Electryic

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  • in reply to: VorpX – 3D-Vision #166847
    Electryic
    Participant

    Thanks for answering,

    I exactly did that. Btw: I wrote an engine ckecker which anyone can use. ( http://megalist.interkohl.com/engines/vorp_check.php ) .

    Vorpx has really a lot of options in its ingame menu which i like, but to be honest without a good manual the user can be easily confused.

    Where i come up with a qnother major question: Is it possible at all for a user to make an “unknown” game work or is that only possible through the programmer of vorpx by make any hidden settings ?

    Then i found a small bug, because of city interactive games very often name their exicutables “game.exe” vorpx gave an error message like “game.exe cant be used because it is used be xyz. I renamed the exe to soemthing else but then the games asks for “game.exe”. Only a renamed copy made the game work. (dont know if that is good).

    RJ

    What would really be helpful w/ your search engine would be to be able to search a game and see if it comes up in any of your listings.

    Regarding an unknown game I’m pretty sure you’ll need an existing profile created by Ralf using the “hidden settings”. What you do for your situation is go into the configuration settings and create a new profile based on an existing one. You can apply as many games as you want to that existing (working) profile. Look around in the vorpx configuration and you’ll find it. It doesn’t matter what the game is called in the .exe… you hit “create a game using this profile” etc and then you use the file browser to go and find the .exe for the actual game (i.e. not the launcher or whatever). You don’t change or mess w/ the actual .exe itself or rename it.. you just trick vorpx into applying existing working settings for another game to that game.

    in reply to: VorpX – 3D-Vision #166846
    Electryic
    Participant

    As any 3D driver vorpX requires game specific settings (profiles) to provide stereoscopic 3D. For Code of Honor 3 there is no such profile, hence the game is shown without stereoscopic 3D.

    You can try to create your own 3D profile for games that do not have one, but there is no guarantee that such a user profile will work.

    1. Open the vorpX config app.
    2. Go to “Local Profiles” page.
    3. Search for a game based on the same graphics engine as the one you want to try.
    4. Create a copy of that profile.
    5. Assign the main .exe of the program you want to try to the copied profile.

    With some luck this way you may be able to make unknown games work with sereoscopic 3D, but again: there is no guarantee that this will work.

    Hey Ralf: Any chance of ever having 3D vision not conflict w/ the VorpX driver so that we can have an option of playing a game in 3D vision in vorpX on the movie screen etc?

    in reply to: How to play games requiring Origin? #126206
    Electryic
    Participant

    Should work as long as you disable Origin in game.

    in reply to: head tracking #125997
    Electryic
    Participant

    hit delete in game to bring up the options

    Electryic
    Participant

    VorpX basically gives you around 8-10 times less FPS than you will get on your regular monitor. Even games that I am running at around 200-300 FPS still slog along at around 30-40 FPS in the headset. Left For Dead 2 (source engine 2)which runs at 400+ FPS on my monitor is the only game so far that I have seen using vorpX that gives me the 60-90 FPS silky smooth that you want for VR. 45 FPS is sleep inducing. And all of this is on a brand new $700 1080GTX.

    in reply to: How come 3D works on some games and not others? #124659
    Electryic
    Participant

    Short answer: there is no profile for the game in vorpX, so vorpX doesn’t even try to enable 3D.

    Long answer: while from a user’s perspective it’s mainly 3D/no 3D, from vorpX’s (or any 3d drivers’s) perspective the way 3D can be done varies heavily from game to game, so no method exists for a global 3D/no 3D option that automatically works for everything.

    And the situation in this regard gets worse the more complex 3D graphics get, hence not even nVidia is able to provide Geometry 3D profiles for every DirectX 11 game anymore these days.

    There is a Psychonauts profile though in vorpX. Provided Brütal Legend is indeed based on the same graphics engine, in your specific example chances aren’t too bad that you will be able to use that as a base for a semi-decent Brütal Legend profile (minus potential shader/shadow fixes that almost certainly always are game specific).

    Thanks Ralf, understood. Nice job on the new vorpx btw, the color and sharpening is great. Diablo 3 in vorpx is looking great.

    in reply to: How come 3D works on some games and not others? #124536
    Electryic
    Participant

    I’m curious as to what actually disables the 3D reconstruction option once your in game. Many games work perfectly in 3D Vision, why would they not work in vorpX?

    Example: Brutal Legend, which I believe uses the same engine as Psychonauts. Brutal Legend is rated ‘excellent’ in 3D Vision and has perfect 3D reconstruction/geometry.
    However in vorpX the option is disabled.

    in reply to: New to VR I beg you to help me! #123667
    Electryic
    Participant

    Is vorpX actually running? If so be sure you disable any other overlays (steam overlay, 3D vision)

    If not reinstall and dont apply any profiles. Play a game that is already listed and see if it comes on correctly. Chances are you didnt apply the profile correctly

    in reply to: Rarely works requires too much effort #122742
    Electryic
    Participant

    Ralf it seems maybe there should be Game Optimization for every profile created.
    As I said I barely even use vorpX these days because it is just too much hassle. There are so many different issues constantly arising, that VorpX is not even considered a play session in so much as a tech support/workaround session.

    Why is there no Game Optimization listed for the profile I created. After spending a long long time getting this game to work, after later playing on a 4K screen, when I go back to vorpX I would expect it to automatically set it back to the VOrpX preferred resolution. Had this game (Unreal tournament 2007) been listed in the Game Optimization list maybe this could have happened. Because it didn’t and the game started up in a tiny inaccessible part of the screen, I threw down my keyboard in disgust and came and ranted here.

    in reply to: Rarely works requires too much effort #122733
    Electryic
    Participant

    I definitely feel that the proper starting game resolution should be saved with the profile settings, so that when vorpX is switched on, it should inject those settings along with the vorpX driver.

    Right now I simply do not use vorpx because its too much of a time sink. Playing a game in vorpX is like a project anytime you want to do it. I know all about how to use it, when I decide I want to play a game using vorpX I expect it to work.. I dont expect to have to start all over again from the beginning for each game…I dont want to play the “Lets figure out vorpX from the beginning all over again’ game for a half hour, I want to use the product I paid for.

    in reply to: Rarely works requires too much effort #122695
    Electryic
    Participant

    And I apologize for my rudeness but this is how I feel. I have highly recommended vorpx many times to many people.. but honestly this when I want to use vorpX I want to be a customer who purchased a product, not someone applying for a fucking job at vorpX who needs to learn the whole goddamned thing all over again.

    Its been said many times.. vorpX “Injects” into the driver and therefore its the user’s responsibility to worm around and make sure nothing is interfereing with the injection. Well shit if its “injecting” then add the proper resolution settings at the same time in the injection. Why the hell when I start a game if vorpX was “injected” why the hell didnt it “inject” the proper configuration settings so I’m not ripping my goddamned eyes out trying to see a tiny screen in the top corner to maybe fix the resolution or full screen or whatever the hell is the problem.

    in reply to: Trial or demo #104047
    Electryic
    Participant

    I was bit put off for a while and then one day just decided to look at it like a gamble.. a night out etc. I was ready and accepting that it might not work and just looked at it like spending $40 bucks and had no expectations. I ended up being quite pleased with it.

    What I like about it is it is just a set of tools basically. The list of games is just a small starting point for what works. Once you learn how to create profiles and how all the in game settings work I find I am constantly looking at my steam library and reinstalling old games to see if I can get them to work in VR.

    in reply to: Unreal 4 Engine profile #103159
    Electryic
    Participant

    Thanks Ralf will give it a try

    in reply to: settings for unreal 4? #103111
    Electryic
    Participant

    Wondering this myself if there are any profiles for the unreal 4 engine

    in reply to: Nvidia 3D vision #102713
    Electryic
    Participant

    As of now vorpX won’t hook into the game if stereoscopic (3D vision) is checked in the nvidia control panel.

Viewing 15 posts - 16 through 30 (of 56 total)

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