Electryic

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Viewing 15 posts - 1 through 15 (of 56 total)
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  • in reply to: Bypassing SteamVR and Oculus with Virtual Desktop #216754
    Electryic
    Participant

    Thank you Ralf!

    Electryic
    Participant

    Thanks Ralf, thats great that you were thinking the same thing. I was disappointed to find that in this particular title I am getting worse performance on the Quest 2 and I was thinking the same thing when I had to start screwing with all the settings on that page to try to figure it out.

    Electryic
    Participant

    I dont want to have to pick “fast” “safe”, “fast device”, then you turn on Async and that brings up more options. Its great that all t hose options are there for those who want them. I think many of us want to be easily freed of this feature all together.

    I am playing a very well optimized game that gives me 150 FPS in 1440p on my monitor with max settings. For some reason I have to drop it all the way down in vorpX to 1280/960 otherwise it drops me to 40 FPS (1/2 of the 80 refresh rate I am using on the Quest 2). I am setting all of it to off off off in the Async page and that usually worked for getting rid of the 1/2 vsync thing for the Vive, for some reason it is not helping in the Quest 2. I am using a wired Oculus Link with 2.4Gbit/sec so I dont think it is anything w/ the cable.
    Thanks for any information on this.

    in reply to: Remnant from the Ashes User Profiles G3D #201596
    Electryic
    Participant

    Anyone get Dakka Dakka Flyboyz edition to work? REason I post here is because its on Unreal4… after digging around for an unreal 4 profile to try I landed here.

    I will try Mordhau first I think since I assume that is the newest game and most likely will use the latest version (along w/ Dakka Dakka which was just released.
    If anyone has an idea or gets it to work would be good to know.

    in reply to: Basic Questions – New VR user #198893
    Electryic
    Participant

    For me I first got Vorpx about 4 years ago. Back then it was hit or miss. But it has gotten much better. Think of it like a tool set where you will have to spend some time figuring out how it works but you will be rewarded with being able to get a handful of very good VR experiences that you would otherwise not be able to get. Not everything is going to work as well as you would like but for what you will get to work, it will be worth it.

    in reply to: Why is VorpX limiting GPU usage? #194575
    Electryic
    Participant

    Thank you very much for the replay Ralf, as I know your busy. I have one more question regarding FOV if you have a moment. I am throwing around the idea of the 200 FOV Pimax, somewhat against my better judgement, knowing what I know at this point about PC capabilities and what not.

    Is there anything in PIMAX that would enable vorpX games to actually utilize those high FOVs? I like using the absolute max FOV I can using all Vorpx Settings available and I am almost always noticing glitches on the sides of the screen because games aren’t designed to be rendering beyond the 130 degrees etc. Am I bound to be disappointed if I am mainly getting the high FOV Pimax to use with VorPX? I imagine that is going to create a lot of glitches in most games trying to take advantage of the high FOV.

    Electryic
    Participant

    VorpX basically gives you around 8-10 times less FPS than you will get on your regular monitor. Even games that I am running at around 200-300 FPS still slog along at around 30-40 FPS in the headset. Left For Dead 2 (source engine 2)which runs at 400+ FPS on my monitor is the only game so far that I have seen using vorpX that gives me the 60-90 FPS silky smooth that you want for VR. 45 FPS is sleep inducing. And all of this is on a brand new $700 1080GTX.

    10 times less? Thats horrible, can anyone on this forum confirm this?

    If I get 10 times less FPS, then with my GTX 1070 I could play only games from 1998.

    At that time I had just upgraded to the 1080GTX but was still using an older AMD 8350, which although I thought was a decent enough processor, apparently didn’t play well with VR/VorpX etc. I’ve since upgraded the rest of my system and am now getting the expected performance.

    in reply to: General advice for a long time Stereoscopic gamer? #183461
    Electryic
    Participant

    Didn’t even realize I de-railed the thread here… Sorry about that. To the OP… I’m also a long time 3D Vision user… VORPX is definitely worth getting. Many years ago I was only able to get it to work with a few games but these days I am finding it invaluable.

    Anytime you want to really immerse yourself completely inside the game, at the expense of some visual fidelity, VORPX does the trick. Seems most games now support proper 3D and thanks to the awesome user base, you can often find a custom profile for the game your looking at.

    in reply to: General advice for a long time Stereoscopic gamer? #182922
    Electryic
    Participant

    h TriDef, and in the distant past even ReShade would occasionally cause issues.

    Can anyone chime in on an easy fix for getting reshade to work with vorp X? I.e. how to easily rename one or the other files? As of now, any game that I have reshade installed to, will not work with vorpx, as I get the message saying vorp x couldn’t hook due to a conflict.

    Since I have reshade installed on most of my games this is currently making it so I don’t use vorpX very much. If there was a way to have both vorpx and reshade installed easily without conflict I would appreciate it.

    in reply to: VR HELPER? #175907
    Electryic
    Participant

    Not sure what Microsoft is paying you but I’ll double it.

    BTW: vorpX won’t support Windows 7 (which is almost 10 years old now) forever. The latest Oculus hardware survey shows less than 3% Win 7 users, so at some point in the not too distant future supporting it will make no sense anymore for a VR app.

    Not sure what Microsoft is paying you but I’ll double it. All jokes aside I hope you consider the maintaining of one’s integrity as enough sense to at least simply keep a version of VorpX (i.e w/o the latest features and updates) for Windows 7 users. There should be no reason to have to purchase an upgrade to software to continue to use something that was bought with the stipulation that it required Windows 7, I think you can agree with me on that.

    I bought a $400 20GB Iriver media player jukebox back around the time of Windows XP. Year or so later, Windows 7 came out. Windows continued to ‘update’ windows xp, one of those updates stopping support for the $400 device I had purchased a short time before (stopping completely, i.e. the device was no longer detected by Windows media player in WinXP or Win7, it was simply removed, most likely because Iriver went out of business and probably didn’t pay for new ‘certification’). Just because Iriver went out of business and refused to pay the blood money to Microsoft to continue to get its stamp of approval doesn’t mean that the $400 device that I purchased should stop having any functionality at all. But thats what it did… I could no longer even access the device at all and the $400 20GB Iriver jukebox was garbage. On that day I swore I would get my vengeance on Microsoft. They didn’t have to remove support for that device they could have simply left the information/functionality alone. But they did remmove it because they knew there would be no voice to stop them and no one would know the difference and the worst that would happen would be the sale of a new generation of media players. Similarly, I purchased VorpX for $50 a few years ago which at the time said the requirements for using it was Windows 7. I hope you can agree that I shouldn’t be forced to purchase Windows 10 to continue to have access to it. Hopefully you can just leave a version for Windows 7 that stops development.

    in reply to: VR HELPER? #175903
    Electryic
    Participant

    Hi Ralf: 6 months later I’ve decided to give VorpX another spin, on a completely new windows 7 installation with all required updates and just did a fresh install of vorpX and I’m getting the exact same message, no profiles. Any insight on this since the last time?

    in reply to: VR HELPER? #173003
    Electryic
    Participant

    Reading Exception of Data Base when trying to get any local or Cloud profiles.. I have no profiles.

    Not meaning to sound impatient here I just went through the nightmare of WIndows 10 and WMR, my first experience with things that don’t work and the infamous Windows 10 quote “Something went wrong”… The Horror lasted 4 months and costed me several hundred bucks in buying new components even though WMR check said rated my computer as Ultra for VR. WMR Ended up in the trash can.

    Happy to report the VIVE Works great… like night and day… rock solid with Steam VR. I was expecting VORPX to be the same but so far it is feeling like a rewind back to the WMR days.

    Any help appreciated, not sure if I just caught the service on a bad day or what. I am getting “Reading Exception of Database” and a “trying to attach to VR Helper” windows .. many of them.

    Thanks

    in reply to: What is VorpX? #168030
    Electryic
    Participant

    Can anyone explain to me what exactly VorpX is supposed to do?

    I have a Vive and was researching ways to play Resident Evil 7 in VR and read about VorpX. I configured it as best as I could figure and ran Resident Evil while in VR. The screen was all messed up and none of my input controls like mouse or controllers would do anything and I had to force quit it via task manager.

    I did manage to get Diablo 3 to work and it was kind of cool. Apparently, it just plays games in theatre mode like Steam does?

    As far as 3D, VR itself is 3D isn’t it? Is the app design to take a 2D first person game and somehow make it 3D with head tracking?

    Lastly, why does VorpX configuration pop up and mess up the display when I run an already VR gamme such as Space Pirate Trainer?

    Resident Evil 7 isnt on the list of supported games. See the Support section here. Games need a preconfigured “profile” to work. Best thing to do is start with one of the games listed in the supported games list.
    What VORPX does to varying degrees for different games is:
    1) will allow you to play the game in the headset
    2) will incorporate headtracking
    3) will render the game in 3D

    Using these and other tools in the software (from the in game configuration (i.e. “delete” button).. you can take existing games and turn them into VR type experiences to varying degrees. There’s a pretty good list of games that have been configured perfectly and play in VR just as well as the ones you are buying for your VIVE.

    in reply to: Does diablo 3 work in geometry 3d? #167345
    Electryic
    Participant

    Geo3D using DX9 from the Blizz launcher, it works

    Electryic
    Participant

    Ralf: Its not the game isn’t hooking its that it won’t start when VorpX is enabled. I just put steam in offline mode and started the game up fine. I then shut the game, enable VorpX and restart the game and the game simply doesn’t start at all. Nothing running in task manager etc.

    I also disabled 3D vision. All that is running is Oculus Home.

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