.3 Available Now #127086
    AerowynX
    Participant

    nice! going to give GTAV VR mod a go

    in reply to: Really no fix for giant hands? #126823
    AerowynX
    Participant

    Hmmm, seems it works if you do the scan in 3rd person with weapons out.

    But I see a new problem – when you look up and down it seems to move you a bit or change the zoom. You can see this easily if you stand before a bench and start looking up and down. The bench will zoom in and out a bit. It is not a big difference but it makes it a bit confusing sometimes.

    also try to look behind you the headtracking gets all messed up

    in reply to: Really no fix for giant hands? #126764
    AerowynX
    Participant

    I believe I’m using Immersive First Person with Skyrim, and it works fine. But it seems to be incompatible with DirectVR, so you have to pick one or the other.

    Never seemed to have a problem with L4D2, but I never found a way to increase the 3D FOV to a level where the game world looked right.

    i found with directvr you gotta go into third person do the scan then go back into first person

    AerowynX
    Participant

    yes if you load a backup with the problem it never disappears that why you supposed to to a file check with steam….. i guess ur problem is solved…

    mostly seems to be working still in starting dungeon will give it more time see if all is well:)

    in reply to: Really no fix for giant hands? #126755
    AerowynX
    Participant

    I have an idea how potentially hide weapons/hands in *some* games. That would include Skyrim and the other Bethesda games. For now it’s just an idea, so I can’t promise anything yet. Keep your fingers crossed.

    I found fix for skyrim in i put in the game hints section.. but others like portal 2 and left for dead 2 and contagion I couldn’t find any fix.. well in portal 2 you can make the gun completely invisible with a console command which works fine.. tbh anything you could do to try and resolve it as to me it’s the biggest issue with many games in VorpX

Viewing 15 posts - 31 through 45 (of 67 total)

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