Forum Replies Created
Mar 21, 2021 at 3:39pm in reply to: VorpX Mouse pointer in “War on the Sea” #201335
Thanks Ralf ! You know, I bought VorpX years ago, as soon as it became available for sale. I have to admit that I wasn’t terribly impressed then. But over the years, the vast improvements you have made have resulted in me NOT buying non-native VR games if they don’t work in VorpX. It has become central to my gaming life. The latest examples are this game, War on the Sea, but also Victory at Sea: Pacific, Atlantic Fleet, Celestial Command, Valheim, Bomber Crew, and Astrox Imperium. None of these are officially supported but they all work great with VorpX. Anyway, a big thank you for creating this piece of software and keep up the great work !Mar 16, 2021 at 8:01am in reply to: VorpX Mouse pointer in “War on the Sea” #201258
Ok Ralf, thanks for the answer.Feb 9, 2021 at 3:04pm in reply to: Valheim – new Viking survival game #200347
Hi, i used the Firewatch profile and it worked, kinda. I have no mouse and the vorpx mouse is not placed correctly. What is the generic Unity-Enigine profile?
Under Local Profiles, there’s a Unity 5 Base Profile. I simply used that one and my mouse functions are fine.Jan 29, 2021 at 3:04pm in reply to: Mount and Blade 2: Bannerlord #200076
camera mod on nexus is broken, but you can easily change settings manually with whatever fov you want for 1st person in
%USERPROFILE%\Documents\Mount and Blade II Bannerlord\Configs\
open BannerlordConfig.txt and set FirstPersonFov=120 or whatever
What does that do ? Is the game better with 120 FOV ?Jan 19, 2021 at 8:14am in reply to: Mount and Blade 2: Bannerlord #199789
I assume this is without an depth, just virtual screen with flat image.
Nope, it’s 3D. Plenty of depth.Jan 18, 2021 at 11:43am in reply to: Mount and Blade 2: Bannerlord #199749
Thanks for this ! It looks great in VR ! Now, if only there was a decent LotR total conversion :)… or a port of Prophesy of Pendor !Nov 10, 2020 at 3:25pm in reply to: Dual Universe with Unigine engine #197793
I would really appreciate if someone could help me with this. When I launch the game I see the DU logo in the Rift and get the launcher on my monitor, but not in my Rift. When I launch the game, it launches normally on my monitor but goes back to the Oculus store within the Rift.Sep 23, 2020 at 6:35pm in reply to: Dual Universe with Unigine engine #196998
Hi, how do you get it to start ? I’ve downloaded the profile but it doesn’t seem to latch on to the game. As soon as Oculus starts, it goes straight to the store.Aug 25, 2019 at 8:52pm in reply to: Rebel Galaxy G3D #187089
Just got back from vacation and tried the profile following your instructions to rename it. Wow ! It looks great ! Thanks for your hard work. This is one of my fav space games and you made it even better :)Aug 12, 2019 at 9:39pm in reply to: Rebel Galaxy G3D #186682
No, how do you do that ?Aug 12, 2019 at 8:54pm in reply to: Rebel Galaxy G3D #186680
That’s probably it, the GoG version, I mean. The .exe in Steam is named specifically after Steam…Aug 12, 2019 at 8:16pm in reply to: Rebel Galaxy G3D #186676
I imported the profile but when I launch in Steam, it says that there’s no profile for rebelgalaxysteam.exe It plays only in 2DJan 28, 2019 at 5:03pm in reply to: Mount and Blade problem with latest update #179028
Ok, seems I can use the mouse clicks from inside VorpX but not on the monitor. Previously, I could also do it on the monitor. Not sure what has changed. Ralf, don’t waste time with this, I can make it work even if it’s slightly more inconvenient than before. And thanks for your great work; M&B:W looks awesome with VorpX.Jan 27, 2019 at 2:59pm in reply to: Mount and Blade problem with latest update #178944
Sounds more like an input focus issue than something directly related to vorpX. Try ALT+TAB out of the game and back, also switching between fullscreen/windowed or vice versa is worth a try.
Nope, same thing in windowed mode and fullscreen. Again, the cursor highlights selections (such as “load game”). It just doesn’t take the click.Jan 27, 2019 at 2:55pm in reply to: Mount and Blade problem with latest update #178943
Let me ask another question:
Typically on menus, when you hover over an option, it highlights, or raises, or something, and then you click on it. Like in this video, the selection is highlighted in yellow, and then you can click to go further:
<span class=”embed-youtube” style=”text-align:center; display: block;”>[youtube https://www.youtube.com/watch?v=5Nie2f6WU5c?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent&w=490&h=276%5D</span>
In the Mount and Blade menu, does the button highlight to show that you are hovering over it? The reason I ask is that sometimes because of resolution scaling, etc. the actual mouse location can vary. For instance, if you used the keyboard to navigate and get to your actual game, I’m guessing you can actually swing your sword by left-clicking, and that is recognized? (I’m just guessing that left clicking swings a sword, but have you tried actual game play, and does mouse clicking work then?)
Yes, there are highlights when I mouse over something in the start menu. I’ve tried Alt-tabbing out and back in. Same issue. I’ll try windowed vs full screen now and see if anything happens.