Boblekobold

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  • in reply to: Undying #222886
    Boblekobold
    Participant

    Isn’t it one of these large adress memory problems ?
    Maybe the game need to be patched somehow. I don’t know if usual patchers (Large Address Aware, NTCore 4GB) would work.

    I’ve also found that :
    https://www.vogons.org/viewtopic.php?f=59&t=74447
    (Look for ZellSF’s post at 2020-06-05, 17:45)

    It may work.

    It would be a shame to not have a solution.

    in reply to: Quest 3 low anchor #222880
    Boblekobold
    Participant

    Additionally, below 0.85x zoom, a black bar appears at the bottom of the image, which limits the possibility of correcting the issue, and above that zoom level, the image becomes extremely zoomed in and unusable.

    Because you don’t have enough FOV. Try a game with 120 or 130 FOV and it won’t be zoomed at all (it should really look like a flattened fisheye -unzoomed and distorted- on your monitor when you don’t launch it in VR). Then lower the FOV until it’s perfect for you.

    If you are sensitive to low FOV (as I am) you don’t really have any other choice than raising it for perfect full VR.

    When I can’t (which is very rare with first person games), I usually prefer to play with Immersive Screen display mode (you can still enable headtracking and it can be very close to Full VR).

    in reply to: Bioshock 1&2 Remastered LOW FPS #222872
    Boblekobold
    Participant

    I recommand to play the original ones (more optimized, works very well in VR, you even have 6dof in Bioshock 2).

    Bioshock 2 original is more beautiful (especially in VR because of relief) with hidden options (better dynamic lighting, etc.) and has more atmosphere anyway. It has a better physics (spear gun doesn’t have any effect in Remasted and feels censored) and also more soundtrack :
    http://www.vorpx.com/forums/topic/bioshock-2-fixed-crash/

    You can easily get max FPS with better graphics and experience.

    VorpX enhances original textures anyway (ClarityFX, Sharpness and Texture Enhancement filters are very effective). Original textures are often more details (dirt on the glass, etc)

    Bioshock 1 original has a great mod (Silver’s mod) and so has a better gameplay and is more balanced, especially at end game. I never liked some of the changes they made in the Remastered anyway (for example, the giant kelp makes the city tiny at the beginning).

    Bioshock 2 original difficulty can be manually edited too and it can be really great to replay the game.

    in reply to: Metro Exodus dx11 G3D #222863
    Boblekobold
    Participant

    The Enhanced Edition and the Standard DX12 versions both use a different profile than the Standard DX11 version.
    But in this case, you have to manually activate the other profile the first time you use it, as explained in the link I shared. This requires renaming the executable or using another method described in other threads to use an unofficial profile instead of an official one.
    For example, you can use this on Steam version :
    https://www.reddit.com/r/pcgaming/comments/11xwfjy/change_the_exe_name_of_any_steam_game_very_useful/

    It is very unlikely that both profiles don’t work.

    You mean you can’t hook ? Is game crashing ?

    Both profiles work for me, as far as I know. I don’t have the last VorpX version (still with V24) but Ralf said he tried recently.

    Regarding video settings, I have never used DLSS in this game because there was much more details without it, and this game is very optimized (but I’m not sure if it can be enabled with DX11 anyway).

    Boblekobold
    Participant

    Personally I prefer VorpX over UEVR for First Person games and AAA games (a lot more optimized and stable, more beautiful in most cases with a better image quality, especially without compression, and higher graphics options including raytracing with UE4 games, often more comfortable 3D too, clean camera animations in First Person, no camera clipping, etc.)

    But of course if you want full VR, you have to be able to modify the game’s FOV (usually it’s not a problem) and the game must have a first person camera (but I usually also prefer VorpX for TPS – with Immersive Screen).

    in reply to: Metro Exodus dx11 G3D #222857
    Boblekobold
    Participant

    “Enhanced” Edition doesn’t have G3D (but it can be played in full VR with an unofficial profile, even if I would recommand Standard DX12 instead if you want to play with Z3D and raytracing, because it’s very beautiful & optimized, you don’t have Depht of Field / blur and you can switch to G3D when you want – which is much better indoors).

    There are details here :

    Is Metro Exodus Enhanced working for anybody?

    They don’t behave the same way at all so maybe you did something wrong.

    In your case, if you just want 3D, given Z3D DX12 profile isn’t very powerful, you really have to use the Standard edition with the official profile to get G3D (you don’t have to import/apply anything, it works by default), and you must specify DX11 in the game’s option before using VorpX (so launch it in flat at least once in order to change video settings).

    in reply to: Dark Messiah of Might and Magic. #222834
    Boblekobold
    Participant

    Regarding FOV (if you set it manually), I think you don’t need the patcher. You probably just have to equip the first bow you find just after the ballista and activate Bow Zoom (“R” by default) to fix the bug.

    Regarding resolution, you might consider using a lower resolution (2400 or 2160p), at least sometimes, as the texts may be small (I didn’t find a fix yet).

    in reply to: Dark Messiah of Might and Magic. #222832
    Boblekobold
    Participant

    I tried it. It’s amazing !

    One of the best profile and best game.

    I works perfectly (full VR G3D 6dof with perfect animations / immersion once FOV & resolution configured).

    The camera is already partially and perfectly decoupled from moves in the base game so it feels very natural, like if you were in the main character body.

    Indeed the game works in full VR at launch whithout touching anything (it’s possible to add extra FOV in the VorpX menu). I didn’t even know VorpX was able to do that.

    But I have a performence problem with DirectVR in this game (my fans are going crazy so I had to disable it). When I change the FOV myself in the game’s files, the game is very optimized (I can play in full VR G3D with 3840×2880 resolution and max graphics and the PC stay cool).

    It works perfectly this way.

    I prefer 120 FOV for now. It feels like beeing in the game.

    HUD can be resized.

    The texture enhancement slider is surprisingly locked even in G3D but this may be intentionnal.
    I use ClarityFX and Sharpness and the game is already quite enhanced this way.

    —-

    This game is relatively hard to launch on Win11.

    I had to buy it again on Steam (I already had the original collector edition from 2006) for 5 euros.

    Then I had to fix the large adress memory problem (there are a lot of easy solutions : using LAA or NTCore 4GB patch or editing mm.exe with an HEX editor).

    I used the TNG Patcher to get the extra FOV after the ballista (before I just had to bind FOV in [game_directory]/mm/cfg/config.cfg like that : bind “UPARROW” “+forward;sv_cheats 1;fov 120;viewmodel_fov 120”)

    I used this launch parameters in Steam :
    -width 3840 -height 2880 -dxlevel 90 -heapsize 2097152 -novid +datacachesize “128”

    -novid wasn’t mandatory for me (videos are working).

    Launching the game (and VorpX if needed) with admin rights at least one time is useful to save the graphics settings for good.

    There are mods for this game but I recommand configuring the game without them at least once.
    Be careful : installing mods may be more difficult with the Steam version.

    in reply to: Dark Messiah of Might and Magic. #222827
    Boblekobold
    Participant

    I guess this is one of the DirectVR games, like other Source Engine games.

    But there are also informations in these links to increase corpse limit and fix some crashes and loading time issues (not related to VorpX).

    I haven’t tried it with VorpX yet, but this game was one of my favorite and still offers the best first-person sword fighting system, so I’ll try it if I have the time.

    in reply to: Dark Messiah of Might and Magic. #222823
    Boblekobold
    Participant

    It seems there are solutions to permanently change the FOV (if necessary) :
    https://tng-jk3.com/downloads?category=4#16
    https://steamcommunity.com/sharedfiles/filedetails/?id=3496002490

    This may be useful too on recent systems :
    https://steamcommunity.com/sharedfiles/filedetails/?id=307579490

    in reply to: Games with 3d geometric #222807
    Boblekobold
    Participant

    (Excuse me it’s Dunia Engine for Farcry 2-5, based on CryEngine – Snowdrop Engine is only for Frontier Of Pandora and probably Farcry 7)

    in reply to: Games with 3d geometric #222806
    Boblekobold
    Participant

    There is already a topic with a lot of them :

    Geometry VR Game List.

    You can check engines&games here :
    https://rjkole.com/gamestuff/engines/index.php

    Or looking for the game on the forum.

    Or just trying it (the only way to be sure).

    From my personnal experience, best profiles are :
    Originals Bioshock 1&2&Infinite
    Originals Metro (I tried 2033 it has perfect G3D and 6dof) and Redux versions (I tried Last Light Redux and it was perfect but I recommand a top end graphic card with this Redux version, without even knowing if it’s better than standard)
    The ascent (and some others Unreal Engine 4 games) works well.
    Black Mesa (&Xen), probably Portal and Dark Messiah.
    People say Dishonored, Titanfall 2, F.E.A.R, Mirror’s Edge, Fallout 3, etc. works well.
    Probably Clive Barker’s Jericho & Undying too.
    Originals Stalker works with good G3D but without adavanced lighting (DX9 only).

    Kingdom Come Deliverance, Metro Exodus and Farcry Primal works well enough (and so probably Cry Engine games like Prey 2017 / Crysis 1-3, and Snowdrop Engine games like Facry 2-5)

    Even if concerning Metro Exodus, I prefer Z3D during most of the game (except bunkers&spiders which are great in G3D) in order to have raytracing, at least on Reverb G2 (no compression, so it’s stunning).

    Some Z3D profiles are very close to G3D (Atomic Heart, Frontier Of Pandora, Unreal Engine 5 games seems to work great from my experience).

    I may be wrong, but I think most DX9 games probably have perfect G3D, and some DX11 games too.

    in reply to: Far Cry Primal – As good as Cyberpunk! #222798
    Boblekobold
    Participant

    And because it was the title of the topic : I think on my hardware (RTX4090) it’s more impressive than Cyberpunk 2077 (the last time I tried a few years ago at least), like a lot of other games.

    It’s true G3D, with rich outdoors environments and detailed giant and hairy mammoths ! ;)

    Not as beautiful as Frontier Of Pandora or Metro Exodus, but it’s still something to experience (if you like 3dof VR as I do)

    in reply to: Far Cry Primal – As good as Cyberpunk! #222797
    Boblekobold
    Participant

    I just tried the official profile with V24 (I wanted to do it for years and someone just posted about it).

    The beginning with the mammoths was very impressive, as expected :)

    I played in Full VR G3D with 3840×2880 4:3 resolution and max graphics. 100° (/120°) FOV in the game’s settings (on Reverb G2) and I used this mod to set the weapon FOV to 110° :
    https://www.nexusmods.com/farcryprimal/mods/21?tab=description

    No problem to hook, even with Virtual Monitor. It worked instantly.

    Z3D worked for me when I relaunched the game (not the first time). It’s not the best Z3D I have seen in Vorpx, neither the worse.
    G3D is great, but I have indeed shadows glitches in a lot of areas and I agree it hurts eyes a bit sometimes (maybe I could get used to it but a fix would be great).
    You can disable G3D shadows in VorpX’s menu (and lower gamma in this case), and it seems to work perfectly but it’s also a bit less beautiful.

    Using the lowest shadow parameter (in game’s settings) doesn’t affect graphics a lot (trust me, I usually don’t lower graphics) and it solves most of the G3D shadows problems (at least they are a lot less noticeable). These are probably the most beautiful and impressive settings I tried (but it’s a bit less comfortable than perfect profiles like Bioshock, Metro 2033, etc.)
    A G3D shadow fix would still be great (but I guess it’s hard to do).

    I would recommand switching between options (you can do it instantly) depending on the area / situation.

    I disabled most “auto” options and played with high resolution so maybe I broke something and it’s possible to get a better result.

    I was able to resize HUD in both Z3D and G3D modes (at least after switching to Z3D one time). I used max ClarityFX, sharpness and texture enhancement (and low gamma) in VorpX.

    Too bad I already finished this wonderful game years ago and I lack spare time, but it’s quite incredible in VR.

    in reply to: Game can’t handle ultrawide #222655
    Boblekobold
    Participant

    Now I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution.

    It’s a little bit complicated.

    More details are computed by some games (it depends on the game engine, graphics settings, etc.) if the resolution is higher.

    Some games even have an option to compute at higher resolution and rescale it to your resolution (like Metro Last Light Redux), and you can use it with an even higher resolution using VorpX, so it’s even better (it actually works very well !)

    You can see every details miles around in a lot of games but objects close to you are also usually more beautiful.

    It was especially true with recent games like Metro Exodus (in Z3D mode) or Frontier of Pandora which benefits from ultra high resolution (3840p).

    Most of the time, it’s hard to use more than 2880p with G3D, and anyway it doesn’t seem necessary to get a perfect result, at least with official profiles (DX9 games like Bioshock 1&2 originals and some DX11 games are particularly impressive from my experience). Besides, you have an additional option in G3D games to enhance textures.

    I also noticed full VR display mode is usually less clear&sharp than Immersive Screen, so you need a bit higher resolution to achieve the same result (when it’s possible).

    So you need a very good computer to get the maximum from your G2 with demanding games, but it worth it. Anyway, I used 1440p immersive screen too with my GTX1080 and I already loved it. You probably can experience 2160p or even 2880p G3D full VR with some older games like original Bioshock 1 (or even Bioshock Infinite).

    Too bad that (I think) the size of this window cannot be determined.

    You’ll get used to it. I usually use more or less always the same FOV value (with 4:3 ratio), and adjust zoom without even thinking about it. The size of the window doesn’t matter. The important thing is to adjust the FOV to maximize immersion and minimize distortions (while the sweetspot can be bothering in some cases like strategy games, the G2 is great to play FPS in Full VR mode because you don’t really have visible distortions compared to other VR headsets like Quest 3 or Aero and 3D works very well).

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