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BoblekoboldParticipantNow I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution.
It’s a little bit complicated.
More details are computed by some games (it depends on the game engine, graphics settings, etc.) if the resolution is higher.
Some games even have an option to compute at higher resolution and rescale it to your resolution (like Metro Last Light Redux), and you can use it with an even higher resolution using VorpX, so it’s even better (it actually works very well !)
You can see every details miles around in a lot of games but objects close to you are also usually more beautiful.
It was especially true with recent games like Metro Exodus (in Z3D mode) or Frontier of Pandora which benefits from ultra high resolution (3840p).
Most of the time, it’s hard to use more than 2880p with G3D, and anyway it doesn’t seem necessary to get a perfect result, at least with official profiles (DX9 games like Bioshock 1&2 originals and some DX11 games are particularly impressive from my experience). Besides, you have an additional option in G3D games to enhance textures.
I also noticed full VR display mode is usually less clear&sharp than Immersive Screen, so you need a bit higher resolution to achieve the same result (when it’s possible).
So you need a very good computer to get the maximum from your G2 with demanding games, but it worth it. Anyway, I used 1440p immersive screen too with my GTX1080 and I already loved it. You probably can experience 2160p or even 2880p G3D full VR with some older games like original Bioshock 1 (or even Bioshock Infinite).
Too bad that (I think) the size of this window cannot be determined.
You’ll get used to it. I usually use more or less always the same FOV value (with 4:3 ratio), and adjust zoom without even thinking about it. The size of the window doesn’t matter. The important thing is to adjust the FOV to maximize immersion and minimize distortions (while the sweetspot can be bothering in some cases like strategy games, the G2 is great to play FPS in Full VR mode because you don’t really have visible distortions compared to other VR headsets like Quest 3 or Aero and 3D works very well).
BoblekoboldParticipantI am not sure if a resolution higher that the headset resolution will have any benefit.
It greatly improves image quality in most games when you play in Full VR or when you zoom enough in Immersive Screen. I usually play at 3840p (5120×3840) without DLSS, FSR, etc if I can. But I have an RTX4090 so I can do it with most games (with max settings).
2880p is enough with a lot of games (especially old ones and ones with G3D). With the G2, you can achieve very impressive results, especially in large outdoors environments. Sometimes I use FSR with max quality if the game is too demanding (Frontier Of Pandora, etc.) but with very high resolution to compensate as much as possible. There may be other way to improve image quality, but it’s a very simple and effective way. Most games (at least the most recent ones) are much more accurate at long range with very high resolution.
But for you, if you don’t zoom at all, it’s probably not useful. 2160p should already be great.
Anyway, It’s surprising than you can’t tilt the Immersive Screen. It never happened to me. I think Cinema and Immersive Screen don’t tilt in the same direction (I don’t use Cinema mode anymore). I usually tilt down because of the way I wear the G2 (with a BoboVR M2 strap, so it doesn’t touch my face/forehead at all).
BoblekoboldParticipantIt may not be a solution here, but using headtracking with Immersive Screen also provides you more range to look around you. It’s especially great with FPS but it sometimes works well with TPS (close to the character) if you’re not too sensitive to motion sickness.
The advices I gave aren’t always the best, and it’s a matter of taste, but it allows to get something very close to full VR with Immersive Screen mode.
As long as the camera isn’t locked in a first person game, I think it’s better. Of course it can still be useful to play wide screen in Immersive Screen mode, especially when the camera is locked or partially locked, to see more than you were supposed to. With TPS, you may not want to zoom too much but it still depends on the game.
In my opinion, VorpX isn’t meant to simply be a giant 3D monitor. When the game’s design has a good compatibility with VR (3D engine, not too much UI or not at the edge of the screen, high FOV available, first person or third person very close to it), it’s magic ;)
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Technically, as Ralf said, you seems to have a problem with the way the game choose the resolution.
You probably know it, but you can hook with the Virtual Monitor (at least with the right version of VorpX like V23, V24 and V25) if the game has a profile. VorpX should create a default profile if there is not.
A solution may be to :
– configure the game in windowed mode (so it won’t have any reason to use the default res or the physical monitor resolution).
– use an higher horizontal & vertical resolution than you need on the Virtual Monitor.
– then hook the game (with the desired resolution in .ini / .cfg files if possible, or change it later in the game if you added It in the VorpX list, and if the game allows you to change it)You can test this method without the virtual monitor by using a tiny window first (smaller than your physical monitor res). This way you can test the ratio. If it doesn’t work, it probably means the game don’t allow it.
I used this method on Metro 2033 (Original) to get 3840×2880 resolution with 4:3 ratio.
Of course if the game don’t like the desired ratio it still won’t work.
BoblekoboldParticipantOasis?
Is it a way to run WMR headsets with Win11 ??
So far I stick to Win10 just because WMR is not available with Win11.I don’t think it’s as good as WMR/OpenXR (probably not as optimized and reliable).
You can use Win11, but only if you don’t update it, so It may be easier to stick to Win10 (I don’t know if you can prevent the update when you do a new installation).
BoblekoboldParticipantI just wanted to say that if you’re using a G2, it’s generally more important to have the highest possible vertical resolution, as it greatly improves image quality.
I would recommand at least 2880p (3840×2880 with 4:3 ratio) and 3840p (5120×3840) isn’t useless with recent games, even with VorpX’s ClarityFX & Sharpness options to enhance image quality even more. You can use these options to optimize but be careful : It is usually better to set the settings to the maximum, but not always (it can be too sharp in rare cases).
Under these conditions, most of the time, you don’t really want to compute horizontal pixels you won’t display, except if your graphic card is powerful enough. So 4:3 is usually a better ratio. As Ralf said, If there is no UI or if you don’t care about it, you can zoom in and raise FOV, so you can look around you in every direction (with high vertical&horizontal curvature). If the game can’t be played in full VR and allows for a high Field Of View, I usually like to configure Immersive Screen display mode with 1.3 to 1.5 curvature (with Vertical Curvature enabled) with 120° horizontal FOV (=90° vertical) and 0 distance.
In Full VR display mode, I generally use a slightly smaller field of view (105 to 120, depending on the game).
BoblekoboldParticipant@inn1950 : If you want to avoid the black area while displaying the entire view, don’t use a 16:9 resolution if your VR headset isn’t 16:9. Usually 4:3 is better (it depends on the VR headsset).
You can choose a very high 4:3 (2880×2160 minimum for full VR) or “1:1” resolution with the Virtual Monitor (Vorpx Desktop Viewer).
OF course the game must allow this resolution but it’s usually not a problem.
BoblekoboldParticipantIn case it helps sometimes, you can probably manually create/edit a shortcut by editing the target to something like that :
“C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe” “C:\Program Files\Epic Games\JWE2\JWE2.exe”
However It could not work if the launcher prevents you to directly launch the executable.Concerning Game Pass / Xbox app, you can use “add process” instead of “add file“. It worked for me with different games but If this game needs a direct shortcut, it may not help. Sometimes you have to exclude the launcher, but it still doesn’t allow you to use the direct shortcut if this game can’t be directly launched.
The questions are :
– is there a way to directly launch a Steam / Xbox game ?
– why some games require a direct shortcut (It seems to happen with unofficial profiles sometimes) and is there another way to hook them ?
BoblekoboldParticipantWhen you download a profile in the Cloud Profiles section, there are instructions next to it (you can also see them by clicking “Edit Profile Properties” even in the Local Profiles section)
Concerning this game, it should tell you how to change the FOV with the console for example.Anyway, you can usually find this information here for most games :
https://www.pcgamingwiki.com/wiki/Kingdom_Come:_Deliverance_II#Field_of_view_.28FOV.29Or on Reddit / Steam forums.
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Concerning KCD2 :
But as I said, read the comments below this first video because it’s not optimal.
Update by the same person :
Another topic :
https://www.vorpx.com/forums/topic/kingdom-come-deliverance-2-2/
So you should use the Auryza profile (or maybe Starfield) and not the KCD1 profile. You may have to rename the executable in order to make sure VorpX hook with this profile, instead of using first game profile (because apparently they have the same .exe name so VorpX thinks KCD2 is KCD1)
BoblekoboldParticipantJe compte le faire en VorpX mais je n’ai pas encore essayé. J’avais testé le premier et il fonctionnait bien (avec la v24.1). Par contre il faut sans doute une bonne carte, surtout avec un Quest 3 qui n’est pas le top en terme d’optimisation. Perso j’ai une RTX4090 et j’avais installé un mod de LOD qui boostait les graphismes à fond en affichant tout sur une distance infinie. C’était impressionnant mais ça tuait les performances (sans ça il tournait nickel en 3840p).
Est-ce que tu as de la marge pour te permettre de lancer le jeu en VR ? Que ce soit en VRAM ou même déjà au niveau du framerate ? Sachant qu’en full VR on joue souvent en 2160p à 3840p pour un bon rendu. Essaye de le lancer dans une basse résolution genre 1080p en mode cinéma pour commencer. Evite le DLSS, au moins au début (jamais vu l’intérêt en VR, en tout cas avec un G2, mais j’utilise parfois le FSR en qualité max quand je suis obligé). Les autres options ne causent généralement pas de problèmes du moment que tu as la puissance requise. Assures-toi que tu hook bien. Ensuite, vérifie que tu as bien la 3D. Et enfin règle la résolution (4:3 – 2880×2160 minimum pour le full VR), le FOV (112° environ mais tu peux mettre plus si tu supportes les distorsions), le Zoom en dernier (puis la vitesse de headtracking au besoin), le ClarityFX (pour améliorer l’image), Sharpness (pareil), etc.
Tu as choisis quel profil ? J’imagine qu’il faut utiliser celui du premier jeu, mais que tu dois l’attacher manuellement (sauf s’il y a un profil sur le Cloud). Vérifie dans l’écran d’acceuil que le profil a hooké. Il y a des méthodes de hook alternatives, la possibilité de mettre un hook helper. Parfois ça aide de créer un raccourci direct (clic droit sur VorpX puis tu choisis l’executable du jeu et il apparaitra sur le bureau) plutôt que de lancer VorpX puis le jeu.
La G3D ne va pas fonctionner comme sur le premier parce que la suite est en DX12 mais la Z3D devrait marcher (sauf si la dernière version de VorpX a cassé quelque chose comme suggéré dans un autre topic, mais dans ce cas ce sera sûrement réglé à un moment ou à un autre).Il y a plusieurs vidéos sur youtube qui indiquent que ça marche bien, avec des conseils (mais il faut lire les commentaires en dessous car tous les conseils ne sont pas optimaux du fait que le youtuber faisait ses premiers pas avec VorpX donc il a fait quelques erreurs).
Généralement je joue en 4:3 personnellement. Tu utilises le moniteur virtuel ? (Vorpx Destkop Viewer)
Commence déjà par hooker normalement avec la résolution de ton écran, sans moniteur virtuel, et lorsque ça marchera tu essayeras de régler la bonne résolution (de préférence une très haute résolution 4:3).Quand ça ne marche pas, il faut faire simple et y aller progressivement. L’important, c’est de hooker (en tout cas si tu veux la 3D), puis de faire tes réglages (mais pour ces derniers ça vient tout seul car ce sont les mêmes dans tous les jeux, à peu de choses près).
Tu as des tutos en français aussi sur divers sites connus.
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Too tired to translate ;)
The first step is to make sure you hook (there are other topics and youtube videos about that).
BoblekoboldParticipantThere is an Unreal Engine 5 profile. Just create a new one based on it, and add the .exe file (or the process if you can’t access it, and it will add the executable permanently anyway).
I used this method on Nightingale and it worked well :
https://www.vorpx.com/forums/topic/nightingale-2/Adjust the resolution (game), FOV (game), zoom (VorpX) and headtracking speed (in this order) until it’s perfect.
BoblekoboldParticipantI played Deathloop and Redfall with a free gamepass offer a few years ago. I regret concerning Deathloop because it have been offered on Epic, I don’t wan’t to pay the gamepass, and I can’t transfer my save ;)
I guess most games work. It was hard to use G-Hub with the gamepass (I had to use a profile directly in my mouse), but it was possible to use VorpX. If I remember correctly, I had to add the process instead of the file in order to link with unsupported games. If you don’t create your own profile, you shouldn’t need to.
BoblekoboldParticipantI just tested it.
So it works, but it’s harder than usual.
Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.
I think it’s an OpenGL game, and I’m surprised it works.
It was kind of tricky.
First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(
I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).
Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.
At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
– 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
– There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
It seemed to affect 3D strenght.
– I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.
It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.
BoblekoboldParticipantWhich profile did you try ? Did you hook ?
I have the game now (it was offered by Epic Games) so I can test it but not right now (I don’t have the time and the storage).
BoblekoboldParticipantSorry, it wasn’t for technical support section…
It was for Game Hints and Settings ;)
I reposted it in the right section.@Ralf : You can remove this topic if you want.
BoblekoboldParticipant“when you are seated for example”
I’m speaking about your character in the game, not “you” of course (like in the boat at the beginning). I think full VR always provides a more realistic optical point of view (perfect 3D & immersion requires you to share your eyes with the character, with the exact field of view and distortions he would have), but what I mean is : if you turn your head too far while you are in immersive screen mode, the view/world stop moving with you if you’re character can’t turn his head further so it’s more “realistic” (despite the black border) and you should feel less motion sickness.I really like this feature in some cases (and the fact VorpX don’t let you see things your character can’t see, but it still feels natural).
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