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andrewtsubaroParticipantGhostrunner
andrewtsubaroParticipantI disagree. A G3D (with proper shadows, of course), in combination with DLSS – ummm, candy! I am eager to try it. I hope Ralf will eventually get around to it.
andrewtsubaroParticipantThanks for the reply, Ralf. The only reason I am asking is because directx 12 for this games enables use of dlss. So, maybe in this particular case it is worth it.
andrewtsubaroParticipantThanks, Ralf. I figured it out. For some reason, I have to re-connect the controller for it to start working again after directvr scan. And the head tracking works along with the controller nicely.
andrewtsubaroParticipantI prefer controller.
andrewtsubaroParticipantBorderlands 3
andrewtsubaroParticipantI see. For me the problems started right after I’ve got the locomotive.
andrewtsubaroParticipantHere is a bit of history. Sorry for not remembering all the details, and not having time to dig them up. A few years back, I was enjoying Borderlands 2 with vorpx and SLI, everything worked fine. Then there was a vorpx update, and suddenly SLI started to flicker. Then, a new vorpx version was released, the one where the official profile for Dishonored 2 was first included. And, as I remember, at least a couple of new profiles from that release (Dishonored 2 and another one) worked fine with SLI. I did not have an opportunity to test, but I suspect that all new profiles from that release work with SLI. Dishonored 2 worked fine with SLI then, with a beautiful 3D. Of course, as said above, this all could be for reasons that are not related to vorpx, but it LOOKS LIKE it is an issue of older profiles with new versions of vorpx. I wish I had more time to explore this, maybe somebody can check if all new profiles since that release with Dishonored 2 (I think it was 17.3.0) work with SLI.
andrewtsubaroParticipantThank you very much, Ralf! The problem is gone.
andrewtsubaroParticipantI am having one of the problems toxingames describes. It feels as if there is a dead zone or some delay in head tracking. This was not the case with 18.3.1. Switching FluidSync off does not help. And I do have the latest SteamVR version installed.
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