Forum Replies Created
-
AuthorPosts
-
LaserParticipantBe aware though that watching videos with the desktop viewer involves two framerate conversions: movie framerate > desktop framerate > headset framerate. Hooked into the player vorpX upsamples directly from the movie framrate to the headset framerate, which typically is a lot better.
After watching some clips today, yes there is a problem with conversions. With madvr the desktop resolution changes to the video resolution and framerate, so 1920×1080 @23hz for 3D-blurays. And while the movie plays very smooth on the desktop, it is somewhat juddery in the headset. Most noticable in panning shots.
Apart from the framerate issues this is the first time for me to consider watching a full 3D movie with my hmd instead of tv. Previously I had just watched compressed movies and the resolution and screen door effect of my previous hmd (rift cv1) was not good enough compared to my 4k tv. And as a bonus there is zero ghosting when watching in vr compared to 3dtv and obviously far more immersive.
As a side note, I like the ambience mode but it doesn´t work so so great with 2.35:1 content since the ambience starts after the black bars on top and bottom. I don´t know hard it would be to change this?
LaserParticipantI didn’t know you could hook directly into MPC-HC, Ralf.
I don’t see a profile.
Is it as simple as starting Vorpx and then MPC-HC and it should automatically hook?There is a profile “Mediaplayer Classic Home Cinema” and it just works. ;)
Normally when watching side by side 3d videos its easier but framepacked blurays seem to be more trickier.
LaserParticipantI think I got it working starting things in a different order.
1. Start Mpc-hc
2. Change video output to madvr
3. Load 3d.mkv file (this changes my desktop resolution and colour settings(?)
4. launch vorpx desktop viewerI have to do some more testing tomorrow.
Im using Reverb G2 btw, maybe this has something to do with the problems I am having, maybe the upcoming vorpx update makes things simpler.
LaserParticipantI can´t get this one working properly.
If I run desktop viewer and just start the video MPC always defaults to output “Enhanced video renderer” instead of Madvr. Then if I switch to madvr and reload the video, my desktop switches resolution to 1920×1080 and vorpx unhooks from the player.
LaserParticipantGood timing, just got a new reverb g2 since my “old” one died. The cursor thing is small but important update. Any chance to get the update ready this weekend? :)
LaserParticipantSince I never use motion controllers with vorpx anyway, you could perhaps release a version without controller support first? ;)
Anyway thanks in advance for the Reverb support.
LaserParticipantI’ll soon do some OpenXR experiments, hoping that OpenXR instead of SteamVR for WMR headsets will get rid of that, but as always can’t promise anything.
Good to hear about possible improvements on that front. I´ve been enjoying bunch of older games with newly acquired G2 and indeed it is a good fit with vorpx. The bad parts of G2 won´t matter that much when you don´t have to deal with the bad tracking of the controllers, or overall lesser hand controllers.
Black levels aren´t that great (compared to cv1 oled) but maybe that is the price to pay for high resolution and the lack of screen door effect.
LaserParticipantThis was a good game for me to play with vorpx since im still on the 1070 (damn gpu shortages) playing most of newer games with vorpx is doomed to fail. But since this is basicly 2D game you can easily run with higher resolutions without problems.
Looks really nice with Reverb G2, gameplay is bit weak but the graphic style and music are done really well. And it was (allmost) free for me because it is included in the gamepass so it was fun experience for the short 3-4H duration.
LaserParticipantCouple of weeks is nothing, and I won´t buy(play) it anyway before a gpu upgrade and I have no idea how much stock AMD has prepared.
Oct 26, 2020 at 11:07pm in reply to: With Lockdown 2020 – Lets discuss our best Vorpx experiences to recommend? #197537
LaserParticipantYeah that fixed it, working fine with the cloud profile.
Oct 26, 2020 at 3:25pm in reply to: With Lockdown 2020 – Lets discuss our best Vorpx experiences to recommend? #197534
LaserParticipantI tried Rocket League today but couldn´t get it to hook up properly.
It tries to hook up to rocketleague.exe but eventually just pops up on monitor.I have the Epic Game Store version of it, but other EGS games work with vorpx so its not that…
Jul 12, 2020 at 5:28pm in reply to: Divinity: Original Sin (the first one) or Pillars of Eternity? #195974
LaserParticipantD:OS2 profile, both have the same .exe name even.
Jul 9, 2020 at 8:36pm in reply to: Divinity: Original Sin (the first one) or Pillars of Eternity? #195920
LaserParticipantYep, Pillars is pretty much 2D. Tried the first one with Gone Home profile, it hooked up allright but no 3D effect.
First divinity works, I had to disable one shadow setting because the shadows under the characters where a little wonky. Maybe this could be fixed but not a big deal. Otherwise it was full geometry 3D.
Feb 17, 2018 at 6:51am in reply to: Anyone found an open world RACING game that has geometric 3d? #170871
LaserParticipanthey, how do you use the cloud profiles..? you just search for the crew and select “import” option..?
Yes, but the profile I tried with the crew didn’t have geometry mode, only z-normal.
The above post reminded me of Off-Road Paradise: Trial 4×4, not really an open world game since the levels I played are really small but I thought I mention it anyway, and it has native support, no vorpx required.
And of course there is all ways Grand Theft Auto V
Feb 15, 2018 at 3:52pm in reply to: Anyone found an open world RACING game that has geometric 3d? #170834
LaserParticipantThere are cloud profiles for The Crew, haven’t tried it myself but there are not much open world racing games these days….. well Elite Dangerous technically qualifies :D
-
AuthorPosts
