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OgrescarParticipant
Well removing that dll didn’t fix the problem, not permanently, it was just coincidental. Vorpx will occasionally attach to SkyrimSE, but most of the time it ends with the hook helper dialog popping up.
The log file says not hooking swapchain due to VORPX_DXGI_SWAPCHAIN_HOOK_MODE_METHODS_ONLY setting.Anyway, I was playing the game last night and after this update it won’t hook. I’ve tried toggling fullscreen, different resolutions, SteamVR instead of Oculus and it hooked a couple of times but without a consistent pattern.
OgrescarParticipantNice update. I had to remove a file named “-dxgi.dll” from my Skyrim game folder because apparently vorpx doesn’t like that name, even though it’s harmless since I renamed it, and is a left over of when I was playing Skyrim on my desktop. And I know that my dinput.dll is actually a dll loader but the new warning is nice, I guess.
OgrescarParticipantJust did a quick test and it works okay unless I have my desktop extended to the second monitor, at which point the context menu goes away.
OgrescarParticipantBTW, the game is incompatible with tridef and superdepth3dvr because of the dx9c functions it uses. Good luck finding that compatible vorpx profile, if it exists.
OgrescarParticipantForget that I tried to help. I have a copy of the game and it runs fine for me when I dropped a copy of dgvoodoo’s d3d9.dll into the game folder- vorpx complains, but it hooks fine.
Whatever.
OgrescarParticipantI don’t think those steps are “required”, they just keep vorpx from complaining.
OgrescarParticipantYou need the d3d9.dll file. The others are irrelevant. Vorpx will complain but it’s safe to ignore it.
OgrescarParticipantDrop a copy of dgVoodoo (x86) into the game folder.
OgrescarParticipantRalf distributed that profile by mistake.
Mar 20, 2021 at 11:30pm in reply to: Oculus Go HMD- Is anyone using this HMD? Is it ok? Any details you can give plea #201325OgrescarParticipantThe streaming application must be able to capture output from SteamVR or the Oculus Rift. Vorpx isn’t dependent on the streaming software, but it has to be able to capture the output from vorpx to those hmd clients.
If you want to be creative, your could set vorpx to stream to the generic 3d display and use a streaming app that can use the side-by-side output, but I don’t know if there are any apps that’ll do that for the Oculus Go – Maybe the AMD link?
Vorpx can’t convert movies. There’s no depth information in a video stream. There are applications that can do that, but they use an entirely different approach.
My apologies for the misinfo in my previous reply. I was unaware of ALVR, and kind of thought the Go had died after a short and unremarkable life.
Mar 20, 2021 at 7:52am in reply to: Oculus Go HMD- Is anyone using this HMD? Is it ok? Any details you can give plea #201313OgrescarParticipantYou need a headset that can use your Radeon 480. That excludes the Oculus Go – it uses it’s built-in SnapDragon GPU. The same with any Android device.
I don’t have an Oculus Go. Someone correct me if I’m mistaken.
OgrescarParticipantMy apologies. I was recently researching a cpu upgrade for myself – didn’t mean to confuse.
OgrescarParticipantThe clock speed increase is only about 15%, which is why I stated “if you believe the benchmarks”. The UserBenchmark single-core score and the cinebench single-core scores on nanoreview.net show 50-55% increase. Maybe it’s the zen3 architecture – I haven’t been able to figure that out.
OgrescarParticipantThe single core performance increase should be 25-50%, if you believe the benchmarks. The 5800X is a Ryzen 7 series, not Ryzen 5, but it’s single core performance is only about 3-6% over the Ryzen 5 5600X – so for gaming, the 5800X is kind of overkill.
OgrescarParticipantYeah, that’s really dark. There are probably some shadows that need to be suppressed with the shader editor tool.
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