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ElectryicParticipantHmm I reinstalled vorpX expected it to work and got same error:
The error is now vorpX could not initialize your Oculus Rift. It reported:
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ElectryicParticipantIll completely reinstall vorp X … I had to completely reinstall oculus , as the auto update caused me to suddenly have laggy head tracking. Removing and reinstalling oculus fixed it.. so I will reinstall vorpX now I assume that will most likely solve the issue.
ElectryicParticipantIf they took it away I doubt its coming back.
ElectryicParticipantBy “work” it means almost all games will come up inside the Rift on a virtual movie screen and the headtracking should work.
ElectryicParticipantI truly hope this will be put back on the radar with higher priority. Almost everything currently in vorpX is washed out with the default settings. Being able to adjust color settings (brightness, contrast, saturation etc) in my opinion is extremely important.
ElectryicParticipantRalf: I used the switcher to run 0.8 runtime and ran vorpX. Right after finishing the download, it immediately rolls back changes.
The update is saved in C:\Users\(Username)\AppData\Local\Temp\vxs-(numbers), just copy the content to a different location after the update finished (you have to be quick) and run the setup.
I ended up just using the installer. As long as you don’t delete the registry files your license remains intact.
ElectryicParticipantRalf: I used the switcher to run 0.8 runtime and ran vorpX. Right after finishing the download, it immediately rolls back changes.
ElectryicParticipantThanks for checking it out I wasn’t sure if the time (i.e. when the load screen would come on) of the crash might point out something that could be helpful
ElectryicParticipantDefinitely DX9… nothing has changed from when it worked fine, aside from now I’m using the runtime switcher. Game loads up everything is fine…the crash happens as soon as you start a game and the load screen would come up.
ElectryicParticipantFor DK2 users, that should help.
https://www.reddit.com/r/oculus/comments/4ckm38/oculus_runtime_switcher_0506070813_with_gui/
thanks thats what I was looking for, I saw it mentioned on the rift forum.
ElectryicParticipantWhen you start the game it gives you the option for the WinXP version… that re-enabled everything in game and works well.
ElectryicParticipantGot it shortly thereafter, thanks
ElectryicParticipantSeems pretty obvious that the last thing they want is to unleash everyone’s existing game libraries into VR, as that won’t make them any money.
They want us to think that a game has to be made especially for VR, even though its all been done before w/ 3D vision. The last thing they want though is for us to have 100’s of games to dive into w/ VR. They apparently want us to think that the only games for VR will be the ones they are wanting to sell us for $60 each like its a PS4 or something.
ElectryicParticipantIf this is happening with the DX11 version of the game, you might have to try a few (or many) times, or better switch to DX9. In DX11 there is a long outstanding issue with frequent startup crashes in FC3 and some other Ubisoft games.
This will finally be fixed in the next vorpX release, but for now trying often or switching to DX9 is what you can do.
Thanks, the first thing I did was switch to DX9. For future reference is DX9 always going to be more stable, or are their cases where DX11 is better for vorpX?
ElectryicParticipantBlood Dragon still crashes on start using DX11 version. This is listed as fully compatible…. and I am not using Steam version. Just wondering if this is something on the radar since it is listed as fully compatible.
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