epengr

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  • in reply to: Skyrim Y axis #26963
    epengr
    Participant

    For me, with the y-axis disabled I loose the y-axis in head tracking too. It works otherwise though (using, but possibly helpful diagnostically). Could be the same issue.

    in reply to: Updated GeForce(347.09), Now nothing hooks? #26962
    epengr
    Participant

    Thanks for the quick reply! (Happy New Years!)

    After much fiddling, I finally just realized that, between last night and this afternoon, Vorpx somehow stopped launching with admin privileges, correcting that fixed the problem.

    I reverted to early (and earlier, and earlier) drivers while trying to figure this out, but I’m back to the latest drivers (Dec 23rd), and I’m not having any issues. I’ll keep that in mind though.

    Thanks!

    in reply to: Morrowind Help #18173
    epengr
    Participant

    Hmmm, nope.

    Tried again to be sure. Fresh Morrowind install and just MGE. Works jsut fine until I turn on distant lands then I get a white screen outdoors (and indoors too if I enable use DL indoors). If I turn DL off in MGE it’s all good again.

    It works just fine either way without vorpx, but with vorpx DL breaks something.

    in reply to: Morrowind Help #18112
    epengr
    Participant

    I can’t get distant lands to work with vorpx.

    Interiors are 100% white out, and exteriors and an textured grey mess.

    What setting did you use to generate your distant lands files?

    Oh, and I seen to get higher FPS at 8x AA/ 16x anisotropic than I do at 2x/2x…

    in reply to: Morrowind Help #18111
    epengr
    Participant

    I’m using geometry mode with a GTX 770 SC.

    I haven’t actually played much since I got it working – I’m still standing int the corner club…

    After reading your post, I experimented a bit and I do see the frame rate drop below 60 outside, sometimes. My suspicion is that it has to do with fire/torches/smoke in the scene but I’m not sure, the frame rate is all over the place. 60-120 fps. I probably still have some experimenting to do.

    I haven’t managed to get distant lands working, but if you do then I’ll be giving it a better go.

    I currently have it set to 8X AA, 16x anisotropic scaling, linear mipmap, Depth pixel fog. In game “real-time shaodws”, don’t seem to matter much.

    I’m still in the window for eVGA’s step-up program… there may have to be an upgrade to a 980 in my future…

    in reply to: Morrowind Help #18097
    epengr
    Participant

    Ack! It seems to have filtered out my carefully formatted links!

    ===================
    I currently have:

    Morrowind Texture Pack

    Which makes a huge difference in the whole game in one shot.

    And I highly recommend, for OR readability:

    MORRA BUF – MORe ReadAble Bigger UI Fonts

    I also have installed without issue:
    Apel’s Fire Retexture, Skies v3, Run Faster.

    in reply to: Morrowind Help #18096
    epengr
    Participant

    You can go on nexusmods.com and pick a choose some of the mods without difficulty.

    I currently have:

    Which makes a huge difference in the whole game in one shot.

    And I highly recommend, for OR readability:

    I also have , and installed without issue. The first two are a little redundant with the texture pack and are only marginally better than what it includes. The last in just personal preference.

    I tried several mesh enhancement mods (better bodies, etc), but ran into repeated errors on launch, that I don’t think are vorpx related (something about snowflake meshes missing?). I think that it’s the distant lands stuff in MGE/Overhaul that might be messing up vorpx, but I’m not sure.

    in reply to: Skyrim – stuttering head tracking? #17998
    epengr
    Participant

    And I see that Ralf is already on top of this… The Vorpx Skyrim optimizer already modifies the setting in question to eliminate this mouse “smoothing” or accelerating or whatever it actually is. I website that I was reading may have been misleading in how it named it.

    Nicely done, as always, Ralf.

    in reply to: Skyrim – stuttering head tracking? #17997
    epengr
    Participant

    Oh, yes, I 100% agree. What interested me is that the site I was reading suggested that skyrim had mouse smoothing on by default and it can be turned off – something I plan to look into.

    in reply to: Skyrim – stuttering head tracking? #17978
    epengr
    Participant

    After some fiddling, I may have found a solution to this. Disabling vsync is Skyrim seems to resolve it.

    Does this make sense? ’cause it really seems to work. I’d be curious to kneo if anyone else finds the same.

    The can be done by editing skyrim.ini and adding:

    iPresentInterval=0

    to the bottom of the [Display] section.

    I’m curious about how mouse smoothing (bMouseAcceleration in [controls]) affects the OR, since vorpx is using the mouse to interface head tracking.

    fraps now says it’s pinned at 75 100% of the time, so something must be syncing it still. I’m believe that it was oscillating between 75 and 76 before, so maybe there’s a hint there. Was there a battle over who should be syncing things?

    in reply to: Morrowind Help #17902
    epengr
    Participant

    You got it in one.

    It’s working with a fresh install and ONLY MGE 3.8.2, not the MGO package. And 3.8.1+, I think, has an FOV option – 120 works perfectly.

    It’s beautiful, silky smooth 75 fps ALL the time. Love it. Highly recommended.

    The menus are a little fiddly, but once you get used to using edge-peak, it’s fine. Dialog text is a little squintly for me, but readable.

    Amazing VR experience.

    in reply to: Everything is zoomed in… #17849
    epengr
    Participant

    One thing I’ve found – if your head tracking sensitivity is too high, it can give the impression of being “zoomed in”, when the FOV is actually just fine.

    in reply to: How do you use the Vorpx IPD calibration? #17846
    epengr
    Participant

    Oh! Cool.

    Has anyone else notice that they need an unusually small IPD setting? My optometrist tells my that my IPD is 67, but that leaves me cross-eyed, 63 works for me. The Oculus calibrator give me like 69 or something crazy.

    in reply to: Just bought VorpX—need help please #17845
    epengr
    Participant

    I’m not an expert, but I may I’ll offer a couple of suggestions:

    1) Make sure that you have “Do not use an Oculus Profile” selected in Vorpx – the profile are somehow broken and that messes everything up.

    2) From the in-game (del) Vorpx menu, make sure your IPD is set right. Too low is better than too high. Some of your issues sound like a IPD too high (or #1).

    3) Some games have narrow default FOVs, Metro is one that I tried that is really bad. The game setting may need adjusting, or an ini may need editing. There are 2D and 3D FOV enhancements in the Vorpx (del) menu that can help too.

    4) If the head tracking isn’t 1:1, it can feel zoomed even if it’s not, that head tracking scaling can be adjusted in the Vorpx (del) menu, I’ve found this necessary for some games too (like Metro).

    …That’s all that comes to mind for now… Hope it helps.

    in reply to: Outlast won’t hook? #17752
    epengr
    Participant

    What? Just tried it again, as piebald3 suggested, which is how I already had it and it worked! That’s standard, I can’t explain it. I’m sure I tried it that way.

    Thanks!

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