Odencrantz

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  • in reply to: Vermintide 2 VR? #171699
    Odencrantz
    Participant

    Vermintide 1 doesn’t work correctly with Geometry, but works well otherwise. Playing in Z-Adaptive and it runs smooth. HUD can be resized.

    in reply to: Vermintide 2 VR? #171691
    Odencrantz
    Participant

    Vermintide 1 works awesome in Vorpx! Unfortunately, can’t currently get V2 to hook using copy of V1 profile. I’ll mess around a bit more, but might have to wait for Ralf to make one.

    Odencrantz
    Participant

    First, I have a Vive and Fallout 4 VR, and I use the wands and they work awesome! No complaints here at all. Not knocking any other controllers, but they definitely work great in Fallout 4 VR

    Second, why would anyone use Vorpx with Fallout 4 VR? Vorpx is for when there “IS NO” true VR support. Vorpx is the best $40 piece of software you can buy for VR – hands down – but this is the specific case to NOT use Vorpx.

    in reply to: Unreal Tournament 3 Black Edition works! #166025
    Odencrantz
    Participant

    Runs unbelievably well!

    I am using the Steam Black Edition. I have a GTX 1080. Running this in 1920 x 1440, fluidsync off, vsync off, direct VR

    I found that setting the G3D Shadow Treatment to Auto (other values may work too) fixes the incorrect 3D shadowing of character models (one eye sees dark shadow on models, other doesn’t).

    Again, runs amazingly well! I suggest anyone try this game if you have it. Runs so close to native VR it’s scary. Can’t wait to try other UE3 games now.

    in reply to: Portal 2 – Problems #166024
    Odencrantz
    Participant

    I notice this on all Source engine games still. Left 4 Dead 2 – for example – in DirectVR works great, but I’m still getting the annoying flicker. It looks like one odd frame here and there of the weapon / hands view shifts, then repositions itself. Every few seconds. I’m going to experiment with some settings now and see what I can find.

    in reply to: List of Game Settings (New Title) #125452
    Odencrantz
    Participant

    How about a page full of game titles that you click on to get to that game’s info page. Each game page could contain Ralf’s notes, user comments, 3D support info, settings suggestions, etc ?….. like a Wiki, except just for Vorpx games / notes. Even unsupported games could be added to the Master List as users get them to work.

    in reply to: Skyrim and SE versions vanilla #124442
    Odencrantz
    Participant

    Sorry if that sounds confusing.

    I learned that you should close the Vorpx menu the way you opened it. Haven’t had that particular issue since.

    in reply to: Skyrim and SE versions vanilla #124441
    Odencrantz
    Participant

    When I first tried Skyrim SE, I thought the head tracking didn’t work. Then I figured out – oddly – that the head tracking works when the Vorpx menu is opened, but not once it is closed. Then I realized the Vive controller and keyboard shortcut ways to open Vorpx can throw the head tracking out of sync.

    May not help at all, but worth telling you.

    in reply to: 7 Days To Die #124345
    Odencrantz
    Participant

    Ah cool, so you’re getting there. Not sure what’s up with the head tracking, but you’re close. Good luck. If I think of any more things to help with the tracking, I’ll post.

    in reply to: 7 Days To Die #124342
    Odencrantz
    Participant

    Sounds like – if you have no edge peek – that you have not selected a 3D mode and have zoomed into the Virtual Cinema instead? Not sure, but make sure you are in Z-Adaptive mode with Virtual Cinema off. The oddities you are describing sound like you have not turned on 3D. I have not used an Oculus though either, so could be an HMD difference

    in reply to: 7 Days To Die #124336
    Odencrantz
    Participant

    FOV setting of 115 is the last one for me that works before becoming too “warpy” when you turn

    Anything under 100 seems to go back to the fish-eye effect

    110 works best for me

    in reply to: 7 Days To Die #124335
    Odencrantz
    Participant

    By the way, I should clarify …. using Z-adaptive mode, the near-room scale effect I mean is with environment and locomotion. Positional tracking is NOT supported. You can’t lean and peek, you’re really just becoming the mouse. But you definitely should be able to turn and look up at the sky, face the floor, etc. As with many Vorpx games, use the mouse or controller to “correct” your head if you end up off the horizon

    in reply to: 7 Days To Die #124334
    Odencrantz
    Participant

    Couple questions …

    1) Do you verify afterward that the registry entry for FOV is what you set it at and didn’t get replaced with another value? that would show 7DTD is overwriting it for some reason, like when the display menu is opened

    2) Do you use Edge Peek? The UI should not be an issue, as with all Vorpx games, Edge Peek needs to become second nature for accessing inventory, maps, etc. I don’t even think about it anymore, especially with the Vive grips as a mapping

    I can tell you this … when you get the FOV to work, it will DEFINITELY make a difference every time you change it 5 or more

    Make sure Vorpx actually says “Running in 1600 x 1200 resolution” when it starts up. Many times, games will force a different resolution, and Vorpx will tell you this

    1920 x 1080 is a widescreen resolution and should be avoided. Always use a 4:3 res, as it is hardly scaled at all to fit the lens resolution. Widescreen gets “squished” and things look ugly

    Also, I get full head tracking and play standing up using the controllers to get near-room scale effect.

    Keep at it. Glad to help, as I love the game and Vorpx too. Once the FOV, resolution, and tracking line up, then you just have to reteach yourself the Vive controller and you’ll be amazed at how fun it is

    in reply to: 7 Days To Die #124322
    Odencrantz
    Participant

    Notes about playing 7 Days to Die with Vorpx:

    – Download my “7daystodie” Vorpx profile (or make one of your own)

    – You can’t play with EAC enabled. Play the non-EAC version of 7DTD

    – Run 7DTD at least once beforehand. Go to the display menu and turn off Depth and Blur and Vertical Sync

    – I also turn off my nVidia card’s global vertical sync as well, but up to you

    – Make sure you can support the 1600 x 1200 resolution. Create the custom resolution in the nvidia control panel (or AMD equivalent) if needed

    – Sorry, but you’ve got to change some registry keys.

    * Open REGEDIT
    * Browse to HKEY_CURRENT_USER\SOFTWARE\The Fun Pimps\7 Days to Die
    * Change “OptionsFieldOfView_h1003984851” to decimal 110
    * Change “Screenmanager Resolution Height_h2627697771” to decimal 1200
    * Change “Screenmanager Resolution Width_h182942802” to decimal 1600

    (I used REGEDIT for the resolution because 7DTD menu doesn’t always present all resolution choices in the display options menu)

    – Before playing 7DTD, change your desktop resolution to 1600 x 1200 (it will look weird I’m sure). This tricks 7DTD to use the resolution properly

    – When you play the game, NEVER open the display options menu … it will reset the FOV

    – Play the game! Works so awesome, especially with Vive controllers!

    – It will – of course – look bit pixelated, but that’s due to the stock graphics, which are not HD. Fun Pimps will supposedly release HD textures in Alpha 16

    – Optional: I chose 1600 x 1200 resolution because it looks awesome and I can’t seem to get it any higher. Feel free to use a different resolution. Make sure you change the registry values to match. Just don’t open the display options menu ingame after you’ve changed the FOV or it will reset

    in reply to: 7 Days To Die #124321
    Odencrantz
    Participant

    Please note: There is a profile published in the Vorpx Cloud already by Rkese, but I am basing none of my notes nor profile on that one. It may work great, but I have become accustomed to making my own profiles first before trying ones made by others. Feel free to try that one as well, but I will use this forum soon to publish some notes you’ll need regardless

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