grodenglaive

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: Vive fallout4 crash with debug report #101711
    grodenglaive
    Participant

    Never mind! It’s all good now and running better than before too.
    I have disabled ovrservice and, more importantly, remembered to start steamvr BEFORE vorpx. Then start Fallout4. :)

    in reply to: Any news on Vive #101361
    grodenglaive
    Participant

    I’m very happy to hear vive support is coming along. I’ve been using vorpx with DK2 and have gotten great use out of it. :)

    in reply to: Skyrim with skse and vorpx dk2 #100901
    grodenglaive
    Participant

    vorpX and Steam get along just fine.
    I’m not sure about Morrowind, its a different engine.

    in reply to: Skyrim better than ever #100806
    grodenglaive
    Participant

    Skyrim does feel better now. Trying to upscale the res now with the extra performance.

    Anyone know how to fix the black bars covering the right and bottom of my screen after I use the upscale internal resolution (2.00) with Z3D on? When I turn 3D off they are removed, when I turn Z3D back on, they come back.

    Did you try it in G3D?

    in reply to: id Tech 4 engine problem #100804
    grodenglaive
    Participant

    already did

    in reply to: id Tech 4 engine problem #100778
    grodenglaive
    Participant

    OK it’s all good now.
    By the way I’m naming you my kids godfather, I hope you don’t mind :)

    in reply to: Skyrim with skse and vorpx dk2 #100777
    grodenglaive
    Participant

    OK, my vorpx is linking to TESV.exe not the SkyrimLauncher.exe
    I have SKSE installed through Steam; possibly it is different if you installed it manually, I don’t know.

    F:\Games\SteamApps\common\Skyrim\TESV.exe
    (My steam apps is probably in a different locale than yours, but if you search for TESV.exe you should find it)

    It works whether I launch Skyrim from nexus mod manager or directly from Steam.

    grodenglaive
    Participant

    Perfect now!

    in reply to: Skyrim with skse and vorpx dk2 #100718
    grodenglaive
    Participant

    It still works for me. I’ll take a look at my settings tonight.

    grodenglaive
    Participant

    cool beans, will try tonight!

    grodenglaive
    Participant

    FWIW I’m having the exact head tracking problems as Tony. I tried to make a video, but the issue doesn’t show on the desktop mirror.
    Anyway – I’m off to test skyrim next…

    in reply to: id Tech 4 engine problem #100581
    grodenglaive
    Participant

    thanks Ralf – you are awesome!

    grodenglaive
    Participant

    I forgot to say I’m using a DK2.

    grodenglaive
    Participant

    Yes Ive applied the game optimizer and its still the same. Pip boy mode head tracking is reversed, normal view head tracking is doubled.

    A thought has just occurred to me ..I remember when I originally set up fallout 4 with vorpx the head tracking in the up and down axis was 50% what it needed to be and I changed some settings in the .ini file iirc. Could this be causing this?

    silly me I forgot to do that (and I’ve been using vorpx since DK1 days).
    OK FOV fixed, but something is still messed up with the headtracking. It’s hard to describe, but when I look right or left I the screen peels away from my view and I see off the edge of the screen; almost like it’s in cinema mode.

    in reply to: Errors when starting 16.1.1 with DK2 #100553
    grodenglaive
    Participant

    I am using the most recent Oculus runtime, along with a DK2. When I attempt to start either vorpX or the desktop viewer, I receive the message:

    “Sorry, we’re having trouble loading vorpControl.exe. Please take off your headset and check your computer for error messages.”

    There are no error messages displayed outside of the headset, though.

    I was able to get one game to direct to the DK2, but the visible are of the game was small and the look directions were inverted (looking up moved the visible area down, looking left moved it right).

    Same for me with Fallout 4. The Oculus error doesn’t prevent the game from launching though.

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