andrewtsubaro

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Viewing 13 posts - 16 through 28 (of 28 total)
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  • in reply to: no hooking to Borderlands 3 #200094
    andrewtsubaro
    Participant

    Thanks, Ogrescar! I nailed it down. Apparently, it was a problem with permissions. I had to run steam in administrator mode for another reason. When I ran steamvr in normal mode, everything worked.

    in reply to: Games Wish List #199861
    andrewtsubaro
    Participant

    Ghostrunner

    in reply to: Death Stranding – Wow! #196911
    andrewtsubaro
    Participant

    I disagree. A G3D (with proper shadows, of course), in combination with DLSS – ummm, candy! I am eager to try it. I hope Ralf will eventually get around to it.

    in reply to: Control directx 12 #194822
    andrewtsubaro
    Participant

    Thanks for the reply, Ralf. The only reason I am asking is because directx 12 for this games enables use of dlss. So, maybe in this particular case it is worth it.

    in reply to: Outer Worlds with Xbox controller on PC #190903
    andrewtsubaro
    Participant

    Thanks, Ralf. I figured it out. For some reason, I have to re-connect the controller for it to start working again after directvr scan. And the head tracking works along with the controller nicely.

    in reply to: Outer Worlds with Xbox controller on PC #190886
    andrewtsubaro
    Participant

    I prefer controller.

    in reply to: Games Wish List #188609
    andrewtsubaro
    Participant

    Borderlands 3

    in reply to: Metro Exodus DirectVR problems #184746
    andrewtsubaro
    Participant

    I see. For me the problems started right after I’ve got the locomotive.

    in reply to: Borderlands 2 crash #180802
    andrewtsubaro
    Participant

    The bug was there from the beginning. If you google about it, you will find many reports of this “inventory crash”. I guess they have tried to fix it, but the crash still happens on some systems with specific settings, but this was not common enough for the developers to bother about. On the internet, people mention that lowering physix settings indeed helps partially. Some even suggets to remove the physix software completely. I did not have to do it, but maybe this will help you. Another interestinng suggestion was to just start a new character. I can confirm that if you pick up a wrong gun at the wrong time, you might get a crash almost every time you enter the inventory.

    In addition to the fps cap limit, I can only suggest to play around with the game settings some more. I always switch vsync off. You could try to lower bullet decals, set ambient occlusion to off, swith off depth of field. Also, I play in fullscreen mode.

    The game is absolutely amazing with vorpx, one of the best.

    in reply to: Borderlands 2 crash #180770
    andrewtsubaro
    Participant

    Borderlands 2 is crashing in the inventory even without vorpx. I remember that limiting fps in the game menu (instead of having it set to “unlimited”) and maybe lowering the physix setting helped to reduce the crashing frequency to bearable for me.

    in reply to: vorpx and SLI #179480
    andrewtsubaro
    Participant

    Here is a bit of history. Sorry for not remembering all the details, and not having time to dig them up. A few years back, I was enjoying Borderlands 2 with vorpx and SLI, everything worked fine. Then there was a vorpx update, and suddenly SLI started to flicker. Then, a new vorpx version was released, the one where the official profile for Dishonored 2 was first included. And, as I remember, at least a couple of new profiles from that release (Dishonored 2 and another one) worked fine with SLI. I did not have an opportunity to test, but I suspect that all new profiles from that release work with SLI. Dishonored 2 worked fine with SLI then, with a beautiful 3D. Of course, as said above, this all could be for reasons that are not related to vorpx, but it LOOKS LIKE it is an issue of older profiles with new versions of vorpx. I wish I had more time to explore this, maybe somebody can check if all new profiles since that release with Dishonored 2 (I think it was 17.3.0) work with SLI.

    in reply to: vorpX 18.3.2 Available Now #177499
    andrewtsubaro
    Participant

    Thank you very much, Ralf! The problem is gone.

    in reply to: vorpX 18.3.2 Available Now #177485
    andrewtsubaro
    Participant

    I am having one of the problems toxingames describes. It feels as if there is a dead zone or some delay in head tracking. This was not the case with 18.3.1. Switching FluidSync off does not help. And I do have the latest SteamVR version installed.

Viewing 13 posts - 16 through 28 (of 28 total)

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