golem09

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  • in reply to: Gone Home #11151
    golem09
    Participant

    Since so many were curious (me among them), is said “screw it” and just bought the game to test. Unfortunately, it’s looking incompatible at this time. Here’s what I discovered in my brief testing.

    -If you launch the game through Steam with VorpX running, it launches and runs as expected without engaging VorpX.

    -If you navigate to the Steam Library folder where “Gone Home” is installed, there are two executables, “GoneHome.exe” and “GoneHome32.exe”.

    -If you create a Desktop Icon via VorpX for the “GoneHome32.exe” file, then the game will load, but you will only see a completely black screen instead of the menu, but you can hear the game’s audio.

    -If you enter the game during this black menu screen (enter key resumes your saved game), if will load the game (verified by the shifting sounds of rain when you move), but you still will have no visuals.

    @Ralf & @Muteboy: Feel free to move this thread to the other forum since this has become more of a troubleshoots/bug-report thread that a Hint & Tip thread. Thanks.

    Thanks a lot, I’ll not buy it yet then. Also curious about that “official oculus mode”, just like with Proteus.

    in reply to: VorpX just stops working #10875
    golem09
    Participant

    Yep, I knew they were not supported, was just weird that Condemned worked so well (I didn’t even notice that there was no 3D in the first minutes) and then it just completely stops. Same thing happens when you go into the graphics menu, and sometimes it goes back to proper vorp when leaving the menu.

    What I have seen in some games though (ME3, Skyrim) is that the overlay menu sometimes quits working. When I press delete, it flashes very briefly on the left side of the screen, and is immediately gone again. Just giving you more feedback here ;)

    in reply to: Apect Ratio #10865
    golem09
    Participant

    So far what gave me the best results was to use 16:10, choose Letterbox 1 and then increase the Vignette scale so that I don’t see the borders.
    Letterbox 1 jut always looked correct, and smart never did. I tried this with 4:3, 16: and 16:9

    in reply to: I bought it, now the wait starts again ;-p #10472
    golem09
    Participant

    @ golem: Please make sure that vorpX is not blocked from the internet by your firewall and/or virus scanner/security software. That might be the problem.

    Thanks Ralf, that was it. After completely disabling Avast it works. Now I gotta find out how to make that exception.

    in reply to: I bought it, now the wait starts again ;-p #10464
    golem09
    Participant

    I got my license, but I just get an error about there being something wrong with it.

    golem09
    Participant
    in reply to: Screen overview feature #10426
    golem09
    Participant

    Can. Not. Wait.
    Got semester break until early october, I still hope I can put some time into vorpx gaming before that ;)

    in reply to: Customizable Screen Settings? #8332
    golem09
    Participant

    That was also something I was wondering about. Since the Oculus is pretty much one single piece of hardware, the usual options I know from 3D software is not as neccessary. And so far in the native Oculus games/demos the only real value you had to put in was the IPD.
    Is vorpX is pre-calibrated like this as well, so that the IPD is all you need if you use stock hardware?

    in reply to: Screen overview feature #7298
    golem09
    Participant

    Thanks for clearing that up. I knew about the ingame HUD for button presses, but wasn’t sure if this feature wasn’t too good to be true ;)

    in reply to: Pay now / Alpha or Beta version? #4877
    golem09
    Participant

    Awesome news. Keep up the good work :)

    in reply to: Pay now / Alpha or Beta version? #4684
    golem09
    Participant

    The only reason we are nagging you so much about this, Ralf, is that what we have seen of this driver so far is above my wildest expectations ;)
    I’ve fiddled around with 3D some years ago with TriDef and Nvidia, but vorpx is just plain better than anything I remember from back then.

    The worst is knowing than such an awesome piece of software already exists ;)

    in reply to: Pay now / Alpha or Beta version? #4205
    golem09
    Participant

    I cannnot agree with MrGeddings attitude either, but I do wonder why Ralf is holding back. In a youtube video from nearly two months ago Cymatic Bruce shows off a build, switching between games without any problems or graphic errors.
    Now, certain advanced features missing could be a concern if Ralf was actually planning to release it to a “larger audience” as he put it, but currently the only possible audience is a mix of game developers and hardcore enthusiasts, that are even going as far as alpha testing hardware.
    I get that it’s not finished, and that there are probably problems behind the scenes that we haven’t glimpsed yet. But the alternative is to not being able to play games at all. So I’ll take a broken version anytime.
    Hell, I’ll take Cymatic Bryce’s two month old superbroken version.

    Of course it’s possible that I still haven’t grasped the whole bigger picture, but that#s what goes through my mind right now.

    Good Luck with vorpX, Ralph!

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