perkel

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Viewing 15 posts - 1 through 15 (of 19 total)
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  • in reply to: Valheim – new Viking survival game #200732
    perkel
    Participant

    I made cloud profile for it. Anyone can find it just typing name of it in cloud profiles and download it.

    in reply to: X4: Foundations – Anyone tried to get it working? #200731
    perkel
    Participant

    Xrebirth is poor game though.

    X4 is fantastic game.

    in reply to: Monster Hunter World – input problems #200322
    perkel
    Participant

    thanks for an answer. Seems reasonable.

    Any way to fix those issues with steam screenshot keypresses ? MHW is still very popular game (top 10 in steam charts)

    perkel
    Participant

    Did you try yourself switching from steamVr to Generic VR ?

    My performance issues don’t seem to be related to VRAM. When you run out of VRAM usually what happens is that game starts to chug and stutter not that it lowers FPS consistently. I also did test a lot Witcher 3 and Fallout 4 before and changing setting to even low didn’t help. It improved performance overall but it wasn’t close to non SteamVr performance.

    What is your performance in Fallout 4 or any of those games in Steam VR ? By comparing FPS we should be able to see if my performance in SteamVR in those games is actually normal or not. Because from what i read a lot of people have issues running G3D in Fallout 4 and by default even your profile uses Z-buffer, for performance reasons i assume.

    perkel
    Participant

    Other game like that is Fallout 4. In G3D it runs at 20FPS via SteamVr but with Generic VR and no SteamVR it runs G3D locked 60fps

    perkel
    Participant

    This is something i have been using for like a year though. So it is not new or something that changed. And it is not only for witcher 3 and MHW. But pretty much for all games that have performance issues.

    perkel
    Participant

    Monster Hunter does work right now. Maybe that user had selected DX12 ? VorpX works when you switch off DX12.

    As for unusual.

    SteamVR renders itself at full speed but game itself gets shot when it comes to FPS. So when i move my head around whole motions is smooth but picture on cinema display or another runs at much lower res. It is logical since headmovement should have priority.

    Also those 10% is probably meant for cases where game is fps locked and you are not limited by anything. In my case non VR Witcher and MHW fluctuates between 65-75fps.

    So imho SteamVR simply fights with game for resources and prioritizes itself over game. So motion in my head is smooth but game has to wait for steamVr thus probably some stalls.

    Or at least this is what i think. You can confirm it by yourself btw. Just don’t run SteamVR use headset in extended mode and pick Generic VR in your vorpX and try to run witcher 3 or MHW you will see huge difference in FPS.

    in reply to: Emulators support. #194333
    perkel
    Participant

    Tried to use Dolphin profile for Citra and it hangs both citra and vorpX on attaching to citra-qt.exe

    in reply to: Emulators support. #194332
    perkel
    Participant

    oh i will try that.

    in reply to: Emulators support. #194330
    perkel
    Participant

    Yes it does have OpenGL and native SBS much like Dolphin.

    in reply to: Emulators support. #194328
    perkel
    Participant

    IT does work with both DX11 and OpenGL. BTW what do you think about Citra support ?

    in reply to: Emulators support. #194326
    perkel
    Participant

    Ok i will do that.

    edit: Just tested it. Doesn’t seem to want to change itself automatically.
    I switched to Vulcan and SBS off. Then to Open GL without SBS.

    I noticed that VorpX doesn’t attach itself and you have this “vorpX attaching” until you run game. Once you run game with correct settings it runs well.

    in reply to: vorpX 20.2.0 Preliminary Changelog #194237
    perkel
    Participant

    Thanks RALF. As i said my younger sister will shit her pants when i show her Sims in VR. Also what is 3D-HUD ? Did you manage to bend 2D ui layer on 3D space ? It would be amazing if that was the case.

    in reply to: vorpX 20.2.0 Preliminary Changelog #194224
    perkel
    Participant

    Today is the day. Or is it :> ?

    in reply to: I made discord for VORPX #194220
    perkel
    Participant

    Reformed discord like ralf wanted.

    https://discord.gg/vVayXPy

    Unofficial VorpX Discord.

Viewing 15 posts - 1 through 15 (of 19 total)

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