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OgrescarParticipant
If the Outer Wilds profile is not working for you, it is probably because you have anti-aliasing turned on. The profile will not work with AA.
OgrescarParticipantRoad Redemption is a unity game so it shouldn’t be too hard to find a profile that’s compatible, at least for Z3D. I tried running the game with the Batman Arkham Knight profile and while the G3D was broken, Z3D appeared to work okay (I say appeared because it’s hard to tell the difference beyond the game lobby).
OgrescarParticipantI think the difference here is not the home theater vs vorpx, but rather dx11 vs dx12. I get 20-25 more fps using dx12 instead of dx11 in Shadow of the Tomb Raider.
That being said, I think dx12 support should be put back in. I don’t use the steam overlay and have it disabled because it annoys me, but whatever…
OgrescarParticipantI had to copy a hook helper from another game folder before it would work.
Oct 6, 2020 at 6:37pm in reply to: Genshin Impact (free-to-play) freezing on startup with VorpX #197189OgrescarParticipantIt freezes on me if I use the Oculus client, but switching to SteamVR works. Z3D works with the Firewatch profile.
OgrescarParticipantI played around with this game briefly and it was largely compatible with the Control profile (one hud element was displaying in only one eye in G3D mode). The cinematics are all 2D, which is not unexpected, but the top-down isometric nature of the game doesn’t really allow for any sort of 3D.
OgrescarParticipantThe Borderlands 3 profile works better than the Conan one and supports Z3D, which, given the foliage in the game, looks better to me.
OgrescarParticipantI tried them both profiles. Z-normal and z-adaptive work in both. Geometry will give you a black screen.
I lost all of my profiles yesterday when the config app crashed and had to do a re-install so I’ve got nothing to upload. In any event, the Outer Wilds profiles work much better than what I had.
OgrescarParticipantThis is the event log.
Application: vorpConfig.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Data.SQLite.SQLiteException
at System.Data.SQLite.SQLite3.Prepare(System.Data.SQLite.SQLiteConnection, System.String, System.Data.SQLite.SQLiteStatement, UInt32, System.String ByRef)
at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
at System.Data.SQLite.SQLiteCommand.GetStatement(Int32)
at System.Data.SQLite.SQLiteDataReader.NextResult()
at System.Data.SQLite.SQLiteDataReader..ctor(System.Data.SQLite.SQLiteCommand, System.Data.CommandBehavior)
at System.Data.SQLite.SQLiteCommand.ExecuteReader(System.Data.CommandBehavior)
at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery(System.Data.CommandBehavior)
at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
at .(, System.String, System.String, System.String)
at .()
at AAQYYPvBOrhxaGsVHzMOfZpUKhUr.(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent)
at System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs, Boolean)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs)
at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at .()After that, the following log entry.
Faulting application name: vorpConfig.exe, version: 20.3.1.0, time stamp: 0x5f357123
Faulting module name: KERNELBASE.dll, version: 10.0.19041.488, time stamp: 0x42f14898
Exception code: 0xe0434352
Fault offset: 0x00129962
Faulting process id: 0x3b5c
Faulting application start time: 0x01d6990b68ff4a8b
Faulting application path: H:\games\Animation Labs\vorpX\vorpConfig.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: a46a6b25-6f59-412d-9df9-defc126ecb70
Faulting package full name:
Faulting package-relative application ID:OgrescarParticipantWell, this happened again, not while I was downloading a profile but while I was adding an .exe to an existing profile. After I restarted the config app, my local profile database was gone. I lost all of my game settings and custom profiles, including the changes I’d made with the G3D shader tool, which is extremely annoying because I’m going to have to start from scratch on a G3D profile I’d been working on.
The crash was a System.Data.SQLite.SQLiteException according to the event log but that’s too generic to be of any help. Basically, my Profiles.vpd file was truncated to 3 bytes.
Anyway, guess I’m going to set up a backup job on the ProgramData\Animation Labs\Vorpx folder in case it happens again.
OgrescarParticipantWell, I got around to trying the Outer Wilds profile and while the G3D doesn’t work, the z-normal and z-adaptive work very well and are fully adjustable.
When you say it didn’t work for you, does that mean no geometry reconstruction or no 3D at all?
OgrescarParticipantThe Unity 5 Base profile renders Vaporum Lockdown very well in all 3D modes, but G3D needs tweaking to fix some lighting and shadows. I’ve just been running it in Z-Normal because I’m too lazy to fix the G3D myself.
OgrescarParticipantIt doesn’t download the selected profile when it crashes. Restarting and downloading it again works.
It’s sporadic. I can download some profiles without issue and then the window will just close. I have to kill the process with an external utility (the executable doesn’t show up in task manager but it is actually still running, just no window).
Anyway, At this point I’m inclined to believe that the .net framework is acting wonky and has nothing to do with your code.
OgrescarParticipantMy temp files are in the default location on my c: drive, C:\Users\David\AppData\Local\Temp. System temp files are in C:\Window\Temp.
I would be suspicious of an antivirus program causing it, and in fact removed avast antivirus from my machine a couple of days ago, but the problem still persists.
OgrescarParticipantI’m using Windows 10 with NET Framework 4.8.04084 so I doubt that’s the problem.
The error is logged in the Windows application log.
..System.IO.DirectoryNotFoundException
Application: vorpConfig.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.DirectoryNotFoundException
at System.IO.__Error.WinIOError(Int32, System.String)
at System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean)
at System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, Int32, System.IO.FileOptions, System.String, Boolean, Boolean, Boolean)
at System.IO.File.InternalWriteAllBytes(System.String, Byte[], Boolean)
at System.IO.File.WriteAllBytes(System.String, Byte[])
at YuPPKHaMYBZqEvJWqhegjVBjyMHh.()
at YuPPKHaMYBZqEvJWqhegjVBjyMHh.(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent)
at System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs, Boolean)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs)
at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at .() -
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