Ogrescar

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Viewing 15 posts - 31 through 45 (of 332 total)
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  • in reply to: Valheim now works with VorpX [cloud profile] #201012
    Ogrescar
    Participant

    You can adjust the gamma in the vorpx display or image settings. But I think the game is supposed to be that way – don’t go out at night because it’s really dark and cold.

    in reply to: The Falconeer Vorpx Gameplay #201010
    Ogrescar
    Participant

    The note only applies to the base profile, i.e. Ori and the Blind Forest. Maybe someday Ralf will remove those messages from custom profiles or provide a way to edit them, but until then, just ignore it.

    in reply to: which games support vorpx ? #200980
    Ogrescar
    Participant

    1.) There aren’t any games that “support” vorpx. If you want a list of games supported by vorpx, you can get it here – https://www.vorpx.com/supported-games/

    2.) 4K in VR is beyond the capabilities of most hardware, but that depends on the game. It’s rather pointless though unless your headset has a matching pixel density. The oculus rift-s has a physical resolution of 1280×1440 for each eye, so you’ll get a supersampled (downsampled) image at higher resolutions.

    3.) Mouse and keyboard are supported if the game supports it.

    in reply to: DVR scan disables gamepad input #200946
    Ogrescar
    Participant

    DirectVR only works with official profiles.

    in reply to: Pacify #200945
    Ogrescar
    Participant

    Have you tried any other dx11 games? Portal is dx9 – may be a hooking issue.

    Make sure you don’t have any overlays running or an anti-virus stopping it. You can also try the alternative hooking method or disabling overlay blocking in vorpx config, and running the game in windowed mode.

    in reply to: Profil Trine 4 ( doesn’t work with Trine 1,2,3 ) #200928
    Ogrescar
    Participant

    I took a look at this a while back. Trine 4 uses a new renderer which doesn’t support stereo, unlike the previous games. I had some moderate success in finding a z3d profile that would work, but as I recall, most of them had objects that were out of place on the z-axis. Many of the profiles I tried caused the game to crash on startup.

    The developers sort of blame the demise of Nvidia 3D Vision on their decision to not support stereo – not enough resources to spend on a dying technology.

    in reply to: Pacify #200920
    Ogrescar
    Participant

    It works with the Conan Exiles profile. Make sure you select the right executable, pacify-win64-shipping.exe, not pacify.exe.

    in reply to: Killer7… some possibilities? #200911
    Ogrescar
    Participant

    Well, that’s a start, but your statement about it being impossible to play on Quest 2 needs more detail.

    Anyway, it’s a Renderware game according to Wikipedia and there are several G3D profiles for games that use that engine, so it may be doable.

    in reply to: Portal 2 @ 3840×2880 #200910
    Ogrescar
    Participant

    It doesn’t sound like you have a custom resolution for that setup in nvidia/amd control panels. Some games go to windowed mode when they can’t find a matching fullscreen resolution. The refresh rate also needs to match – probably 60hz for that game.

    The source engine in particular is kind of flaky. Unless you’re desktop resolution matches or exceeds the game resolution, It will keep defaulting back to the desktop res. At least that’s what it does with HL2.

    Ogrescar
    Participant

    @onetoo

    You obviously didn’t read the part where he specifically states that he is adding the games to the excluded list. Please enlighten me as to how to get G3D with a game that hasn’t been hooked by vorpx, since you apparently think it’s possible.

    in reply to: Help getting Ys Memories of Celceta to work #200849
    Ogrescar
    Participant

    I don’t think a different profile is going to make any difference. The game hooks for me without a profile, as long as I’m not running fullscreen. You can try turning off the option to block game overlays to see if it makes any difference. The alternative hooking method doesn’t work, so no need to try that.

    If you can find a copy of tridef (I heard there was an unlocked version on reddit), it works well using the generic tridef profile, and isn’t impacted by the game’s anti-aliasing. I’d use virtual desktop and crank up the supersampling a bit to improve the image quality, if your gpu can handle it.

    in reply to: Mass Effect Legendary Edition (DX11) #200848
    Ogrescar
    Participant

    Supposedly, the GUI and controller setup are going to be reworked, which kind of implies better weapon handling. Hopefully they’ll ditch that klunky radial wheel for something more usable.

    Ogrescar
    Participant

    Anti-cheat systems are overzealous; they block things that couldn’t possibly be used for cheating. A lot of them, however, will actively block access to a games depth buffer since it can, in theory, be used to cheat in first person shooters. That alone kills the possibility of z3d, and probably g3d as well.

    I don’t think Vorpx can be whitelisted. It’s hooking mechanisms don’t have a digital signature saying “hey, vorpx here, can I please have access”. You’d be better off looking for hacks that bypass the anti-cheat system.

    in reply to: Graphics Quality? #200845
    Ogrescar
    Participant

    play at desktop resolution and default game fov and you will have a bad time

    Discounting fov, my native desktop resolution is 2560×1440 which is ideal for playing games with a headset, and it is close to the native resolution of the rift-s. 4K is complete overkill unless you’ve got an hmd that can render it and a gpu that can drive it a good framerate.

    But back to the topic at hand, I think most of the criticism regarding vorpx are from people who were expecting a perfect plug-and-play experience. There are usually issues to be overcome up front, like disabling game overlays and av programs that can block vorpx.

    What you’ve got to realize is that vorpx doesn’t modify the games, it merely renders what would have displayed on a 2d screen in 3d. Certain things like headtracking rely on the games mouse input, which with some games has the side effect of the game alternating between keyboard/mouse and controller input.

    It’s worth the $40 I paid for it 10 times over. It’s not perfect, nothing is, but it breathed new life into my gaming experience.

    in reply to: VorpX and Xbox Game Pass for PC #200834
    Ogrescar
    Participant

    I wouldn’t be buying from big brother, but that’s just me.

Viewing 15 posts - 31 through 45 (of 332 total)

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