Mossfoot

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: Elite Odyssey out today! #204566
    Mossfoot
    Participant

    I’m still having trouble understanding what is and isn’t possible regarding the Odyssey vs Horizons situation.

    in reply to: Elite Odyssey out today! #204364
    Mossfoot
    Participant

    Can we play the on-foot part of the game in full VR yet? I’m a bit confused by what others are saying above.

    in reply to: Games Wish List #204226
    Mossfoot
    Participant

    Elite Dangerous: Odyssey, now that it’s officially out (and without VR support for the on-foot portion of the game)

    in reply to: Elite Odyssey out today! #204225
    Mossfoot
    Participant

    I’m also keenly interested in a proper VorpX profile, though I am curious about how that will work given that the in-ship/SRV stuff is already in VR. Can a VorpX setting differentiate? Or will it need to be set up into thinking it’s a 2D setting all around and then use VorpX to make it work?

    Looking forward to progress on this front!

    in reply to: Anyone playing the EliteDangerous: Odyssey alpha? #202257
    Mossfoot
    Participant

    It does – but they aren’t currently supporting VR while on foot in Odyssey – it changes to a 2D flat screen.

    in reply to: Anyone playing the EliteDangerous: Odyssey alpha? #201743
    Mossfoot
    Participant

    Just bringing this up again now that Odyssey is in Alpha testing phase. Anyone find a way to get VorpX to work with it yet?

    in reply to: Games Wish List #201535
    Mossfoot
    Participant

    Elite: Dangerous Odyssey, please.

    ED already has VR support, but the on foot Odyssey expansion (currently in public testing) is going to be non-VR, but will still play within VR as a widescreen. Should be easy to tweak, maybe?

    in reply to: Anyone playing the EliteDangerous: Odyssey alpha? #201534
    Mossfoot
    Participant

    I am also curious to see how well this can be used for Odyssey. Anyone try it out yet?

    in reply to: Cyberpunk 2077 #198929
    Mossfoot
    Participant

    No, the cursor works (mouse or gamepad), but as soon as I click the < or > then it freezes.

    Also, still can’t disable the Y axis for headlook, but then I can’t even try until I can change the menu screen ;)

    in reply to: Cyberpunk 2077 #198920
    Mossfoot
    Participant

    @Ralf Nope, switched it back to WMR as before (double checked).

    However, after the new update from CP2077 (Hotfix 1.5) the connection is being made again, but all my options regarding screen size are gone.

    The new problem now is if I go into the vorpX menu in-game and click to any of the other pages ( < or > at the top left corner) the game now freezes completely (though the music continues to play).

    in reply to: Cyberpunk 2077 #198916
    Mossfoot
    Participant

    I just have to say I still can’t figure out my problem. To be clear, vorpX worked with CP2077 right out of the box for me (digitally speaking)

    However, after the most recent vorpX update, and restoring to factory settings as it advised, I can no longer hook to CP2077. It just says “attaching to” and nothing happens.

    Do I need to reinstall vorpX? CP2077? Both? What could be happening?

    in reply to: Cyberpunk 2077 #198821
    Mossfoot
    Participant

    I have a WMR headset, and had set them to SteamVR (WMR) in general settings.

    in reply to: Cyberpunk 2077 #198816
    Mossfoot
    Participant

    Hey, there was a recent update that told me I needed to reset factory settings afterwards, which I did, but I can’t seem to get CP2077 to connect again… its just sticks on “Attaching to Cyberpunk 2077.”

    When I first got the game it connected easily without any fuss, so I’m not sure what the problem is now?

    in reply to: Cyberpunk 2077 #198603
    Mossfoot
    Participant

    Oh, I should note, I am using a PS4 controller if that makes any difference (I noticed the menu refers only to XBox controllers?)

    in reply to: Cyberpunk 2077 #198602
    Mossfoot
    Participant

    Still can’t seem to disable (or mostly disable) the Y-Axis. I tried the input settings and saw two features that seemed to deal with the Y-Axis… neither seemed to have any effect on the game? Am I missing something?

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